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package com.game ;
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import com.badlogic.gdx.Game ;
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import com.badlogic.gdx.Gdx ;
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import com.badlogic.gdx.Input ;
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import com.badlogic.gdx.assets.AssetManager ;
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import com.badlogic.gdx.assets.loaders.FileHandleResolver ;
import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver ;
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import com.badlogic.gdx.graphics.OrthographicCamera ;
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import com.badlogic.gdx.graphics.g2d.BitmapFont ;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch ;
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import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGenerator ;
import com.badlogic.gdx.graphics.g2d.freetype.FreeTypeFontGeneratorLoader ;
import com.badlogic.gdx.graphics.g2d.freetype.FreetypeFontLoader ;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer ;
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import com.game.Misc.Vars ;
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import com.game.Screens.Loading ;
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import com.game.Screens.Menu ;
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public class App extends Game {
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private float accum ;
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// Batches
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private SpriteBatch sb ;
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private ShapeRenderer sr ;
// Cameras
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//private OrthographicCamera cam;
//private OrthographicCamera hudCam;
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// Managers
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private AssetManager assetManager ;
//private StateManager sm;
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@Override
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public void create ( ) {
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assetManager = new AssetManager ( ) ;
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// Create batches
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sb = new SpriteBatch ( ) ;
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sr = new ShapeRenderer ( ) ;
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sr . setAutoShapeType ( true ) ;
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// Create Main + HUD cameras
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//cam = new OrthographicCamera();
//cam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
//hudCam = new OrthographicCamera();
//hudCam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
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this . setScreen ( new Loading ( this ) ) ;
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}
@Override
public void render ( ) {
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super . render ( ) ;
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if ( Gdx . input . isKeyPressed ( Input . Keys . M ) )
{
this . setScreen ( new Menu ( this ) ) ;
}
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/ * accum + = Gdx . graphics . getDeltaTime ( ) ;
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while ( accum > = Vars . STEP ) {
accum - = Vars . STEP ;
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sm . handleInput ( ) ;
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sm . update ( Vars . STEP ) ;
sm . render ( ) ;
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} * /
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if ( Gdx . input . isKeyPressed ( Input . Keys . ESCAPE ) ) { Gdx . app . exit ( ) ; }
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}
@Override
public void dispose ( ) {
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super . dispose ( ) ;
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assetManager . dispose ( ) ;
sb . dispose ( ) ;
sr . dispose ( ) ;
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}
public SpriteBatch getSpriteBatch ( ) { return sb ; }
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public ShapeRenderer getSr ( ) { return sr ; }
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//public OrthographicCamera getCam() { return cam; }
//public OrthographicCamera getHudCam() { return hudCam; }
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public AssetManager getAssetManager ( ) { return assetManager ; }
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}