Implemented boundary and jumping collision detection
This commit is contained in:
parent
9a31d7b078
commit
71f048e3ca
5 changed files with 112 additions and 68 deletions
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
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@ -29,24 +29,23 @@ public class Platform extends Base {
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FixtureDef fd = new FixtureDef();
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FixtureDef fd = new FixtureDef();
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/*ChainShape chain = new ChainShape();
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// Create the box (platform)
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Vector2[] v = new Vector2[3];
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v[0] = new Vector2(
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-TILESIZE / 2 / PPM, -TILESIZE / 2 / PPM);
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v[1] = new Vector2(
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-TILESIZE / 2 / PPM, TILESIZE / 2 / PPM);
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v[2] = new Vector2(
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TILESIZE / 2 / PPM, TILESIZE / 2 / PPM);
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chain.createChain(v);
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fd.shape = chain;*/
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PolygonShape polygon = new PolygonShape();
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PolygonShape polygon = new PolygonShape();
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polygon.setAsBox((TILESIZE / 2) / PPM, (TILESIZE / 2) / PPM);
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polygon.setAsBox(TILESIZE / 2 / PPM, TILESIZE / 2 / PPM);
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fd.shape = polygon;
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fd.shape = polygon;
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fd.density = 1f;
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fd.restitution = 0f;
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fd.friction = 1f;
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body.createFixture(fd);
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body.createFixture(fd);
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// Create a sensor used for jumping above each box
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ChainShape chain = new ChainShape();
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Vector2[] v = new Vector2[2];
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v[0] = new Vector2(
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(-TILESIZE / 2 + 5) / PPM, (TILESIZE / 2 + 5) / PPM);
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v[1] = new Vector2(
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(TILESIZE / 2 - 5) / PPM, (TILESIZE / 2 + 5) / PPM);
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chain.createChain(v);
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fd.shape = chain;
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fd.isSensor = true;
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body.createFixture(fd).setUserData("PLATFORM");
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}
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}
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}
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}
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@ -1,9 +1,10 @@
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package com.game.Actor;
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package com.game.Actor;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.Misc.Vars;
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import com.game.Misc.Vars;
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import javafx.scene.shape.Circle;
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import static com.game.Misc.Vars.PPM;
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import static com.game.Misc.Vars.PPM;
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@ -12,6 +13,9 @@ import static com.game.Misc.Vars.PPM;
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*/
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*/
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public class Player extends Base {
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public class Player extends Base {
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// TODO, remove
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private Texture texture = new Texture("textures/player.png");
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private Action curAction;
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private Action curAction;
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public enum Action
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public enum Action
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{
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{
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@ -29,35 +33,21 @@ public class Player extends Base {
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@Override
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@Override
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public void makeBody() {
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public void makeBody() {
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bd = new BodyDef();
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bd = new BodyDef();
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bd.type = BodyDef.BodyType.DynamicBody;
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if(bodyType.equals("STATIC")) { bd.type = BodyDef.BodyType.StaticBody; } // Doesn't move, isn't affected by forces
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else if(bodyType.equals("KINEMATIC")) { bd.type = BodyDef.BodyType.KinematicBody; } // Can move, isn't affected by forces
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else { bd.type = BodyDef.BodyType.DynamicBody; } // Can move, is affected by forces
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bd.position.set(pos.x / PPM, pos.y / PPM);
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bd.position.set(pos.x / PPM, pos.y / PPM);
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body = world.createBody(bd);
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body = world.createBody(bd);
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//body.setFixedRotation(true);
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FixtureDef fd = new FixtureDef();
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FixtureDef fd = new FixtureDef();
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//PolygonShape polygon = new PolygonShape();
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//polygon.setAsBox((size.x / 2) / PPM, (size.y / 2) / PPM);
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//fd.shape = polygon;
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CircleShape circle = new CircleShape();
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CircleShape circle = new CircleShape();
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circle.setRadius((size.x / 2) / PPM);
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circle.setRadius((size.x / 2) / PPM);
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fd.shape = circle;
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fd.shape = circle;
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fd.density = 1f;
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fd.density = 1f;
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fd.restitution = 0f;
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fd.friction = 0.9f;
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fd.friction = 0.9f;
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body.createFixture(fd).setUserData("player");
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body.createFixture(fd).setUserData("PLAYER");
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/*PolygonShape polygon = new PolygonShape();
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polygon.setAsBox((size.x / 4) / PPM, (size.y / 4) / PPM, new Vector2(0, (size.y / -3) / PPM), 0);
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fd.shape = polygon;
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fd.isSensor = true;
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body.createFixture(fd).setUserData("sensor");*/
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}
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}
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public void update(float dt)
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public void update(float dt)
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@ -71,6 +61,16 @@ public class Player extends Base {
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Vector2 curVel = body.getLinearVelocity();
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Vector2 curVel = body.getLinearVelocity();
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curVel.x = Vars.SCROLLSPEED.x * dt;
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curVel.x = Vars.SCROLLSPEED.x * dt;
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body.setLinearVelocity(curVel);
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body.setLinearVelocity(curVel);
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pos = body.getPosition();
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}
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public void render(SpriteBatch sb)
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{
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sb.draw(texture,
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(pos.x * PPM) - size.x / 2,
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(pos.y * PPM) - size.y / 2,
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size.x,
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size.y);
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}
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}
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public void jump()
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public void jump()
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@ -81,20 +81,6 @@ public class Player extends Base {
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}
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}
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}
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}
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public void moveLeft()
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{
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Vector2 vel = body.getLinearVelocity();
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vel.x = -5f;
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body.setLinearVelocity(vel);
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}
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public void moveRight()
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{
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Vector2 vel = body.getLinearVelocity();
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vel.x = 5f;
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body.setLinearVelocity(vel);
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}
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// Accessors
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// Accessors
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public Action getCurAction() { return curAction; }
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public Action getCurAction() { return curAction; }
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@ -2,17 +2,11 @@ package com.game;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.game.Misc.Vars;
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import com.game.Misc.Vars;
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import com.game.States.StateManager;
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import com.game.States.StateManager;
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import javax.swing.*;
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import java.awt.*;
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public class Game extends ApplicationAdapter {
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public class Game extends ApplicationAdapter {
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private float accum;
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private float accum;
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@ -6,11 +6,16 @@ import com.badlogic.gdx.Input;
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import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.maps.MapLayer;
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import com.badlogic.gdx.maps.objects.PolylineMapObject;
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import com.badlogic.gdx.maps.objects.TextureMapObject;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Polyline;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.math.Vector3;
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import com.badlogic.gdx.physics.box2d.*;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.Actor.Base;
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import com.game.Actor.Base;
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import com.game.Actor.Platform;
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import com.game.Actor.Platform;
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@ -25,7 +30,7 @@ import java.util.ArrayList;
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public class Play extends State {
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public class Play extends State {
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// TODO, remove
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// TODO, remove
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public boolean isDebug = true;
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public boolean isDebug = false;
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// Physics related
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// Physics related
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private World world;
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private World world;
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@ -50,8 +55,20 @@ public class Play extends State {
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ContactListener cl = new ContactListener() {
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ContactListener cl = new ContactListener() {
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@Override
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@Override
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public void beginContact(Contact contact) {
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public void beginContact(Contact contact) {
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Fixture fa = contact.getFixtureA();
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Fixture fb = contact.getFixtureB();
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if(fa == null || fb == null) { return; }
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if(fa.getUserData() == null || fb.getUserData() == null) { return; }
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if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PLATFORM") ||
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fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PLATFORM"))
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{
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if(player.getCurAction() != Player.Action.IDLE) {
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player.setAction(Player.Action.IDLE);
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player.setAction(Player.Action.IDLE);
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}
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}
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}
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}
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@Override
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@Override
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public void endContact(Contact contact) {
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public void endContact(Contact contact) {
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@ -84,24 +101,28 @@ public class Play extends State {
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@Override
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@Override
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public void update(float dt) {
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public void update(float dt) {
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world.step(dt, 6, 2);
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world.step(dt, 6, 2);
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cam.position.x = player.getPos().x * PPM;
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cam.update();
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b2dCam.position.x = player.getPos().x;
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cameraUpdate(dt);
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b2dCam.position.x = player.getPos().x / PPM;
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b2dCam.update();
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b2dCam.update();
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player.update(dt);
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player.update(dt);
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}
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}
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@Override
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@Override
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public void render() {
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public void render() {
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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sb.setProjectionMatrix(cam.combined);
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if(!isDebug)
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if(!isDebug)
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{
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{
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tmr.setView(cam);
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tmr.setView(cam);
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tmr.render();
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tmr.render();
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sb.begin();
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player.render(sb);
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sb.end();
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}
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}
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else
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else
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{
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{
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@ -113,7 +134,7 @@ public class Play extends State {
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public void handleInput() {
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public void handleInput() {
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if(Gdx.input.isKeyPressed(Input.Keys.SPACE))
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if(Gdx.input.isKeyPressed(Input.Keys.SPACE))
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{
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{
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jumpSound.play();
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//jumpSound.play(); TODO, fix sound?
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player.jump();
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player.jump();
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}
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}
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@ -125,21 +146,37 @@ public class Play extends State {
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}
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}
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private void cameraUpdate(float dt)
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{
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Vector3 camPos = cam.position;
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camPos.x = cam.position.x + ((player.getPos().x * PPM) - cam.position.x) * .2f;
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camPos.y = cam.position.y + ((player.getPos().y * PPM) - cam.position.y) * .2f;
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cam.position.set(camPos);
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cam.update();
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}
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private void setupLevel()
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private void setupLevel()
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{
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{
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player = new Player(world, new Vector2(500, 500), new Vector2(60, 60), Base.Colours.NONE);
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tileMap = new TmxMapLoader().load("levels/level1.tmx");
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tileMap = new TmxMapLoader().load("levels/level2.tmx");
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tmr = new OrthogonalTiledMapRenderer(tileMap);
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tmr = new OrthogonalTiledMapRenderer(tileMap);
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TiledMapTileLayer layer = (TiledMapTileLayer)tileMap.getLayers().get("PLATFORM");
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TiledMapTileLayer platformLayer = (TiledMapTileLayer)tileMap.getLayers().get("PLATFORM");
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tileSize = layer.getTileWidth();
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tileSize = platformLayer.getTileWidth();
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for(int row = 0; row < layer.getHeight(); row++)
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MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
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PolylineMapObject polylineObj = (PolylineMapObject)boundaryLayer.getObjects().get(0);
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buildBoundary(polylineObj);
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MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
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TextureMapObject playerObj = (TextureMapObject)playerLayer.getObjects().get(0);
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player = new Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), Base.Colours.NONE);
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for(int row = 0; row < platformLayer.getHeight(); row++)
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{
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{
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for(int col = 0; col < layer.getWidth(); col++)
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for(int col = 0; col < platformLayer.getWidth(); col++)
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{
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{
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TiledMapTileLayer.Cell cell = layer.getCell(col, row);
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TiledMapTileLayer.Cell cell = platformLayer.getCell(col, row);
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if(cell == null) { continue; }
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if(cell == null) { continue; }
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if(cell.getTile() == null) { continue; }
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if(cell.getTile() == null) { continue; }
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@ -151,6 +188,34 @@ public class Play extends State {
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}
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}
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}
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}
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public void buildBoundary(PolylineMapObject polylineObj)
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{
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Polyline r = polylineObj.getPolyline();
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BodyDef bd = new BodyDef();
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bd.type = BodyDef.BodyType.StaticBody;
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Body body = world.createBody(bd);
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FixtureDef fd = new FixtureDef();
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ChainShape chain = new ChainShape();
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float[] v = r.getTransformedVertices();
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Vector2[] finalV = new Vector2[v.length / 2];
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for(int i = 0; i < v.length / 2; ++i)
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{
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finalV[i] = new Vector2();
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finalV[i].x = v[i * 2] / PPM;
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finalV[i].y = v[i * 2 + 1] / PPM;
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}
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chain.createChain(finalV);
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fd.shape = chain;
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body.createFixture(fd).setUserData("boundary");
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}
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// Accessors
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// Accessors
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// Mutators
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// Mutators
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Reference in a new issue