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EEEEEEEEEEEEEEEAAAAAAAAAA-A.../core/assets/levels/level2.tmx
ESloman d114083688 Level 2 and character edits
Made subtle changes to Level 2. Added the characters svg and png to the
asset folder. Also added a separate player png.
2016-02-09 12:49:16 +00:00

19 lines
831 B
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="22">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFo2B4ACYK9TMSqQaGKTWLFECJeUxYMDJghmJk9aS4B5t55AJK9A60HZSmv6EIAF6cACk=
</data>
</layer>
<objectgroup name="PLAYER">
<object id="19" gid="3" x="64" y="320" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="21" x="-64" y="-192">
<polyline points="0,64 0,832 3392,832 3392,64 0,64"/>
</object>
</objectgroup>
</map>