Level 2 and character edits
Made subtle changes to Level 2. Added the characters svg and png to the asset folder. Also added a separate player png.
This commit is contained in:
parent
99ed248ec6
commit
d114083688
4 changed files with 1137 additions and 1 deletions
|
@ -5,7 +5,7 @@
|
|||
</tileset>
|
||||
<layer name="PLATFORM" width="50" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjYBgFo2B4ACYK9TMSqQaGKTWLGEANc5iwYGTADMXI6klxFzbzyAWU6B1oOyhNf0MRAABepAAp
|
||||
eJxjYBgFo2B4ACYK9TMSqQaGKTWLFECJeUxYMDJghmJk9aS4B5t55AJK9A60HZSmv6EIAF6cACk=
|
||||
</data>
|
||||
</layer>
|
||||
<objectgroup name="PLAYER">
|
||||
|
|
BIN
core/assets/spritesheets/characters.png
Normal file
BIN
core/assets/spritesheets/characters.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 72 KiB |
1136
core/assets/spritesheets/characters.svg
Normal file
1136
core/assets/spritesheets/characters.svg
Normal file
File diff suppressed because it is too large
Load diff
After Width: | Height: | Size: 50 KiB |
BIN
core/assets/spritesheets/player.PNG
Normal file
BIN
core/assets/spritesheets/player.PNG
Normal file
Binary file not shown.
After Width: | Height: | Size: 6.4 KiB |
Reference in a new issue