Consolidated both simulators

This commit is contained in:
Rumps 2017-04-14 08:50:05 +01:00
commit 918b069612
25 changed files with 6507 additions and 0 deletions

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Public Class CharacterCreation
Private Sub CharacterCreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
NewPlayer()
radMale.Checked = True
radDem.Checked = True
End Sub
Private Sub radMale_CheckedChanged(sender As Object, e As EventArgs) Handles radMale.CheckedChanged
ThePlayer.Gender = 1
picMonarch.Image = My.Resources.King
End Sub
Private Sub radFemale_CheckedChanged(sender As Object, e As EventArgs) Handles radFemale.CheckedChanged
ThePlayer.Gender = 0
picMonarch.Image = My.Resources.Queen
End Sub
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
MainMenu.Show()
Me.Close()
End Sub
Private Sub btnPlay_Click(sender As Object, e As EventArgs) Handles btnPlay.Click
ThePlayer.CurrYear = Year(Now)
ThePlayer.DeathAge = 100 + CInt(Int((50) * Rnd()) + 1)
If txtName.Text <> "" Then
ThePlayer.Name = txtName.Text
ElseIf txtName.Text = "" Then
ThePlayer.Name = "The Nameless One"
End If
ThePlayer.Age = numAge.Text
If cmboBirthplace.Text = "" Then
ThePlayer.Birthplace = "Death Valley, USA"
ElseIf cmboBirthplace.Text <> "" Then
ThePlayer.Birthplace = cmboBirthplace.SelectedItem
End If
If ThePlayer.Gender = 1 Then
ThePlayer.Partner = "First Lady"
ElseIf ThePlayer.Gender = 0 Then
ThePlayer.Partner = "First Gentleman"
End If
ThePlayer.Elections()
Intro.Show()
Me.Close()
End Sub
Private Sub CharacterCreation_Resize(sender As Object, e As EventArgs) Handles Me.Resize
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
picMonarch.Height = pnlMenu.Height
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 40)
ResizeText(lblName)
txtName.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
txtName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 45)
lblAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 50)
ResizeText(lblAge)
lblParty.Location = New Point((pnlMenu.Width / 100) * 50, (pnlMenu.Height / 100) * 50)
ResizeText(lblParty)
radDem.Location = New Point((pnlMenu.Width / 100) * 50, (pnlMenu.Height / 100) * 55)
radRep.Location = New Point((pnlMenu.Width / 100) * 75, (pnlMenu.Height / 100) * 55)
numAge.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 60)
numAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 55)
lblBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 60)
ResizeText(lblBirthplace)
cmboBirthplace.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
cmboBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 65)
cmboBirthplace.DropDownHeight = (pnlMenu.Height / 100) * 100
lblGender.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 70)
ResizeText(lblGender)
radMale.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 75)
radFemale.Location = New Point((pnlMenu.Width / 100) * 45, (pnlMenu.Height / 100) * 75)
btnPlay.Width = txtName.Width
btnPlay.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 82)
btnMainMenu.Width = btnPlay.Width / 2
btnMainMenu.Location = New Point(btnPlay.Location.X + (btnPlay.Width / 4), (pnlMenu.Height / 100) * 90)
picRoyaltySimulatorLogo.Width = txtName.Width
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
End Sub
Private Sub radDem_CheckedChanged(sender As Object, e As EventArgs) Handles radDem.CheckedChanged
ThePlayer.Party = "Democrat"
End Sub
Private Sub radRep_CheckedChanged(sender As Object, e As EventArgs) Handles radRep.CheckedChanged
ThePlayer.Party = "Republican"
End Sub
End Class

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Public Class DeathForm
Dim RankVal As Integer = 0
Dim Rank As Char
Private Sub DeathForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Populate()
GetRank()
If RankVal < 15 Then
Rank = "F"
picRank.Image = My.Resources.RankF
ElseIf (RankVal < 30) And (RankVal >= 15) Then
Rank = "E"
picRank.Image = My.Resources.RankE
ElseIf (RankVal < 45) And (RankVal >= 30) Then
Rank = "D"
picRank.Image = My.Resources.RankD
ElseIf (RankVal < 60) And (RankVal >= 45) Then
Rank = "C"
picRank.Image = My.Resources.RankC
ElseIf (RankVal < 75) And (RankVal >= 60) Then
Rank = "B"
picRank.Image = My.Resources.RankB
ElseIf (RankVal < 90) And (RankVal >= 75) Then
Rank = "A"
picRank.Image = My.Resources.RankA
ElseIf RankVal > 90 Then
Rank = "S"
picRank.Image = My.Resources.RankS
End If
End Sub
Private Sub DeathForm_Resize(sender As Object, e As EventArgs) Handles Me.Resize
lblCauseofDeath.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 1)
lstStats.Width = (Me.Width / 100) * 90
lstStats.Height = (Me.Height / 100) * 80
lstStats.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 6)
lstStats.ColumnWidth = lstStats.Width / 2 - ((Me.Width / 100) * 5)
btnMainMenu.Width = (Me.Width / 7) * 5
btnMainMenu.Height = (Me.Height / 100) * 10
btnMainMenu.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 87)
lblRank.Location = New Point((Me.Width / 5) * 4, (Me.Height / 100) * 95)
picRank.Height = Me.Height / 7
picRank.Width = picRank.Height
picRank.Location = New Point((Me.Width / 10) * 9, (Me.Height / 100) * 85)
End Sub
Sub GetRank()
If ThePlayer.Happiness > 100 Then
ThePlayer.Happiness = 100
End If
RankVal = RankVal + (ThePlayer.Happiness / 10)
If ThePlayer.Respect > 150 Then
ThePlayer.Respect = 150
End If
RankVal = RankVal + (ThePlayer.Respect / 10)
If ThePlayer.Knowledge > 100 Then
ThePlayer.Knowledge = 100
End If
RankVal = RankVal + (ThePlayer.Happiness / 10)
If (ThePlayer.PlebspottingTrips > 0) Then
RankVal = RankVal + 2.5
End If
If (ThePlayer.ResearchSeshes > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.Holidays > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.PoloGames > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.PartiesHosted > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.FilmNights > 0) Then
RankVal = RankVal + 1.5
End If
If ThePlayer.ParliamentDissolved = True Then
RankVal = RankVal + 10
If ThePlayer.UnifiedIreland = True Then
RankVal = RankVal + 5
End If
If ThePlayer.WorldTaken = True Then
RankVal = RankVal + 35
End If
End If
If ThePlayer.ArgieButthurtLevel = 13 Then
RankVal = RankVal + 5
End If
End Sub
Sub Populate()
Dim Title As String = ""
Title = "President"
With lstStats.Items
.Add("--GENERAL--")
.Add("Name: " & Title & " " & ThePlayer.Name)
.Add(Title & " for : " & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years")
.Add("Party: " & ThePlayer.Party)
.Add("Happiness: " & ThePlayer.Happiness)
.Add("Respect: " & ThePlayer.Respect)
.Add("Knowledge: " & ThePlayer.Knowledge)
.Add("Birthplace: " & ThePlayer.Birthplace)
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
If ThePlayer.ParliamentDissolved = False Then
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
ElseIf ThePlayer.ParliamentDissolved = True Then
.Add("Current government: Congress dissolved in " & ThePlayer.YearParliamentDissolved)
End If
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
.Add("Number of resignation threats: " & ThePlayer.AbdicationThreats)
.Add("--RECREATION--")
.Add("Equalspotting trips: " & ThePlayer.PlebspottingTrips)
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
.Add("Holidays gone on: " & ThePlayer.Holidays)
.Add("Good holidays: " & ThePlayer.GoodHolidays)
.Add("Bad holidays: " & ThePlayer.BadHolidays)
.Add("NFL games played: " & ThePlayer.PoloGames)
.Add("NFL games won: " & ThePlayer.PoloGamesWon)
.Add("NFL games lost: " & ThePlayer.PoloGamesLost)
.Add("Sick White House parties hosted: " & ThePlayer.PartiesHosted)
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
.Add("--DECREES--")
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
If ThePlayer.AtWarWithFrance = True Then
.Add("At war with Communism: Of course!")
.Add("At war with Communism for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the unending America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the now-ended America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
.Add("At war with Communism: No")
End If
If ThePlayer.MonumentsErected > 0 Then
If ThePlayer.SunkFalklands = False Then
.Add("Monuments erected on Texas: " & ThePlayer.MonumentsErected)
.Add("Weight of Texas monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
ElseIf ThePlayer.SunkFalklands = True Then
.Add("Monuments erected on the former Texas: " & ThePlayer.MonumentsErected)
.Add("Weight of Texas monuments: Unknown")
End If
.Add("Mexican butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
End If
If ThePlayer.UnifiedIreland = True Then
.Add("Dakotas united: Finally")
.Add("Year Dakotas unified: " & ThePlayer.YearIrelandUnified)
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
.Add("Dakotan nationalist assassinations: " & ThePlayer.IRAAssassinations)
ElseIf ThePlayer.UnifiedIreland = False Then
.Add("Dakotas united: No")
If ThePlayer.AttemptstoUnifyIreland > 0 Then
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
End If
End If
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
If ThePlayer.WorldTaken = 1 Then
.Add("World taken: USA! USA!")
ElseIf ThePlayer.WorldTaken = 0 Then
.Add("World taken: Working on it")
End If
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
If ThePlayer.WorldTaken = 1 Then
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
End If
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
If ThePlayer.MadeofGlass = True Then
.Add("Gone snooker loopy: Yes")
ElseIf ThePlayer.MadeofGlass = False Then
.Add("Gone snooker loopy: Not completely")
End If
.Add(ThePlayer.Partner & "s beheaded: " & ThePlayer.WivesBeheaded)
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
End With
End Sub
Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
MainMenu.Show()
Me.Close()
End Sub
End Class

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Public Class DefaultView
Dim Count As Integer = 10
Dim DispGDP As String
Dim ChurchNames1(10) As String
Dim ChurchNames2(10) As String
Dim ChurchNames3(10) As String
Dim Prophets(10) As String
Dim Values1(10) As String
Dim Values2(10) As String
Dim Values3(10) As String
Dim ChurchArrayed As Boolean = False
Dim DeathAction(10) As String
Dim DeathAdjective(10) As String
Dim DeathCondition(10) As String
Dim DeathArrayed As Boolean = False
Private Sub DefaultView_Load(sender As Object, e As EventArgs) Handles Me.Load
If ThePlayer.CurrYear Mod 4 = 0 Then
Months(1) = 29
ElseIf ThePlayer.CurrYear Mod 4 <> 0 Then
Months(1) = 28
End If
picAbdicator.BackgroundImage = My.Resources.Abdicator
If ThePlayer.Gender = 1 Then
picMonarch.Image = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picMonarch.Image = My.Resources.Queen
End If
If ThePlayer.ParliamentDissolved = False Then
grpDecrees.Enabled = False
lblCurrentParty.Text = "Gov't: " & Government(ThePlayer.CurrGovernment)
ElseIf ThePlayer.ParliamentDissolved = True Then
lblCurrentParty.Visible = False
grpDecrees.Enabled = True
btnDissolveParliament.Visible = False
btnExecuteCommoner.Text = "Execute a Commoner"
btnFrance.Text = "Declare War on Communism"
btnFalklands.Text = "Erect Monument on Texas"
btnFalklands.Font = New Font("Times New Roman", 9)
btnIreland.Text = "Unify Dakotas"
btnPromote.Text = "Promote Horse as Consul"
btnEmpire.Text = "Take Over the World"
If ThePlayer.WorldTaken = 1 Then
btnEmpire.Enabled = False
End If
btnChurch.Text = "Create New Church"
btnGlass.Text = "Become Made of Glass"
btnWife.Text = "Behead " & ThePlayer.Partner
btnDeath.Text = "Declare Something Punishable by Death"
btnDeath.Font = New Font("Times New Roman", 7)
If ThePlayer.UnifiedIreland = True Then
btnIreland.Enabled = False
End If
If ThePlayer.MadeofGlass = True Then
btnGlass.Enabled = False
End If
End If
lblRespect.Text = "Respect: " & ThePlayer.Respect
lblName.Text = "President "
lblRuleLength.Text = "President for: "
lblName.Text = lblName.Text & ThePlayer.Name
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
lblGDP.Text = ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###")
tmrAdvanceDay.Enabled = True
End Sub
Private Sub DefaultView_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
btnCalendar.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnCalendar.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 12)
grpInfo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
grpInfo.Height = (pnlMenu.Width / 100) * 20
grpInfo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 19)
lblGDP.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 20)
lblRespect.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 45)
lblCurrentParty.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 70)
btnCharacter.Width = (grpInfo.Width / 100) * 47.5
btnCharacter.Height = (grpInfo.Height / 100) * 80
btnCharacter.Location = New Point((grpInfo.Width / 100) * 50, (grpInfo.Height / 100) * 12.5)
btnRecreation.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnRecreation.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 38)
btnDissolveParliament.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnDissolveParliament.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
grpDecrees.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 30)
grpDecrees.Height = (pnlMenu.Width / 100) * 40
grpDecrees.Location = New Point((pnlMenu.Width / 100) * 15, (pnlMenu.Height / 100) * 50)
btnExecuteCommoner.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnExecuteCommoner.Height = (grpDecrees.Height / 100) * 16
btnExecuteCommoner.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 12)
btnFrance.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnFrance.Height = (grpDecrees.Height / 100) * 16
btnFrance.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 12)
btnFalklands.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnFalklands.Height = (grpDecrees.Height / 100) * 16
btnFalklands.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 28)
btnIreland.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnIreland.Height = (grpDecrees.Height / 100) * 16
btnIreland.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 28)
btnPromote.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnPromote.Height = (grpDecrees.Height / 100) * 16
btnPromote.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 44)
btnEmpire.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnEmpire.Height = (grpDecrees.Height / 100) * 16
btnEmpire.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 44)
btnChurch.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnChurch.Height = (grpDecrees.Height / 100) * 16
btnChurch.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 60)
btnGlass.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnGlass.Height = (grpDecrees.Height / 100) * 16
btnGlass.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 60)
btnWife.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnWife.Height = (grpDecrees.Height / 100) * 16
btnWife.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 76)
btnDeath.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
btnDeath.Height = (grpDecrees.Height / 100) * 16
btnDeath.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 76)
btnAbdicate.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnAbdicate.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 86)
btnMainMenu.Width = pnlMenu.Width / 2
btnMainMenu.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
pnlAbdication.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlAbdication.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlAbdication.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picAbdicator.Width = pnlAbdication.Height
picAbdicator.Height = picAbdicator.Width
lblAbdicationAreYouSure.Width = pnlAbdication.Width - picAbdicator.Width
lblAbdicationAreYouSure.Location = New Point(picAbdicator.Width, (pnlAbdication.Height / 100) * 10)
ResizeText(lblAbdicationAreYouSure)
lblAbdication.Width = pnlAbdication.Width - picAbdicator.Width
lblAbdication.Height = (pnlAbdication.Height / 100) * 50
lblAbdication.Location = New Point(picAbdicator.Width, (pnlAbdication.Height / 100) * 25)
ResizeText(lblAbdication)
btnAbdicationYes.Width = (pnlAbdication.Width - picAbdicator.Width) / 4
btnAbdicationYes.Location = New Point(picAbdicator.Width + ((pnlAbdication.Width - picAbdicator.Width) / 4), (pnlAbdication.Height / 100) * 80)
btnAbdicationNo.Width = (pnlAbdication.Width - picAbdicator.Width) / 4
btnAbdicationNo.Location = New Point(picAbdicator.Width + ((pnlAbdication.Width - picAbdicator.Width) / 2), (pnlAbdication.Height / 100) * 80)
pnlDissolve.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlDissolve.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picDissolve.Width = pnlDissolve.Height
picDissolve.Height = picDissolve.Width
lblDissolve.Width = pnlDissolve.Width - picDissolve.Width
lblDissolve.Location = New Point(picDissolve.Width, (pnlDissolve.Height / 100) * 10)
ResizeText(lblDissolve)
lblDissolveDesc.Width = pnlDissolve.Width - picDissolve.Width
lblDissolveDesc.Height = (pnlDissolve.Height / 100) * 50
lblDissolveDesc.Location = New Point(picDissolve.Width, (pnlDissolve.Height / 100) * 25)
ResizeText(lblDissolveDesc)
btnDissolveYes.Width = lblDissolveDesc.Width / 2
btnDissolveYes.Location = New Point(lblDissolveDesc.Location.X, (pnlDissolve.Height / 100) * 80)
btnDissolveNo.Width = lblDissolveDesc.Width / 2
btnDissolveNo.Location = New Point(lblDissolveDesc.Location.X + (lblDissolveDesc.Width / 2), (pnlDissolve.Height / 100) * 80)
btnDissolveOK.Width = (pnlDissolve.Width - picDissolve.Width) / 4
btnDissolveOK.Location = New Point(picDissolve.Width + (((pnlDissolve.Width - picDissolve.Width) / 8) * 3), (pnlDissolve.Height / 100) * 80)
pnlExecute.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlExecute.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlExecute.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picExecute.Width = pnlExecute.Height
picExecute.Height = picExecute.Width
lblExecute.Width = pnlExecute.Width - picExecute.Width
lblExecute.Location = New Point(picExecute.Width, (pnlExecute.Height / 100) * 10)
ResizeText(lblExecute)
lblExecuteDesc.Width = pnlExecute.Width - picExecute.Width
lblExecuteDesc.Height = (pnlExecute.Height / 100) * 50
lblExecuteDesc.Location = New Point(picExecute.Width, (pnlExecute.Height / 100) * 25)
ResizeText(lblExecuteDesc)
btnExecuteOK.Width = (pnlExecute.Width - picExecute.Width) / 4
btnExecuteOK.Location = New Point(picExecute.Width + (((pnlExecute.Width - picExecute.Width) / 8) * 3), (pnlExecute.Height / 100) * 80)
pnlFrance.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlFrance.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlFrance.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picFrance.Width = pnlFrance.Height
picFrance.Height = picFrance.Width
lblFrance.Width = pnlFrance.Width - picFrance.Width
lblFrance.Location = New Point(picFrance.Width, (pnlFrance.Height / 100) * 10)
ResizeText(lblFrance)
lblFranceDesc.Width = pnlFrance.Width - picFrance.Width
lblFranceDesc.Height = (pnlFrance.Height / 100) * 50
lblFranceDesc.Location = New Point(picFrance.Width, (pnlFrance.Height / 100) * 25)
ResizeText(lblFranceDesc)
btnFranceOK.Width = (pnlFrance.Width - picFrance.Width) / 4
btnFranceOK.Location = New Point(picFrance.Width + (((pnlFrance.Width - picFrance.Width) / 8) * 3), (pnlFrance.Height / 100) * 80)
pnlFalklands.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlFalklands.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlFalklands.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picFalklands.Width = pnlFalklands.Height
picFalklands.Height = picFalklands.Width
lblFalklands.Width = pnlFalklands.Width - picFalklands.Width
lblFalklands.Location = New Point(picFalklands.Width, (pnlFalklands.Height / 100) * 10)
ResizeText(lblFalklands)
lblFalklandsDesc.Width = pnlFalklands.Width - picFalklands.Width
lblFalklandsDesc.Height = (pnlFalklands.Height / 100) * 50
lblFalklandsDesc.Location = New Point(picFalklands.Width, (pnlFalklands.Height / 100) * 25)
ResizeText(lblFalklandsDesc)
btnFalklandsOK.Width = (pnlFalklands.Width - picFalklands.Width) / 4
btnFalklandsOK.Location = New Point(picFalklands.Width + (((pnlFalklands.Width - picFalklands.Width) / 8) * 3), (pnlFalklands.Height / 100) * 80)
pnlIreland.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlIreland.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlIreland.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picIreland.Width = pnlIreland.Height
picIreland.Height = picIreland.Width
lblIreland.Width = pnlIreland.Width - picIreland.Width
lblIreland.Location = New Point(picIreland.Width, (pnlIreland.Height / 100) * 10)
ResizeText(lblIreland)
lblIrelandDesc.Width = pnlIreland.Width - picIreland.Width
lblIrelandDesc.Height = (pnlIreland.Height / 100) * 50
lblIrelandDesc.Location = New Point(picIreland.Width, (pnlIreland.Height / 100) * 25)
ResizeText(lblIrelandDesc)
btnIrelandOK.Width = (pnlIreland.Width - picIreland.Width) / 4
btnIrelandOK.Location = New Point(picIreland.Width + (((pnlIreland.Width - picIreland.Width) / 8) * 3), (pnlIreland.Height / 100) * 80)
pnlHorse.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlHorse.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlHorse.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picHorse.Width = pnlHorse.Height
picHorse.Height = picHorse.Width
lblHorse.Width = pnlHorse.Width - picHorse.Width
lblHorse.Location = New Point(picHorse.Width, (pnlHorse.Height / 100) * 10)
ResizeText(lblHorse)
lblHorseDesc.Width = pnlHorse.Width - picHorse.Width
lblHorseDesc.Height = (pnlHorse.Height / 100) * 50
lblHorseDesc.Location = New Point(picHorse.Width, (pnlHorse.Height / 100) * 25)
ResizeText(lblHorseDesc)
btnHorseOK.Width = (pnlHorse.Width - picHorse.Width) / 4
btnHorseOK.Location = New Point(picHorse.Width + (((pnlHorse.Width - picHorse.Width) / 8) * 3), (pnlHorse.Height / 100) * 80)
pnlChurch.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlChurch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlChurch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picChurch.Width = pnlChurch.Height
picChurch.Height = picChurch.Width
lblChurch.Width = pnlChurch.Width - picChurch.Width
lblChurch.Location = New Point(picChurch.Width, (pnlChurch.Height / 100) * 10)
ResizeText(lblChurch)
lblChurchDesc.Width = pnlChurch.Width - picChurch.Width
lblChurchDesc.Height = (pnlChurch.Height / 100) * 50
lblChurchDesc.Location = New Point(picChurch.Width, (pnlChurch.Height / 100) * 25)
ResizeText(lblChurchDesc)
btnChurchOK.Width = (pnlChurch.Width - picChurch.Width) / 4
btnChurchOK.Location = New Point(picChurch.Width + (((pnlChurch.Width - picChurch.Width) / 8) * 3), (pnlChurch.Height / 100) * 80)
pnlGlass.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlGlass.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlGlass.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picGlass.Width = pnlGlass.Height
picGlass.Height = picGlass.Width
lblGlass.Width = pnlGlass.Width - picGlass.Width
lblGlass.Location = New Point(picGlass.Width, (pnlGlass.Height / 100) * 10)
ResizeText(lblGlass)
lblGlassDesc.Width = pnlGlass.Width - picGlass.Width
lblGlassDesc.Height = (pnlGlass.Height / 100) * 50
lblGlassDesc.Location = New Point(picGlass.Width, (pnlGlass.Height / 100) * 25)
ResizeText(lblGlassDesc)
btnGlassOK.Width = (pnlGlass.Width - picGlass.Width) / 4
btnGlassOK.Location = New Point(picGlass.Width + (((pnlGlass.Width - picGlass.Width) / 8) * 3), (pnlGlass.Height / 100) * 80)
pnlWife.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlWife.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlWife.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picWife.Width = pnlWife.Height
picWife.Height = picWife.Width
lblWife.Width = pnlWife.Width - picWife.Width
lblWife.Location = New Point(picWife.Width, (pnlWife.Height / 100) * 10)
If ThePlayer.Gender = 1 Then
lblWife.Text = "BEHEAD WIFE"
ElseIf ThePlayer.Gender = 0 Then
lblWife.Text = "BEHEAD HUSBAND"
End If
ResizeText(lblWife)
lblWifeDesc.Width = pnlWife.Width - picWife.Width
lblWifeDesc.Height = (pnlWife.Height / 100) * 50
lblWifeDesc.Location = New Point(picWife.Width, (pnlWife.Height / 100) * 25)
ResizeText(lblWifeDesc)
btnWifeOK.Width = (pnlWife.Width - picWife.Width) / 4
btnWifeOK.Location = New Point(picWife.Width + (((pnlWife.Width - picWife.Width) / 8) * 3), (pnlWife.Height / 100) * 80)
pnlDeath.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlDeath.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlDeath.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picDeath.Width = pnlDeath.Height
picDeath.Height = picDeath.Width
lblDeath.Width = pnlDeath.Width - picDeath.Width
lblDeath.Location = New Point(picDeath.Width, (pnlDeath.Height / 100) * 10)
ResizeText(lblDeath)
lblDeathDesc.Width = pnlDeath.Width - picDeath.Width
lblDeathDesc.Height = (pnlDeath.Height / 100) * 50
lblDeathDesc.Location = New Point(picDeath.Width, (pnlDeath.Height / 100) * 25)
ResizeText(lblDeathDesc)
btnDeathOK.Width = (pnlDeath.Width - picDeath.Width) / 4
btnDeathOK.Location = New Point(picDeath.Width + (((pnlDeath.Width - picDeath.Width) / 8) * 3), (pnlDeath.Height / 100) * 80)
pnlEmpire.Height = Screen.PrimaryScreen.Bounds.Height - (Screen.PrimaryScreen.Bounds.Height / 4)
pnlEmpire.Width = Screen.PrimaryScreen.Bounds.Width / 2
pnlEmpire.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picEmpire.Width = pnlEmpire.Width
picEmpire.Height = (pnlEmpire.Height / 100) * 45
pnlEmpireRetaken.Width = pnlEmpire.Width / 4
pnlEmpireRetaken.Height = (pnlEmpire.Height - picEmpire.Height) - (pnlEmpire.Height / 100) * 10
pnlEmpireRetaken.Location = New Point((pnlEmpire.Width / 100) * 4, pnlEmpire.Height / 2)
lblEmpire.Width = (pnlEmpire.Width / 3)
lblEmpire.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 45)
ResizeText(lblEmpire)
lblWhichCountry.Width = (pnlEmpire.Width / 5) * 3
lblWhichCountry.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 54)
ResizeText(lblWhichCountry)
cmboCountry.Width = (pnlEmpire.Width / 5) * 2.5
cmboCountry.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 60)
lblChanceofSuccess.Width = (pnlEmpire.Width / 6)
lblChanceofSuccess.Location = New Point((pnlEmpire.Width / 6) * 5, (pnlEmpire.Height / 100) * 57)
ResizeText(lblChanceofSuccess)
lblDifficulty.Width = (pnlEmpire.Width / 6)
lblDifficulty.Location = New Point((pnlEmpire.Width / 6) * 5, (pnlEmpire.Height / 100) * 59)
ResizeText(lblDifficulty)
btnAttack.Width = (pnlEmpire.Width / 5) * 3
btnAttack.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 68)
lblEmpireDesc.Width = (pnlEmpire.Width / 5) * 3.25
lblEmpireDesc.Height = (pnlEmpire.Height / 100) * 36
lblEmpireDesc.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 50)
ResizeText(lblEmpireDesc)
btnEmpireOK.Width = pnlEmpire.Width / 4
btnEmpireOK.Location = New Point((pnlEmpire.Width / 2) - (btnEmpireOK.Width / 2), (pnlEmpire.Height / 100) * 90)
End Sub
Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
MainMenu.Show()
Me.Close()
End Sub
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
ThePlayer.GoingsOn()
End Sub
Private Sub btnAbdicate_Click(sender As Object, e As EventArgs) Handles btnAbdicate.Click
tmrAdvanceDay.Enabled = False
MusicPlayer.PlayAbdication()
pnlAbdication.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
ThePlayer.AbdicationThreats = ThePlayer.AbdicationThreats + 1
End Sub
Private Sub btnAbdicationYes_Click(sender As Object, e As EventArgs) Handles btnAbdicationYes.Click
ThePlayer.Death("You Resigned")
End Sub
Private Sub btnAbdicationNo_Click(sender As Object, e As EventArgs) Handles btnAbdicationNo.Click
tmrAdvanceDay.Enabled = True
pnlAbdication.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnRecreation_Click(sender As Object, e As EventArgs) Handles btnRecreation.Click
Recreation.Show()
Me.Close()
End Sub
Private Sub btnCharacter_Click(sender As Object, e As EventArgs) Handles btnCharacter.Click
ViewCharacter.Show()
Me.Close()
End Sub
Private Sub btnDissolveParliament_Click(sender As Object, e As EventArgs) Handles btnDissolveParliament.Click
If ThePlayer.Respect >= 100 Then
ThePlayer.YearParliamentDissolved = ThePlayer.CurrYear
ThePlayer.ParliamentDissolved = True
lblCurrentParty.Visible = False
grpDecrees.Enabled = True
btnDissolveParliament.Visible = False
btnDissolveYes.Visible = False
btnDissolveNo.Visible = False
btnDissolveOK.Visible = True
ThePlayer.GDPTerm = "Wealth: $"
btnExecuteCommoner.Text = "Execute a Commoner"
btnFrance.Text = "Declare War on Communism"
btnFalklands.Text = "Erect Monument on Texas"
btnFalklands.Font = New Font("Times New Roman", 9)
btnIreland.Text = "Unify Dakotas"
btnPromote.Text = "Promote Horse as Consul"
btnEmpire.Text = "Take Over the World"
btnChurch.Text = "Create New Church"
btnGlass.Text = "Become Made of Glass"
btnWife.Text = "Behead " & ThePlayer.Partner
btnDeath.Text = "Declare Something Punishable by Death"
btnDeath.Font = New Font("Times New Roman", 7)
If ThePlayer.Gender = 1 Then
picDissolve.BackgroundImage = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picDissolve.BackgroundImage = My.Resources.Queen
End If
lblDissolveDesc.Text = "You attempt to dissolve Congress and rule by decree. Thanks to the huge amount of respect you have accrued, it all goes off without a hitch."
ElseIf ThePlayer.Respect < 100 Then
lblDissolveDesc.Text = "You consider attempting to dissolve Congress and ruling by decree. Your lack of respect gives you pause, however. Are you sure you want to try this?"
btnDissolveYes.Visible = True
btnDissolveNo.Visible = True
btnDissolveOK.Visible = False
picDissolve.BackgroundImage = My.Resources.CharlesI
End If
pnlDissolve.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnDissolveYes_Click(sender As Object, e As EventArgs) Handles btnDissolveYes.Click
ThePlayer.Death("It All Went a Bit King Charles I for You")
End Sub
Private Sub btnDissolveNo_Click(sender As Object, e As EventArgs) Handles btnDissolveNo.Click
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnDissolveOK_Click(sender As Object, e As EventArgs) Handles btnDissolveOK.Click
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnExecuteCommoner_Click(sender As Object, e As EventArgs) Handles btnExecuteCommoner.Click
lblExecute.Font = New Font("Times New Roman", 20)
Dim RespectVal As Integer = CInt(Int(20 * Rnd()))
ThePlayer.CommonersExecuted = ThePlayer.CommonersExecuted + 1
ThePlayer.Respect = ThePlayer.Respect - RespectVal
RespectCheck()
lblRespect.Text = "Respect: " & ThePlayer.Respect
lblExecuteDesc.Text = "You execute a lowly commoner right in front of his peers for little reason. You lose -" & RespectVal & " respect."
pnlExecute.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnExecuteOK_Click(sender As Object, e As EventArgs) Handles btnExecuteOK.Click
pnlExecute.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnFrance_Click(sender As Object, e As EventArgs) Handles btnFrance.Click
ThePlayer.AtWarWithFrance = True
ThePlayer.YearWarDeclared = ThePlayer.CurrYear
pnlFrance.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnFranceOK_Click(sender As Object, e As EventArgs) Handles btnFranceOK.Click
pnlFrance.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnFalklands_Click(sender As Object, e As EventArgs) Handles btnFalklands.Click
If ThePlayer.SunkFalklands = False Then
If ThePlayer.ArgieButthurtLevel < 13 Then
ThePlayer.MonumentsErected = ThePlayer.MonumentsErected + 1
ThePlayer.FalklandMonumentsWeight = ThePlayer.FalklandMonumentsWeight + CInt(Int(1000 * Rnd()))
ThePlayer.ArgieButthurtLevel = ThePlayer.ArgieButthurtLevel + 1
ElseIf ThePlayer.ArgieButthurtLevel = 13 Then
lblFalklandsDesc.Text = "You erect another monument on Texas. So enraged, the Mexicans launch an invasion of the state. The combined weight of the monuments and a single Mexican soldier called Paco sinks the state into the ocean."
ThePlayer.SunkFalklands = True
picFalklands.BackgroundImage = My.Resources.SinkingFalklands
ResizeText(lblFalklandsDesc)
End If
ElseIf ThePlayer.SunkFalklands = True Then
lblFalklandsDesc.Text = "You drop a monument into the rough area of ocean where Texas used to be. It causes a satisfying splash."
picFalklands.BackgroundImage = My.Resources.SunkFalklands
ResizeText(lblFalklandsDesc)
End If
pnlFalklands.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnFalklandsOK_Click(sender As Object, e As EventArgs) Handles btnFalklandsOK.Click
pnlFalklands.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnIreland_Click(sender As Object, e As EventArgs) Handles btnIreland.Click
If ThePlayer.CurrMonth < 11 Then
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
ElseIf ThePlayer.CurrMonth >= 12 Then
ThePlayer.AtWarWithFranceForMonths = 0
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
ThePlayer.CurrMonth = 0
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
ThePlayer.Age = ThePlayer.Age + 1
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
End If
lblRuleLength.Text = "President for: "
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
Dim IrelandUnified As Integer = CInt(Int(3 * Rnd()) + 1)
If IrelandUnified <> 1 Then
Dim RespectVal As Integer = CInt(Int(30 * Rnd()))
Dim DeadSoldiers As Integer = CInt(Int(200 * Rnd()) + 1)
ThePlayer.Respect = ThePlayer.Respect - RespectVal
RespectCheck()
lblRespect.Text = "Respect: " & ThePlayer.Respect
ThePlayer.LivesLostIreland = ThePlayer.LivesLostIreland + DeadSoldiers
ThePlayer.AttemptstoUnifyIreland = ThePlayer.AttemptstoUnifyIreland + 1
picIreland.BackgroundImage = My.Resources.Irelandlose
lblIrelandDesc.Text = "You attempt to unify the Dakotas. It goes poorly, " & DeadSoldiers & " American soldiers die and you lose -" & RespectVal & " respect."
ElseIf IrelandUnified = 1 Then
Dim RespectVal As Integer = CInt(Int(60 * Rnd()))
Dim DeadSoldiers As Integer = CInt(Int(50 * Rnd()))
ThePlayer.Respect = ThePlayer.Respect + RespectVal
lblRespect.Text = "Respect: " & ThePlayer.Respect
ThePlayer.LivesLostIreland = ThePlayer.LivesLostIreland + DeadSoldiers
ThePlayer.AttemptstoUnifyIreland = ThePlayer.AttemptstoUnifyIreland + 1
ThePlayer.YearIrelandUnified = ThePlayer.CurrYear
picIreland.BackgroundImage = My.Resources.Irelandwin
lblIrelandDesc.Text = "You attempt to unify the Dakotas. It goes well, only " & DeadSoldiers & " American soldiers die and you gain +" & RespectVal & " respect."
ThePlayer.UnifiedIreland = True
btnIreland.Enabled = False
End If
pnlIreland.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnIrelandOK_Click(sender As Object, e As EventArgs) Handles btnIrelandOK.Click
pnlIreland.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnPromote_Click(sender As Object, e As EventArgs) Handles btnPromote.Click
If ThePlayer.PercentageofHorseConsuls <> 100 Then
ThePlayer.PercentageofHorseConsuls = ThePlayer.PercentageofHorseConsuls + 50
lblHorseDesc.Text = "You promote a horse to the position of consul. " & ThePlayer.PercentageofHorseConsuls & "% of all consuls in the land are now horses, as it should be."
ElseIf ThePlayer.PercentageofHorseConsuls = 100 Then
lblHorseDesc.Font = New Font("Times New Roman", 18)
lblHorseDesc.Text = "You attempt to promote another horse to the position of consul before realising every consul is a horse already. You try replacing one horse with a different horse but alas, the magic is gone."
ResizeText(lblHorseDesc)
End If
pnlHorse.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnHorseOK_Click(sender As Object, e As EventArgs) Handles btnHorseOK.Click
pnlHorse.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnEmpire_Click(sender As Object, e As EventArgs) Handles btnEmpire.Click
cmboCountry.Items.Clear()
cmboCountry.Text = ""
lblDifficulty.Text = ""
lblTheWorld.Visible = True
cmboCountry.Items.Add("The World")
lblTheWorld.ForeColor = Color.Red
lblRetaken.Text = "0%"
cmboCountry.Enabled = True
btnAttack.Visible = True
lblEmpireDesc.Visible = False
btnEmpireOK.Visible = False
btnAttack.Enabled = False
pnlEmpire.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 4, Screen.PrimaryScreen.Bounds.Height / 8)
End Sub
Private Sub btnAttack_Click(sender As Object, e As EventArgs) Handles btnAttack.Click
Dim DeadSoldiers As Integer = 0
Dim RespectVal As Integer = 0
Dim Result As Integer = 0
cmboCountry.Enabled = False
btnAttack.Visible = False
lblEmpireDesc.Visible = True
btnEmpireOK.Visible = True
Result = CInt(Int(100 * Rnd()) + 1)
If cmboCountry.SelectedItem = "The World" Then
ThePlayer.CurrYear = ThePlayer.CurrYear + 6
ThePlayer.RuleYears = ThePlayer.RuleYears + 6
ThePlayer.Age = ThePlayer.Age + 6
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 6
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
lblRuleLength.Text = "President for: "
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
If Result <= 20 Then
ThePlayer.AtWarWithFrance = False
btnFrance.Enabled = False
DeadSoldiers = CInt(Int(10000 * Rnd()))
RespectVal = CInt(Int(400 * Rnd()))
ThePlayer.Respect = ThePlayer.Respect + RespectVal
lblEmpireDesc.Text = "You attempt to do the same thing you do every night, Pinky: Try to take over the world. Against all the odds, it goes well, only " & DeadSoldiers.ToString("##,###") & " American soldiers are killed and you gain +" & RespectVal & " respect."
ThePlayer.WorldTaken = 1
lblTheWorld.ForeColor = Color.Green
ThePlayer.YearWorldTaken = ThePlayer.CurrYear
ElseIf Result > 20 Then
DeadSoldiers = CInt(Int(50000 * Rnd()))
RespectVal = CInt(Int(30 * Rnd()))
ThePlayer.Respect = ThePlayer.Respect - RespectVal
RespectCheck()
lblEmpireDesc.Text = "You attempt to do the same thing you do every night, Pinky: Try to take over the world. As is so often the way, it goes poorly. " & DeadSoldiers.ToString("##,###") & " American soldiers are killed and you lose -" & RespectVal & " respect."
End If
ThePlayer.AttemptstoTakeWorld = ThePlayer.AttemptstoTakeWorld + 1
ThePlayer.LivesLostTakeWorld = ThePlayer.LivesLostTakeWorld + DeadSoldiers
End If
lblRespect.Text = "Respect: " & ThePlayer.Respect
End Sub
Private Sub btnEmpireOK_Click(sender As Object, e As EventArgs) Handles btnEmpireOK.Click
If ThePlayer.WorldTaken = 1 Then
btnEmpire.Enabled = False
End If
pnlEmpire.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub cmboCountry_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboCountry.SelectedIndexChanged
If cmboCountry.SelectedItem = "The World" Then
lblDifficulty.Text = "20%"
End If
If cmboCountry.SelectedItem <> "" Then
btnAttack.Enabled = True
ElseIf cmboCountry.SelectedItem = "" Then
btnAttack.Enabled = False
End If
End Sub
Private Sub btnChurch_Click(sender As Object, e As EventArgs) Handles btnChurch.Click
If ChurchArrayed = False Then
ChurchArray()
ChurchArrayed = True
End If
ThePlayer.ChurchesFormed = ThePlayer.ChurchesFormed + 1
lblChurchDesc.Text = "You create a new church, the " & ChurchNames1(10 * Rnd()) & " " & ChurchNames2(10 * Rnd()) & " of " & ChurchNames3(10 * Rnd()) & ", based around the teachings of " & Prophets(10 * Rnd()) & " and the values of " & Values1(10 * Rnd()) & ", " & Values2(10 * Rnd()) & " and " & Values3(10 * Rnd()) & "."
ResizeText(lblChurchDesc)
pnlChurch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnChurchOK_Click(sender As Object, e As EventArgs) Handles btnChurchOK.Click
pnlChurch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnGlass_Click(sender As Object, e As EventArgs) Handles btnGlass.Click
ThePlayer.MadeofGlass = True
pnlGlass.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
btnGlass.Enabled = False
End Sub
Private Sub btnGlassOK_Click(sender As Object, e As EventArgs) Handles btnGlassOK.Click
pnlGlass.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnWife_Click(sender As Object, e As EventArgs) Handles btnWife.Click
lblWifeDesc.Text = "The current " & ThePlayer.Partner & " gets the chop, but luckily for your love life, nothing's a bigger turn-on than absolute dictatorship, and you have a new partner before the last one's head has even hit the floor."
ThePlayer.WivesBeheaded = ThePlayer.WivesBeheaded + 1
pnlWife.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnWifeOK_Click(sender As Object, e As EventArgs) Handles btnWifeOK.Click
pnlWife.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnDeath_Click(sender As Object, e As EventArgs) Handles btnDeath.Click
If DeathArrayed = False Then
DeathArray()
DeathArrayed = True
End If
lblDeathDesc.Text = "You decide there are too many things out there not punishable by death. To alleviate this, you declare that " & DeathAction(10 * Rnd()) & " " & DeathAdjective(10 * Rnd()) & " " & DeathCondition(10 * Rnd()) & " is now a capital offence."
ThePlayer.ThingsDeclaredPunishableByDeath = ThePlayer.ThingsDeclaredPunishableByDeath + 1
ResizeText(lblDeathDesc)
pnlDeath.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnDeathOK_Click(sender As Object, e As EventArgs) Handles btnDeathOK.Click
pnlDeath.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Sub ChurchArray()
ChurchNames1(0) = "Blessed"
ChurchNames1(1) = "Holy"
ChurchNames1(2) = "Pungent"
ChurchNames1(3) = "Fast"
ChurchNames1(4) = "Indomitable"
ChurchNames1(5) = "Unfathomable"
ChurchNames1(6) = "Rotund"
ChurchNames1(7) = "Compelling"
ChurchNames1(8) = "Thrilling"
ChurchNames1(9) = "Believing"
ChurchNames2(0) = "Brothers"
ChurchNames2(1) = "Sisters"
ChurchNames2(2) = "Chums"
ChurchNames2(3) = "Friends"
ChurchNames2(4) = "Pals"
ChurchNames2(5) = "Gentlemen"
ChurchNames2(6) = "Bros"
ChurchNames2(7) = "Chaps"
ChurchNames2(8) = "Buggerers"
ChurchNames2(9) = "lads"
ChurchNames3(0) = "Zanzibar"
ChurchNames3(1) = "Eternity"
ChurchNames3(2) = "God"
ChurchNames3(3) = "the Lord"
ChurchNames3(4) = "Foreveriality"
ChurchNames3(5) = "Time"
ChurchNames3(6) = "Nature"
ChurchNames3(7) = "Gaia"
ChurchNames3(8) = "Spacetime"
ChurchNames3(9) = ThePlayer.Name
Prophets(0) = "Rumps"
Prophets(1) = "Phil"
Prophets(2) = "Mr Brown"
Prophets(3) = "some guy"
Prophets(4) = "Bill and Ted"
Prophets(5) = "the voices in your head"
Prophets(6) = "Albert Camus"
Prophets(7) = "Plato"
Prophets(8) = "Thomas Aquinas"
Prophets(9) = "Ludwig Wittgenstein"
Values1(0) = "nihilism"
Values1(1) = "being excellent to each other"
Values1(2) = "existentialism"
Values1(3) = "fundamentalism"
Values1(4) = "ismism"
Values1(5) = "Islamism"
Values1(6) = "pacifism"
Values1(7) = "being an arsehole"
Values1(8) = "stuff"
Values1(9) = "militarism"
Values2(0) = "partying on"
Values2(1) = "being a nice guy"
Values2(2) = "anarchism"
Values2(3) = "statism"
Values2(4) = "things"
Values2(5) = "quietism"
Values2(6) = "minarchism"
Values2(7) = "absurdism"
Values2(8) = "surrealism"
Values2(9) = "Dadaism"
Values3(0) = "whatever"
Values3(1) = "farts"
Values3(2) = "dudes"
Values3(3) = "abandonment"
Values3(4) = "homelessness"
Values3(5) = "sillyness"
Values3(6) = "seriousness"
Values3(7) = "chips"
Values3(8) = "value"
Values3(9) = "up"
End Sub
Sub DeathArray()
DeathAction(0) = "eating"
DeathAction(1) = "looking"
DeathAction(2) = "feeling"
DeathAction(3) = "existing"
DeathAction(4) = "jumping"
DeathAction(5) = "thinking"
DeathAction(6) = "considering things"
DeathAction(7) = "talking"
DeathAction(8) = "chewing"
DeathAction(9) = "running"
DeathAdjective(0) = "loudly"
DeathAdjective(1) = "irritatingly"
DeathAdjective(2) = "thoroughly"
DeathAdjective(3) = "quietly"
DeathAdjective(4) = "upwardly"
DeathAdjective(5) = "positively"
DeathAdjective(6) = "negatively"
DeathAdjective(7) = "ambiguously"
DeathAdjective(8) = "randomly"
DeathAdjective(9) = "without provocation"
DeathCondition(0) = "on a Tuesday"
DeathCondition(1) = "on the Sabbath"
DeathCondition(2) = "without a permit"
DeathCondition(3) = "without humming the national anthem"
DeathCondition(4) = "whilst slapping yourself"
DeathCondition(5) = "whilst jumping"
DeathCondition(6) = "whilst existing"
DeathCondition(7) = "without rotating"
DeathCondition(8) = "and eating a turtle"
DeathCondition(9) = "whilst looking in the direction of Mecca"
End Sub
Private Sub btnCalendar_Click(sender As Object, e As EventArgs) Handles btnCalendar.Click
MsgBox("Calendar and event scheduling coming soon")
End Sub
End Class

View file

@ -0,0 +1,40 @@
Public Class Intro
Dim Count As Integer = 1
Dim IntroText As String
Dim CurrLetter As String
Dim Letter As Integer = 1
Private Sub Intro_Load(sender As Object, e As EventArgs) Handles MyBase.Load
My.Computer.Audio.Stop()
MusicPlayer.PlayGodSavetheKing()
IntroText = "You are " & ThePlayer.Name & ", the " & ThePlayer.Party & " Presidential candidate." & vbCrLf & vbCrLf _
& "The former president is ousted as a crook, and you go on to win the next election in a landslide." & vbCrLf & vbCrLf & "The year is " & ThePlayer.CurrYear & "." & vbCrLf _
& "So begins the presidency of " & ThePlayer.Name & "." & vbCrLf & vbCrLf & "My country, 'tis of thee."
lblIntro.Text = ""
tmrText.Enabled = True
End Sub
Private Sub tmrText_Tick(sender As Object, e As EventArgs) Handles tmrText.Tick
Count = Count - 1
If Count = 0 Then
Try
CurrLetter = Mid(IntroText, Letter, 3)
lblIntro.Text = lblIntro.Text & CurrLetter
Count = 1
Letter = Letter + 3
Catch
tmrText.Enabled = False
End Try
End If
End Sub
Private Sub Intro_Resize(sender As Object, e As EventArgs) Handles Me.Resize
lblIntro.Width = Screen.PrimaryScreen.Bounds.Width - ((Screen.PrimaryScreen.Bounds.Width / 100) * 20)
lblIntro.Height = Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 30)
lblIntro.Location = New Point((Screen.PrimaryScreen.Bounds.Width / 100) * 10, (Screen.PrimaryScreen.Bounds.Height / 100) * 15)
btnContinue.Width = (Screen.PrimaryScreen.Bounds.Width / 100) * 30
btnContinue.Location = New Point(((Screen.PrimaryScreen.Bounds.Width / 2) - (btnContinue.Width / 2)), (Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 10)))
End Sub
Private Sub btnContinue_Click(sender As Object, e As EventArgs) Handles btnContinue.Click
DefaultView.Show()
Me.Close()
End Sub
End Class

View file

@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
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PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
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Program, unless a warranty or assumption of liability accompanies a
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If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
{one line to give the program's name and a brief idea of what it does.}
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it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
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but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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Public Class MainMenu
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click
SplashScreen.Close()
End Sub
Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click
CharacterCreation.Show()
Me.Close()
End Sub
Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize
picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width)
pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y)
btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58)
btnQuitGame.Width = btnNewGame.Width / 2
btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86)
picRoyaltySimulatorLogo.Width = btnNewGame.Width
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
End Sub
Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click
MsgBox("Saving and loading coming soon")
End Sub
Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load
MusicPlayer.PlayRuleBritannia()
End Sub
End Class

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Public Class MusicPlayer
Public Declare Function mciSendString Lib "winmm.dll" Alias "mciSendStringA" (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, ByVal uReturnLength As Integer, ByVal hwndCallback As Integer) As Integer
Dim musicAlias As String
Dim musicPath As String
Dim Track As Integer
Sub PlayRuleBritannia()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.battle_hymn_of_the_republic, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayGodSavetheKing()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.Mormon_Tabernacle_Choir___The_Star_Spangled_Banner, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayAbdication()
My.Computer.Audio.Play(My.Resources.AutoDestructSequenceArmed, AudioPlayMode.WaitToComplete)
PlayGodSavetheKing()
End Sub
Sub PlayDeath()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.taps, AudioPlayMode.BackgroundLoop)
End Sub
End Class

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Module PublicVars
Public Months(12) As Integer
Public PhilMode As Boolean = False
Public Class Player
Public Name As String
Public Party As String = ""
Public Age As Integer
Public DeathAge As Integer = 0
'1 = male, 0 = female
Public Gender As Integer
Public Birthplace As String
Public Respect As Integer = 50
Public RuleDays As Integer = 0
Public RuleMonths As Integer = 0
Public RuleYears As Integer = 0
Public Knowledge As Integer = 0
Public Happiness As Integer = 50
Public PlebspottingTrips, ResearchSeshes, Holidays, GoodHolidays, BadHolidays, PoloGames, PoloGamesWon, PoloGamesLost, PartiesHosted, GoodPartiesHosted, BadPartiesHosted, FilmNights, GoodFilmNights, BadFilmNights As Integer
Public CurrGovernment As Integer = 0
Public ElectionNum As Integer = 0
Public CurrYear As Integer = 0
Public CurrMonth As Integer = 0
Public GDP As Long = 0
Public Partner As String
Dim CCount As Integer = 1
Dim YearsTilElection As Integer = 0
Dim YearsofGovt As Integer = 0
Public AbdicationThreats As Integer = 0
Public GDPTerm As String
Sub Elections()
ElectionNum = ElectionNum + 1
YearsTilElection = 4
YearsofGovt = 0
CurrGovernment = 0
If Government(CurrGovernment) <> ThePlayer.Party Then
If ThePlayer.Respect <= 0 Then
Death("Your Party Lost the Election")
ElseIf ThePlayer.Respect > 0 Then
CurrGovernment = 1
End If
End If
DefaultView.lblCurrentParty.Text = "Gov't: " & Government(CurrGovernment)
End Sub
Sub GoingsOn()
CCount = CCount - 1
If CCount = 0 Then
ThePlayer.RuleDays = ThePlayer.RuleDays + 1
If AtWarWithFrance = True Then
LivesLost = LivesLost + CInt(Int(40 * Rnd()))
AtWarWithFranceForDays = AtWarWithFranceForDays + 1
End If
If UnifiedIreland = True Then
Dim IRAattack As Integer = CInt(Int(10 * Rnd()))
If IRAattack = 1 Then
IRAAssassinations = IRAAssassinations + 1
End If
End If
If ThePlayer.RuleDays > Months(CurrMonth) Then
CurrMonth = CurrMonth + 1
ThePlayer.RuleDays = 1
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
If AtWarWithFrance = True Then
AtWarWithFranceForDays = 1
AtWarWithFranceForMonths = AtWarWithFranceForMonths + 1
End If
If CurrMonth > 11 Then
YearsofGovt = YearsofGovt + 1
CurrYear = CurrYear + 1
ThePlayer.RuleMonths = 0
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
CurrMonth = 0
If (YearsofGovt > YearsTilElection) And (ParliamentDissolved = False) Then
Elections()
End If
If AtWarWithFrance = True Then
AtWarWithFranceForMonths = 0
AtWarWithFranceForYears = AtWarWithFranceForYears + 1
End If
ThePlayer.Age = ThePlayer.Age + 1
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
End If
End If
DefaultView.lblRuleLength.Text = "President for: "
Recreation.lblRuleLength.Text = "President for: "
ViewCharacter.lblRuleLength.Text = "President for: "
DefaultView.lblRuleLength.Text = DefaultView.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
DefaultView.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
Recreation.lblRuleLength.Text = Recreation.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
Recreation.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
ViewCharacter.lblRuleLength.Text = ViewCharacter.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
ViewCharacter.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
If AtWarWithFrance = True Then
AtWarWithFranceFor = AtWarWithFranceForDays & " days, " & AtWarWithFranceForMonths & " months, " & AtWarWithFranceForYears & " years"
End If
CCount = 10
Randomize()
'0 = increase, 1 = decrease
Dim IncDecGDP As Integer = CInt(Int(2 * Rnd()))
If IncDecGDP = 0 Then
GDP = GDP + CInt(Int(100000 * Rnd()))
ElseIf IncDecGDP = 1 Then
GDP = GDP - CInt(Int(100000 * Rnd()))
End If
DefaultView.lblGDP.Text = GDPTerm & GDP.ToString("###,###,###,###")
End If
End Sub
Public Sub Death(ByVal CauseofDeath As String)
MusicPlayer.PlayDeath()
DefaultView.Close()
ViewCharacter.Close()
Recreation.Close()
DeathForm.lblCauseofDeath.Text = "GAME OVER: " & CauseofDeath
DeathForm.Show()
End Sub
'//DECREES\\
Public ParliamentDissolved As Boolean = False
Public YearParliamentDissolved As Integer
Public CommonersExecuted As Integer = 0
Public AtWarWithFrance As Boolean = False
Public AtWarWithFranceForDays As Integer = 0
Public AtWarWithFranceForMonths As Integer = 0
Public AtWarWithFranceForYears As Integer = 0
Public AtWarWithFranceFor As String = "0 days, 0 months, 0 years"
Public YearWarDeclared As Integer = 0
Public LivesLost As Integer = 0
Public MonumentsErected As Integer = 0
Public ArgieButthurtLevel As Integer = -1
Public FalklandMonumentsWeight As Integer = 0
Public SunkFalklands As Boolean = False
Public UnifiedIreland As Boolean = False
Public AttemptstoUnifyIreland As Integer = 0
Public LivesLostIreland As Integer = 0
Public YearIrelandUnified As Integer = 0
Public IRAAssassinations As Integer = 0
Public PercentageofHorseConsuls As Integer = 0
Public WorldTaken As Integer = 0
Public AttemptstoTakeWorld As Integer = 0
Public LivesLostTakeWorld As Integer = 0
Public YearWorldTaken As Integer = 0
Public ChurchesFormed As Integer
Public MadeofGlass As Boolean = False
Public WivesBeheaded As Integer = 0
Public ThingsDeclaredPunishableByDeath As Integer = 0
End Class
Public CanadaVal As Integer = 15
Public ColoniesVal As Integer = 9
Public CarribeanVal As Integer = 8
Public SouthAfricaVal As Integer = 12
Public OtherAfricaVal As Integer = 14
Public MiddleEastVal As Integer = 13
Public IndiaVal As Integer = 15
Public OtherAsiaVal As Integer = 9
Public AustraliaVal As Integer = 5
Public Government(2) As String
Public TheMonth(12) As String
Public ArgieButthurt(14) As String
Public ThePlayer As New Player
Sub ResizeText(ByVal lblLabel As Label)
Dim f As Font
Dim g As Graphics
Dim s As SizeF
Dim Faktor, FaktorX, FaktorY As Single
If lblLabel.Text.Length = 0 Then Return
g = lblLabel.CreateGraphics
s = g.MeasureString(lblLabel.Text, lblLabel.Font, lblLabel.Width)
g.Dispose()
FaktorX = lblLabel.Width / s.Width
FaktorY = lblLabel.Height / s.Height
If FaktorX > FaktorY Then
Faktor = FaktorY
Else
Faktor = FaktorX
End If
f = lblLabel.Font
lblLabel.Font = New Font(f.Name, f.SizeInPoints * Faktor)
End Sub
Public Sub HappinessCheck()
If ThePlayer.Happiness <= 0 Then
ThePlayer.Death("You Committed Suicide")
End If
End Sub
Public Sub RespectCheck()
If ThePlayer.Respect <= 0 Then
If ThePlayer.ParliamentDissolved = False Then
ThePlayer.Death("Impeached")
ElseIf ThePlayer.ParliamentDissolved = True Then
ThePlayer.Death("Second American Revolution, Dictator Beheaded")
End If
End If
End Sub
Public Sub NewPlayer()
With ThePlayer
.Party = ""
.DeathAge = 0
.Respect = 100
.RuleDays = 1
.RuleMonths = 0
.RuleYears = 0
.Knowledge = 0
.Happiness = 50
.PlebspottingTrips = 0
.ResearchSeshes = 0
.Holidays = 0
.GoodHolidays = 0
.BadHolidays = 0
.PoloGames = 0
.PoloGamesWon = 0
.PoloGamesLost = 0
.PartiesHosted = 0
.GoodPartiesHosted = 0
.BadPartiesHosted = 0
.FilmNights = 0
.GoodFilmNights = 0
.BadFilmNights = 0
.CurrGovernment = 0
.ElectionNum = 0
.CurrYear = 0
.CurrMonth = 0
.GDP = 15900000000000
.AbdicationThreats = 0
.GDPTerm = "GDP: $"
'//DECREES\\
.ParliamentDissolved = False
.YearParliamentDissolved = 0
.CommonersExecuted = 0
.AtWarWithFrance = False
.AtWarWithFranceForDays = 0
.AtWarWithFranceForMonths = 0
.AtWarWithFranceForYears = 0
.AtWarWithFranceFor = "0 days, 0 months, 0 years"
.YearWarDeclared = 0
.LivesLost = 0
.MonumentsErected = 0
.ArgieButthurtLevel = -1
.FalklandMonumentsWeight = 0
.SunkFalklands = False
.UnifiedIreland = False
.AttemptstoUnifyIreland = 0
.LivesLostIreland = 0
.YearIrelandUnified = 0
.IRAAssassinations = 0
.PercentageofHorseConsuls = 0
.WorldTaken = 0
.AttemptstoTakeWorld = 0
.LivesLostTakeWorld = 0
.YearWorldTaken = 0
.ChurchesFormed = 0
.MadeofGlass = False
.WivesBeheaded = 0
.ThingsDeclaredPunishableByDeath = 0
End With
Dim CCount As Integer = 1
Dim YearsTilElection = 0
Dim YearsofGovt = 0
End Sub
End Module

View file

@ -0,0 +1,5 @@
Presidency Simulator 2013
======================
The republican answer to the hit Royalty Simulator 2013, made in a day after the royalty simulator was refused. Still not allowed.
Materials used: VB.NET

View file

@ -0,0 +1,438 @@
Public Class Recreation
Dim Count As Integer = 10
Dim DispGDP As String
Dim Positiveadjective(10) As String
Dim Negativeadjective(10) As String
Dim TooManyParties As Integer
Dim PartyCount As Integer = 0
Private Sub Recreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
tmrAdvanceDay.Enabled = True
If ThePlayer.Gender = 1 Then
picMonarch.Image = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picMonarch.Image = My.Resources.Queen
End If
btnFilmNight.Text = "Film Night with the " & ThePlayer.Partner & ", Maybe Get Some McDonalds in or Something"
If ThePlayer.Gender = 1 Then
lblFilmNight.Text = "FILM NIGHT WITH THE FIRST LADY"
ElseIf ThePlayer.Gender = 0 Then
lblFilmNight.Text = "FILM NIGHT WITH THE FIRST GENTLEMAN"
End If
lblFilmNightPizzas.Text = "MAYBE GET SOME MCDONALDS IN OR SOMETHING"
Positiveadjective(0) = " fab"
Positiveadjective(1) = " jolly"
Positiveadjective(2) = " good"
Positiveadjective(3) = " pleasant"
Positiveadjective(4) = "n enjoyable"
Positiveadjective(5) = " fun"
Positiveadjective(6) = "n aight"
Positiveadjective(7) = "n okay"
Positiveadjective(8) = " lovely"
Positiveadjective(9) = " brill"
Negativeadjective(0) = " negative"
Negativeadjective(1) = " blunderous"
Negativeadjective(2) = " naff"
Negativeadjective(3) = "n unpleasant"
Negativeadjective(4) = " shoddy"
Negativeadjective(5) = " poor"
Negativeadjective(6) = "n awful"
Negativeadjective(7) = " neutral"
Negativeadjective(8) = " gypsy-filled"
Negativeadjective(9) = " shambolic"
TooManyParties = CInt(Int(10 * Rnd()) + 1)
End Sub
Private Sub Recreation_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
lblRecreation.Location = New Point((pnlMenu.Width / 2) - (lblRecreation.Width / 2), (pnlMenu.Height / 100) * 12)
btnPlebspotting.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnPlebspotting.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 20)
btnResearch.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnResearch.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 32)
btnHoliday.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnHoliday.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
btnPolo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnPolo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 56)
btnParty.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnParty.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 68)
btnFilmNight.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnFilmNight.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 80)
btnBack.Width = pnlMenu.Width / 2
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
'//RESEARCH\\
pnlResearch.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlResearch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picResearch.Width = pnlResearch.Height
picResearch.Height = picResearch.Width
lblResearch.Width = pnlResearch.Width - picResearch.Width
lblResearch.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 10)
ResizeText(lblResearch)
lblResearchDesc.Width = pnlResearch.Width - picResearch.Width
lblResearchDesc.Height = (pnlResearch.Height / 100) * 50
lblResearchDesc.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 25)
ResizeText(lblResearchDesc)
btnResearchOK.Width = (pnlResearch.Width - picResearch.Width) / 4
btnResearchOK.Location = New Point(picResearch.Width + (((pnlResearch.Width - picResearch.Width) / 8) * 3), (pnlResearch.Height / 100) * 80)
'//HOLIDAY\\
pnlHoliday.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlHoliday.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picHoliday.Width = pnlHoliday.Height
picHoliday.Height = pnlHoliday.Width
lblHoliday.Width = pnlHoliday.Width - picHoliday.Width
lblHoliday.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 10)
ResizeText(lblHoliday)
lblHolidayWhere.Width = pnlHoliday.Width - picHoliday.Width
lblHolidayWhere.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
ResizeText(lblHolidayWhere)
cmboHoliday.Width = (pnlHoliday.Width - picHoliday.Width) - ((pnlHoliday.Width - picHoliday.Width) / 100) * 20
cmboHoliday.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 100) * 10), (pnlHoliday.Height / 100) * 40)
btnHolidayGo.Width = (pnlHoliday.Width - picHoliday.Width) / 4
btnHolidayGo.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 55)
lblHolidayDesc.Width = pnlHoliday.Width - picHoliday.Width
lblHolidayDesc.Height = (pnlHoliday.Height / 100) * 50
lblHolidayDesc.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
ResizeText(lblHolidayDesc)
btnHolidayOK.Width = (pnlHoliday.Width - picHoliday.Width) / 4
btnHolidayOK.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 80)
'//POLO\\
pnlPolo.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlPolo.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picPolo.Width = pnlPolo.Height
picPolo.Height = picPolo.Width
lblPolo.Width = pnlPolo.Width - picPolo.Width
lblPolo.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 10)
ResizeText(lblPolo)
lblPoloDesc.Width = pnlPolo.Width - picPolo.Width
lblPoloDesc.Height = (pnlPolo.Height / 100) * 50
lblPoloDesc.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 25)
ResizeText(lblPoloDesc)
btnPoloOK.Width = (pnlPolo.Width - picPolo.Width) / 4
btnPoloOK.Location = New Point(picPolo.Width + (((pnlPolo.Width - picPolo.Width) / 8) * 3), (pnlPolo.Height / 100) * 80)
'//PARTY\\
pnlParty.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlParty.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picParty.Width = pnlParty.Height
picParty.Height = picParty.Width
lblParty.Width = pnlParty.Width - picParty.Width
lblParty.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 10)
ResizeText(lblParty)
lblPartyDesc.Width = pnlParty.Width - picParty.Width
lblPartyDesc.Height = (pnlParty.Height / 100) * 50
lblPartyDesc.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 25)
ResizeText(lblPartyDesc)
btnPartyOK.Width = (pnlParty.Width - picParty.Width) / 4
btnPartyOK.Location = New Point(picParty.Width + (((pnlParty.Width - picParty.Width) / 8) * 3), (pnlParty.Height / 100) * 80)
'//FILM NIGHT\\
If ThePlayer.Gender = 1 Then
picFilmNight.Image = My.Resources.FilmNightKing
ElseIf ThePlayer.Gender = 0 Then
picFilmNight.Image = My.Resources.FilmNightQueen
End If
pnlFilmNight.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlFilmNight.Width = Screen.PrimaryScreen.Bounds.Width / 2
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picFilmNight.Width = pnlFilmNight.Height
picFilmNight.Height = picFilmNight.Width
lblFilmNight.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNight.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 8)
ResizeText(lblFilmNight)
lblFilmNightPizzas.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNightPizzas.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 20)
ResizeText(lblFilmNightPizzas)
lblFilmNightDesc.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNightDesc.Height = (pnlFilmNight.Height / 100) * 50
lblFilmNightDesc.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 25)
ResizeText(lblFilmNightDesc)
btnFilmNightOK.Width = (pnlFilmNight.Width - picFilmNight.Width) / 4
btnFilmNightOK.Location = New Point(picFilmNight.Width + (((pnlFilmNight.Width - picFilmNight.Width) / 8) * 3), (pnlFilmNight.Height / 100) * 80)
End Sub
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
ThePlayer.GoingsOn()
End Sub
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
DefaultView.Show()
Me.Close()
End Sub
'//RESEARCH\\
Private Sub btnResearch_Click(sender As Object, e As EventArgs) Handles btnResearch.Click
Dim RespectVal As Integer
Dim KnowledgeVal As Integer
ThePlayer.Researchseshes = ThePlayer.Researchseshes + 1
KnowledgeVal = CInt(Int(6 * Rnd()) + 1)
RespectVal = CInt(Int(6 * Rnd()) + 1)
ThePlayer.Respect = ThePlayer.Respect - RespectVal
ThePlayer.Knowledge = ThePlayer.Knowledge + KnowledgeVal
lblResearchDesc.Text = "You study intently for days. Your reclusiveness results in a -" & RespectVal & " drop in respect, but you gain +" & KnowledgeVal & " knowledge"
pnlResearch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnResearchOK_Click(sender As Object, e As EventArgs) Handles btnResearchOK.Click
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//HOLIDAY\\
Private Sub btnHoliday_Click(sender As Object, e As EventArgs) Handles btnHoliday.Click
lblHolidayDesc.Visible = False
btnHolidayOK.Visible = False
lblHolidayWhere.Visible = True
cmboHoliday.Visible = True
btnHolidayGo.Visible = True
cmboHoliday.SelectedItem = Nothing
btnHolidayGo.Enabled = False
pnlHoliday.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnHolidayGo_Click(sender As Object, e As EventArgs) Handles btnHolidayGo.Click
lblHolidayWhere.Visible = False
cmboHoliday.Visible = False
btnHolidayGo.Visible = False
lblHolidayDesc.Visible = True
btnHolidayOK.Visible = True
If ThePlayer.CurrMonth < 11 Then
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
ElseIf ThePlayer.CurrMonth >= 12 Then
ThePlayer.AtWarWithFranceForMonths = 0
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
ThePlayer.CurrMonth = 0
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
ThePlayer.Age = ThePlayer.Age + 1
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
End If
lblRuleLength.Text = "President for: "
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
Dim Country As String = cmboHoliday.SelectedItem
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
ThePlayer.Holidays = ThePlayer.Holidays + 1
If (ThePlayer.AtWarWithFrance = True) And ((Country = "China") Or (Country = "Cuba") Or (Country = "Vietnam") Or (Country = "North Korea")) Then
Dim RespectVal As Integer = CInt(Int(25 * Rnd()) + 1)
lblHolidayDesc.Text = "You foolishly go on on holiday to " & Country & ". For percieved consorting with the enemy, you lose -" & RespectVal & " respect and -" & HappinessVal & " happiness."
ResizeText(lblHolidayDesc)
ThePlayer.Respect = ThePlayer.Respect - RespectVal
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
HappinessCheck()
ThePlayer.Respect = ThePlayer.Respect - 20
ElseIf Country = "United States" Then
Dim SatOnByAmerican As Integer = CInt(Int(100 * Rnd()))
If SatOnByAmerican = 1 Then
lblHolidayDesc.Text = "You have a lovely holiday in the US until you are sat on by a rotund American gentleman/woman/blob. You are dead."
ThePlayer.Death("You Were Crushed to Death by a Fattie")
End If
Else
Dim HolidayResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (HolidayResult = 1) Or (HolidayResult = 2) Then
ThePlayer.GoodHolidays = ThePlayer.GoodHolidays + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblHolidayDesc.Text = "You have a" & Positiveadjective(Adjective) & " holiday in " & Country & ". You gain +" & HappinessVal & " happiness."
ElseIf HolidayResult = 3 Then
ThePlayer.BadHolidays = ThePlayer.BadHolidays + 1
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
lblHolidayDesc.Text = "You have a" & Negativeadjective(Adjective) & " holiday in " & Country & ". You lose -" & HappinessVal & " happiness."
End If
End If
ResizeText(lblHolidayDesc)
HappinessCheck()
End Sub
Private Sub btnHolidayOK_Click(sender As Object, e As EventArgs) Handles btnHolidayOK.Click
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub cmboHoliday_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboHoliday.SelectedIndexChanged
btnHolidayGo.Enabled = True
End Sub
'//POLO\\
Private Sub btnPolo_Click(sender As Object, e As EventArgs) Handles btnPolo.Click
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
ThePlayer.PoloGames = ThePlayer.PoloGames + 1
If DeathByPolo = 1 Then
lblPoloDesc.Text = "Farts"
ThePlayer.Death("You Were Killed in a Tragic NFL Accident")
Else
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
Dim PoloResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (PoloResult = 1) Or (PoloResult = 2) Then
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
ThePlayer.PoloGamesWon = ThePlayer.PoloGamesWon + 1
lblPoloDesc.Text = "You have a" & Positiveadjective(Adjective) & " NFL game. You gain +" & HappinessVal & " happiness."
ElseIf PoloResult = 3 Then
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
ThePlayer.PoloGamesLost = ThePlayer.PoloGamesLost + 1
lblPoloDesc.Text = "You have a" & Negativeadjective(Adjective) & " NFL game. You lose -" & HappinessVal & " happiness."
End If
End If
pnlPolo.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnPoloOK_Click(sender As Object, e As EventArgs) Handles btnPoloOK.Click
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//PARTY\\
Private Sub btnParty_Click(sender As Object, e As EventArgs) Handles btnParty.Click
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
PartyCount = PartyCount + 1
ThePlayer.PartiesHosted = ThePlayer.PartiesHosted + 1
If PartyCount > TooManyParties Then
lblPartyDesc.Text = "Unfortunately, you find out too late that you have a weak and womanly liver. You die of alcohol poisoning."
ThePlayer.Death("You Died of Alcoholism")
Else
Dim HappinessVal As Integer = CInt(Int(20 * Rnd()) + 1)
Dim RespectVal As Integer = CInt(Int(15 * Rnd()) + 1)
Dim PartyResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (PartyResult = 1) Or (PartyResult = 2) Then
ThePlayer.GoodPartiesHosted = ThePlayer.GoodPartiesHosted + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblPartyDesc.Text = "You have a" & Positiveadjective(Adjective) & " party. You gain +" & HappinessVal & " happiness."
ElseIf PartyResult = 3 Then
ThePlayer.BadPartiesHosted = ThePlayer.BadPartiesHosted + 1
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
lblPartyDesc.Text = "You have a" & Negativeadjective(Adjective) & " party. You lose -" & HappinessVal & " happiness. Your people judge you for your partying ways, you lose -" & RespectVal & " respect."
End If
End If
ResizeText(lblPartyDesc)
pnlParty.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnPartyOK_Click(sender As Object, e As EventArgs) Handles btnPartyOK.Click
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//FILM NIGHT\\
Private Sub btnFilmNight_Click(sender As Object, e As EventArgs) Handles btnFilmNight.Click
Dim HappinessVal As Integer = CInt(Int(5 * Rnd()) + 1)
Dim SadnessVal As Integer = CInt(Int(10 * Rnd()) + 1)
Dim FilmNightResult As Integer = CInt(Int(10 * Rnd()) + 1)
Dim WhatWentWrong(5) As String
ThePlayer.FilmNights = ThePlayer.FilmNights + 1
WhatWentWrong(0) = "punch the " & ThePlayer.Partner & " in the face trying to reach across for a slice of pizza"
WhatWentWrong(1) = "call the " & ThePlayer.Partner & " fat"
WhatWentWrong(2) = "insult the " & ThePlayer.Partner & "'s mother"
WhatWentWrong(3) = "fart out a right rimsplitter during a romantic scene and then attempt to Dutch oven the " & ThePlayer.Partner
WhatWentWrong(4) = "order McDonalds with toppings that the " & ThePlayer.Partner & " is terribly allergic to, and can't restrain your laughter as they start spluttering"
Dim WentWrong As Integer = CInt(Int(5 * Rnd()))
If FilmNightResult = 1 Then
ThePlayer.BadFilmNights = ThePlayer.BadFilmNights + 1
ThePlayer.Happiness = ThePlayer.Happiness - SadnessVal
lblFilmNightDesc.Text = "You accidentally " & WhatWentWrong(WentWrong) & ". You both go to bed angry and you lose -" & SadnessVal & " happiness. Also you dress up as a king."
Else
ThePlayer.GoodFilmNights = ThePlayer.GoodFilmNights + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblFilmNightDesc.Text = " You have a sweet yet uneventful night in. You gain +" & HappinessVal & " happiness. Also you dress up as a king."
End If
ResizeText(lblFilmNightDesc)
ResizeText(lblFilmNight)
pnlFilmNight.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnFilmNightOK_Click(sender As Object, e As EventArgs) Handles btnFilmNightOK.Click
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnPlebspotting_Click(sender As Object, e As EventArgs) Handles btnPlebspotting.Click
ThePlayer.Respect = ThePlayer.Respect + 20
ThePlayer.PlebspottingTrips = ThePlayer.PlebspottingTrips + 1
MsgBox("Equalspotting coming soon" & vbCrLf & vbCrLf & "Here's +20 respect")
End Sub
End Class

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Public Class SplashScreen
Dim Count As Integer = 0
Dim LiesP1(22) As String
Dim LiesP2(22) As String
Dim Check As Integer = 0
Private Sub SplashScreen_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Lies()
MonthsSet()
GovtSet()
ArgieSet()
Randomize()
lblLies.Text = LiesP1(22 * Rnd()) & " " & LiesP2(22 * Rnd())
tmrLoading.Enabled = True
MusicPlayer.Hide()
End Sub
Sub Lies()
LiesP1(0) = "undoing"
LiesP1(1) = "triangulating"
LiesP1(2) = "decoding"
LiesP1(3) = "turtling"
LiesP1(4) = "calculating"
LiesP1(5) = "transcoding"
LiesP1(6) = "observing"
LiesP1(7) = "translating"
LiesP1(8) = "hypothesising"
LiesP1(9) = "polymorphing"
LiesP1(10) = "flipping"
LiesP1(11) = "reticulating"
LiesP1(12) = "phalanging"
LiesP1(13) = "turborizing"
LiesP1(14) = "compelling"
LiesP1(15) = "uttering"
LiesP1(16) = "fondling"
LiesP1(17) = "guessing"
LiesP1(18) = "chundling"
LiesP1(19) = "bundling"
LiesP1(20) = "rastafaring"
LiesP1(21) = "ripping"
LiesP2(0) = "everything"
LiesP2(1) = "code"
LiesP2(2) = "sums"
LiesP2(3) = "hexagons"
LiesP2(4) = "rolls"
LiesP2(5) = "beeps"
LiesP2(6) = "compulsion"
LiesP2(7) = "singularity engine"
LiesP2(8) = "boops"
LiesP2(9) = "the machine spirit"
LiesP2(10) = "observance"
LiesP2(11) = "splines"
LiesP2(12) = "guesses"
LiesP2(13) = "stuff"
LiesP2(14) = "things"
LiesP2(15) = "dreams"
LiesP2(16) = "reticules"
LiesP2(17) = "decoders"
LiesP2(18) = "bipbops"
LiesP2(19) = "kinematics"
LiesP2(20) = "twaddleplops"
LiesP2(21) = "royalty"
End Sub
Sub MonthsSet()
Months(0) = 31
Months(2) = 31
Months(3) = 30
Months(4) = 31
Months(5) = 30
Months(6) = 31
Months(7) = 31
Months(8) = 30
Months(9) = 31
Months(10) = 30
Months(11) = 31
TheMonth(0) = "January"
TheMonth(1) = "February"
TheMonth(2) = "March"
TheMonth(3) = "April"
TheMonth(4) = "May"
TheMonth(5) = "June"
TheMonth(6) = "July"
TheMonth(7) = "August"
TheMonth(8) = "September"
TheMonth(9) = "October"
TheMonth(10) = "November"
TheMonth(11) = "December"
End Sub
Sub GovtSet()
Government(0) = "Democrat"
Government(1) = "Republican"
End Sub
Sub ArgieSet()
ArgieButthurt(0) = "Ruffled"
ArgieButthurt(1) = "Miffed"
ArgieButthurt(2) = "Peeved"
ArgieButthurt(3) = "Irritated"
ArgieButthurt(4) = "Annoyed"
ArgieButthurt(5) = "Affronted"
ArgieButthurt(6) = "Angered"
ArgieButthurt(7) = "Liviv"
ArgieButthurt(8) = "Furious"
ArgieButthurt(9) = "Maddened with rage"
ArgieButthurt(10) = "Frothing at the mouth"
ArgieButthurt(11) = "Eye-twitchingly angry"
ArgieButthurt(12) = "Screaming obscenities at the elderly"
ArgieButthurt(13) = "Colon crucified"
End Sub
Private Sub tmrLoading_Tick(sender As Object, e As EventArgs) Handles tmrLoading.Tick
If Count < 100 Then
If Count < 95 Then
Count = Count + CInt(Int(5 * Rnd()))
ElseIf Count >= 95 Then
Count = Count + CInt(Int((100 - Count) * Rnd()) + 1)
End If
lblLoading.Text = Count & "%"
If Count > Check Then
Check = Check + 10
Randomize()
lblLies.Text = LiesP1(12 * Rnd()) & " " & LiesP2(12 * Rnd())
End If
Else
tmrLoading.Enabled = False
Me.Hide()
MainMenu.Show()
End If
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Count = 100
End Sub
End Class

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Public Class ViewCharacter
Dim Count As Integer = 10
Private Sub ViewCharacter_Load(sender As Object, e As EventArgs) Handles MyBase.Load
If ThePlayer.Gender = 1 Then
picMonarch.Image = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picMonarch.Image = My.Resources.Queen
End If
lblName.Text = "President "
lblRuleLength.Text = "President for: "
lblName.Text = lblName.Text & ThePlayer.Name
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
PopulateListbox()
tmrAdvanceDay.Enabled = True
End Sub
Private Sub ViewCharacter_Resize(sender As Object, e As EventArgs) Handles Me.Resize
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
btnBack.Width = pnlMenu.Width / 2
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
lstStats.Height = pnlMenu.Height - (pnlMenu.Height / 4)
lstStats.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
lstStats.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 14)
End Sub
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
ThePlayer.GoingsOn()
End Sub
Sub PopulateListbox()
With lstStats.Items
.Add("--GENERAL--")
.Add("Party: " & ThePlayer.Party)
.Add("Happiness: " & ThePlayer.Happiness)
.Add("Respect: " & ThePlayer.Respect)
.Add("Knowledge: " & ThePlayer.Knowledge)
.Add("Birthplace: " & ThePlayer.Birthplace)
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
If ThePlayer.ParliamentDissolved = False Then
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
ElseIf ThePlayer.ParliamentDissolved = True Then
.Add("Current government: Congress dissolved in " & ThePlayer.YearParliamentDissolved)
End If
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
.Add("Number of resignation threats: " & ThePlayer.AbdicationThreats)
.Add("--RECREATION--")
.Add("Equalspotting trips: " & ThePlayer.PlebspottingTrips)
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
.Add("Holidays gone on: " & ThePlayer.Holidays)
.Add("Good holidays: " & ThePlayer.GoodHolidays)
.Add("Bad holidays: " & ThePlayer.BadHolidays)
.Add("NFL games played: " & ThePlayer.PoloGames)
.Add("NFL games won: " & ThePlayer.PoloGamesWon)
.Add("NFL games lost: " & ThePlayer.PoloGamesLost)
.Add("Sick White House parties hosted: " & ThePlayer.PartiesHosted)
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
.Add("--DECREES--")
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
If ThePlayer.AtWarWithFrance = True Then
.Add("At war with Communism: Of course!")
.Add("At war with Communism for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the unending America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the now-ended America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
.Add("At war with Communism: No")
End If
If ThePlayer.MonumentsErected > 0 Then
If ThePlayer.SunkFalklands = False Then
.Add("Monuments erected on Texas: " & ThePlayer.MonumentsErected)
.Add("Weight of Texas monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
ElseIf ThePlayer.SunkFalklands = True Then
.Add("Monuments erected on the former Texas: " & ThePlayer.MonumentsErected)
.Add("Weight of Texas monuments: Unknown")
End If
.Add("Mexican butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
End If
If ThePlayer.UnifiedIreland = True Then
.Add("Dakotas united: Finally")
.Add("Year Dakotas unified: " & ThePlayer.YearIrelandUnified)
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
.Add("Dakotan nationalist assassinations: " & ThePlayer.IRAAssassinations)
ElseIf ThePlayer.UnifiedIreland = False Then
.Add("Dakotas united: No")
If ThePlayer.AttemptstoUnifyIreland > 0 Then
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
End If
End If
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
If ThePlayer.WorldTaken = 1 Then
.Add("World taken: USA! USA!")
ElseIf ThePlayer.WorldTaken = 0 Then
.Add("World taken: Working on it")
End If
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
If ThePlayer.WorldTaken = 1 Then
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
End If
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
If ThePlayer.MadeofGlass = True Then
.Add("Gone snooker loopy: Yes")
ElseIf ThePlayer.MadeofGlass = False Then
.Add("Gone snooker loopy: Not completely")
End If
.Add(ThePlayer.Partner & "s beheaded: " & ThePlayer.WivesBeheaded)
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
End With
End Sub
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
DefaultView.Show()
Me.Close()
End Sub
End Class

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Public Class CharacterCreation
Private Sub CharacterCreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
NewPlayer()
ThePlayer.PhilMode = PhilMode
radMale.Checked = True
If ThePlayer.PhilMode = True Then
picMonarch.Image = My.Resources.KingPhil
ThePlayer.Name = "Philip Mountbatten"
txtName.Text = "Philip Mountbatten"
ThePlayer.Age = "91"
numAge.Text = "91"
ThePlayer.Birthplace = "Greece"
cmboBirthplace.SelectedItem = "Greece"
ThePlayer.Gender = 1
txtName.Enabled = False
numAge.Enabled = False
cmboBirthplace.Enabled = False
radMale.Enabled = False
radFemale.Enabled = False
btnPlay.Enabled = True
End If
End Sub
Private Sub radMale_CheckedChanged(sender As Object, e As EventArgs) Handles radMale.CheckedChanged
ThePlayer.Gender = 1
picMonarch.Image = My.Resources.King
End Sub
Private Sub radFemale_CheckedChanged(sender As Object, e As EventArgs) Handles radFemale.CheckedChanged
ThePlayer.Gender = 0
picMonarch.Image = My.Resources.Queen
End Sub
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
MainMenu.Show()
Me.Close()
End Sub
Private Sub btnPlay_Click(sender As Object, e As EventArgs) Handles btnPlay.Click
ThePlayer.CurrYear = Year(Now)
ThePlayer.DeathAge = 100 + CInt(Int((50) * Rnd()) + 1)
If ThePlayer.PhilMode = True Then
ThePlayer.Respect = 100
End If
If txtName.Text <> "" Then
ThePlayer.Name = txtName.Text
ElseIf txtName.Text = "" Then
ThePlayer.Name = "The Nameless One"
End If
ThePlayer.Age = numAge.Text
If cmboBirthplace.Text = "" Then
ThePlayer.Birthplace = "Death Valley, USA"
ElseIf cmboBirthplace.Text <> "" Then
ThePlayer.Birthplace = cmboBirthplace.SelectedItem
End If
If ThePlayer.Gender = 1 Then
ThePlayer.Partner = "Queen"
ElseIf ThePlayer.Gender = 0 Then
ThePlayer.Partner = "Queen's consort"
End If
ThePlayer.Elections()
Intro.Show()
Me.Close()
End Sub
Private Sub CharacterCreation_Resize(sender As Object, e As EventArgs) Handles Me.Resize
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
picMonarch.Height = pnlMenu.Height
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 40)
ResizeText(lblName)
txtName.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
txtName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 45)
lblAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 50)
ResizeText(lblAge)
numAge.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
numAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 55)
lblBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 60)
ResizeText(lblBirthplace)
cmboBirthplace.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
cmboBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 65)
cmboBirthplace.DropDownHeight = (pnlMenu.Height / 100) * 100
lblGender.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 70)
ResizeText(lblGender)
radMale.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 75)
radFemale.Location = New Point((pnlMenu.Width / 100) * 45, (pnlMenu.Height / 100) * 75)
btnPlay.Width = txtName.Width
btnPlay.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 82)
btnMainMenu.Width = btnPlay.Width / 2
btnMainMenu.Location = New Point(btnPlay.Location.X + (btnPlay.Width / 4), (pnlMenu.Height / 100) * 90)
picRoyaltySimulatorLogo.Width = txtName.Width
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
End Sub
End Class

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Public Class DeathForm
Dim RankVal As Integer = 0
Dim Rank As Char
Private Sub DeathForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Populate()
GetRank()
If RankVal < 15 Then
Rank = "F"
picRank.Image = My.Resources.RankF
ElseIf (RankVal < 30) And (RankVal >= 15) Then
Rank = "E"
picRank.Image = My.Resources.RankE
ElseIf (RankVal < 45) And (RankVal >= 30) Then
Rank = "D"
picRank.Image = My.Resources.RankD
ElseIf (RankVal < 60) And (RankVal >= 45) Then
Rank = "C"
picRank.Image = My.Resources.RankC
ElseIf (RankVal < 75) And (RankVal >= 60) Then
Rank = "B"
picRank.Image = My.Resources.RankB
ElseIf (RankVal < 90) And (RankVal >= 75) Then
Rank = "A"
picRank.Image = My.Resources.RankA
ElseIf RankVal > 90 Then
Rank = "S"
picRank.Image = My.Resources.RankS
End If
End Sub
Private Sub DeathForm_Resize(sender As Object, e As EventArgs) Handles Me.Resize
lblCauseofDeath.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 1)
lstStats.Width = (Me.Width / 100) * 90
lstStats.Height = (Me.Height / 100) * 80
lstStats.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 6)
lstStats.ColumnWidth = lstStats.Width / 2 - ((Me.Width / 100) * 5)
btnMainMenu.Width = (Me.Width / 7) * 5
btnMainMenu.Height = (Me.Height / 100) * 10
btnMainMenu.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 87)
lblRank.Location = New Point((Me.Width / 5) * 4, (Me.Height / 100) * 95)
picRank.Height = Me.Height / 7
picRank.Width = picRank.Height
picRank.Location = New Point((Me.Width / 10) * 9, (Me.Height / 100) * 85)
End Sub
Sub GetRank()
If ThePlayer.Happiness > 100 Then
ThePlayer.Happiness = 100
End If
RankVal = RankVal + (ThePlayer.Happiness / 10)
If ThePlayer.Respect > 150 Then
ThePlayer.Respect = 150
End If
RankVal = RankVal + (ThePlayer.Respect / 10)
If ThePlayer.Knowledge > 100 Then
ThePlayer.Knowledge = 100
End If
RankVal = RankVal + (ThePlayer.Happiness / 10)
If (ThePlayer.PlebspottingTrips > 0) Then
RankVal = RankVal + 2.5
End If
If (ThePlayer.ResearchSeshes > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.Holidays > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.PoloGames > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.PartiesHosted > 0) Then
RankVal = RankVal + 1.5
End If
If (ThePlayer.FilmNights > 0) Then
RankVal = RankVal + 1.5
End If
If ThePlayer.ParliamentDissolved = True Then
RankVal = RankVal + 10
If ThePlayer.UnifiedIreland = True Then
RankVal = RankVal + 5
End If
If ThePlayer.CanadaRetaken = True Then
RankVal = RankVal + 1
End If
If ThePlayer.ColoniesRetaken = True Then
RankVal = RankVal + 2
End If
If ThePlayer.CarribeanRetaken = True Then
RankVal = RankVal + 1.5
End If
If ThePlayer.SouthAfricaRetaken = True Then
RankVal = RankVal + 2
End If
If ThePlayer.OtherAfricaRetaken = True Then
RankVal = RankVal + 2.5
End If
If ThePlayer.MiddleEastRetaken = True Then
RankVal = RankVal + 2.5
End If
If ThePlayer.IndiaRetaken = True Then
RankVal = RankVal + 2.5
End If
If ThePlayer.OtherAsiaRetaken = True Then
RankVal = RankVal + 1.5
End If
If ThePlayer.AustraliaRetaken = True Then
RankVal = RankVal + 1
End If
If ThePlayer.PercentageEmpireRetaken = 100 Then
RankVal = RankVal + 5
End If
If ThePlayer.WorldTaken = True Then
RankVal = RankVal + 13.5
End If
End If
If ThePlayer.ArgieButthurtLevel = 13 Then
RankVal = RankVal + 5
End If
End Sub
Sub Populate()
Dim Title As String = ""
If ThePlayer.Gender = 1 Then
Title = "King"
ElseIf ThePlayer.Gender = 0 Then
Title = "Queen"
End If
With lstStats.Items
.Add("--GENERAL--")
.Add("Name: " & Title & " " & ThePlayer.Name)
.Add(Title & " for : " & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years")
.Add("Happiness: " & ThePlayer.Happiness)
.Add("Respect: " & ThePlayer.Respect)
.Add("Knowledge: " & ThePlayer.Knowledge)
.Add("Birthplace: " & ThePlayer.Birthplace)
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
If ThePlayer.ParliamentDissolved = False Then
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
ElseIf ThePlayer.ParliamentDissolved = True Then
.Add("Current government: Parliament dissolved in " & ThePlayer.YearParliamentDissolved)
End If
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
.Add("Number of abdication threats: " & ThePlayer.AbdicationThreats)
.Add("--RECREATION--")
.Add("Plebspotting trips: " & ThePlayer.PlebspottingTrips)
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
.Add("Holidays gone on: " & ThePlayer.Holidays)
.Add("Good holidays: " & ThePlayer.GoodHolidays)
.Add("Bad holidays: " & ThePlayer.BadHolidays)
.Add("Polo games played: " & ThePlayer.PoloGames)
.Add("Polo games won: " & ThePlayer.PoloGamesWon)
.Add("Polo games lost: " & ThePlayer.PoloGamesLost)
.Add("Sick castle parties hosted: " & ThePlayer.PartiesHosted)
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
.Add("--DECREES--")
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
If ThePlayer.AtWarWithFrance = True Then
.Add("At war with France: Of course!")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the unending Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
.Add("At war with France: France? Do you mean New Grimsby?")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the now-ended Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
.Add("At war with France: France? Do you mean New Grimsby?")
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
.Add("At war with France: No")
End If
If ThePlayer.MonumentsErected > 0 Then
If ThePlayer.SunkFalklands = False Then
.Add("Monuments erected on the Falklands: " & ThePlayer.MonumentsErected)
.Add("Weight of Falklands monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
ElseIf ThePlayer.SunkFalklands = True Then
.Add("Monuments erected on the former Falklands: " & ThePlayer.MonumentsErected)
.Add("Weight of Falklands monuments: Unknown")
End If
.Add("Argentine butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
End If
If ThePlayer.UnifiedIreland = True Then
.Add("Ireland united: Finally")
.Add("Year Ireland unified: " & ThePlayer.YearIrelandUnified)
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
.Add("Republican assassinations: " & ThePlayer.IRAAssassinations)
ElseIf ThePlayer.UnifiedIreland = False Then
.Add("Ireland united: No")
If ThePlayer.AttemptstoUnifyIreland > 0 Then
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
End If
End If
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
.Add("Percentage of Empire retaken: " & ThePlayer.PercentageEmpireRetaken & "%")
If ThePlayer.CanadaRetaken = 0 Then
.Add("Canada status: Free")
ElseIf ThePlayer.CanadaRetaken = 1 Then
.Add("Canada status: Under British control")
End If
If ThePlayer.ColoniesRetaken = 0 Then
.Add("Thirteen Colonies status: Free")
ElseIf ThePlayer.ColoniesRetaken = 1 Then
.Add("Thirteen Colonies status: Under British control")
End If
If ThePlayer.CarribeanRetaken = 0 Then
.Add("Caribbean status: Free")
ElseIf ThePlayer.CarribeanRetaken = 1 Then
.Add("Caribbean status: Under British control")
End If
If ThePlayer.SouthAfricaRetaken = 0 Then
.Add("South Africa status: Free")
ElseIf ThePlayer.SouthAfricaRetaken = 1 Then
.Add("South Africa status: Under British control")
End If
If ThePlayer.OtherAfricaRetaken = 0 Then
.Add("Other bits of Africa status: Free")
ElseIf ThePlayer.OtherAfricaRetaken = 1 Then
.Add("Other bits of Africa status: Under British control")
End If
If ThePlayer.MiddleEastRetaken = 0 Then
.Add("Middle-East status: Free")
ElseIf ThePlayer.MiddleEastRetaken = 1 Then
.Add("Middle-East status: Under British control")
End If
If ThePlayer.IndiaRetaken = 0 Then
.Add("India status: Free")
ElseIf ThePlayer.IndiaRetaken = 1 Then
.Add("India status: Under British control")
End If
If ThePlayer.OtherAsiaRetaken = 0 Then
.Add("Other bits of Asia status: Free")
ElseIf ThePlayer.OtherAsiaRetaken = 1 Then
.Add("Other bits of Asia status: Under British control")
End If
If ThePlayer.AustraliaRetaken = 0 Then
.Add("Australia status: Free")
ElseIf ThePlayer.AustraliaRetaken = 1 Then
.Add("Australia status: Under British control")
End If
If ThePlayer.AttemptstoRetakeEmpire > 0 Then
.Add("Attempts to retake Empire: " & ThePlayer.AttemptstoRetakeEmpire)
.Add("Lives lost retaking Empire: " & ThePlayer.LivesLostEmpire)
End If
If ThePlayer.PercentageEmpireRetaken = 100 Then
.Add("Year Empire retaken: " & ThePlayer.YearEmpireRetaken)
If ThePlayer.WorldTaken = 1 Then
.Add("World taken: For England")
ElseIf ThePlayer.WorldTaken = 0 Then
.Add("World taken: Working on it")
End If
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
If ThePlayer.WorldTaken = 1 Then
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
End If
End If
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
If ThePlayer.MadeofGlass = True Then
.Add("Gone snooker loopy: Yes")
ElseIf ThePlayer.MadeofGlass = False Then
.Add("Gone snooker loopy: Not completely")
End If
.Add("Wives beheaded: " & ThePlayer.WivesBeheaded)
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
End With
End Sub
Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
MainMenu.Show()
Me.Close()
End Sub
End Class

File diff suppressed because it is too large Load diff

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@ -0,0 +1,55 @@
Public Class Intro
Dim Count As Integer = 1
Dim IntroText As String
Dim CurrLetter As String
Dim Letter As Integer = 1
Dim Save As String
Private Sub Intro_Load(sender As Object, e As EventArgs) Handles MyBase.Load
My.Computer.Audio.Stop()
If ThePlayer.PhilMode = True Then
MusicPlayer.PlayOneLove()
IntroText = "You wake up one morning as Phil, somehow now king of the United Kingdom of Great Britain and Northern Ireland." & vbCrLf & vbCrLf _
& "Your first royal act should probably be to bestow riches and knighthoods upon any royal subject dedicated enough to make you your own mode in a royalty simulator." & vbCrLf & vbCrLf _
& "The year is " & ThePlayer.CurrYear & "." & vbCrLf & "So begins the rule of Phil." & vbCrLf & vbCrLf & "God save the king."
btnContinue.Text = "Agree to bestow gifts and continue"
ElseIf ThePlayer.PhilMode = False Then
If ThePlayer.Gender = 1 Then
MusicPlayer.PlayGodSavetheKing()
Save = "king."
ElseIf ThePlayer.Gender = 0 Then
MusicPlayer.PlayGodSavetheQueen()
Save = "queen."
End If
IntroText = "You are " & ThePlayer.Name & ", next in line to the throne of the United Kingdom of Great Britain and Northern Ireland." & vbCrLf & vbCrLf _
& "News reaches you of the death of the former monarch in a tragic horse polo accident." & vbCrLf & vbCrLf & "The year is " & ThePlayer.CurrYear & "." & vbCrLf _
& "So begins the rule of " & ThePlayer.Name & "." & vbCrLf & vbCrLf & "God save the " & Save
End If
lblIntro.Text = ""
tmrText.Enabled = True
End Sub
Private Sub tmrText_Tick(sender As Object, e As EventArgs) Handles tmrText.Tick
Count = Count - 1
If Count = 0 Then
Try
CurrLetter = Mid(IntroText, Letter, 3)
lblIntro.Text = lblIntro.Text & CurrLetter
Count = 1
Letter = Letter + 3
Catch
tmrText.Enabled = False
End Try
End If
End Sub
Private Sub Intro_Resize(sender As Object, e As EventArgs) Handles Me.Resize
lblIntro.Width = Screen.PrimaryScreen.Bounds.Width - ((Screen.PrimaryScreen.Bounds.Width / 100) * 20)
lblIntro.Height = Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 30)
lblIntro.Location = New Point((Screen.PrimaryScreen.Bounds.Width / 100) * 10, (Screen.PrimaryScreen.Bounds.Height / 100) * 15)
btnContinue.Width = (Screen.PrimaryScreen.Bounds.Width / 100) * 30
btnContinue.Location = New Point(((Screen.PrimaryScreen.Bounds.Width / 2) - (btnContinue.Width / 2)), (Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 10)))
End Sub
Private Sub btnContinue_Click(sender As Object, e As EventArgs) Handles btnContinue.Click
DefaultView.Show()
Me.Close()
End Sub
End Class

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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
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protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
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have designed this version of the GPL to prohibit the practice for those
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stand ready to extend this provision to those domains in future versions
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Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
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earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
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The "source code" for a work means the preferred form of the work
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@ -0,0 +1,96 @@
Public Class MainMenu
Dim Count As Integer = 1
Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load
If PhilMode = False Then
DeactivatePhilMode()
ElseIf PhilMode = True Then
ActivatePhilMode()
End If
End Sub
Private Sub btnPhilMode_Click(sender As Object, e As EventArgs) Handles btnPhilMode.Click
If PhilMode = False Then
PhilMode = True
ActivatePhilMode()
ElseIf PhilMode = True Then
PhilMode = False
DeactivatePhilMode()
End If
End Sub
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click
SplashScreen.Close()
End Sub
Private Sub tmrAnimatePhil_Tick(sender As Object, e As EventArgs) Handles tmrAnimatePhil.Tick
Randomize()
Count = Count - 1
If Count = 0 Then
picPhil1.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 1.5625)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
picPhil2.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 47)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
Count = 1
End If
End Sub
Sub ActivatePhilMode()
MusicPlayer.PlayBuckInHammPalace()
tmrAnimatePhil.Enabled = True
picPhil1.Visible = True
picPhil2.Visible = True
btnNewGame.ForeColor = Color.Yellow
btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Bold)
btnLoadGame.ForeColor = Color.Yellow
btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Bold)
picCoatofArms.Image = My.Resources.PhilCoatofArms
btnPhilMode.Text = "Disable Phil Mode"
btnPhilMode.ForeColor = Color.DarkGray
btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Regular)
End Sub
Sub DeactivatePhilMode()
MusicPlayer.PlayRuleBritannia()
tmrAnimatePhil.Enabled = False
picPhil1.Visible = False
picPhil2.Visible = False
btnNewGame.ForeColor = Color.DarkGray
btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Regular)
btnLoadGame.ForeColor = Color.DarkGray
btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Regular)
picCoatofArms.Image = My.Resources.UKCoatofArms
btnPhilMode.Text = "PHIL MODE"
btnPhilMode.ForeColor = Color.Yellow
btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Bold)
End Sub
Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click
CharacterCreation.Show()
Me.Close()
End Sub
Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize
picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width)
pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y)
btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
btnPhilMode.Width = btnNewGame.Width / 2
btnPhilMode.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 2), (pnlMenu.Height / 100) * 50)
btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58)
btnQuitGame.Width = btnNewGame.Width / 2
btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86)
picRoyaltySimulatorLogo.Width = btnNewGame.Width
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
End Sub
Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click
MsgBox("Saving and loading coming soon")
End Sub
End Class

View file

@ -0,0 +1,46 @@
Public Class MusicPlayer
Public Declare Function mciSendString Lib "winmm.dll" Alias "mciSendStringA" (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, ByVal uReturnLength As Integer, ByVal hwndCallback As Integer) As Integer
Dim musicAlias As String
Dim musicPath As String
Dim Track As Integer
Sub PlayRuleBritannia()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.RuleBritannia, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayGodSavetheKing()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.GodSavetheKing, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayGodSavetheQueen()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.GodSavetheQueen, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayOneLove()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.OneLove, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayBuckInHammPalace()
My.Computer.Audio.Stop()
My.Computer.Audio.Play(My.Resources.BukInHammPalace, AudioPlayMode.BackgroundLoop)
End Sub
Sub PlayAbdication()
My.Computer.Audio.Play(My.Resources.AutoDestructSequenceArmed, AudioPlayMode.WaitToComplete)
If ThePlayer.PhilMode = True Then
PlayOneLove()
ElseIf ThePlayer.PhilMode = False Then
If ThePlayer.Gender = 1 Then
PlayGodSavetheKing()
ElseIf ThePlayer.Gender = 0 Then
PlayGodSavetheQueen()
End If
End If
End Sub
Sub PlayDeath()
My.Computer.Audio.Stop()
If ThePlayer.PhilMode = True Then
My.Computer.Audio.Play(My.Resources.YouAreDead, AudioPlayMode.BackgroundLoop)
ElseIf ThePlayer.PhilMode = False Then
My.Computer.Audio.Play(My.Resources.LastPost, AudioPlayMode.BackgroundLoop)
End If
End Sub
End Class

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Module PublicVars
Public Months(12) As Integer
Public PhilMode As Boolean = False
Public Class Player
Public PhilMode As Boolean = False
Public Name As String
Public Age As Integer
Public DeathAge As Integer = 0
'1 = male, 0 = female
Public Gender As Integer
Public Birthplace As String
Public Respect As Integer = 50
Public RuleDays As Integer = 0
Public RuleMonths As Integer = 0
Public RuleYears As Integer = 0
Public Knowledge As Integer = 0
Public Happiness As Integer = 50
Public PlebspottingTrips, ResearchSeshes, Holidays, GoodHolidays, BadHolidays, PoloGames, PoloGamesWon, PoloGamesLost, PartiesHosted, GoodPartiesHosted, BadPartiesHosted, FilmNights, GoodFilmNights, BadFilmNights As Integer
Public CurrGovernment As Integer = 0
Public ElectionNum As Integer = 0
Public CurrYear As Integer = 0
Public CurrMonth As Integer = 0
Public GDP As Long = 0
Public Partner As String
Dim CCount As Integer = 1
Dim YearsTilElection As Integer = 0
Dim YearsofGovt As Integer = 0
Public AbdicationThreats As Integer = 0
Public GDPTerm As String
Sub Elections()
ElectionNum = ElectionNum + 1
YearsTilElection = CInt(Int(5 * Rnd()) + 1)
YearsofGovt = 0
If ThePlayer.Respect <= 20 Then
CurrGovernment = CInt(Int(10 * Rnd()))
Else
CurrGovernment = CInt(Int(9 * Rnd()))
End If
DefaultView.lblCurrentParty.Text = "Gov't: " & Government(CurrGovernment)
End Sub
Sub GoingsOn()
CCount = CCount - 1
If CCount = 0 Then
ThePlayer.RuleDays = ThePlayer.RuleDays + 1
If AtWarWithFrance = True Then
LivesLost = LivesLost + CInt(Int(40 * Rnd()))
AtWarWithFranceForDays = AtWarWithFranceForDays + 1
End If
If UnifiedIreland = True Then
Dim IRAattack As Integer = CInt(Int(10 * Rnd()))
If IRAattack = 1 Then
IRAAssassinations = IRAAssassinations + 1
End If
End If
If ThePlayer.RuleDays > Months(CurrMonth) Then
CurrMonth = CurrMonth + 1
ThePlayer.RuleDays = 1
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
If AtWarWithFrance = True Then
AtWarWithFranceForDays = 1
AtWarWithFranceForMonths = AtWarWithFranceForMonths + 1
End If
If CurrMonth > 11 Then
YearsofGovt = YearsofGovt + 1
CurrYear = CurrYear + 1
ThePlayer.RuleMonths = 0
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
CurrMonth = 0
If (YearsofGovt > YearsTilElection) And (ParliamentDissolved = False) Then
Elections()
End If
If AtWarWithFrance = True Then
AtWarWithFranceForMonths = 0
AtWarWithFranceForYears = AtWarWithFranceForYears + 1
End If
ThePlayer.Age = ThePlayer.Age + 1
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
End If
End If
If ThePlayer.Gender = 1 Then
DefaultView.lblRuleLength.Text = "King for: "
Recreation.lblRuleLength.Text = "King for: "
ViewCharacter.lblRuleLength.Text = "King for: "
ElseIf ThePlayer.Gender = 0 Then
DefaultView.lblRuleLength.Text = "Queen for: "
Recreation.lblRuleLength.Text = "Queen for: "
ViewCharacter.lblRuleLength.Text = "Queen for: "
End If
DefaultView.lblRuleLength.Text = DefaultView.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
DefaultView.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
Recreation.lblRuleLength.Text = Recreation.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
Recreation.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
ViewCharacter.lblRuleLength.Text = ViewCharacter.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
ViewCharacter.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
If AtWarWithFrance = True Then
AtWarWithFranceFor = AtWarWithFranceForDays & " days, " & AtWarWithFranceForMonths & " months, " & AtWarWithFranceForYears & " years"
End If
CCount = 10
Randomize()
'0 = increase, 1 = decrease
Dim IncDecGDP As Integer = CInt(Int(2 * Rnd()))
If IncDecGDP = 0 Then
GDP = GDP + CInt(Int(100000 * Rnd()))
ElseIf IncDecGDP = 1 Then
GDP = GDP - CInt(Int(100000 * Rnd()))
End If
DefaultView.lblGDP.Text = GDPTerm & GDP.ToString("###,###,###,###")
End If
End Sub
Public Sub Death(ByVal CauseofDeath As String)
MusicPlayer.PlayDeath()
DefaultView.Close()
ViewCharacter.Close()
Recreation.Close()
DeathForm.lblCauseofDeath.Text = "GAME OVER: " & CauseofDeath
DeathForm.Show()
End Sub
'//DECREES\\
Public ParliamentDissolved As Boolean = False
Public YearParliamentDissolved As Integer
Public CommonersExecuted As Integer = 0
Public AtWarWithFrance As Boolean = False
Public AtWarWithFranceForDays As Integer = 0
Public AtWarWithFranceForMonths As Integer = 0
Public AtWarWithFranceForYears As Integer = 0
Public AtWarWithFranceFor As String = "0 days, 0 months, 0 years"
Public YearWarDeclared As Integer = 0
Public LivesLost As Integer = 0
Public MonumentsErected As Integer = 0
Public ArgieButthurtLevel As Integer = -1
Public FalklandMonumentsWeight As Integer = 0
Public SunkFalklands As Boolean = False
Public UnifiedIreland As Boolean = False
Public AttemptstoUnifyIreland As Integer = 0
Public LivesLostIreland As Integer = 0
Public YearIrelandUnified As Integer = 0
Public IRAAssassinations As Integer = 0
Public PercentageofHorseConsuls As Integer = 0
Public PercentageEmpireRetaken As Integer = 0
Public CanadaRetaken As Integer = 0
Public ColoniesRetaken As Integer = 0
Public CarribeanRetaken As Integer = 0
Public SouthAfricaRetaken As Integer = 0
Public OtherAfricaRetaken As Integer = 0
Public MiddleEastRetaken As Integer = 0
Public IndiaRetaken As Integer = 0
Public OtherAsiaRetaken As Integer = 0
Public AustraliaRetaken As Integer = 0
Public WorldTaken As Integer = 0
Public AttemptstoRetakeEmpire As Integer = 0
Public AttemptstoTakeWorld As Integer = 0
Public LivesLostEmpire As Integer = 0
Public LivesLostTakeWorld As Integer = 0
Public YearEmpireRetaken As Integer = 0
Public YearWorldTaken As Integer = 0
Public ChurchesFormed As Integer
Public MadeofGlass As Boolean = False
Public WivesBeheaded As Integer = 0
Public ThingsDeclaredPunishableByDeath As Integer = 0
End Class
Public CanadaVal As Integer = 15
Public ColoniesVal As Integer = 9
Public CarribeanVal As Integer = 8
Public SouthAfricaVal As Integer = 12
Public OtherAfricaVal As Integer = 14
Public MiddleEastVal As Integer = 13
Public IndiaVal As Integer = 15
Public OtherAsiaVal As Integer = 9
Public AustraliaVal As Integer = 5
Public Government(10) As String
Public TheMonth(12) As String
Public ArgieButthurt(14) As String
Public ThePlayer As New Player
Sub ResizeText(ByVal lblLabel As Label)
Dim f As Font
Dim g As Graphics
Dim s As SizeF
Dim Faktor, FaktorX, FaktorY As Single
If lblLabel.Text.Length = 0 Then Return
g = lblLabel.CreateGraphics
s = g.MeasureString(lblLabel.Text, lblLabel.Font, lblLabel.Width)
g.Dispose()
FaktorX = lblLabel.Width / s.Width
FaktorY = lblLabel.Height / s.Height
If FaktorX > FaktorY Then
Faktor = FaktorY
Else
Faktor = FaktorX
End If
f = lblLabel.Font
lblLabel.Font = New Font(f.Name, f.SizeInPoints * Faktor)
End Sub
Public Sub HappinessCheck()
If ThePlayer.Happiness <= 0 Then
ThePlayer.Death("You Committed Suicide")
End If
End Sub
Public Sub RespectCheck()
If ThePlayer.Respect <= 0 Then
If ThePlayer.ParliamentDissolved = False Then
ThePlayer.Death("Republic of the British Isles Formed, Monarch Ousted")
ElseIf ThePlayer.ParliamentDissolved = True Then
ThePlayer.Death("English Revolution, Monarch Beheaded")
End If
End If
End Sub
Public Sub NewPlayer()
With ThePlayer
.DeathAge = 0
.Respect = 50
.RuleDays = 1
.RuleMonths = 0
.RuleYears = 0
.Knowledge = 0
.Happiness = 50
.PlebspottingTrips = 0
.ResearchSeshes = 0
.Holidays = 0
.GoodHolidays = 0
.BadHolidays = 0
.PoloGames = 0
.PoloGamesWon = 0
.PoloGamesLost = 0
.PartiesHosted = 0
.GoodPartiesHosted = 0
.BadPartiesHosted = 0
.FilmNights = 0
.GoodFilmNights = 0
.BadFilmNights = 0
.CurrGovernment = 0
.ElectionNum = 0
.CurrYear = 0
.CurrMonth = 0
.GDP = 2316000000000
.AbdicationThreats = 0
.GDPTerm = "GDP: $"
'//DECREES\\
.ParliamentDissolved = False
.YearParliamentDissolved = 0
.CommonersExecuted = 0
.AtWarWithFrance = False
.AtWarWithFranceForDays = 0
.AtWarWithFranceForMonths = 0
.AtWarWithFranceForYears = 0
.AtWarWithFranceFor = "0 days, 0 months, 0 years"
.YearWarDeclared = 0
.LivesLost = 0
.MonumentsErected = 0
.ArgieButthurtLevel = -1
.FalklandMonumentsWeight = 0
.SunkFalklands = False
.UnifiedIreland = False
.AttemptstoUnifyIreland = 0
.LivesLostIreland = 0
.YearIrelandUnified = 0
.IRAAssassinations = 0
.PercentageofHorseConsuls = 0
.PercentageEmpireRetaken = 0
.CanadaRetaken = 0
.ColoniesRetaken = 0
.CarribeanRetaken = 0
.SouthAfricaRetaken = 0
.OtherAfricaRetaken = 0
.MiddleEastRetaken = 0
.IndiaRetaken = 0
.OtherAsiaRetaken = 0
.AustraliaRetaken = 0
.WorldTaken = 0
.AttemptstoTakeWorld = 0
.AttemptstoRetakeEmpire = 0
.LivesLostEmpire = 0
.LivesLostTakeWorld = 0
.YearEmpireRetaken = 0
.YearWorldTaken = 0
.ChurchesFormed = 0
.MadeofGlass = False
.WivesBeheaded = 0
.ThingsDeclaredPunishableByDeath = 0
End With
Dim CCount As Integer = 1
Dim YearsTilElection = 0
Dim YearsofGovt = 0
End Sub
End Module

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Royalty Simulator 2013
======================
Made in one week for a visit by Prince Philip to my school. Deemed somewhat treasonous, he never saw it; his loss.
Materials used: VB.NET

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Public Class Recreation
Dim Count As Integer = 10
Dim DispGDP As String
Dim Positiveadjective(10) As String
Dim Negativeadjective(10) As String
Dim TooManyParties As Integer
Dim PartyCount As Integer = 0
Private Sub Recreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
tmrAdvanceDay.Enabled = True
If ThePlayer.PhilMode = True Then
picMonarch.Image = My.Resources.KingPhil
ElseIf ThePlayer.PhilMode = False Then
If ThePlayer.Gender = 1 Then
picMonarch.Image = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picMonarch.Image = My.Resources.Queen
End If
End If
btnFilmNight.Text = "Film Night with the " & ThePlayer.Partner & ", Maybe Get Some Pizzas in or Something"
Positiveadjective(0) = " fab"
Positiveadjective(1) = " jolly"
Positiveadjective(2) = " good"
Positiveadjective(3) = " pleasant"
Positiveadjective(4) = "n enjoyable"
Positiveadjective(5) = " fun"
Positiveadjective(6) = "n aight"
Positiveadjective(7) = "n okay"
Positiveadjective(8) = " lovely"
Positiveadjective(9) = " brill"
Negativeadjective(0) = " negative"
Negativeadjective(1) = " blunderous"
Negativeadjective(2) = " naff"
Negativeadjective(3) = "n unpleasant"
Negativeadjective(4) = " shoddy"
Negativeadjective(5) = " poor"
Negativeadjective(6) = "n awful"
Negativeadjective(7) = " neutral"
Negativeadjective(8) = " gypsy-filled"
Negativeadjective(9) = " shambolic"
TooManyParties = CInt(Int(10 * Rnd()) + 1)
End Sub
Private Sub Recreation_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
lblRecreation.Location = New Point((pnlMenu.Width / 2) - (lblRecreation.Width / 2), (pnlMenu.Height / 100) * 12)
btnPlebspotting.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnPlebspotting.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 20)
btnResearch.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnResearch.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 32)
btnHoliday.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnHoliday.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
btnPolo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnPolo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 56)
btnParty.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnParty.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 68)
btnFilmNight.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
btnFilmNight.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 80)
btnBack.Width = pnlMenu.Width / 2
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
'//RESEARCH\\
pnlResearch.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlResearch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picResearch.Width = pnlResearch.Height
picResearch.Height = picResearch.Width
lblResearch.Width = pnlResearch.Width - picResearch.Width
lblResearch.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 10)
ResizeText(lblResearch)
lblResearchDesc.Width = pnlResearch.Width - picResearch.Width
lblResearchDesc.Height = (pnlResearch.Height / 100) * 50
lblResearchDesc.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 25)
ResizeText(lblResearchDesc)
btnResearchOK.Width = (pnlResearch.Width - picResearch.Width) / 4
btnResearchOK.Location = New Point(picResearch.Width + (((pnlResearch.Width - picResearch.Width) / 8) * 3), (pnlResearch.Height / 100) * 80)
'//HOLIDAY\\
pnlHoliday.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlHoliday.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picHoliday.Width = pnlHoliday.Height
picHoliday.Height = pnlHoliday.Width
lblHoliday.Width = pnlHoliday.Width - picHoliday.Width
lblHoliday.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 10)
ResizeText(lblHoliday)
lblHolidayWhere.Width = pnlHoliday.Width - picHoliday.Width
lblHolidayWhere.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
ResizeText(lblHolidayWhere)
cmboHoliday.Width = (pnlHoliday.Width - picHoliday.Width) - ((pnlHoliday.Width - picHoliday.Width) / 100) * 20
cmboHoliday.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 100) * 10), (pnlHoliday.Height / 100) * 40)
btnHolidayGo.Width = (pnlHoliday.Width - picHoliday.Width) / 4
btnHolidayGo.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 55)
lblHolidayDesc.Width = pnlHoliday.Width - picHoliday.Width
lblHolidayDesc.Height = (pnlHoliday.Height / 100) * 50
lblHolidayDesc.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
ResizeText(lblHolidayDesc)
btnHolidayOK.Width = (pnlHoliday.Width - picHoliday.Width) / 4
btnHolidayOK.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 80)
'//POLO\\
pnlPolo.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlPolo.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picPolo.Width = pnlPolo.Height
picPolo.Height = picPolo.Width
lblPolo.Width = pnlPolo.Width - picPolo.Width
lblPolo.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 10)
ResizeText(lblPolo)
lblPoloDesc.Width = pnlPolo.Width - picPolo.Width
lblPoloDesc.Height = (pnlPolo.Height / 100) * 50
lblPoloDesc.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 25)
ResizeText(lblPoloDesc)
btnPoloOK.Width = (pnlPolo.Width - picPolo.Width) / 4
btnPoloOK.Location = New Point(picPolo.Width + (((pnlPolo.Width - picPolo.Width) / 8) * 3), (pnlPolo.Height / 100) * 80)
'//PARTY\\
pnlParty.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlParty.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picParty.Width = pnlParty.Height
picParty.Height = picParty.Width
lblParty.Width = pnlParty.Width - picParty.Width
lblParty.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 10)
ResizeText(lblParty)
lblPartyDesc.Width = pnlParty.Width - picParty.Width
lblPartyDesc.Height = (pnlParty.Height / 100) * 50
lblPartyDesc.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 25)
ResizeText(lblPartyDesc)
btnPartyOK.Width = (pnlParty.Width - picParty.Width) / 4
btnPartyOK.Location = New Point(picParty.Width + (((pnlParty.Width - picParty.Width) / 8) * 3), (pnlParty.Height / 100) * 80)
'//FILM NIGHT\\
If ThePlayer.Gender = 1 Then
picFilmNight.Image = My.Resources.FilmNightKing
ElseIf ThePlayer.Gender = 0 Then
picFilmNight.Image = My.Resources.FilmNightQueen
End If
pnlFilmNight.Height = Screen.PrimaryScreen.Bounds.Height / 3
pnlFilmNight.Width = Screen.PrimaryScreen.Bounds.Width / 2
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
picFilmNight.Width = pnlFilmNight.Height
picFilmNight.Height = picFilmNight.Width
lblFilmNight.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNight.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 8)
ResizeText(lblFilmNight)
lblFilmNightPizzas.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNightPizzas.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 20)
ResizeText(lblFilmNightPizzas)
lblFilmNightDesc.Width = pnlFilmNight.Width - picFilmNight.Width
lblFilmNightDesc.Height = (pnlFilmNight.Height / 100) * 50
lblFilmNightDesc.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 25)
ResizeText(lblFilmNightDesc)
btnFilmNightOK.Width = (pnlFilmNight.Width - picFilmNight.Width) / 4
btnFilmNightOK.Location = New Point(picFilmNight.Width + (((pnlFilmNight.Width - picFilmNight.Width) / 8) * 3), (pnlFilmNight.Height / 100) * 80)
End Sub
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
ThePlayer.GoingsOn()
End Sub
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
DefaultView.Show()
Me.Close()
End Sub
'//RESEARCH\\
Private Sub btnResearch_Click(sender As Object, e As EventArgs) Handles btnResearch.Click
Dim RespectVal As Integer
Dim KnowledgeVal As Integer
ThePlayer.Researchseshes = ThePlayer.Researchseshes + 1
KnowledgeVal = CInt(Int(6 * Rnd()) + 1)
RespectVal = CInt(Int(6 * Rnd()) + 1)
ThePlayer.Respect = ThePlayer.Respect - RespectVal
ThePlayer.Knowledge = ThePlayer.Knowledge + KnowledgeVal
lblResearchDesc.Text = "You study intently for days. Your reclusiveness results in a -" & RespectVal & " drop in respect, but you gain +" & KnowledgeVal & " knowledge"
pnlResearch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnResearchOK_Click(sender As Object, e As EventArgs) Handles btnResearchOK.Click
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//HOLIDAY\\
Private Sub btnHoliday_Click(sender As Object, e As EventArgs) Handles btnHoliday.Click
lblHolidayDesc.Visible = False
btnHolidayOK.Visible = False
lblHolidayWhere.Visible = True
cmboHoliday.Visible = True
btnHolidayGo.Visible = True
cmboHoliday.SelectedItem = Nothing
btnHolidayGo.Enabled = False
pnlHoliday.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
End Sub
Private Sub btnHolidayGo_Click(sender As Object, e As EventArgs) Handles btnHolidayGo.Click
lblHolidayWhere.Visible = False
cmboHoliday.Visible = False
btnHolidayGo.Visible = False
lblHolidayDesc.Visible = True
btnHolidayOK.Visible = True
If ThePlayer.CurrMonth < 11 Then
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
ElseIf ThePlayer.CurrMonth >= 12 Then
ThePlayer.AtWarWithFranceForMonths = 0
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
ThePlayer.CurrMonth = 0
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
ThePlayer.Age = ThePlayer.Age + 1
If ThePlayer.Age = ThePlayer.DeathAge Then
ThePlayer.Death("Died of Old Age")
End If
End If
If ThePlayer.Gender = 1 Then
lblRuleLength.Text = "King for: "
ElseIf ThePlayer.Gender = 0 Then
lblRuleLength.Text = "Queen for: "
End If
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
Dim Country As String = cmboHoliday.SelectedItem
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
ThePlayer.Holidays = ThePlayer.Holidays + 1
If (ThePlayer.AtWarWithFrance = True) And (Country = "France") Then
Dim RespectVal As Integer = CInt(Int(25 * Rnd()) + 1)
lblHolidayDesc.Text = "You foolishly go on on holiday to France. For percieved consorting with the enemy, you lose -" & RespectVal & " respect and -" & HappinessVal & " happiness."
ResizeText(lblHolidayDesc)
ThePlayer.Respect = ThePlayer.Respect - RespectVal
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
HappinessCheck()
ThePlayer.Respect = ThePlayer.Respect - 20
ElseIf (ThePlayer.UnifiedIreland = False) And (Country = "Ireland (Republic)") Then
Dim KilledByIRA As Integer = CInt(Int(50 * Rnd()))
If KilledByIRA = 1 Then
lblHolidayDesc.Text = "You have a awful holiday in Ireland because the IRA assassinates you. You are dead."
ThePlayer.Death("You Were Killed by an IRA assassination")
End If
ElseIf Country = "United States" Then
Dim SatOnByAmerican As Integer = CInt(Int(100 * Rnd()))
If SatOnByAmerican = 1 Then
lblHolidayDesc.Text = "You have a lovely holiday in the US until you are sat on by a rotund American gentleman/woman/blob. You are dead."
ThePlayer.Death("You Were Crushed to Death by a Fattie")
End If
Else
Dim HolidayResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (HolidayResult = 1) Or (HolidayResult = 2) Then
ThePlayer.GoodHolidays = ThePlayer.GoodHolidays + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblHolidayDesc.Text = "You have a" & Positiveadjective(Adjective) & " holiday in " & Country & ". You gain +" & HappinessVal & " happiness."
ElseIf HolidayResult = 3 Then
ThePlayer.BadHolidays = ThePlayer.BadHolidays + 1
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
lblHolidayDesc.Text = "You have a" & Negativeadjective(Adjective) & " holiday in " & Country & ". You lose -" & HappinessVal & " happiness."
End If
End If
ResizeText(lblHolidayDesc)
HappinessCheck()
End Sub
Private Sub btnHolidayOK_Click(sender As Object, e As EventArgs) Handles btnHolidayOK.Click
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub cmboHoliday_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboHoliday.SelectedIndexChanged
btnHolidayGo.Enabled = True
End Sub
'//POLO\\
Private Sub btnPolo_Click(sender As Object, e As EventArgs) Handles btnPolo.Click
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
ThePlayer.PoloGames = ThePlayer.PoloGames + 1
If DeathByPolo = 1 Then
lblPoloDesc.Text = "Seemingly unable to learn from the past, you, like your predecessor, are killed in a tragic polo accident."
ThePlayer.Death("You Were Killed in a Tragic Polo Accident")
Else
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
Dim PoloResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (PoloResult = 1) Or (PoloResult = 2) Then
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
ThePlayer.PoloGamesWon = ThePlayer.PoloGamesWon + 1
lblPoloDesc.Text = "You have a" & Positiveadjective(Adjective) & " polo game. You gain +" & HappinessVal & " happiness."
ElseIf PoloResult = 3 Then
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
ThePlayer.PoloGamesLost = ThePlayer.PoloGamesLost + 1
lblPoloDesc.Text = "You have a" & Negativeadjective(Adjective) & " polo game. You lose -" & HappinessVal & " happiness."
End If
End If
pnlPolo.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnPoloOK_Click(sender As Object, e As EventArgs) Handles btnPoloOK.Click
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//PARTY\\
Private Sub btnParty_Click(sender As Object, e As EventArgs) Handles btnParty.Click
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
PartyCount = PartyCount + 1
ThePlayer.PartiesHosted = ThePlayer.PartiesHosted + 1
If PartyCount > TooManyParties Then
lblPartyDesc.Text = "Unfortunately, you find out too late that you have a weak and womanly liver. You die of alcohol poisoning."
ThePlayer.Death("You Died of Alcoholism")
Else
Dim HappinessVal As Integer = CInt(Int(20 * Rnd()) + 1)
Dim RespectVal As Integer = CInt(Int(15 * Rnd()) + 1)
Dim PartyResult As Integer = CInt(Int(3 * Rnd()) + 1)
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
If (PartyResult = 1) Or (PartyResult = 2) Then
ThePlayer.GoodPartiesHosted = ThePlayer.GoodPartiesHosted + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblPartyDesc.Text = "You have a" & Positiveadjective(Adjective) & " party. You gain +" & HappinessVal & " happiness."
ElseIf PartyResult = 3 Then
ThePlayer.BadPartiesHosted = ThePlayer.BadPartiesHosted + 1
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
lblPartyDesc.Text = "You have a" & Negativeadjective(Adjective) & " party. You lose -" & HappinessVal & " happiness. Your people judge you for your partying ways, you lose -" & RespectVal & " respect."
End If
End If
ResizeText(lblPartyDesc)
pnlParty.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnPartyOK_Click(sender As Object, e As EventArgs) Handles btnPartyOK.Click
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
'//FILM NIGHT\\
Private Sub btnFilmNight_Click(sender As Object, e As EventArgs) Handles btnFilmNight.Click
Dim HappinessVal As Integer = CInt(Int(5 * Rnd()) + 1)
Dim SadnessVal As Integer = CInt(Int(10 * Rnd()) + 1)
Dim FilmNightResult As Integer = CInt(Int(10 * Rnd()) + 1)
Dim WhatWentWrong(5) As String
ThePlayer.FilmNights = ThePlayer.FilmNights + 1
WhatWentWrong(0) = "punch the " & ThePlayer.Partner & " in the face trying to reach across for a slice of pizza"
WhatWentWrong(1) = "call the " & ThePlayer.Partner & " fat"
WhatWentWrong(2) = "insult the " & ThePlayer.Partner & "'s mother"
WhatWentWrong(3) = "fart out a right rimsplitter during a romantic scene and then attempt to Dutch oven the " & ThePlayer.Partner
WhatWentWrong(4) = "order a pizza with toppings that the " & ThePlayer.Partner & " is terribly allergic to, and can't restrain your laughter as they start spluttering"
Dim WentWrong As Integer = CInt(Int(5 * Rnd()))
If FilmNightResult = 1 Then
ThePlayer.BadFilmNights = ThePlayer.BadFilmNights + 1
ThePlayer.Happiness = ThePlayer.Happiness - SadnessVal
lblFilmNightDesc.Text = "You accidentally " & WhatWentWrong(WentWrong) & ". You both go to bed angry and you lose -" & SadnessVal & " happiness."
Else
ThePlayer.GoodFilmNights = ThePlayer.GoodFilmNights + 1
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
lblFilmNightDesc.Text = " You have a sweet yet uneventful night in. You gain +" & HappinessVal & " happiness."
End If
ResizeText(lblFilmNightDesc)
pnlFilmNight.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
HappinessCheck()
End Sub
Private Sub btnFilmNightOK_Click(sender As Object, e As EventArgs) Handles btnFilmNightOK.Click
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
End Sub
Private Sub btnPlebspotting_Click(sender As Object, e As EventArgs) Handles btnPlebspotting.Click
ThePlayer.Respect = ThePlayer.Respect + 20
ThePlayer.PlebspottingTrips = ThePlayer.PlebspottingTrips + 1
MsgBox("Plebspotting coming soon" & vbCrLf & vbCrLf & "Here's +20 respect")
End Sub
End Class

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Public Class SplashScreen
Dim Count As Integer = 0
Dim LiesP1(22) As String
Dim LiesP2(22) As String
Dim Check As Integer = 0
Private Sub SplashScreen_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Lies()
MonthsSet()
GovtSet()
ArgieSet()
Randomize()
lblLies.Text = LiesP1(22 * Rnd()) & " " & LiesP2(22 * Rnd())
tmrLoading.Enabled = True
MusicPlayer.Hide()
End Sub
Sub Lies()
LiesP1(0) = "undoing"
LiesP1(1) = "triangulating"
LiesP1(2) = "decoding"
LiesP1(3) = "turtling"
LiesP1(4) = "calculating"
LiesP1(5) = "transcoding"
LiesP1(6) = "observing"
LiesP1(7) = "translating"
LiesP1(8) = "hypothesising"
LiesP1(9) = "polymorphing"
LiesP1(10) = "flipping"
LiesP1(11) = "reticulating"
LiesP1(12) = "phalanging"
LiesP1(13) = "turborizing"
LiesP1(14) = "compelling"
LiesP1(15) = "uttering"
LiesP1(16) = "fondling"
LiesP1(17) = "guessing"
LiesP1(18) = "chundling"
LiesP1(19) = "bundling"
LiesP1(20) = "rastafaring"
LiesP1(21) = "ripping"
LiesP2(0) = "everything"
LiesP2(1) = "code"
LiesP2(2) = "sums"
LiesP2(3) = "hexagons"
LiesP2(4) = "rolls"
LiesP2(5) = "beeps"
LiesP2(6) = "compulsion"
LiesP2(7) = "singularity engine"
LiesP2(8) = "boops"
LiesP2(9) = "the machine spirit"
LiesP2(10) = "observance"
LiesP2(11) = "splines"
LiesP2(12) = "guesses"
LiesP2(13) = "stuff"
LiesP2(14) = "things"
LiesP2(15) = "dreams"
LiesP2(16) = "reticules"
LiesP2(17) = "decoders"
LiesP2(18) = "bipbops"
LiesP2(19) = "kinematics"
LiesP2(20) = "twaddleplops"
LiesP2(21) = "royalty"
End Sub
Sub MonthsSet()
Months(0) = 31
Months(2) = 31
Months(3) = 30
Months(4) = 31
Months(5) = 30
Months(6) = 31
Months(7) = 31
Months(8) = 30
Months(9) = 31
Months(10) = 30
Months(11) = 31
TheMonth(0) = "January"
TheMonth(1) = "February"
TheMonth(2) = "March"
TheMonth(3) = "April"
TheMonth(4) = "May"
TheMonth(5) = "June"
TheMonth(6) = "July"
TheMonth(7) = "August"
TheMonth(8) = "September"
TheMonth(9) = "October"
TheMonth(10) = "November"
TheMonth(11) = "December"
End Sub
Sub GovtSet()
Government(0) = "MRLP"
Government(1) = "Labour"
Government(2) = "Lib Dems"
Government(3) = "BNP"
Government(4) = "Conservative"
Government(5) = "UKIP"
Government(6) = "SNP"
Government(7) = "Plaid Cymru"
Government(8) = "Green Party"
Government(9) = "Republican"
End Sub
Sub ArgieSet()
ArgieButthurt(0) = "Ruffled"
ArgieButthurt(1) = "Miffed"
ArgieButthurt(2) = "Peeved"
ArgieButthurt(3) = "Irritated"
ArgieButthurt(4) = "Annoyed"
ArgieButthurt(5) = "Affronted"
ArgieButthurt(6) = "Angered"
ArgieButthurt(7) = "Liviv"
ArgieButthurt(8) = "Furious"
ArgieButthurt(9) = "Maddened with rage"
ArgieButthurt(10) = "Frothing at the mouth"
ArgieButthurt(11) = "Eye-twitchingly angry"
ArgieButthurt(12) = "Screaming obscenities at the elderly"
ArgieButthurt(13) = "Colon crucified"
End Sub
Private Sub tmrLoading_Tick(sender As Object, e As EventArgs) Handles tmrLoading.Tick
If Count < 100 Then
If Count < 95 Then
Count = Count + CInt(Int(5 * Rnd()))
ElseIf Count >= 95 Then
Count = Count + CInt(Int((100 - Count) * Rnd()) + 1)
End If
lblLoading.Text = Count & "%"
If Count > Check Then
Check = Check + 10
Randomize()
lblLies.Text = LiesP1(12 * Rnd()) & " " & LiesP2(12 * Rnd())
End If
Else
tmrLoading.Enabled = False
Me.Hide()
MainMenu.Show()
End If
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Count = 100
End Sub
End Class

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Public Class ViewCharacter
Dim Count As Integer = 10
Private Sub ViewCharacter_Load(sender As Object, e As EventArgs) Handles MyBase.Load
If ThePlayer.PhilMode = True Then
picMonarch.Image = My.Resources.KingPhil
ElseIf ThePlayer.PhilMode = False Then
If ThePlayer.Gender = 1 Then
picMonarch.Image = My.Resources.King
ElseIf ThePlayer.Gender = 0 Then
picMonarch.Image = My.Resources.Queen
End If
End If
If ThePlayer.Gender = 1 Then
lblName.Text = "King "
lblRuleLength.Text = "King for: "
ElseIf ThePlayer.Gender = 0 Then
lblName.Text = "Queen "
lblRuleLength.Text = "Queen for: "
End If
lblName.Text = lblName.Text & ThePlayer.Name
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
PopulateListbox()
tmrAdvanceDay.Enabled = True
End Sub
Private Sub ViewCharacter_Resize(sender As Object, e As EventArgs) Handles Me.Resize
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
btnBack.Width = pnlMenu.Width / 2
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
lstStats.Height = pnlMenu.Height - (pnlMenu.Height / 4)
lstStats.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
lstStats.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 14)
End Sub
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
ThePlayer.GoingsOn()
End Sub
Sub PopulateListbox()
With lstStats.Items
.Add("--GENERAL--")
.Add("Happiness: " & ThePlayer.Happiness)
.Add("Respect: " & ThePlayer.Respect)
.Add("Knowledge: " & ThePlayer.Knowledge)
.Add("Birthplace: " & ThePlayer.Birthplace)
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
If ThePlayer.ParliamentDissolved = False Then
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
ElseIf ThePlayer.ParliamentDissolved = True Then
.Add("Current government: Parliament dissolved in " & ThePlayer.YearParliamentDissolved)
End If
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
.Add("Number of abdication threats: " & ThePlayer.AbdicationThreats)
.Add("--RECREATION--")
.Add("Plebspotting trips: " & ThePlayer.PlebspottingTrips)
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
.Add("Holidays gone on: " & ThePlayer.Holidays)
.Add("Good holidays: " & ThePlayer.GoodHolidays)
.Add("Bad holidays: " & ThePlayer.BadHolidays)
.Add("Polo games played: " & ThePlayer.PoloGames)
.Add("Polo games won: " & ThePlayer.PoloGamesWon)
.Add("Polo games lost: " & ThePlayer.PoloGamesLost)
.Add("Sick castle parties hosted: " & ThePlayer.PartiesHosted)
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
.Add("--DECREES--")
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
If ThePlayer.AtWarWithFrance = True Then
.Add("At war with France: Of course!")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the unending Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
.Add("At war with France: France? Do you mean New Grimsby?")
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
.Add("Lives lost in the now-ended Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
.Add("At war with France: France? Do you mean New Grimsby?")
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
.Add("At war with France: No")
End If
If ThePlayer.MonumentsErected > 0 Then
If ThePlayer.SunkFalklands = False Then
.Add("Monuments erected on the Falklands: " & ThePlayer.MonumentsErected)
.Add("Weight of Falklands monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
ElseIf ThePlayer.SunkFalklands = True Then
.Add("Monuments erected on the former Falklands: " & ThePlayer.MonumentsErected)
.Add("Weight of Falklands monuments: Unknown")
End If
.Add("Argentine butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
End If
If ThePlayer.UnifiedIreland = True Then
.Add("Ireland united: Finally")
.Add("Year Ireland unified: " & ThePlayer.YearIrelandUnified)
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
.Add("Republican assassinations: " & ThePlayer.IRAAssassinations)
ElseIf ThePlayer.UnifiedIreland = False Then
.Add("Ireland united: No")
If ThePlayer.AttemptstoUnifyIreland > 0 Then
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
End If
End If
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
.Add("Percentage of Empire retaken: " & ThePlayer.PercentageEmpireRetaken & "%")
If ThePlayer.CanadaRetaken = 0 Then
.Add("Canada status: Free")
ElseIf ThePlayer.CanadaRetaken = 1 Then
.Add("Canada status: Under British control")
End If
If ThePlayer.ColoniesRetaken = 0 Then
.Add("Thirteen Colonies status: Free")
ElseIf ThePlayer.ColoniesRetaken = 1 Then
.Add("Thirteen Colonies status: Under British control")
End If
If ThePlayer.CarribeanRetaken = 0 Then
.Add("Caribbean status: Free")
ElseIf ThePlayer.CarribeanRetaken = 1 Then
.Add("Caribbean status: Under British control")
End If
If ThePlayer.SouthAfricaRetaken = 0 Then
.Add("South Africa status: Free")
ElseIf ThePlayer.SouthAfricaRetaken = 1 Then
.Add("South Africa status: Under British control")
End If
If ThePlayer.OtherAfricaRetaken = 0 Then
.Add("Other bits of Africa status: Free")
ElseIf ThePlayer.OtherAfricaRetaken = 1 Then
.Add("Other bits of Africa status: Under British control")
End If
If ThePlayer.MiddleEastRetaken = 0 Then
.Add("Middle-East status: Free")
ElseIf ThePlayer.MiddleEastRetaken = 1 Then
.Add("Middle-East status: Under British control")
End If
If ThePlayer.IndiaRetaken = 0 Then
.Add("India status: Free")
ElseIf ThePlayer.IndiaRetaken = 1 Then
.Add("India status: Under British control")
End If
If ThePlayer.OtherAsiaRetaken = 0 Then
.Add("Other bits of Asia status: Free")
ElseIf ThePlayer.OtherAsiaRetaken = 1 Then
.Add("Other bits of Asia status: Under British control")
End If
If ThePlayer.AustraliaRetaken = 0 Then
.Add("Australia status: Free")
ElseIf ThePlayer.AustraliaRetaken = 1 Then
.Add("Australia status: Under British control")
End If
If ThePlayer.AttemptstoRetakeEmpire > 0 Then
.Add("Attempts to retake Empire: " & ThePlayer.AttemptstoRetakeEmpire)
.Add("Lives lost retaking Empire: " & ThePlayer.LivesLostEmpire)
End If
If ThePlayer.PercentageEmpireRetaken = 100 Then
.Add("Year Empire retaken: " & ThePlayer.YearEmpireRetaken)
If ThePlayer.WorldTaken = 1 Then
.Add("World taken: For England")
ElseIf ThePlayer.WorldTaken = 0 Then
.Add("World taken: Working on it")
End If
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
If ThePlayer.WorldTaken = 1 Then
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
End If
End If
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
If ThePlayer.MadeofGlass = True Then
.Add("Gone snooker loopy: Yes")
ElseIf ThePlayer.MadeofGlass = False Then
.Add("Gone snooker loopy: Not completely")
End If
.Add("Wives beheaded: " & ThePlayer.WivesBeheaded)
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
End With
End Sub
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
DefaultView.Show()
Me.Close()
End Sub
End Class

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Public Class Form1
End Class