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EEEEEEEEEEEEEEEAAAAAAAAAA-A.../core/assets/levels/level1.tmx

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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="38">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="4" columns="4">
<image source="../spritesheets/platformSet.png" width="256" height="64"/>
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</tileset>
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<tileset firstgid="5" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player/player_red.png" width="64" height="64"/>
</tileset>
<tileset firstgid="6" name="enemies" tilewidth="1" tileheight="1" tilecount="0" columns="0"/>
<tileset firstgid="6" name="enemies" tilewidth="64" tileheight="64" tilecount="3" columns="0">
<tile id="0">
<image width="64" height="64" source="../textures/enemies/blueAlive.png"/>
</tile>
<tile id="1">
<image width="64" height="64" source="../textures/enemies/greenAlive.png"/>
</tile>
<tile id="2">
<properties>
<property name="Colour" value="RED"/>
</properties>
<image width="64" height="64" source="../textures/enemies/redAlive.png"/>
</tile>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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<data encoding="base64" compression="zlib">
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</data>
</layer>
<objectgroup name="PLAYER">
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<object id="24" gid="5" x="0" y="320" width="64" height="64"/>
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</objectgroup>
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<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
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</object>
</objectgroup>
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<objectgroup name="FAILBOUNDARY">
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<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
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<objectgroup name="PASSBOUNDARY">
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</objectgroup>
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<objectgroup name="ENEMIES">
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<properties>
<property name="Colour" value="GREEN"/>
</properties>
</object>
</objectgroup>
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</map>