2016-02-08 18:08:43 +00:00
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package com.game;
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2016-02-11 18:35:15 +00:00
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import com.badlogic.gdx.Game;
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2016-02-08 18:08:43 +00:00
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import com.badlogic.gdx.Gdx;
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2016-02-10 18:21:32 +00:00
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import com.badlogic.gdx.Input;
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2016-02-11 18:35:15 +00:00
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import com.badlogic.gdx.assets.AssetManager;
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2016-02-08 18:08:43 +00:00
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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2016-02-08 18:08:43 +00:00
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import com.game.Misc.Vars;
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import com.game.Screens.Loading;
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import com.game.Screens.Splash;
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2016-02-08 18:08:43 +00:00
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2016-02-11 18:35:15 +00:00
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public class App extends Game {
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2016-02-08 18:08:43 +00:00
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private float accum;
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2016-02-10 18:21:32 +00:00
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// Batches
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2016-02-08 18:08:43 +00:00
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private SpriteBatch sb;
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2016-02-10 18:21:32 +00:00
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private ShapeRenderer sr;
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// Cameras
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2016-02-08 18:08:43 +00:00
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private OrthographicCamera cam;
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private OrthographicCamera hudCam;
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2016-02-10 18:21:32 +00:00
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// Managers
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2016-02-11 18:35:15 +00:00
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private AssetManager assetManager;
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//private StateManager sm;
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@Override
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2016-02-09 13:12:43 +00:00
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public void create() {
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assetManager = new AssetManager();
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2016-02-10 18:21:32 +00:00
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// Create batches
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2016-02-08 18:08:43 +00:00
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sb = new SpriteBatch();
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2016-02-10 18:21:32 +00:00
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sr = new ShapeRenderer();
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2016-02-08 18:08:43 +00:00
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2016-02-10 18:21:32 +00:00
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// Create Main + HUD cameras
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2016-02-08 18:08:43 +00:00
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cam = new OrthographicCamera();
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cam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
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hudCam = new OrthographicCamera();
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hudCam.setToOrtho(false, Vars.SCREEN_WIDTH, Vars.SCREEN_HEIGHT);
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2016-02-10 18:21:32 +00:00
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// Create statemanager (Should always happen last)
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2016-02-11 18:35:15 +00:00
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//sm = new StateManager(this);
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this.setScreen(new Loading(this));
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2016-02-08 18:08:43 +00:00
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}
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@Override
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public void render () {
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super.render();
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2016-02-11 18:35:15 +00:00
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/*accum += Gdx.graphics.getDeltaTime();
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while (accum >= Vars.STEP) {
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accum -= Vars.STEP;
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sm.handleInput();
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sm.update(Vars.STEP);
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sm.render();
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2016-02-11 18:35:15 +00:00
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}*/
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2016-02-08 18:08:43 +00:00
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2016-02-10 18:21:32 +00:00
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if(Gdx.input.isKeyPressed(Input.Keys.ESCAPE)) { Gdx.app.exit(); }
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2016-02-08 18:08:43 +00:00
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}
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@Override
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public void dispose () {
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super.dispose();
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//sm.dispose();
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//sb.dispose();
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//sr.dispose();
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2016-02-08 18:08:43 +00:00
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}
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public SpriteBatch getSpriteBatch() { return sb; }
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public ShapeRenderer getSr() { return sr; }
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//public StateManager getSm() { return sm; }
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public OrthographicCamera getCam() { return cam; }
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public OrthographicCamera getHudCam() { return hudCam; }
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2016-02-11 18:35:15 +00:00
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public AssetManager getAssetManager() { return assetManager; }
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2016-02-08 18:08:43 +00:00
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}
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