Did some stuff

This commit is contained in:
Ash Reynolds 2016-02-23 01:01:31 +00:00
parent 9cd355036c
commit e1e49d3e19
71 changed files with 1004 additions and 1278 deletions

View file

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@ -1131,6 +1027,15 @@
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sodipodi:type="arc" />
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@ -9,13 +9,16 @@
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xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="256"
width="320"
height="64"
viewBox="0 0 256 63.999999"
viewBox="0 0 320 63.999999"
id="svg3336"
version="1.1"
inkscape:version="0.91 r13725"
sodipodi:docname="drawing.svg">
sodipodi:docname="drawing.svg"
inkscape:export-filename="C:\Users\Ash\Documents\GitHub\libGDXGroupProject\core\assets\spritesheets\drawing.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90">
<defs
id="defs3338" />
<sodipodi:namedview
@ -25,9 +28,9 @@
borderopacity="1.0"
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="4.8751698"
inkscape:cx="99.91327"
inkscape:cy="34.380608"
inkscape:zoom="2.8284271"
inkscape:cx="178.30528"
inkscape:cy="42.385779"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="false"
@ -36,7 +39,8 @@
inkscape:window-x="1912"
inkscape:window-y="-8"
inkscape:window-maximized="1"
units="px" />
units="px"
showguides="false" />
<metadata
id="metadata3341">
<rdf:RDF>
@ -158,5 +162,27 @@
inkscape:connector-curvature="0"
sodipodi:nodetypes="cccc" />
</g>
<rect
y="988.36218"
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sodipodi:nodetypes="cccc" />
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@ -12,7 +12,6 @@ public abstract class Base {
// Physics definitions
protected Body body;
protected String bodyType;
// Position and Size
protected Vector2 pos;
@ -24,16 +23,14 @@ public abstract class Base {
RED,
GREEN,
BLUE,
YELLOW,
NONE,
WHITE
}
public Base(World world, Vector2 pos, Vector2 size, String bodyType, Colours curColour)
public Base(World world, Vector2 pos, Vector2 size, Colours curColour)
{
this.world = world;
this.pos = pos;
this.size = size;
this.bodyType = bodyType;
this.curColour = curColour;
}

View file

@ -1,53 +0,0 @@
package com.game.actor;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body;
import static com.game.misc.Vars.PPM;
/**
* Created by Ash on 09/02/2016.
*/
public class Box2DSprite {
protected Body body;
protected Animation animation;
protected float width, height;
protected Vector2 pos;
protected TextureRegion currentFrame;
public Box2DSprite(Body body)
{
this.body = body;
//setAnimation();
}
public void update(float dt)
{
pos = body.getPosition();
currentFrame = animation.getKeyFrame(dt, true);
}
public void render(SpriteBatch sb)
{
sb.begin();
sb.draw(currentFrame,
(pos.x * PPM) - width / 2,
(pos.y * PPM) - height / 2
);
sb.end();
}
/*public void setAnimation(TextureRegion[] reg, float delay)
{
setAnimation(reg, delay);
}*/
}

View file

@ -0,0 +1,93 @@
package com.game.actor;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.utils.Array;
import com.game.App;
import com.game.misc.utils.Box2dUtils;
import com.game.misc.Vars;
import static com.game.misc.Vars.PPM;
/**
* Created by Ash on 22/02/2016.
*/
public class Enemy extends Base {
private Sprite sprite;
private boolean isAlive;
public Enemy(World world, Vector2 pos, Vector2 size, Colours curColour, short categoryBits, short maskBits) {
super(world, pos, size, curColour);
body = Box2dUtils.makeBody(world,
BodyDef.BodyType.StaticBody,
pos
);
Box2dUtils.makePolygon(body, size, "ENEMY", true, categoryBits, maskBits);
/*Box2dUtils.makeChain(body,
new Vector2[]{
new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
},
"ENEMY",
true,
Vars.BIT_ALL,
Vars.BIT_PLAYER
);*/
isAlive = true;
sprite = new Sprite(App.assets.get("textures/enemies/redAlive.png", Texture.class));
sprite.setPosition(pos.x - size.x / 2, pos.y - size.y / 2);
setCurColour(curColour);
}
public void render(SpriteBatch sb)
{
sprite.draw(sb);
}
@Override
public void setCurColour(Colours curColour)
{
super.setCurColour(curColour);
Filter filter = body.getFixtureList().first().getFilterData();
short bits = filter.maskBits;
switch (curColour)
{
case RED:
bits &= ~Vars.BIT_GREEN;
bits &= ~Vars.BIT_BLUE;
bits |= Vars.BIT_RED;
if(isAlive) { sprite.setTexture(App.assets.get("textures/enemies/redAlive.png", Texture.class)); }
else { sprite.setTexture(App.assets.get("textures/enemies/redDead.png", Texture.class)); }
break;
case GREEN:
bits &= ~Vars.BIT_RED;
bits &= ~Vars.BIT_BLUE;
bits |= Vars.BIT_GREEN;
if(isAlive) { sprite.setTexture(App.assets.get("textures/enemies/greenAlive.png", Texture.class)); }
else { sprite.setTexture(App.assets.get("textures/enemies/greenDead.png", Texture.class)); }
break;
case BLUE:
bits &= ~Vars.BIT_RED;
bits &= ~Vars.BIT_GREEN;
bits |= Vars.BIT_BLUE;
if(isAlive) { sprite.setTexture(App.assets.get("textures/enemies/blueAlive.png", Texture.class)); }
else { sprite.setTexture(App.assets.get("textures/enemies/blueDead.png", Texture.class)); }
break;
}
filter.maskBits = bits;
body.getFixtureList().first().setFilterData(filter);
}
public void setAlive(boolean isAlive) { this.isAlive = isAlive; }
public Array<Fixture> getFixtures() { return body.getFixtureList(); }
}

View file

@ -1,36 +0,0 @@
package com.game.actor.object;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.game.misc.Vars;
/**
* Created by Ash on 09/02/2016.
*/
public class Background {
private Vector2 pos;
private Texture texture;
public Background(String path)
{
loadTexture(path);
}
public void update(float dt, Vector2 pos)
{
this.pos = pos;
}
public void render(SpriteBatch sb)
{
sb.draw(texture, pos.x, pos.y, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
}
private void loadTexture(String path)
{
this.texture = new Texture(path);
}
}

View file

@ -1,6 +1,5 @@
package com.game.actor;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
@ -9,7 +8,7 @@ import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.game.App;
import com.game.misc.Box2dUtils;
import com.game.misc.utils.Box2dUtils;
import com.game.misc.Vars;
import static com.game.misc.Vars.PPM;
@ -36,19 +35,20 @@ public class Player extends Base {
private Sound colourchangeSound;
public Player(World world, Vector2 pos, Vector2 size, Colours curColour) {
super(world, pos, size, "", curColour);
super(world, pos, size, curColour);
curAction = Action.IDLE;
body = Box2dUtils.makeBody(world,
BodyDef.BodyType.DynamicBody,
pos
);
Box2dUtils.makeCircle(body, size.x, "PLAYER", false, Vars.BIT_PLAYER, (short)(Vars.BIT_RED | Vars.BIT_PRISMATIC));
Box2dUtils.makeCircle(body, size.x, "PLAYER", false, Vars.BIT_PLAYER, (short)(Vars.BIT_RED | Vars.BIT_ALL));
jumpSound = App.assets.get("sounds/jumping.mp3", Sound.class);
colourchangeSound = App.assets.get("sounds/colourchange.mp3", Sound.class);
sprite = new Sprite(App.assets.get("textures/player_red.png", Texture.class));
sprite = new Sprite(App.assets.get("textures/player/player_red.png", Texture.class));
sprite.setPosition((pos.x * PPM) - size.x / 2, (pos.y * PPM) - size.y / 2);
}
public void update(float dt)
@ -100,30 +100,20 @@ public class Player extends Base {
case RED:
bits &= ~Vars.BIT_GREEN;
bits &= ~Vars.BIT_BLUE;
bits &= ~Vars.BIT_YELLOW;
bits |= Vars.BIT_RED;
sprite.setTexture(App.assets.get("textures/player_red.png", Texture.class));
sprite.setTexture(App.assets.get("textures/player/player_red.png", Texture.class));
break;
case GREEN:
bits &= ~Vars.BIT_RED;
bits &= ~Vars.BIT_BLUE;
bits &= ~Vars.BIT_YELLOW;
bits |= Vars.BIT_GREEN;
sprite.setTexture(App.assets.get("textures/player_green.png", Texture.class));
sprite.setTexture(App.assets.get("textures/player/player_green.png", Texture.class));
break;
case BLUE:
bits &= ~Vars.BIT_RED;
bits &= ~Vars.BIT_GREEN;
bits &= ~Vars.BIT_YELLOW;
bits |= Vars.BIT_BLUE;
sprite.setTexture(App.assets.get("textures/player_blue.png", Texture.class));
break;
case YELLOW:
bits &= ~Vars.BIT_RED;
bits &= ~Vars.BIT_GREEN;
bits &= ~Vars.BIT_BLUE;
bits |= Vars.BIT_YELLOW;
sprite.setTexture(App.assets.get("textures/player_yellow.png", Texture.class));
sprite.setTexture(App.assets.get("textures/player/player_blue.png", Texture.class));
break;
}

View file

@ -1,42 +0,0 @@
package com.game.actor;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.World;
import com.game.misc.Box2dUtils;
import com.game.misc.Vars;
import static com.game.misc.Vars.PPM;
/**
* Created by Elliot on 22/02/2016.
*/
public class Spike extends Base {
public Spike(World world, Vector2 pos, Vector2 size, Colours curColour, short categoryBits) {
super(world, pos, size, "STATIC", curColour);
body = Box2dUtils.makeBody(world,
BodyDef.BodyType.StaticBody,
pos
);
short maskBits = 0;
Box2dUtils.makePolygon(body, size, "", false, categoryBits, maskBits);
Box2dUtils.makeChain(body,
new Vector2[]{
new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
},
"SPIKES",
true,
<<<<<<< HEAD
Vars.BIT_PRISMATIC,
Vars.BIT_PLAYER
=======
Vars.BIT_MISC, maskBits
>>>>>>> origin/master
);
}
}

View file

@ -1,8 +1,9 @@
package com.game.actor;
package com.game.actor.object;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.game.misc.Box2dUtils;
import com.game.actor.Base;
import com.game.misc.utils.Box2dUtils;
import com.game.misc.Vars;
import static com.game.misc.Vars.PPM;
@ -13,7 +14,7 @@ import static com.game.misc.Vars.PPM;
public class Platform extends Base {
public Platform(World world, Vector2 pos, Vector2 size, Colours curColour, short categoryBits, short maskBits) {
super(world, pos, size, "STATIC", curColour);
super(world, pos, size, curColour);
body = Box2dUtils.makeBody(world,
BodyDef.BodyType.StaticBody,
@ -27,7 +28,7 @@ public class Platform extends Base {
},
"PLATFORM",
true,
Vars.BIT_PRISMATIC,
Vars.BIT_ALL,
Vars.BIT_PLAYER
);
}

View file

@ -1,36 +0,0 @@
package com.game.misc;
import com.badlogic.gdx.math.Vector2;
import com.game.actor.object.Background;
/**
* Created by Ash on 09/02/2016.
*/
public class ParralaxBackground {
private Background back;
private Background middle;
private Background front;
public ParralaxBackground(String back, String middle, String front)
{
this.back = new Background(back);
createBackground(middle);
createBackground(front);
}
public void update(float dt)
{
Vector2 movementAmount = new Vector2(.1f, 0);
back.update(dt, movementAmount);
middle.update(dt, movementAmount);
front.update(dt, movementAmount);
}
private void createBackground(String path)
{
}
}

View file

@ -23,9 +23,8 @@ public class Vars {
// Filter bits
public static final short BIT_PLAYER = 1;
public static final short BIT_PRISMATIC = 1;
public static final short BIT_ALL = 1;
public static final short BIT_RED = 2;
public static final short BIT_GREEN = 4;
public static final short BIT_BLUE = 8;
public static final short BIT_YELLOW = 16;
}

View file

@ -1,4 +1,4 @@
package com.game.misc;
package com.game.misc.utils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;

View file

@ -1,4 +1,4 @@
package com.game.misc;
package com.game.misc.utils;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.math.Vector2;
@ -13,7 +13,8 @@ public class CameraUtils {
{
Vector3 pos = cam.position;
pos.x = cam.position.x + (tarX - cam.position.x) * .2f;
pos.y = cam.position.y + (tarY - cam.position.y) * .2f;;
pos.y = cam.position.y + (tarY - cam.position.y) * .2f;
cam.position.set(pos);
cam.update();
}
@ -21,24 +22,12 @@ public class CameraUtils {
public static void setBoundary(Camera cam, Vector2 start, Vector2 size)
{
Vector3 pos = cam.position;
if(pos.x < start.x)
{
pos.x = start.x;
}
if(pos.y < start.y)
{
pos.y = start.y;
}
if(pos.x < start.x) { pos.x = start.x; }
if(pos.x > start.x + size.x) { pos.x = start.x + size.x; }
if(pos.x > start.x + size.x)
{
pos.x = start.x + size.x;
}
if(pos.y < start.y) { pos.y = start.y; }
if(pos.y > start.y + size.y) { pos.y = start.y + size.y; }
if(pos.y > start.y + size.y)
{
pos.y = start.y + size.y;
}
cam.position.set(pos);
cam.update();
}

View file

@ -1,4 +1,4 @@
package com.game.misc;
package com.game.misc.utils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;

View file

@ -1,4 +1,4 @@
package com.game.misc;
package com.game.misc.utils;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;

View file

@ -1,467 +0,0 @@
package com.game.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.maps.MapLayer;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.objects.PolylineMapObject;
import com.badlogic.gdx.maps.objects.TextureMapObject;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Polyline;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.game.App;
import com.game.managers.ScreenManager;
import com.game.misc.Box2dUtils;
import com.game.misc.Vars;
import com.game.screens.AbstractScreen;
import java.util.ArrayList;
import static com.game.misc.Vars.PPM;
/**
* Created by Elliot on 16/02/2016.
*/
public class EndlessMode extends AbstractScreen {
private Skin skin;
// TODO, remove
public boolean isDebug = false;
// Physics related
private World world;
private Box2DDebugRenderer b2dr; // TODO, remove
private OrthographicCamera b2dCam; // TODO, remove
// TileMap and Map Renderer
private TiledMap tile1;
private TiledMap tile2;
private TiledMap tileMap;
private OrthogonalTiledMapRenderer tmr;
private float mapWidth, mapHeight;
private Vector2 tileSize;
// All Actors in level
private com.game.actor.Player player;
private ArrayList<com.game.actor.Platform> platforms = new ArrayList<com.game.actor.Platform>();
// Intro window
private boolean hasPlayedOnce = false;
private boolean isIntro;
private Window introWindow;
private Image introBackground;
private TextButton butProceed;
// Pause window
private boolean isPaused;
private Window pauseWindow;
private Image pauseBackground;
private Image pauseGlow;
private TextButton butContinue, butReset, butExit;
private Vector2 buttonSize;
// Endgame window
private boolean isEnd;
private boolean isSuccess;
private Window endgameWindow;
private TextButton butNext;
private Image failureBackground, successBackground;
private int levelNumber;
private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
private Sound colourchangeSound = Gdx.audio.newSound(Gdx.files.internal("sounds/colourchange.mp3"));
public EndlessMode(App app) {
super(app);
skin = new Skin();
world = new World(new Vector2(0, com.game.misc.Vars.GRAVITY.y), true);
world.setContactListener(cl);
b2dr = new Box2DDebugRenderer(); // TODO, remove
b2dCam = new OrthographicCamera();
b2dCam.setToOrtho(false, com.game.misc.Vars.SCREEN_WIDTH / PPM, com.game.misc.Vars.SCREEN_HEIGHT / PPM);
isIntro = true;
isPaused = false;
buttonSize = new Vector2(50, 50);
isEnd = false;
isSuccess = false;
}
@Override
public void show() {
super.show();
skin.add("default-font", app.assets.get("badaboom60.ttf", BitmapFont.class));
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
initLevel();
initIntroWindow();
initPauseWindow();
initEndgameWindow(false);
}
@Override
public void update(float dt) {
if (!isPaused && !isEnd && !isIntro) {
world.step(dt, 6, 2);
com.game.misc.CameraUtils.lerpToTarget(cam, player.getPos().scl(PPM).x, 0);
com.game.misc.CameraUtils.lerpToTarget(b2dCam, player.getPos().x, player.getPos().y);
b2dCam.zoom = 5f;
Vector2 start = new Vector2(cam.viewportWidth / 2, cam.viewportHeight / 2);
com.game.misc.CameraUtils.setBoundary(cam, start, new Vector2(mapWidth * tileSize.x - start.x * 2, mapHeight * tileSize.y - start.y * 2));
player.update(dt);
}
if (pauseWindow.isVisible() != isPaused) {
pauseWindow.setVisible(isPaused);
pauseGlow.setVisible(isPaused);
}
if (endgameWindow.isVisible() != isEnd) {
initEndgameWindow(isSuccess);
endgameWindow.setVisible(isEnd);
endgameWindow.setVisible(isEnd);
}
stage.act(dt);
}
@Override
public void render(float dt) {
super.render(dt);
app.sb.setProjectionMatrix(cam.combined);
if (!isDebug) {
app.sb.begin();
app.sb.draw(app.assets.get("textures/position0.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - cam.viewportHeight / 2);
app.sb.draw(app.assets.get("textures/position1.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) + 75);
app.sb.draw(app.assets.get("textures/position2.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) - 150);
player.render(app.sb);
app.sb.end();
tmr.setView(cam);
tmr.render();
} else {
b2dr.render(world, b2dCam.combined);
}
stage.draw();
}
@Override
public void handleInput() {
if (Gdx.input.isKeyPressed(Input.Keys.SPACE)) {
jumpSound.play();
player.jump();
}
if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
isPaused = !isPaused;
System.out.println("isPaused: " + isPaused);
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.RED);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.GREEN);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.BLUE);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
if (!isPaused) {
player.setCurColour(com.game.actor.Base.Colours.YELLOW);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.V)) {
isDebug = !isDebug;
}
}
@Override
public void dispose() {
super.dispose();
world.dispose();
b2dr.dispose();
tileMap.dispose();
tmr.dispose();
}
private void initLevel() {
tileMap = new TmxMapLoader().load("endlessblocks/endless1.tmx");
MapProperties mapProp = tileMap.getProperties();
mapWidth = mapProp.get("width", Integer.class);
mapHeight = mapProp.get("height", Integer.class);
tileSize = new Vector2(mapProp.get("tilewidth", Integer.class), mapProp.get("tileheight", Integer.class));
TiledMapTileLayer platformLayer = (TiledMapTileLayer) tileMap.getLayers().get("PLATFORM");
MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
PolylineMapObject polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
initBoundary(polylineObj, "BOUNDARY", false);
tmr = new OrthogonalTiledMapRenderer(tileMap);
boundaryLayer = tileMap.getLayers().get("FAILBOUNDARY");
polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
initBoundary(polylineObj, "FAILBOUNDARY", true);
MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
TextureMapObject playerObj = (TextureMapObject) playerLayer.getObjects().get(0);
player = new com.game.actor.Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), com.game.actor.Base.Colours.NONE);
for (int row = 0; row < platformLayer.getHeight(); row++) {
for (int col = 0; col < platformLayer.getWidth(); col++) {
TiledMapTileLayer.Cell cell = platformLayer.getCell(col, row);
if (cell == null) {
continue;
}
if (cell.getTile() == null) {
continue;
}
if (cell.getTile().getId() == 1) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.RED, com.game.misc.Vars.BIT_RED, com.game.misc.Vars.BIT_PLAYER));
} else if (cell.getTile().getId() == 2) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.GREEN, com.game.misc.Vars.BIT_GREEN, com.game.misc.Vars.BIT_PLAYER));
} else if (cell.getTile().getId() == 3) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.BLUE, com.game.misc.Vars.BIT_BLUE, com.game.misc.Vars.BIT_PLAYER));
}
}
}
}
private void initBoundary(PolylineMapObject polylineObj, String userData, boolean isSensor)
{
Polyline r = polylineObj.getPolyline();
BodyDef bd = new BodyDef();
bd.type = BodyDef.BodyType.StaticBody;
Body body = world.createBody(bd);
float[] v = r.getTransformedVertices();
Vector2[] finalV = new Vector2[v.length / 2];
for(int i = 0; i < v.length / 2; ++i)
{
finalV[i] = new Vector2();
finalV[i].x = v[i * 2] / PPM;
finalV[i].y = v[i * 2 + 1] / PPM;
}
Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_PRISMATIC, Vars.BIT_PLAYER);
}
private void initIntroWindow() {
isPaused = true;
introWindow = new Window("Level " + levelNumber, skin);
introWindow.getTitleLabel().setPosition(350, 500);
introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
introWindow.setBackground(introBackground.getDrawable());
introWindow.setSize(700, 500);
introWindow.setPosition(280, 50);
introWindow.setVisible(true);
butProceed = new TextButton("PROCEED", skin, "default");
butProceed.setPosition((introWindow.getWidth() / 4) * 3, buttonSize.y + 360);
butProceed.setSize(buttonSize.x, buttonSize.y);
butProceed.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
introWindow.setVisible(false);
isIntro = false;
isPaused = false;
}
});
introWindow.addActor(butProceed);
if (!hasPlayedOnce) {
stage.addActor(introWindow);
hasPlayedOnce = true;
}
}
private void initPauseWindow() {
pauseWindow = new Window("Paused", skin);
pauseWindow.getTitleLabel().setPosition(350, 500);
pauseBackground = new Image(app.assets.get("textures/pauseBackground.png", Texture.class));
pauseWindow.setBackground(pauseBackground.getDrawable());
pauseWindow.setSize(700, 500);
pauseWindow.setPosition(280, 50);
pauseWindow.setVisible(false);
butContinue = new TextButton("Continue", skin, "default");
butContinue.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
butContinue.setSize(buttonSize.x, buttonSize.y);
butContinue.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
isPaused = false;
}
});
butReset = new TextButton("Reset", skin, "default");
butReset.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 140);
butReset.setSize(buttonSize.x, buttonSize.y);
butReset.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setPlayScreen(levelNumber);
}
});
butExit = new TextButton("Exit", skin, "default");
butExit.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 40);
butExit.setSize(buttonSize.x, buttonSize.y);
butExit.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setScreen(ScreenManager.Screen.MENU);
}
});
pauseGlow = new Image(app.assets.get("textures/pauseGlow.png", Texture.class));
pauseGlow.setVisible(false);
pauseWindow.addActor(butContinue);
pauseWindow.addActor(butReset);
pauseWindow.addActor(butExit);
stage.addActor(pauseGlow);
stage.addActor(pauseWindow);
}
private void initEndgameWindow(boolean success) {
isPaused = true;
if (success) {
endgameWindow = new Window("Success", skin);
successBackground = new Image(app.assets.get("textures/successBackground.png", Texture.class));
endgameWindow.setBackground(successBackground.getDrawable());
butNext = new TextButton("Next", skin, "default");
butNext.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
butNext.setSize(buttonSize.x, buttonSize.y);
butNext.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setPlayScreen(levelNumber + 1);
}
});
endgameWindow.addActor(butNext);
} else {
endgameWindow = new Window("Failure", skin);
failureBackground = new Image(app.assets.get("textures/failureBackground.png", Texture.class));
endgameWindow.setBackground(failureBackground.getDrawable());
}
endgameWindow.getTitleLabel().setPosition(350, 500);
endgameWindow.setSize(700, 500);
endgameWindow.setPosition(280, 50);
endgameWindow.setVisible(false);
endgameWindow.addActor(butReset);
endgameWindow.addActor(butExit);
stage.addActor(pauseGlow);
stage.addActor(endgameWindow);
}
// Accessors
// Mutators
// Contact Listener
ContactListener cl = new ContactListener() {
@Override
public void beginContact(Contact contact) {
Fixture fa = contact.getFixtureA();
Fixture fb = contact.getFixtureB();
if (fa == null || fb == null) {
return;
}
if (fa.getUserData() == null || fb.getUserData() == null) {
return;
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PLATFORM") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PLATFORM")) {
if (player.getCurAction() != com.game.actor.Player.Action.IDLE) {
player.setAction(com.game.actor.Player.Action.IDLE);
return;
}
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PASSBOUNDARY") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PASSBOUNDARY")) {
isEnd = true;
isSuccess = true;
return;
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("FAILBOUNDARY") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("FAILBOUNDARY")) {
isEnd = true;
isSuccess = false;
return;
}
}
@Override
public void endContact(Contact contact) {
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
};
}

View file

@ -50,7 +50,7 @@ public class Leaderboard extends AbstractScreen {
super.render(dt);
app.sb.begin();
app.sb.draw(app.assets.get("textures/leaderboardBackground.jpg", Texture.class), 0, 0);
app.sb.draw(app.assets.get("textures/backgrounds/leaderboardBackground.jpg", Texture.class), 0, 0);
app.sb.end();
stage.draw();

View file

@ -54,7 +54,7 @@ public class LevelSelect extends AbstractScreen {
super.render(dt);
app.sb.begin();
app.sb.draw(app.assets.get("textures/levelSelectBackground.jpg", Texture.class), 0, 0);
app.sb.draw(app.assets.get("textures/backgrounds/levelSelectBackground.jpg", Texture.class), 0, 0);
app.sb.end();
stage.draw();
@ -106,7 +106,7 @@ public class LevelSelect extends AbstractScreen {
butEndless.addListener(new ClickListener() {
@Override
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setScreen(ScreenManager.Screen.ENDLESSMODE);
//app.sm.setScreen(ScreenManager.Screen.ENDLESSMODE); TODO, finish this ;)
}
});

View file

@ -39,10 +39,10 @@ public class Loading extends AbstractScreen {
loadFont("fonts/badaboom.TTF", 60, Color.BLACK);
app.assets.load("textures/player_red.png", Texture.class);
app.assets.load("textures/player/player_red.png", Texture.class);
app.assets.finishLoading(); // make sure player texture and font is loaded
logo = app.assets.get("textures/player_red.png", Texture.class);
logo = app.assets.get("textures/player/player_red.png", Texture.class);
loadingRect = new Rectangle(stage.getWidth() / 6f, (stage.getHeight() / 2f - 25), 0, 25);
assetsToLoad();
@ -97,25 +97,30 @@ public class Loading extends AbstractScreen {
loadFont("fonts/badaboom.TTF", 45, Color.BLACK);
// Textures
app.assets.load("textures/badlogic.jpg", Texture.class);
app.assets.load("textures/menuBackground.jpg", Texture.class);
app.assets.load("textures/leaderboardBackground.jpg", Texture.class);
app.assets.load("textures/levelSelectBackground.jpg", Texture.class);
app.assets.load("textures/pauseBackground.png", Texture.class);
app.assets.load("textures/failureBackground.png", Texture.class);
app.assets.load("textures/successBackground.png", Texture.class);
app.assets.load("textures/pauseGlow.png", Texture.class);
app.assets.load("textures/position0.png", Texture.class);
app.assets.load("textures/position1.png", Texture.class);
app.assets.load("textures/position2.png", Texture.class);
app.assets.load("textures/Spikes.png", Texture.class);
app.assets.load("textures/backgrounds/menuBackground.jpg", Texture.class);
app.assets.load("textures/backgrounds/leaderboardBackground.jpg", Texture.class);
app.assets.load("textures/backgrounds/levelSelectBackground.jpg", Texture.class);
app.assets.load("textures/backgrounds/pauseBackground.png", Texture.class);
app.assets.load("textures/backgrounds/failureBackground.png", Texture.class);
app.assets.load("textures/backgrounds/successBackground.png", Texture.class);
app.assets.load("textures/backgrounds/position0.png", Texture.class);
app.assets.load("textures/backgrounds/position1.png", Texture.class);
app.assets.load("textures/backgrounds/position2.png", Texture.class);
for(int i = 1; i <= 10; i++)
{
app.assets.load("textures/level" + i + "Intro.png", Texture.class);
app.assets.load("textures/intros/level" + i + "Intro.png", Texture.class);
}
app.assets.load("textures/player_green.png", Texture.class);
app.assets.load("textures/player_blue.png", Texture.class);
app.assets.load("textures/player_yellow.png", Texture.class);
app.assets.load("textures/player/player_green.png", Texture.class);
app.assets.load("textures/player/player_blue.png", Texture.class);
app.assets.load("textures/player/player_yellow.png", Texture.class);
app.assets.load("textures/enemies/redAlive.png", Texture.class);
app.assets.load("textures/enemies/redDead.png", Texture.class);
app.assets.load("textures/enemies/greenAlive.png", Texture.class);
app.assets.load("textures/enemies/greenDead.png", Texture.class);
app.assets.load("textures/enemies/blueAlive.png", Texture.class);
app.assets.load("textures/enemies/blueDead.png", Texture.class);
// Spritesheets
app.assets.load("spritesheets/platformSet.png", Texture.class);

View file

@ -61,7 +61,7 @@ public class Menu extends AbstractScreen {
super.render(dt);
app.sb.begin();
app.sb.draw(app.assets.get("textures/menuBackground.jpg", Texture.class), 0, 0);
app.sb.draw(app.assets.get("textures/backgrounds/menuBackground.jpg", Texture.class), 0, 0);
app.sb.end();
stage.draw();

View file

@ -2,12 +2,12 @@ package com.game.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.maps.MapLayer;
import com.badlogic.gdx.maps.MapObjects;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.objects.PolylineMapObject;
import com.badlogic.gdx.maps.objects.TextureMapObject;
@ -20,20 +20,26 @@ import com.badlogic.gdx.math.Polyline;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.game.actor.Base;
import com.game.actor.Platform;
import com.game.actor.Enemy;
import com.game.actor.object.Platform;
import com.game.actor.Player;
import com.game.App;
import com.game.actor.Spike;
import com.game.managers.ScreenManager;
import com.game.misc.*;
import com.game.misc.myWindow;
import com.game.misc.utils.myButton;
import com.game.misc.utils.myWindow;
import com.game.misc.utils.Box2dUtils;
import com.game.misc.utils.CameraUtils;
import java.util.ArrayList;
import java.util.HashMap;
import static com.game.misc.Vars.BIT_ALL;
import static com.game.misc.Vars.BIT_PLAYER;
import static com.game.misc.Vars.PPM;
/**
@ -41,30 +47,6 @@ import static com.game.misc.Vars.PPM;
*/
public class Play extends AbstractScreen {
private Skin skin;
// TODO, remove
public boolean isDebug = false;
// Physics related
private World world;
private Box2DDebugRenderer b2dr; // TODO, remove
private OrthographicCamera b2dCam; // TODO, remove
// TileMap and Map Renderer
private TiledMap tileMap;
private OrthogonalTiledMapRenderer tmr;
private float mapWidth, mapHeight;
private Vector2 tileSize;
// All Actors in level
private Player player;
private ArrayList<Platform> platforms = new ArrayList<Platform>();
private ArrayList<Spike> spikes = new ArrayList<Spike>();
// Windows
private HashMap<GameState, myWindow> windows = new HashMap<GameState, myWindow>();
private GameState curGameState;
public enum GameState
{
@ -75,26 +57,44 @@ public class Play extends AbstractScreen {
FAILURE,
}
// Progress bar
// Physics related
private World world;
public boolean isDebug = false;
private Box2DDebugRenderer b2dr; // TODO, remove
private OrthographicCamera b2dCam; // TODO, remove
// TileMap and Map Renderer
private TiledMap tileMap;
private OrthogonalTiledMapRenderer tmr;
private float mapWidth, mapHeight;
private Vector2 tileSize;
private int levelNumber;
// All Actors in level
private Player player;
private ArrayList<Platform> platforms = new ArrayList<Platform>();
private ArrayList<Enemy> enemies = new ArrayList<Enemy>();
// Windows
private Skin skin;
private HashMap<GameState, myWindow> windows = new HashMap<GameState, myWindow>();
// HUD
private Rectangle progressRect;
private Texture progressTexture;
private float percent;
private float progressX;
private int levelNumber;
private Image uiRedImage, uiGreenImage, uiBlueImage;
public Play(App app, int levelNumber) {
super(app);
skin = new Skin();
this.levelNumber = levelNumber;
skin = new Skin();
world = new World(new Vector2(0, Vars.GRAVITY.y), true);
world.setContactListener(cl);
b2dr = new Box2DDebugRenderer(); // TODO, remove
b2dCam = new OrthographicCamera();
b2dCam.setToOrtho(false, Vars.SCREEN_WIDTH / PPM, Vars.SCREEN_HEIGHT / PPM);
}
@ -108,12 +108,21 @@ public class Play extends AbstractScreen {
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
progressRect = new Rectangle(stage.getWidth() - 550, (stage.getHeight() - 50), 0, 25);
progressTexture = app.assets.get("textures/player_red.png", Texture.class);
progressTexture = app.assets.get("textures/player/player_red.png", Texture.class);
progressX = progressRect.x;
uiRedImage = new Image(app.assets.get("textures/player/player_red.png", Texture.class));
uiRedImage.setPosition(84, (stage.getHeight() - 70));
uiGreenImage = new Image(app.assets.get("textures/player/player_green.png", Texture.class));
uiGreenImage.setPosition(148, (stage.getHeight() - 70));
uiBlueImage = new Image(app.assets.get("textures/player/player_blue.png", Texture.class));
uiBlueImage.setPosition(212, (stage.getHeight() - 70));
uiRedImage.setSize(64, 64);
uiGreenImage.setSize(32, 32);
uiBlueImage.setSize(32, 32);
initLevel();
System.out.println("Finished initLevel");
initWindows();
System.out.println("Finished initWindows");
setCurGameState(GameState.INTRO);
}
@ -122,11 +131,10 @@ public class Play extends AbstractScreen {
if(curGameState == GameState.PLAYING)
{
world.step(dt, 6, 2);
world.step(Vars.STEP, 6, 2);
CameraUtils.lerpToTarget(cam, player.getPos().scl(PPM).x, 0);
CameraUtils.lerpToTarget(b2dCam, player.getPos().x, player.getPos().y);
b2dCam.zoom = 5f;
Vector2 start = new Vector2(cam.viewportWidth / 2, cam.viewportHeight / 2);
CameraUtils.setBoundary(cam, start, new Vector2(mapWidth * tileSize.x - start.x * 2, mapHeight * tileSize.y - start.y * 2));
@ -149,10 +157,15 @@ public class Play extends AbstractScreen {
if(!isDebug)
{
app.sb.begin();
app.sb.draw(app.assets.get("textures/position0.png", Texture.class), (cam.position.x - cam.viewportWidth / 2), cam.position.y - cam.viewportHeight / 2);
app.sb.draw(app.assets.get("textures/position1.png", Texture.class), (cam.position.x - cam.viewportWidth / 2) * .1f, cam.position.y - (cam.viewportHeight / 2) + 75);
app.sb.draw(app.assets.get("textures/position2.png", Texture.class), (cam.position.x - cam.viewportWidth / 2) * .01f, cam.position.y - (cam.viewportHeight / 2) - 150);
app.sb.draw(app.assets.get("textures/backgrounds/position0.png", Texture.class), (cam.position.x - cam.viewportWidth / 2), cam.position.y - cam.viewportHeight / 2);
app.sb.draw(app.assets.get("textures/backgrounds/position1.png", Texture.class), (cam.position.x - cam.viewportWidth / 2), cam.position.y - (cam.viewportHeight / 2) + 75);
app.sb.draw(app.assets.get("textures/backgrounds/position2.png", Texture.class), (cam.position.x - cam.viewportWidth / 2), cam.position.y - (cam.viewportHeight / 2) - 150);
player.render(app.sb);
for(Enemy e : enemies)
{
e.render(app.sb);
}
app.sb.end();
tmr.setView(cam);
@ -169,7 +182,9 @@ public class Play extends AbstractScreen {
app.sr.end();
app.sb.begin();
app.sb.draw(app.assets.get("spritesheets/platformSet.png", Texture.class), 100, (stage.getHeight() - 50));
uiRedImage.draw(app.sb, 1f);
uiGreenImage.draw(app.sb, 1f);
uiBlueImage.draw(app.sb, 1f);
app.sb.draw(progressTexture, progressX, progressRect.y, 30, 30);
app.sb.end();
}
@ -191,28 +206,9 @@ public class Play extends AbstractScreen {
player.jump();
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
{
player.setCurColour(Base.Colours.RED);
progressTexture = app.assets.get("textures/player_red.png", Texture.class);
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
{
player.setCurColour(Base.Colours.GREEN);
progressTexture = app.assets.get("textures/player_green.png", Texture.class);
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
player.setCurColour(Base.Colours.BLUE);
progressTexture = app.assets.get("textures/player_blue.png", Texture.class);
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_4))
{
player.setCurColour(Base.Colours.YELLOW);
progressTexture = app.assets.get("textures/player_yellow.png", Texture.class);
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) { changeColour(Base.Colours.RED); }
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) { changeColour(Base.Colours.GREEN); }
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) { changeColour(Base.Colours.BLUE); }
}
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE))
@ -238,6 +234,32 @@ public class Play extends AbstractScreen {
tmr.dispose();
}
private void changeColour(Base.Colours curColour)
{
player.setCurColour(curColour);
switch(curColour)
{
case RED:
progressTexture = app.assets.get("textures/player/player_red.png", Texture.class);
uiRedImage.setSize(64, 64);
uiGreenImage.setSize(32, 32);
uiBlueImage.setSize(32, 32);
break;
case GREEN:
progressTexture = app.assets.get("textures/player/player_green.png", Texture.class);
uiGreenImage.setSize(64, 64);
uiRedImage.setSize(32, 32);
uiBlueImage.setSize(32, 32);
break;
case BLUE:
progressTexture = app.assets.get("textures/player/player_blue.png", Texture.class);
uiBlueImage.setSize(64, 64);
uiGreenImage.setSize(32, 32);
uiRedImage.setSize(32, 32);
break;
}
}
private void initLevel()
{
tileMap = new TmxMapLoader().load("levels/level" + levelNumber + ".tmx");
@ -250,7 +272,6 @@ public class Play extends AbstractScreen {
TiledMapTileLayer platformLayer = (TiledMapTileLayer)tileMap.getLayers().get("PLATFORM");
TiledMapTileLayer spikeLayer = (TiledMapTileLayer)tileMap.getLayers().get("SPIKES");
MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
PolylineMapObject polylineObj = (PolylineMapObject)boundaryLayer.getObjects().get(0);
@ -266,7 +287,20 @@ public class Play extends AbstractScreen {
MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
TextureMapObject playerObj = (TextureMapObject)playerLayer.getObjects().get(0);
player = new Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), Base.Colours.NONE);
player = new Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), Base.Colours.WHITE);
MapLayer enemyLayer = tileMap.getLayers().get("ENEMIES");
MapObjects enemyObjs = enemyLayer.getObjects();
for(int i = 0; i < enemyObjs.getCount(); i++)
{
TextureMapObject tmo = (TextureMapObject)enemyObjs.get(i);
MapProperties mp = tmo.getProperties();
if(mp.get("Colour").equals("RED")) { enemies.add(new Enemy(world, new Vector2(tmo.getX(), tmo.getY()), new Vector2(64, 64), Base.Colours.RED, BIT_ALL, BIT_PLAYER)); }
else if(mp.get("Colour").equals("GREEN")) { enemies.add(new Enemy(world, new Vector2(tmo.getX(), tmo.getY()), new Vector2(64, 64), Base.Colours.GREEN, BIT_ALL, BIT_PLAYER)); }
else if(mp.get("Colour").equals("BLUE")) { enemies.add(new Enemy(world, new Vector2(tmo.getX() + 32, tmo.getY() + 32), new Vector2(64, 64), Base.Colours.GREEN, BIT_ALL, BIT_PLAYER)); }
}
for(int row = 0; row < platformLayer.getHeight(); row++)
{
@ -280,21 +314,9 @@ public class Play extends AbstractScreen {
if(cell.getTile().getId() == 1) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.RED, Vars.BIT_RED, Vars.BIT_PLAYER)); }
else if(cell.getTile().getId() == 2) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.GREEN, Vars.BIT_GREEN, Vars.BIT_PLAYER)); }
else if(cell.getTile().getId() == 3) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.BLUE, Vars.BIT_BLUE, Vars.BIT_PLAYER)); }
else if(cell.getTile().getId() == 4) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.WHITE, Vars.BIT_ALL, Vars.BIT_PLAYER)); }
}
}
/*for(int row = 0; row < spikeLayer.getHeight(); row++)
{
for(int col = 0; col < spikeLayer.getWidth(); col++)
{
TiledMapTileLayer.Cell cell = spikeLayer.getCell(col, row);
if(cell == null) { continue; }
if(cell.getTile() == null) { continue; }
if(cell.getTile().getId() == 0) { spikes.add(new Spike(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.RED, Vars.BIT_RED)); }
}
}*/
}
private void initBoundary(PolylineMapObject polylineObj, String userData, boolean isSensor)
@ -315,7 +337,7 @@ public class Play extends AbstractScreen {
finalV[i].y = v[i * 2 + 1] / PPM;
}
Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_PRISMATIC, Vars.BIT_PLAYER);
Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_ALL, Vars.BIT_PLAYER);
}
/**
@ -323,33 +345,18 @@ public class Play extends AbstractScreen {
*/
private void initWindows()
{
<<<<<<< HEAD
Vector2 winPos = new Vector2(280, 50);
Vector2 winSize = new Vector2(700, 500);
windows.put(GameState.PLAYING, new myWindow("", new Vector2(0, 0), new Vector2(0, 0), skin, app.assets.get("textures/player_red.png", Texture.class)));
windows.put(GameState.INTRO, new myWindow("Level " + levelNumber, winPos, winSize, skin, app.assets.get("textures/level" + levelNumber + "Intro.png", Texture.class)));
windows.put(GameState.PAUSED, new myWindow("", winPos, winSize, skin, app.assets.get("textures/pauseBackground.png", Texture.class)));
windows.put(GameState.SUCCESS, new myWindow("", winPos, winSize, skin, app.assets.get("textures/successBackground.png", Texture.class)));
windows.put(GameState.FAILURE, new myWindow("", winPos, winSize, skin, app.assets.get("textures/failureBackground.png", Texture.class)));
windows.put(GameState.PLAYING, new myWindow("", new Vector2(0, 0), new Vector2(0, 0), skin, app.assets.get("textures/player/player_red.png", Texture.class)));
windows.put(GameState.INTRO, new myWindow("Level " + levelNumber, winPos, winSize, skin, app.assets.get("textures/intros/level" + levelNumber + "Intro.png", Texture.class)));
windows.put(GameState.PAUSED, new myWindow("", winPos, winSize, skin, app.assets.get("textures/backgrounds/pauseBackground.png", Texture.class)));
windows.put(GameState.SUCCESS, new myWindow("", winPos, winSize, skin, app.assets.get("textures/backgrounds/successBackground.png", Texture.class)));
windows.put(GameState.FAILURE, new myWindow("", winPos, winSize, skin, app.assets.get("textures/backgrounds/failureBackground.png", Texture.class)));
// Init INTRO buttons
myWindow tempWindow = windows.get(GameState.INTRO);
tempWindow.addButton(new myButton("Continue", new Vector2((tempWindow.getX() * 2) - 5, tempWindow.getHeight() - 50), skin, "default", new ClickListener() {
=======
introWindow = new Window("Level "+levelNumber, skin);
introWindow.getTitleLabel().setPosition(350, 500);
introBackground = new Image(app.assets.get("textures/level" + levelNumber + "Intro.png", Texture.class));
introWindow.setBackground(introBackground.getDrawable());
introWindow.setSize(700, 500);
introWindow.setPosition(280, 50);
introWindow.setVisible(true);
TextButton butProceed = new TextButton("PROCEED", skin, "default");
butProceed.setPosition((introWindow.getWidth() / 4) * 3, buttonSize.y + 360);
butProceed.setSize(buttonSize.x, buttonSize.y);
butProceed.addListener(new ClickListener() {
>>>>>>> origin/master
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
setCurGameState(GameState.PLAYING);
@ -452,12 +459,17 @@ public class Play extends AbstractScreen {
}
}
if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("SPIKES") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("SPIKES"))
if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("ENEMY") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("ENEMY"))
{
setCurGameState(GameState.FAILURE);
System.out.println("FAILURE - TOUCHED SPIKE");
return;
for(Enemy e : enemies)
{
if(e.getFixtures().contains(fa, false) || e.getFixtures().contains(fb, false))
{
e.setAlive(false);
e.setCurColour(e.getCurColour());
}
}
}
if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PASSBOUNDARY") ||

View file

@ -35,12 +35,11 @@ public class ScreenManager {
screens.put(Screen.MENU, new Menu(app));
screens.put(Screen.LEADERBOARD, new Leaderboard(app));
screens.put(Screen.LEVELSELECT, new LevelSelect(app));
screens.put(Screen.ENDLESSMODE, new EndlessMode(app));
//screens.put(Screen.ENDLESSMODE, new EndlessMode(app));
}
public void setPlayScreen(int levelNumber)
{
// remove loaded level
if(screens.get(Screen.PLAY) != null)
{