Increased performance (Huge Refactor)
This commit is contained in:
parent
3553152649
commit
cfb59a3c4a
23 changed files with 210 additions and 368 deletions
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@ -1,15 +1,18 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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</data>
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="22">
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player.png" width="64" height="64"/>
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<layer name="PLATFORM" width="50" height="8">
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</data>
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</layer>
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<objectgroup name="PLAYER">
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</objectgroup>
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</map>
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@ -1,199 +0,0 @@
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uiskin.png
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size: 256,128
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format: RGBA8888
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filter: Linear,Linear
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repeat: none
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check-off
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rotate: false
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size: 14, 14
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orig: 14, 14
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offset: 0, 0
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textfield
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rotate: false
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xy: 11, 5
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size: 14, 14
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split: 3, 3, 3, 3
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orig: 14, 14
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offset: 0, 0
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check-on
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rotate: false
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xy: 125, 35
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size: 14, 14
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orig: 14, 14
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offset: 0, 0
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cursor
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rotate: false
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default
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offset: 0, 0
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default-pane
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rotate: false
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xy: 11, 1
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split: 1, 1, 1, 1
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default-rect-pad
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rotate: false
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xy: 11, 1
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size: 5, 3
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split: 1, 1, 1, 1
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orig: 5, 3
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offset: 0, 0
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default-pane-noborder
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rotate: false
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xy: 170, 44
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size: 1, 1
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split: 0, 0, 0, 0
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offset: 0, 0
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default-rect
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rotate: false
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xy: 38, 25
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size: 3, 3
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split: 1, 1, 1, 1
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orig: 3, 3
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offset: 0, 0
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default-rect-down
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rotate: false
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xy: 170, 46
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split: 1, 1, 1, 1
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offset: 0, 0
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default-round
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rotate: false
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xy: 112, 29
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size: 12, 20
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pad: 4, 4, 1, 1
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default-round-down
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rotate: false
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xy: 99, 29
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size: 12, 20
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split: 5, 5, 5, 4
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pad: 4, 4, 1, 1
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orig: 12, 20
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offset: 0, 0
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default-round-large
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rotate: false
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xy: 57, 29
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size: 20, 20
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split: 5, 5, 5, 4
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orig: 20, 20
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offset: 0, 0
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index: -1
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default-scroll
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rotate: false
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xy: 78, 29
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size: 20, 20
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default-select
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rotate: false
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size: 27, 20
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offset: 0, 0
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default-select-selection
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rotate: false
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xy: 26, 16
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split: 1, 1, 1, 1
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orig: 3, 3
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offset: 0, 0
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index: -1
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default-slider
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rotate: false
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xy: 29, 20
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size: 8, 8
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split: 2, 2, 2, 2
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orig: 8, 8
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offset: 0, 0
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index: -1
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default-slider-knob
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rotate: false
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xy: 1, 1
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size: 9, 18
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orig: 9, 18
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offset: 0, 0
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default-splitpane
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rotate: false
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xy: 17, 1
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split: 0, 5, 0, 0
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offset: 0, 0
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default-splitpane-vertical
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rotate: false
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xy: 125, 29
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split: 0, 0, 0, 5
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orig: 3, 5
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offset: 0, 0
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default-window
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rotate: false
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xy: 1, 20
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size: 27, 29
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split: 4, 3, 20, 3
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orig: 27, 29
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offset: 0, 0
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index: -1
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selection
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||||
rotate: false
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xy: 174, 48
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size: 1, 1
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orig: 1, 1
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offset: 0, 0
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index: -1
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tree-minus
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rotate: false
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xy: 140, 35
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size: 14, 14
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orig: 14, 14
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offset: 0, 0
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index: -1
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tree-plus
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rotate: false
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xy: 155, 35
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white
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offset: 0, 0
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index: -1
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@ -6,8 +6,7 @@ com.badlogic.gdx.graphics.Color: {
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black: { a: 1, b: 0, g: 0, r: 0 },
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},
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: { down: default-round-down, up: default-round, font: default-font, fontColor: white, overFontColor: red },
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toggle: { down: default-round-down, up: default-round, checked: default-round-down, font: default-font, fontColor: white, downFontColor: red }
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default: { down: null, up: null, font: default-font, fontColor: white, overFontColor: red },
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},
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com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
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default: { font: default-font, fontColor: white }
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Binary file not shown.
Before Width: | Height: | Size: 28 KiB |
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@ -1,4 +1,4 @@
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package com.game.Actor;
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package com.game.actor;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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@ -1,4 +1,4 @@
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package com.game.Actor;
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package com.game.actor;
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import com.badlogic.gdx.graphics.g2d.Animation;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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@ -6,7 +6,7 @@ import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.Body;
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import static com.game.Misc.Vars.PPM;
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import static com.game.misc.Vars.PPM;
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/**
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* Created by Ash on 09/02/2016.
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@ -1,9 +1,9 @@
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package com.game.Actor.Object;
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package com.game.actor.object;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.game.Misc.Vars;
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import com.game.misc.Vars;
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/**
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* Created by Ash on 09/02/2016.
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@ -1,10 +1,10 @@
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package com.game.Actor;
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package com.game.actor;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.Misc.Box2dUtils;
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import com.game.misc.Box2dUtils;
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import static com.game.Misc.Vars.PPM;
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import static com.game.misc.Vars.PPM;
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/**
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* Created by Ash on 08/02/2016.
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package com.game.Actor;
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package com.game.actor;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.Misc.Box2dUtils;
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import com.game.Misc.Vars;
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import com.game.misc.Box2dUtils;
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import com.game.misc.Vars;
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import static com.game.Misc.Vars.PPM;
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import static com.game.misc.Vars.PPM;
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/**
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* Created by Ash on 08/02/2016.
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@ -4,84 +4,58 @@ import com.badlogic.gdx.Game;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.assets.AssetManager;
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import com.badlogic.gdx.assets.loaders.FileHandleResolver;
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import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader;
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import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.game.Misc.Vars;
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import com.game.Screens.Loading;
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import com.game.Screens.Menu;
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import com.game.managers.ScreenManager;
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import com.game.screens.Menu;
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public class App extends Game {
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private float accum;
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// Managers
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public AssetManager assets;
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public ScreenManager sm;
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// Batches
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private SpriteBatch sb;
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private ShapeRenderer sr;
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public SpriteBatch sb;
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public ShapeRenderer sr;
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// Cameras
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//private OrthographicCamera cam;
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//private OrthographicCamera hudCam;
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// Managers
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private AssetManager assetManager;
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//private StateManager sm;
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@Override
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public void create() {
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assetManager = new AssetManager();
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// Create managers
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assets = new AssetManager();
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sm = new ScreenManager(this);
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// Create batches
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sb = new SpriteBatch();
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sr = new ShapeRenderer();
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sr.setAutoShapeType(true);
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// Create Main + HUD cameras
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//cam = new OrthographicCamera();
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//cam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
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//hudCam = new OrthographicCamera();
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//hudCam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
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this.setScreen(new Loading(this));
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sm.setScreen(ScreenManager.Screen.LOADING);
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}
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@Override
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public void render () {
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super.render();
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if(Gdx.input.isKeyPressed(Input.Keys.M))
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{
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this.setScreen(new Menu(this));
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}
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/*accum += Gdx.graphics.getDeltaTime();
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while (accum >= Vars.STEP) {
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accum -= Vars.STEP;
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sm.handleInput();
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sm.update(Vars.STEP);
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sm.render();
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}*/
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if(Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) { Gdx.app.exit(); }
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}
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@Override
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public void dispose () {
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super.dispose();
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assetManager.dispose();
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sb.dispose();
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sr.dispose();
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assets.dispose();
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sm.dispose();
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}
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|
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public SpriteBatch getSpriteBatch() { return sb; }
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public ShapeRenderer getSr() { return sr; }
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//public OrthographicCamera getCam() { return cam; }
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//public OrthographicCamera getHudCam() { return hudCam; }
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public AssetManager getAssetManager() { return assetManager; }
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public AssetManager getAssetManager() { return assets; }
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}
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@ -1,9 +1,9 @@
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package com.game.Misc;
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package com.game.misc;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import static com.game.Misc.Vars.PPM;
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import static com.game.misc.Vars.PPM;
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/**
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* Created by Ash on 09/02/2016.
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@ -1,4 +1,4 @@
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package com.game.Misc;
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package com.game.misc;
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||||
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import com.badlogic.gdx.graphics.Camera;
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||||
import com.badlogic.gdx.math.Vector2;
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@ -1,7 +1,7 @@
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package com.game.Misc;
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||||
package com.game.misc;
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||||
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import com.badlogic.gdx.math.Vector2;
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||||
import com.game.Actor.Object.Background;
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||||
import com.game.actor.object.Background;
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||||
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||||
/**
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||||
* Created by Ash on 09/02/2016.
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||||
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@ -1,4 +1,4 @@
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package com.game.Misc;
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||||
package com.game.misc;
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||||
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import com.badlogic.gdx.math.Vector2;
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||||
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||||
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@ -1,15 +1,14 @@
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package com.game.Screens;
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||||
package com.game.screens;
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||||
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||||
import com.badlogic.gdx.Gdx;
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||||
import com.badlogic.gdx.Screen;
|
||||
import com.badlogic.gdx.assets.AssetManager;
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||||
import com.badlogic.gdx.graphics.GL20;
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||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.scenes.scene2d.Stage;
|
||||
import com.game.App;
|
||||
import com.game.Misc.Vars;
|
||||
import com.game.misc.Vars;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
|
@ -19,38 +18,38 @@ public abstract class AbstractScreen implements Screen {
|
|||
// App reference
|
||||
protected App app;
|
||||
|
||||
// Batches
|
||||
/*// Manager references
|
||||
protected AssetManager assets;
|
||||
|
||||
// Batch references
|
||||
protected SpriteBatch sb;
|
||||
protected ShapeRenderer sr;
|
||||
protected ShapeRenderer sr;*/
|
||||
|
||||
|
||||
|
||||
// Cameras
|
||||
protected OrthographicCamera cam;
|
||||
protected OrthographicCamera hudCam;
|
||||
|
||||
// Managers
|
||||
protected AssetManager assets;
|
||||
|
||||
// Stage
|
||||
protected Stage stage;
|
||||
|
||||
public AbstractScreen(final App app)
|
||||
{
|
||||
this.app = app;
|
||||
sb = app.getSpriteBatch();
|
||||
sr = app.getSr();
|
||||
|
||||
cam = new OrthographicCamera();
|
||||
cam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
|
||||
hudCam = new OrthographicCamera();
|
||||
hudCam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
|
||||
|
||||
assets = app.getAssetManager();
|
||||
stage = new Stage();
|
||||
this.stage = new Stage();
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public void show() {
|
||||
System.out.println("Showing screen: " + this.getClass().getSimpleName());
|
||||
Gdx.input.setInputProcessor(stage);
|
||||
}
|
||||
|
||||
|
@ -62,13 +61,14 @@ public abstract class AbstractScreen implements Screen {
|
|||
update(dt);
|
||||
Gdx.gl.glClearColor(0, 0, 0, 1f);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
app.sb.setProjectionMatrix(cam.combined);
|
||||
}
|
||||
|
||||
public abstract void handleInput();
|
||||
|
||||
@Override
|
||||
public void resize(int width, int height) {
|
||||
|
||||
stage.getViewport().update(width, height, true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -83,11 +83,12 @@ public abstract class AbstractScreen implements Screen {
|
|||
|
||||
@Override
|
||||
public void hide() {
|
||||
|
||||
Gdx.input.setInputProcessor(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
stage.dispose();
|
||||
System.out.println("Disposing screen: " + this.getClass().getSimpleName());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
package com.game.Screens;
|
||||
package com.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.game.App;
|
||||
import com.game.managers.ScreenManager;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
|
@ -33,15 +36,15 @@ public class Leaderboard extends AbstractScreen {
|
|||
public void render(float dt) {
|
||||
super.render(dt);
|
||||
|
||||
sb.begin();
|
||||
sb.draw(assets.get("textures/leaderboardBackground.jpg", Texture.class), 0, 0);
|
||||
assets.get("badaboom25.ttf", BitmapFont.class).draw(sb,"Press M to go back to menu", 100, 100);
|
||||
sb.end();
|
||||
app.sb.begin();
|
||||
app.sb.draw(app.assets.get("textures/leaderboardBackground.jpg", Texture.class), 0, 0);
|
||||
app.assets.get("badaboom25.ttf", BitmapFont.class).draw(app.sb,"Press M to go back to menu", 100, 100);
|
||||
app.sb.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleInput() {
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) { app.sm.setScreen(ScreenManager.Screen.MENU); }
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package com.game.Screens;
|
||||
package com.game.screens;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
package com.game.Screens;
|
||||
package com.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.assets.loaders.FileHandleResolver;
|
||||
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver;
|
||||
import com.badlogic.gdx.audio.Music;
|
||||
|
@ -16,17 +15,16 @@ import com.badlogic.gdx.math.Interpolation;
|
|||
import com.badlogic.gdx.math.Rectangle;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import com.game.App;
|
||||
import com.game.managers.ScreenManager;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
*/
|
||||
public class Loading extends AbstractScreen {
|
||||
|
||||
private Image logo;
|
||||
|
||||
private float percent;
|
||||
|
||||
private Rectangle loadingRect;
|
||||
private Texture logo;
|
||||
|
||||
public Loading(App app) {
|
||||
super(app);
|
||||
|
@ -35,17 +33,17 @@ public class Loading extends AbstractScreen {
|
|||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
FileHandleResolver resolver = new InternalFileHandleResolver();
|
||||
assets.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
|
||||
assets.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
|
||||
app.assets.setLoader(FreeTypeFontGenerator.class, new FreeTypeFontGeneratorLoader(resolver));
|
||||
app.assets.setLoader(BitmapFont.class, ".ttf", new FreetypeFontLoader(resolver));
|
||||
|
||||
loadFont("fonts/badaboom.TTF", 60, Color.BLACK);
|
||||
|
||||
assets.load("textures/player.png", Texture.class);
|
||||
assets.finishLoading(); // make sure player texture and font is loaded
|
||||
app.assets.load("textures/player.png", Texture.class);
|
||||
app.assets.finishLoading(); // make sure player texture and font is loaded
|
||||
|
||||
logo = new Image(assets.get("textures/player.png", Texture.class));
|
||||
logo.setPosition((stage.getWidth() / 2) - logo.getWidth() / 2, (stage.getHeight() / 1.5f) - logo.getHeight() / 2);
|
||||
logo = app.assets.get("textures/player.png", Texture.class);
|
||||
loadingRect = new Rectangle(stage.getWidth() / 6f, (stage.getHeight() / 2f - 25), 0, 25);
|
||||
|
||||
assetsToLoad();
|
||||
|
@ -53,12 +51,12 @@ public class Loading extends AbstractScreen {
|
|||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
percent = Interpolation.linear.apply(percent, assets.getProgress(), 0.3f);
|
||||
percent = Interpolation.linear.apply(percent, app.assets.getProgress(), 0.3f);
|
||||
|
||||
loadingRect.width = 0 + 853.3333f * percent;
|
||||
|
||||
if (assets.update() && loadingRect.width >= 852f) { // continue to menu screen when all assets have loaded
|
||||
app.setScreen(new Menu(app));
|
||||
if (app.assets.update() && loadingRect.width >= 852f) { // continue to menu screen when all assets have loaded
|
||||
app.sm.setScreen(ScreenManager.Screen.MENU);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -66,17 +64,18 @@ public class Loading extends AbstractScreen {
|
|||
public void render(float dt) {
|
||||
super.render(dt);
|
||||
|
||||
sr.begin(ShapeRenderer.ShapeType.Filled);
|
||||
sr.setColor(1, 0, 0, 1);
|
||||
sr.rect(loadingRect.x, loadingRect.y, loadingRect.width, loadingRect.height); // Red loading bar
|
||||
sr.set(ShapeRenderer.ShapeType.Line);
|
||||
sr.rect(loadingRect.x, loadingRect.y, 853.3333f, loadingRect.height); // Outline
|
||||
sr.end();
|
||||
// Loading bar
|
||||
app.sr.begin(ShapeRenderer.ShapeType.Filled);
|
||||
app.sr.setColor(1, 0, 0, 1);
|
||||
app.sr.rect(loadingRect.x, loadingRect.y, loadingRect.width, loadingRect.height); // Red loading bar
|
||||
app.sr.set(ShapeRenderer.ShapeType.Line);
|
||||
app.sr.rect(loadingRect.x, loadingRect.y, 853.3333f, loadingRect.height); // Outline
|
||||
app.sr.end();
|
||||
|
||||
sb.begin();
|
||||
assets.get("badaboom60.ttf", BitmapFont.class).draw(sb, "Loading", stage.getWidth() / 2 - 80, loadingRect.y + 80);
|
||||
logo.draw(sb, 1f);
|
||||
sb.end();
|
||||
app.sb.begin();
|
||||
app.assets.get("badaboom60.ttf", BitmapFont.class).draw(app.sb, "Loading", stage.getWidth() / 2 - 80, loadingRect.y + 80);
|
||||
app.sb.draw(logo, (stage.getWidth() / 2) - logo.getWidth() / 2, (stage.getHeight() / 1.5f) - logo.getHeight() / 2);
|
||||
app.sb.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -87,6 +86,7 @@ public class Loading extends AbstractScreen {
|
|||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
logo.dispose();
|
||||
}
|
||||
|
||||
private void assetsToLoad()
|
||||
|
@ -96,16 +96,16 @@ public class Loading extends AbstractScreen {
|
|||
loadFont("fonts/badaboom.TTF", 45, Color.BLACK);
|
||||
|
||||
|
||||
assets.load("textures/badlogic.jpg", Texture.class);
|
||||
assets.load("textures/menuBackground.jpg", Texture.class);
|
||||
assets.load("textures/leaderboardBackground.jpg", Texture.class);
|
||||
assets.load("textures/position0.png", Texture.class);
|
||||
assets.load("textures/position1.png", Texture.class);
|
||||
assets.load("textures/position2.png", Texture.class);
|
||||
app.assets.load("textures/badlogic.jpg", Texture.class);
|
||||
app.assets.load("textures/menuBackground.jpg", Texture.class);
|
||||
app.assets.load("textures/leaderboardBackground.jpg", Texture.class);
|
||||
app.assets.load("textures/position0.png", Texture.class);
|
||||
app.assets.load("textures/position1.png", Texture.class);
|
||||
app.assets.load("textures/position2.png", Texture.class);
|
||||
|
||||
assets.load("sounds/jumping.mp3", Sound.class);
|
||||
app.assets.load("sounds/jumping.mp3", Sound.class);
|
||||
|
||||
assets.load("music/TheComplex.mp3", Music.class);
|
||||
app.assets.load("music/TheComplex.mp3", Music.class);
|
||||
}
|
||||
|
||||
private void loadFont(String fontFileName, int size, Color borderColour)
|
||||
|
@ -116,6 +116,6 @@ public class Loading extends AbstractScreen {
|
|||
params.fontParameters.borderWidth = 2;
|
||||
params.fontParameters.borderColor = borderColour;
|
||||
|
||||
assets.load("badaboom" + size + ".ttf", BitmapFont.class, params);
|
||||
app.assets.load("badaboom" + size + ".ttf", BitmapFont.class, params);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,28 +1,26 @@
|
|||
package com.game.Screens;
|
||||
package com.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.audio.Music;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Label;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.game.App;
|
||||
import com.game.managers.ScreenManager;
|
||||
|
||||
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.*;
|
||||
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.alpha;
|
||||
import static com.badlogic.gdx.scenes.scene2d.actions.Actions.fadeIn;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
*/
|
||||
public class Menu extends AbstractScreen {
|
||||
|
||||
private TextureAtlas atlas;
|
||||
private Skin skin;
|
||||
|
||||
// Buttons
|
||||
|
@ -33,15 +31,7 @@ public class Menu extends AbstractScreen {
|
|||
|
||||
public Menu(App app) {
|
||||
super(app);
|
||||
|
||||
atlas = new TextureAtlas("spriteSheets/uiskin.atlas");
|
||||
skin = new Skin(atlas);
|
||||
|
||||
skin.add("default-font", assets.get("badaboom60.ttf", BitmapFont.class));
|
||||
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
|
||||
|
||||
music = assets.get("music/TheComplex.mp3", Music.class);
|
||||
music.setLooping(true);
|
||||
skin = new Skin();
|
||||
|
||||
buttonSize = new Vector2(128, 40);
|
||||
}
|
||||
|
@ -49,6 +39,13 @@ public class Menu extends AbstractScreen {
|
|||
@Override
|
||||
public void show() {
|
||||
super.show();
|
||||
|
||||
skin.add("default-font", app.assets.get("badaboom60.ttf", BitmapFont.class));
|
||||
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
|
||||
|
||||
music = app.assets.get("music/TheComplex.mp3", Music.class);
|
||||
music.setLooping(true);
|
||||
|
||||
initButtons();
|
||||
music.play();
|
||||
}
|
||||
|
@ -56,6 +53,7 @@ public class Menu extends AbstractScreen {
|
|||
@Override
|
||||
public void update(float dt) {
|
||||
stage.act(dt);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -63,21 +61,16 @@ public class Menu extends AbstractScreen {
|
|||
{
|
||||
super.render(dt);
|
||||
|
||||
sb.begin();
|
||||
sb.draw(assets.get("textures/menuBackground.jpg", Texture.class), 0, 0);
|
||||
sb.end();
|
||||
app.sb.begin();
|
||||
app.sb.draw(app.assets.get("textures/menuBackground.jpg", Texture.class), 0, 0);
|
||||
app.sb.end();
|
||||
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleInput() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hide() {
|
||||
super.hide();
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) { Gdx.app.exit(); }
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -93,9 +86,8 @@ public class Menu extends AbstractScreen {
|
|||
butPlay.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
Gdx.input.setInputProcessor(null);
|
||||
music.stop();
|
||||
app.setScreen(new Play(app));
|
||||
app.sm.setPlayScreen(1);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -105,8 +97,7 @@ public class Menu extends AbstractScreen {
|
|||
butLeaderboard.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
Gdx.input.setInputProcessor(null);
|
||||
app.setScreen(new Leaderboard(app));
|
||||
app.sm.setScreen(ScreenManager.Screen.LEADERBOARD);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -120,7 +111,6 @@ public class Menu extends AbstractScreen {
|
|||
}
|
||||
});
|
||||
|
||||
//butPlay.addAction(parallel(alpha(0), moveTo(stage.getWidth() / 2, stage.getHeight() / 2, 5f, Interpolation.pow5), sequence(alpha(0f), fadeIn(1.5f, Interpolation.pow2))));
|
||||
butPlay.addAction(sequence(alpha(0f), fadeIn(1f, Interpolation.pow2)));
|
||||
butLeaderboard.addAction(sequence(alpha(0f), fadeIn(1.5f, Interpolation.pow2)));
|
||||
butExit.addAction(sequence(alpha(0f), fadeIn(2f, Interpolation.pow2)));
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
package com.game.Screens;
|
||||
package com.game.screens;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
|
@ -17,16 +17,17 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
|||
import com.badlogic.gdx.math.Polyline;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import com.game.Actor.Base;
|
||||
import com.game.Actor.Platform;
|
||||
import com.game.Actor.Player;
|
||||
import com.game.actor.Base;
|
||||
import com.game.actor.Platform;
|
||||
import com.game.actor.Player;
|
||||
import com.game.App;
|
||||
import com.game.Misc.CameraUtils;
|
||||
import com.game.Misc.Vars;
|
||||
import com.game.managers.ScreenManager;
|
||||
import com.game.misc.CameraUtils;
|
||||
import com.game.misc.Vars;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static com.game.Misc.Vars.PPM;
|
||||
import static com.game.misc.Vars.PPM;
|
||||
|
||||
/**
|
||||
* Created by Ash on 11/02/2016.
|
||||
|
@ -51,11 +52,15 @@ public class Play extends AbstractScreen {
|
|||
private Player player;
|
||||
private ArrayList<Platform> platforms = new ArrayList<Platform>();
|
||||
|
||||
private int levelNumber;
|
||||
|
||||
private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
|
||||
|
||||
public Play(App app) {
|
||||
public Play(App app, int levelNumber) {
|
||||
super(app);
|
||||
|
||||
this.levelNumber = levelNumber;
|
||||
|
||||
world = new World(new Vector2(0, Vars.GRAVITY.y), true);
|
||||
world.setContactListener(cl);
|
||||
|
||||
|
@ -91,15 +96,14 @@ public class Play extends AbstractScreen {
|
|||
public void render(float dt) {
|
||||
super.render(dt);
|
||||
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
sb.setProjectionMatrix(cam.combined);
|
||||
app.sb.setProjectionMatrix(cam.combined);
|
||||
|
||||
if(!isDebug)
|
||||
{
|
||||
sb.begin();
|
||||
assets.get("badaboom25.ttf", BitmapFont.class).draw(sb,"Press M to go back to menu", 0, 0);
|
||||
player.render(sb);
|
||||
sb.end();
|
||||
app.sb.begin();
|
||||
app.assets.get("badaboom25.ttf", BitmapFont.class).draw(app.sb,"Press M to go back to menu", 0, 0);
|
||||
player.render(app.sb);
|
||||
app.sb.end();
|
||||
|
||||
tmr.setView(cam);
|
||||
tmr.render();
|
||||
|
@ -118,8 +122,7 @@ public class Play extends AbstractScreen {
|
|||
player.jump();
|
||||
}
|
||||
|
||||
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) { app.sm.setScreen(ScreenManager.Screen.MENU); }
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.V)) { isDebug = !isDebug; }
|
||||
}
|
||||
|
||||
|
@ -131,7 +134,7 @@ public class Play extends AbstractScreen {
|
|||
|
||||
private void setupLevel()
|
||||
{
|
||||
tileMap = new TmxMapLoader().load("levels/level1.tmx");
|
||||
tileMap = new TmxMapLoader().load("levels/level" + levelNumber + ".tmx");
|
||||
tmr = new OrthogonalTiledMapRenderer(tileMap);
|
||||
|
||||
MapProperties mapProp = tileMap.getProperties();
|
||||
|
|
65
core/src/com/game/managers/ScreenManager.java
Normal file
65
core/src/com/game/managers/ScreenManager.java
Normal file
|
@ -0,0 +1,65 @@
|
|||
package com.game.managers;
|
||||
|
||||
import com.game.App;
|
||||
import com.game.screens.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
* Created by Ash on 12/02/2016.
|
||||
*/
|
||||
public class ScreenManager {
|
||||
|
||||
private final App app;
|
||||
|
||||
private HashMap<Screen, AbstractScreen> screens = new HashMap<Screen, AbstractScreen>();
|
||||
public enum Screen
|
||||
{
|
||||
LOADING,
|
||||
MENU,
|
||||
LEADERBOARD,
|
||||
LEVELSELECT,
|
||||
PLAY,
|
||||
}
|
||||
|
||||
public ScreenManager(final App app)
|
||||
{
|
||||
this.app = app;
|
||||
initScreens();
|
||||
}
|
||||
|
||||
private void initScreens()
|
||||
{
|
||||
screens.put(Screen.LOADING, new Loading(app));
|
||||
screens.put(Screen.MENU, new Menu(app));
|
||||
screens.put(Screen.LEADERBOARD, new Leaderboard(app));
|
||||
}
|
||||
|
||||
public void setPlayScreen(int levelNumber)
|
||||
{
|
||||
// remove loaded level
|
||||
if(screens.get(Screen.PLAY) != null)
|
||||
{
|
||||
screens.get(Screen.PLAY).dispose();
|
||||
screens.remove(Screen.PLAY);
|
||||
}
|
||||
screens.put(Screen.PLAY, new Play(app, levelNumber));
|
||||
setScreen(Screen.PLAY);
|
||||
}
|
||||
|
||||
public void setScreen(Screen s)
|
||||
{
|
||||
app.setScreen(screens.get(s));
|
||||
}
|
||||
|
||||
public void dispose()
|
||||
{
|
||||
for(AbstractScreen s : screens.values())
|
||||
{
|
||||
if(s != null)
|
||||
{
|
||||
s.dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ import com.badlogic.gdx.Files;
|
|||
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
|
||||
import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
|
||||
import com.game.App;
|
||||
import com.game.Misc.Vars;
|
||||
import com.game.misc.Vars;
|
||||
|
||||
public class DesktopLauncher {
|
||||
public static void main (String[] arg) {
|
||||
|
|
Reference in a new issue