2016-02-09 00:05:48 +00:00
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<?xml version="1.0" encoding="UTF-8"?>
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2016-02-13 15:47:03 +00:00
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
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2016-02-09 00:05:48 +00:00
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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2016-02-12 23:23:59 +00:00
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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2016-02-13 15:47:03 +00:00
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<image source="../textures/player_red.png" width="64" height="64"/>
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2016-02-12 23:23:59 +00:00
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</tileset>
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2016-02-09 11:47:50 +00:00
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<layer name="PLATFORM" width="50" height="8">
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2016-02-09 00:05:48 +00:00
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<data encoding="base64" compression="zlib">
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2016-02-10 18:21:32 +00:00
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2016-02-09 00:05:48 +00:00
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</data>
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</layer>
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<objectgroup name="PLAYER">
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2016-02-12 23:23:59 +00:00
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<object id="24" gid="4" x="0" y="320" width="64" height="64"/>
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2016-02-09 00:05:48 +00:00
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</objectgroup>
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2016-02-09 11:49:40 +00:00
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<objectgroup name="BOUNDARY">
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2016-02-10 18:21:32 +00:00
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<object id="23" x="0" y="-192">
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<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
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2016-02-09 11:47:50 +00:00
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</object>
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</objectgroup>
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2016-02-13 15:47:03 +00:00
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<objectgroup name="FAILBOUNDARY">
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<object id="29" x="0" y="704">
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<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
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</object>
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</objectgroup>
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<objectgroup name="PASSBOUNDARY">
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<object id="30" x="3200" y="-192">
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<polyline points="0,0 0,640 128,640 128,0 0,0"/>
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</object>
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</objectgroup>
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2016-02-09 00:05:48 +00:00
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</map>
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