Consolidated both simulators
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25 changed files with 6507 additions and 0 deletions
109
Presidency Simulator 2013/CharacterCreation.vb
Normal file
109
Presidency Simulator 2013/CharacterCreation.vb
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Public Class CharacterCreation
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Private Sub CharacterCreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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NewPlayer()
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radMale.Checked = True
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radDem.Checked = True
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End Sub
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Private Sub radMale_CheckedChanged(sender As Object, e As EventArgs) Handles radMale.CheckedChanged
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ThePlayer.Gender = 1
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picMonarch.Image = My.Resources.King
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End Sub
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Private Sub radFemale_CheckedChanged(sender As Object, e As EventArgs) Handles radFemale.CheckedChanged
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ThePlayer.Gender = 0
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picMonarch.Image = My.Resources.Queen
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End Sub
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Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
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MainMenu.Show()
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Me.Close()
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End Sub
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Private Sub btnPlay_Click(sender As Object, e As EventArgs) Handles btnPlay.Click
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ThePlayer.CurrYear = Year(Now)
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ThePlayer.DeathAge = 100 + CInt(Int((50) * Rnd()) + 1)
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If txtName.Text <> "" Then
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ThePlayer.Name = txtName.Text
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ElseIf txtName.Text = "" Then
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ThePlayer.Name = "The Nameless One"
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End If
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ThePlayer.Age = numAge.Text
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If cmboBirthplace.Text = "" Then
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ThePlayer.Birthplace = "Death Valley, USA"
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ElseIf cmboBirthplace.Text <> "" Then
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ThePlayer.Birthplace = cmboBirthplace.SelectedItem
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End If
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If ThePlayer.Gender = 1 Then
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ThePlayer.Partner = "First Lady"
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ElseIf ThePlayer.Gender = 0 Then
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ThePlayer.Partner = "First Gentleman"
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End If
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ThePlayer.Elections()
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Intro.Show()
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Me.Close()
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End Sub
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Private Sub CharacterCreation_Resize(sender As Object, e As EventArgs) Handles Me.Resize
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pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
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pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
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picMonarch.Height = pnlMenu.Height
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picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
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lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 40)
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ResizeText(lblName)
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txtName.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
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txtName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 45)
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lblAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 50)
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ResizeText(lblAge)
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lblParty.Location = New Point((pnlMenu.Width / 100) * 50, (pnlMenu.Height / 100) * 50)
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ResizeText(lblParty)
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radDem.Location = New Point((pnlMenu.Width / 100) * 50, (pnlMenu.Height / 100) * 55)
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radRep.Location = New Point((pnlMenu.Width / 100) * 75, (pnlMenu.Height / 100) * 55)
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numAge.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 60)
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numAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 55)
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lblBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 60)
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ResizeText(lblBirthplace)
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cmboBirthplace.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
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cmboBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 65)
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cmboBirthplace.DropDownHeight = (pnlMenu.Height / 100) * 100
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lblGender.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 70)
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ResizeText(lblGender)
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radMale.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 75)
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radFemale.Location = New Point((pnlMenu.Width / 100) * 45, (pnlMenu.Height / 100) * 75)
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btnPlay.Width = txtName.Width
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btnPlay.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 82)
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btnMainMenu.Width = btnPlay.Width / 2
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btnMainMenu.Location = New Point(btnPlay.Location.X + (btnPlay.Width / 4), (pnlMenu.Height / 100) * 90)
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picRoyaltySimulatorLogo.Width = txtName.Width
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picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
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picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
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End Sub
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Private Sub radDem_CheckedChanged(sender As Object, e As EventArgs) Handles radDem.CheckedChanged
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ThePlayer.Party = "Democrat"
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End Sub
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Private Sub radRep_CheckedChanged(sender As Object, e As EventArgs) Handles radRep.CheckedChanged
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ThePlayer.Party = "Republican"
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End Sub
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End Class
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196
Presidency Simulator 2013/DeathForm.vb
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196
Presidency Simulator 2013/DeathForm.vb
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Public Class DeathForm
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Dim RankVal As Integer = 0
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Dim Rank As Char
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Private Sub DeathForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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Populate()
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GetRank()
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If RankVal < 15 Then
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Rank = "F"
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picRank.Image = My.Resources.RankF
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ElseIf (RankVal < 30) And (RankVal >= 15) Then
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Rank = "E"
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picRank.Image = My.Resources.RankE
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ElseIf (RankVal < 45) And (RankVal >= 30) Then
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Rank = "D"
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picRank.Image = My.Resources.RankD
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ElseIf (RankVal < 60) And (RankVal >= 45) Then
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Rank = "C"
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picRank.Image = My.Resources.RankC
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ElseIf (RankVal < 75) And (RankVal >= 60) Then
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Rank = "B"
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picRank.Image = My.Resources.RankB
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ElseIf (RankVal < 90) And (RankVal >= 75) Then
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Rank = "A"
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picRank.Image = My.Resources.RankA
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ElseIf RankVal > 90 Then
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Rank = "S"
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picRank.Image = My.Resources.RankS
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End If
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End Sub
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Private Sub DeathForm_Resize(sender As Object, e As EventArgs) Handles Me.Resize
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lblCauseofDeath.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 1)
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lstStats.Width = (Me.Width / 100) * 90
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lstStats.Height = (Me.Height / 100) * 80
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lstStats.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 6)
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lstStats.ColumnWidth = lstStats.Width / 2 - ((Me.Width / 100) * 5)
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btnMainMenu.Width = (Me.Width / 7) * 5
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btnMainMenu.Height = (Me.Height / 100) * 10
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btnMainMenu.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 87)
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lblRank.Location = New Point((Me.Width / 5) * 4, (Me.Height / 100) * 95)
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picRank.Height = Me.Height / 7
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picRank.Width = picRank.Height
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picRank.Location = New Point((Me.Width / 10) * 9, (Me.Height / 100) * 85)
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End Sub
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Sub GetRank()
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If ThePlayer.Happiness > 100 Then
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ThePlayer.Happiness = 100
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End If
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RankVal = RankVal + (ThePlayer.Happiness / 10)
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If ThePlayer.Respect > 150 Then
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ThePlayer.Respect = 150
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End If
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RankVal = RankVal + (ThePlayer.Respect / 10)
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If ThePlayer.Knowledge > 100 Then
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ThePlayer.Knowledge = 100
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End If
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RankVal = RankVal + (ThePlayer.Happiness / 10)
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If (ThePlayer.PlebspottingTrips > 0) Then
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RankVal = RankVal + 2.5
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End If
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If (ThePlayer.ResearchSeshes > 0) Then
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RankVal = RankVal + 1.5
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End If
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If (ThePlayer.Holidays > 0) Then
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RankVal = RankVal + 1.5
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End If
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If (ThePlayer.PoloGames > 0) Then
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RankVal = RankVal + 1.5
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End If
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If (ThePlayer.PartiesHosted > 0) Then
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RankVal = RankVal + 1.5
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End If
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If (ThePlayer.FilmNights > 0) Then
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RankVal = RankVal + 1.5
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End If
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If ThePlayer.ParliamentDissolved = True Then
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RankVal = RankVal + 10
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If ThePlayer.UnifiedIreland = True Then
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RankVal = RankVal + 5
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End If
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If ThePlayer.WorldTaken = True Then
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RankVal = RankVal + 35
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End If
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End If
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If ThePlayer.ArgieButthurtLevel = 13 Then
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RankVal = RankVal + 5
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End If
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End Sub
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Sub Populate()
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Dim Title As String = ""
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Title = "President"
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With lstStats.Items
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.Add("--GENERAL--")
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.Add("Name: " & Title & " " & ThePlayer.Name)
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.Add(Title & " for : " & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years")
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.Add("Party: " & ThePlayer.Party)
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.Add("Happiness: " & ThePlayer.Happiness)
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.Add("Respect: " & ThePlayer.Respect)
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.Add("Knowledge: " & ThePlayer.Knowledge)
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.Add("Birthplace: " & ThePlayer.Birthplace)
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.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
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If ThePlayer.ParliamentDissolved = False Then
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.Add("Current government: " & Government(ThePlayer.CurrGovernment))
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ElseIf ThePlayer.ParliamentDissolved = True Then
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.Add("Current government: Congress dissolved in " & ThePlayer.YearParliamentDissolved)
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End If
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.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
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.Add("Number of resignation threats: " & ThePlayer.AbdicationThreats)
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.Add("--RECREATION--")
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.Add("Equalspotting trips: " & ThePlayer.PlebspottingTrips)
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.Add("Research sessions: " & ThePlayer.ResearchSeshes)
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.Add("Holidays gone on: " & ThePlayer.Holidays)
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.Add("Good holidays: " & ThePlayer.GoodHolidays)
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.Add("Bad holidays: " & ThePlayer.BadHolidays)
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.Add("NFL games played: " & ThePlayer.PoloGames)
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.Add("NFL games won: " & ThePlayer.PoloGamesWon)
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.Add("NFL games lost: " & ThePlayer.PoloGamesLost)
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.Add("Sick White House parties hosted: " & ThePlayer.PartiesHosted)
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.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
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.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
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.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
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.Add("Good film nights: " & ThePlayer.GoodFilmNights)
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.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
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.Add("--DECREES--")
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.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
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If ThePlayer.AtWarWithFrance = True Then
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.Add("At war with Communism: Of course!")
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.Add("At war with Communism for: " & ThePlayer.AtWarWithFranceFor)
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.Add("Lives lost in the unending America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
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.Add("At war with Communism: Communism? Do you mean New Capitalism?")
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.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
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.Add("Lives lost in the now-ended America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
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.Add("At war with Communism: Communism? Do you mean New Capitalism?")
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
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.Add("At war with Communism: No")
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End If
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If ThePlayer.MonumentsErected > 0 Then
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If ThePlayer.SunkFalklands = False Then
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.Add("Monuments erected on Texas: " & ThePlayer.MonumentsErected)
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.Add("Weight of Texas monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
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ElseIf ThePlayer.SunkFalklands = True Then
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.Add("Monuments erected on the former Texas: " & ThePlayer.MonumentsErected)
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.Add("Weight of Texas monuments: Unknown")
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End If
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.Add("Mexican butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
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End If
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If ThePlayer.UnifiedIreland = True Then
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.Add("Dakotas united: Finally")
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.Add("Year Dakotas unified: " & ThePlayer.YearIrelandUnified)
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.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
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.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
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.Add("Dakotan nationalist assassinations: " & ThePlayer.IRAAssassinations)
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ElseIf ThePlayer.UnifiedIreland = False Then
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.Add("Dakotas united: No")
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If ThePlayer.AttemptstoUnifyIreland > 0 Then
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.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
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.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
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End If
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End If
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.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
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If ThePlayer.WorldTaken = 1 Then
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.Add("World taken: USA! USA!")
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ElseIf ThePlayer.WorldTaken = 0 Then
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.Add("World taken: Working on it")
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End If
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.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
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.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
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If ThePlayer.WorldTaken = 1 Then
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.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
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End If
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.Add("Churches formed: " & ThePlayer.ChurchesFormed)
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If ThePlayer.MadeofGlass = True Then
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.Add("Gone snooker loopy: Yes")
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ElseIf ThePlayer.MadeofGlass = False Then
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.Add("Gone snooker loopy: Not completely")
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End If
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.Add(ThePlayer.Partner & "s beheaded: " & ThePlayer.WivesBeheaded)
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.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
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End With
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End Sub
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Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
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MainMenu.Show()
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Me.Close()
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End Sub
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End Class
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871
Presidency Simulator 2013/DefaultView.vb
Normal file
871
Presidency Simulator 2013/DefaultView.vb
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@ -0,0 +1,871 @@
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Public Class DefaultView
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Dim Count As Integer = 10
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Dim DispGDP As String
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Dim ChurchNames1(10) As String
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Dim ChurchNames2(10) As String
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Dim ChurchNames3(10) As String
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Dim Prophets(10) As String
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Dim Values1(10) As String
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Dim Values2(10) As String
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Dim Values3(10) As String
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Dim ChurchArrayed As Boolean = False
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Dim DeathAction(10) As String
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Dim DeathAdjective(10) As String
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Dim DeathCondition(10) As String
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Dim DeathArrayed As Boolean = False
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Private Sub DefaultView_Load(sender As Object, e As EventArgs) Handles Me.Load
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If ThePlayer.CurrYear Mod 4 = 0 Then
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Months(1) = 29
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ElseIf ThePlayer.CurrYear Mod 4 <> 0 Then
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Months(1) = 28
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End If
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picAbdicator.BackgroundImage = My.Resources.Abdicator
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If ThePlayer.Gender = 1 Then
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picMonarch.Image = My.Resources.King
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ElseIf ThePlayer.Gender = 0 Then
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picMonarch.Image = My.Resources.Queen
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End If
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If ThePlayer.ParliamentDissolved = False Then
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grpDecrees.Enabled = False
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lblCurrentParty.Text = "Gov't: " & Government(ThePlayer.CurrGovernment)
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ElseIf ThePlayer.ParliamentDissolved = True Then
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lblCurrentParty.Visible = False
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grpDecrees.Enabled = True
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btnDissolveParliament.Visible = False
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btnExecuteCommoner.Text = "Execute a Commoner"
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btnFrance.Text = "Declare War on Communism"
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btnFalklands.Text = "Erect Monument on Texas"
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btnFalklands.Font = New Font("Times New Roman", 9)
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btnIreland.Text = "Unify Dakotas"
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btnPromote.Text = "Promote Horse as Consul"
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btnEmpire.Text = "Take Over the World"
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If ThePlayer.WorldTaken = 1 Then
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btnEmpire.Enabled = False
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End If
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btnChurch.Text = "Create New Church"
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btnGlass.Text = "Become Made of Glass"
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btnWife.Text = "Behead " & ThePlayer.Partner
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btnDeath.Text = "Declare Something Punishable by Death"
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btnDeath.Font = New Font("Times New Roman", 7)
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If ThePlayer.UnifiedIreland = True Then
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btnIreland.Enabled = False
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End If
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If ThePlayer.MadeofGlass = True Then
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btnGlass.Enabled = False
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End If
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End If
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lblRespect.Text = "Respect: " & ThePlayer.Respect
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lblName.Text = "President "
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lblRuleLength.Text = "President for: "
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lblName.Text = lblName.Text & ThePlayer.Name
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lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
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lblGDP.Text = ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###")
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tmrAdvanceDay.Enabled = True
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End Sub
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Private Sub DefaultView_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
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picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
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pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
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lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
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lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
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||||
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||||
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
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btnCalendar.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnCalendar.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 12)
|
||||
|
||||
grpInfo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
grpInfo.Height = (pnlMenu.Width / 100) * 20
|
||||
grpInfo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 19)
|
||||
|
||||
lblGDP.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 20)
|
||||
|
||||
lblRespect.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 45)
|
||||
|
||||
lblCurrentParty.Location = New Point((grpInfo.Width / 100) * 5, (grpInfo.Height / 100) * 70)
|
||||
|
||||
btnCharacter.Width = (grpInfo.Width / 100) * 47.5
|
||||
btnCharacter.Height = (grpInfo.Height / 100) * 80
|
||||
btnCharacter.Location = New Point((grpInfo.Width / 100) * 50, (grpInfo.Height / 100) * 12.5)
|
||||
|
||||
btnRecreation.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnRecreation.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 38)
|
||||
|
||||
btnDissolveParliament.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnDissolveParliament.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
|
||||
|
||||
grpDecrees.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 30)
|
||||
grpDecrees.Height = (pnlMenu.Width / 100) * 40
|
||||
grpDecrees.Location = New Point((pnlMenu.Width / 100) * 15, (pnlMenu.Height / 100) * 50)
|
||||
|
||||
btnExecuteCommoner.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnExecuteCommoner.Height = (grpDecrees.Height / 100) * 16
|
||||
btnExecuteCommoner.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 12)
|
||||
|
||||
btnFrance.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnFrance.Height = (grpDecrees.Height / 100) * 16
|
||||
btnFrance.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 12)
|
||||
|
||||
btnFalklands.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnFalklands.Height = (grpDecrees.Height / 100) * 16
|
||||
btnFalklands.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 28)
|
||||
|
||||
btnIreland.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnIreland.Height = (grpDecrees.Height / 100) * 16
|
||||
btnIreland.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 28)
|
||||
|
||||
btnPromote.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnPromote.Height = (grpDecrees.Height / 100) * 16
|
||||
btnPromote.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 44)
|
||||
|
||||
btnEmpire.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnEmpire.Height = (grpDecrees.Height / 100) * 16
|
||||
btnEmpire.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 44)
|
||||
|
||||
btnChurch.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnChurch.Height = (grpDecrees.Height / 100) * 16
|
||||
btnChurch.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 60)
|
||||
|
||||
btnGlass.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnGlass.Height = (grpDecrees.Height / 100) * 16
|
||||
btnGlass.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 60)
|
||||
|
||||
btnWife.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnWife.Height = (grpDecrees.Height / 100) * 16
|
||||
btnWife.Location = New Point((grpDecrees.Width / 100) * 5, (grpDecrees.Height / 100) * 76)
|
||||
|
||||
btnDeath.Width = grpDecrees.Width - ((grpDecrees.Width / 100) * 60)
|
||||
btnDeath.Height = (grpDecrees.Height / 100) * 16
|
||||
btnDeath.Location = New Point((grpDecrees.Width / 100) * 55, (grpDecrees.Height / 100) * 76)
|
||||
|
||||
btnAbdicate.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnAbdicate.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 86)
|
||||
|
||||
btnMainMenu.Width = pnlMenu.Width / 2
|
||||
btnMainMenu.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
|
||||
|
||||
pnlAbdication.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlAbdication.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlAbdication.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picAbdicator.Width = pnlAbdication.Height
|
||||
picAbdicator.Height = picAbdicator.Width
|
||||
|
||||
lblAbdicationAreYouSure.Width = pnlAbdication.Width - picAbdicator.Width
|
||||
lblAbdicationAreYouSure.Location = New Point(picAbdicator.Width, (pnlAbdication.Height / 100) * 10)
|
||||
ResizeText(lblAbdicationAreYouSure)
|
||||
|
||||
lblAbdication.Width = pnlAbdication.Width - picAbdicator.Width
|
||||
lblAbdication.Height = (pnlAbdication.Height / 100) * 50
|
||||
lblAbdication.Location = New Point(picAbdicator.Width, (pnlAbdication.Height / 100) * 25)
|
||||
ResizeText(lblAbdication)
|
||||
|
||||
btnAbdicationYes.Width = (pnlAbdication.Width - picAbdicator.Width) / 4
|
||||
btnAbdicationYes.Location = New Point(picAbdicator.Width + ((pnlAbdication.Width - picAbdicator.Width) / 4), (pnlAbdication.Height / 100) * 80)
|
||||
|
||||
btnAbdicationNo.Width = (pnlAbdication.Width - picAbdicator.Width) / 4
|
||||
btnAbdicationNo.Location = New Point(picAbdicator.Width + ((pnlAbdication.Width - picAbdicator.Width) / 2), (pnlAbdication.Height / 100) * 80)
|
||||
|
||||
pnlDissolve.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlDissolve.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picDissolve.Width = pnlDissolve.Height
|
||||
picDissolve.Height = picDissolve.Width
|
||||
|
||||
lblDissolve.Width = pnlDissolve.Width - picDissolve.Width
|
||||
lblDissolve.Location = New Point(picDissolve.Width, (pnlDissolve.Height / 100) * 10)
|
||||
ResizeText(lblDissolve)
|
||||
|
||||
lblDissolveDesc.Width = pnlDissolve.Width - picDissolve.Width
|
||||
lblDissolveDesc.Height = (pnlDissolve.Height / 100) * 50
|
||||
lblDissolveDesc.Location = New Point(picDissolve.Width, (pnlDissolve.Height / 100) * 25)
|
||||
ResizeText(lblDissolveDesc)
|
||||
|
||||
btnDissolveYes.Width = lblDissolveDesc.Width / 2
|
||||
btnDissolveYes.Location = New Point(lblDissolveDesc.Location.X, (pnlDissolve.Height / 100) * 80)
|
||||
|
||||
btnDissolveNo.Width = lblDissolveDesc.Width / 2
|
||||
btnDissolveNo.Location = New Point(lblDissolveDesc.Location.X + (lblDissolveDesc.Width / 2), (pnlDissolve.Height / 100) * 80)
|
||||
|
||||
btnDissolveOK.Width = (pnlDissolve.Width - picDissolve.Width) / 4
|
||||
btnDissolveOK.Location = New Point(picDissolve.Width + (((pnlDissolve.Width - picDissolve.Width) / 8) * 3), (pnlDissolve.Height / 100) * 80)
|
||||
|
||||
pnlExecute.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlExecute.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlExecute.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picExecute.Width = pnlExecute.Height
|
||||
picExecute.Height = picExecute.Width
|
||||
|
||||
lblExecute.Width = pnlExecute.Width - picExecute.Width
|
||||
lblExecute.Location = New Point(picExecute.Width, (pnlExecute.Height / 100) * 10)
|
||||
ResizeText(lblExecute)
|
||||
|
||||
lblExecuteDesc.Width = pnlExecute.Width - picExecute.Width
|
||||
lblExecuteDesc.Height = (pnlExecute.Height / 100) * 50
|
||||
lblExecuteDesc.Location = New Point(picExecute.Width, (pnlExecute.Height / 100) * 25)
|
||||
ResizeText(lblExecuteDesc)
|
||||
|
||||
btnExecuteOK.Width = (pnlExecute.Width - picExecute.Width) / 4
|
||||
btnExecuteOK.Location = New Point(picExecute.Width + (((pnlExecute.Width - picExecute.Width) / 8) * 3), (pnlExecute.Height / 100) * 80)
|
||||
|
||||
pnlFrance.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlFrance.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlFrance.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picFrance.Width = pnlFrance.Height
|
||||
picFrance.Height = picFrance.Width
|
||||
|
||||
lblFrance.Width = pnlFrance.Width - picFrance.Width
|
||||
lblFrance.Location = New Point(picFrance.Width, (pnlFrance.Height / 100) * 10)
|
||||
ResizeText(lblFrance)
|
||||
|
||||
lblFranceDesc.Width = pnlFrance.Width - picFrance.Width
|
||||
lblFranceDesc.Height = (pnlFrance.Height / 100) * 50
|
||||
lblFranceDesc.Location = New Point(picFrance.Width, (pnlFrance.Height / 100) * 25)
|
||||
ResizeText(lblFranceDesc)
|
||||
|
||||
btnFranceOK.Width = (pnlFrance.Width - picFrance.Width) / 4
|
||||
btnFranceOK.Location = New Point(picFrance.Width + (((pnlFrance.Width - picFrance.Width) / 8) * 3), (pnlFrance.Height / 100) * 80)
|
||||
|
||||
pnlFalklands.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlFalklands.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlFalklands.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picFalklands.Width = pnlFalklands.Height
|
||||
picFalklands.Height = picFalklands.Width
|
||||
|
||||
lblFalklands.Width = pnlFalklands.Width - picFalklands.Width
|
||||
lblFalklands.Location = New Point(picFalklands.Width, (pnlFalklands.Height / 100) * 10)
|
||||
ResizeText(lblFalklands)
|
||||
|
||||
lblFalklandsDesc.Width = pnlFalklands.Width - picFalklands.Width
|
||||
lblFalklandsDesc.Height = (pnlFalklands.Height / 100) * 50
|
||||
lblFalklandsDesc.Location = New Point(picFalklands.Width, (pnlFalklands.Height / 100) * 25)
|
||||
ResizeText(lblFalklandsDesc)
|
||||
|
||||
btnFalklandsOK.Width = (pnlFalklands.Width - picFalklands.Width) / 4
|
||||
btnFalklandsOK.Location = New Point(picFalklands.Width + (((pnlFalklands.Width - picFalklands.Width) / 8) * 3), (pnlFalklands.Height / 100) * 80)
|
||||
|
||||
pnlIreland.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlIreland.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlIreland.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picIreland.Width = pnlIreland.Height
|
||||
picIreland.Height = picIreland.Width
|
||||
|
||||
lblIreland.Width = pnlIreland.Width - picIreland.Width
|
||||
lblIreland.Location = New Point(picIreland.Width, (pnlIreland.Height / 100) * 10)
|
||||
ResizeText(lblIreland)
|
||||
|
||||
lblIrelandDesc.Width = pnlIreland.Width - picIreland.Width
|
||||
lblIrelandDesc.Height = (pnlIreland.Height / 100) * 50
|
||||
lblIrelandDesc.Location = New Point(picIreland.Width, (pnlIreland.Height / 100) * 25)
|
||||
ResizeText(lblIrelandDesc)
|
||||
|
||||
btnIrelandOK.Width = (pnlIreland.Width - picIreland.Width) / 4
|
||||
btnIrelandOK.Location = New Point(picIreland.Width + (((pnlIreland.Width - picIreland.Width) / 8) * 3), (pnlIreland.Height / 100) * 80)
|
||||
|
||||
pnlHorse.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlHorse.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlHorse.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picHorse.Width = pnlHorse.Height
|
||||
picHorse.Height = picHorse.Width
|
||||
|
||||
lblHorse.Width = pnlHorse.Width - picHorse.Width
|
||||
lblHorse.Location = New Point(picHorse.Width, (pnlHorse.Height / 100) * 10)
|
||||
ResizeText(lblHorse)
|
||||
|
||||
lblHorseDesc.Width = pnlHorse.Width - picHorse.Width
|
||||
lblHorseDesc.Height = (pnlHorse.Height / 100) * 50
|
||||
lblHorseDesc.Location = New Point(picHorse.Width, (pnlHorse.Height / 100) * 25)
|
||||
ResizeText(lblHorseDesc)
|
||||
|
||||
btnHorseOK.Width = (pnlHorse.Width - picHorse.Width) / 4
|
||||
btnHorseOK.Location = New Point(picHorse.Width + (((pnlHorse.Width - picHorse.Width) / 8) * 3), (pnlHorse.Height / 100) * 80)
|
||||
|
||||
pnlChurch.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlChurch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlChurch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picChurch.Width = pnlChurch.Height
|
||||
picChurch.Height = picChurch.Width
|
||||
|
||||
lblChurch.Width = pnlChurch.Width - picChurch.Width
|
||||
lblChurch.Location = New Point(picChurch.Width, (pnlChurch.Height / 100) * 10)
|
||||
ResizeText(lblChurch)
|
||||
|
||||
lblChurchDesc.Width = pnlChurch.Width - picChurch.Width
|
||||
lblChurchDesc.Height = (pnlChurch.Height / 100) * 50
|
||||
lblChurchDesc.Location = New Point(picChurch.Width, (pnlChurch.Height / 100) * 25)
|
||||
ResizeText(lblChurchDesc)
|
||||
|
||||
btnChurchOK.Width = (pnlChurch.Width - picChurch.Width) / 4
|
||||
btnChurchOK.Location = New Point(picChurch.Width + (((pnlChurch.Width - picChurch.Width) / 8) * 3), (pnlChurch.Height / 100) * 80)
|
||||
|
||||
pnlGlass.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlGlass.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlGlass.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picGlass.Width = pnlGlass.Height
|
||||
picGlass.Height = picGlass.Width
|
||||
|
||||
lblGlass.Width = pnlGlass.Width - picGlass.Width
|
||||
lblGlass.Location = New Point(picGlass.Width, (pnlGlass.Height / 100) * 10)
|
||||
ResizeText(lblGlass)
|
||||
|
||||
lblGlassDesc.Width = pnlGlass.Width - picGlass.Width
|
||||
lblGlassDesc.Height = (pnlGlass.Height / 100) * 50
|
||||
lblGlassDesc.Location = New Point(picGlass.Width, (pnlGlass.Height / 100) * 25)
|
||||
ResizeText(lblGlassDesc)
|
||||
|
||||
btnGlassOK.Width = (pnlGlass.Width - picGlass.Width) / 4
|
||||
btnGlassOK.Location = New Point(picGlass.Width + (((pnlGlass.Width - picGlass.Width) / 8) * 3), (pnlGlass.Height / 100) * 80)
|
||||
|
||||
pnlWife.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlWife.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlWife.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picWife.Width = pnlWife.Height
|
||||
picWife.Height = picWife.Width
|
||||
|
||||
lblWife.Width = pnlWife.Width - picWife.Width
|
||||
lblWife.Location = New Point(picWife.Width, (pnlWife.Height / 100) * 10)
|
||||
If ThePlayer.Gender = 1 Then
|
||||
lblWife.Text = "BEHEAD WIFE"
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
lblWife.Text = "BEHEAD HUSBAND"
|
||||
End If
|
||||
ResizeText(lblWife)
|
||||
|
||||
lblWifeDesc.Width = pnlWife.Width - picWife.Width
|
||||
lblWifeDesc.Height = (pnlWife.Height / 100) * 50
|
||||
lblWifeDesc.Location = New Point(picWife.Width, (pnlWife.Height / 100) * 25)
|
||||
ResizeText(lblWifeDesc)
|
||||
|
||||
btnWifeOK.Width = (pnlWife.Width - picWife.Width) / 4
|
||||
btnWifeOK.Location = New Point(picWife.Width + (((pnlWife.Width - picWife.Width) / 8) * 3), (pnlWife.Height / 100) * 80)
|
||||
|
||||
pnlDeath.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlDeath.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlDeath.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picDeath.Width = pnlDeath.Height
|
||||
picDeath.Height = picDeath.Width
|
||||
|
||||
lblDeath.Width = pnlDeath.Width - picDeath.Width
|
||||
lblDeath.Location = New Point(picDeath.Width, (pnlDeath.Height / 100) * 10)
|
||||
ResizeText(lblDeath)
|
||||
|
||||
lblDeathDesc.Width = pnlDeath.Width - picDeath.Width
|
||||
lblDeathDesc.Height = (pnlDeath.Height / 100) * 50
|
||||
lblDeathDesc.Location = New Point(picDeath.Width, (pnlDeath.Height / 100) * 25)
|
||||
ResizeText(lblDeathDesc)
|
||||
|
||||
btnDeathOK.Width = (pnlDeath.Width - picDeath.Width) / 4
|
||||
btnDeathOK.Location = New Point(picDeath.Width + (((pnlDeath.Width - picDeath.Width) / 8) * 3), (pnlDeath.Height / 100) * 80)
|
||||
|
||||
pnlEmpire.Height = Screen.PrimaryScreen.Bounds.Height - (Screen.PrimaryScreen.Bounds.Height / 4)
|
||||
pnlEmpire.Width = Screen.PrimaryScreen.Bounds.Width / 2
|
||||
pnlEmpire.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picEmpire.Width = pnlEmpire.Width
|
||||
picEmpire.Height = (pnlEmpire.Height / 100) * 45
|
||||
|
||||
pnlEmpireRetaken.Width = pnlEmpire.Width / 4
|
||||
pnlEmpireRetaken.Height = (pnlEmpire.Height - picEmpire.Height) - (pnlEmpire.Height / 100) * 10
|
||||
pnlEmpireRetaken.Location = New Point((pnlEmpire.Width / 100) * 4, pnlEmpire.Height / 2)
|
||||
|
||||
lblEmpire.Width = (pnlEmpire.Width / 3)
|
||||
lblEmpire.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 45)
|
||||
ResizeText(lblEmpire)
|
||||
|
||||
lblWhichCountry.Width = (pnlEmpire.Width / 5) * 3
|
||||
lblWhichCountry.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 54)
|
||||
ResizeText(lblWhichCountry)
|
||||
|
||||
cmboCountry.Width = (pnlEmpire.Width / 5) * 2.5
|
||||
cmboCountry.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 60)
|
||||
|
||||
lblChanceofSuccess.Width = (pnlEmpire.Width / 6)
|
||||
lblChanceofSuccess.Location = New Point((pnlEmpire.Width / 6) * 5, (pnlEmpire.Height / 100) * 57)
|
||||
ResizeText(lblChanceofSuccess)
|
||||
|
||||
lblDifficulty.Width = (pnlEmpire.Width / 6)
|
||||
lblDifficulty.Location = New Point((pnlEmpire.Width / 6) * 5, (pnlEmpire.Height / 100) * 59)
|
||||
ResizeText(lblDifficulty)
|
||||
|
||||
btnAttack.Width = (pnlEmpire.Width / 5) * 3
|
||||
btnAttack.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 68)
|
||||
|
||||
lblEmpireDesc.Width = (pnlEmpire.Width / 5) * 3.25
|
||||
lblEmpireDesc.Height = (pnlEmpire.Height / 100) * 36
|
||||
lblEmpireDesc.Location = New Point(pnlEmpire.Width / 3, (pnlEmpire.Height / 100) * 50)
|
||||
ResizeText(lblEmpireDesc)
|
||||
|
||||
btnEmpireOK.Width = pnlEmpire.Width / 4
|
||||
btnEmpireOK.Location = New Point((pnlEmpire.Width / 2) - (btnEmpireOK.Width / 2), (pnlEmpire.Height / 100) * 90)
|
||||
End Sub
|
||||
|
||||
Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
|
||||
MainMenu.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
|
||||
ThePlayer.GoingsOn()
|
||||
End Sub
|
||||
|
||||
Private Sub btnAbdicate_Click(sender As Object, e As EventArgs) Handles btnAbdicate.Click
|
||||
tmrAdvanceDay.Enabled = False
|
||||
MusicPlayer.PlayAbdication()
|
||||
pnlAbdication.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
ThePlayer.AbdicationThreats = ThePlayer.AbdicationThreats + 1
|
||||
End Sub
|
||||
Private Sub btnAbdicationYes_Click(sender As Object, e As EventArgs) Handles btnAbdicationYes.Click
|
||||
ThePlayer.Death("You Resigned")
|
||||
End Sub
|
||||
Private Sub btnAbdicationNo_Click(sender As Object, e As EventArgs) Handles btnAbdicationNo.Click
|
||||
tmrAdvanceDay.Enabled = True
|
||||
pnlAbdication.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnRecreation_Click(sender As Object, e As EventArgs) Handles btnRecreation.Click
|
||||
Recreation.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub btnCharacter_Click(sender As Object, e As EventArgs) Handles btnCharacter.Click
|
||||
ViewCharacter.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub btnDissolveParliament_Click(sender As Object, e As EventArgs) Handles btnDissolveParliament.Click
|
||||
If ThePlayer.Respect >= 100 Then
|
||||
ThePlayer.YearParliamentDissolved = ThePlayer.CurrYear
|
||||
ThePlayer.ParliamentDissolved = True
|
||||
lblCurrentParty.Visible = False
|
||||
grpDecrees.Enabled = True
|
||||
btnDissolveParliament.Visible = False
|
||||
btnDissolveYes.Visible = False
|
||||
btnDissolveNo.Visible = False
|
||||
btnDissolveOK.Visible = True
|
||||
|
||||
ThePlayer.GDPTerm = "Wealth: $"
|
||||
|
||||
btnExecuteCommoner.Text = "Execute a Commoner"
|
||||
btnFrance.Text = "Declare War on Communism"
|
||||
btnFalklands.Text = "Erect Monument on Texas"
|
||||
btnFalklands.Font = New Font("Times New Roman", 9)
|
||||
btnIreland.Text = "Unify Dakotas"
|
||||
btnPromote.Text = "Promote Horse as Consul"
|
||||
btnEmpire.Text = "Take Over the World"
|
||||
btnChurch.Text = "Create New Church"
|
||||
btnGlass.Text = "Become Made of Glass"
|
||||
btnWife.Text = "Behead " & ThePlayer.Partner
|
||||
btnDeath.Text = "Declare Something Punishable by Death"
|
||||
btnDeath.Font = New Font("Times New Roman", 7)
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picDissolve.BackgroundImage = My.Resources.King
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picDissolve.BackgroundImage = My.Resources.Queen
|
||||
End If
|
||||
lblDissolveDesc.Text = "You attempt to dissolve Congress and rule by decree. Thanks to the huge amount of respect you have accrued, it all goes off without a hitch."
|
||||
ElseIf ThePlayer.Respect < 100 Then
|
||||
lblDissolveDesc.Text = "You consider attempting to dissolve Congress and ruling by decree. Your lack of respect gives you pause, however. Are you sure you want to try this?"
|
||||
btnDissolveYes.Visible = True
|
||||
btnDissolveNo.Visible = True
|
||||
btnDissolveOK.Visible = False
|
||||
picDissolve.BackgroundImage = My.Resources.CharlesI
|
||||
End If
|
||||
|
||||
pnlDissolve.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnDissolveYes_Click(sender As Object, e As EventArgs) Handles btnDissolveYes.Click
|
||||
ThePlayer.Death("It All Went a Bit King Charles I for You")
|
||||
End Sub
|
||||
Private Sub btnDissolveNo_Click(sender As Object, e As EventArgs) Handles btnDissolveNo.Click
|
||||
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
Private Sub btnDissolveOK_Click(sender As Object, e As EventArgs) Handles btnDissolveOK.Click
|
||||
pnlDissolve.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnExecuteCommoner_Click(sender As Object, e As EventArgs) Handles btnExecuteCommoner.Click
|
||||
lblExecute.Font = New Font("Times New Roman", 20)
|
||||
Dim RespectVal As Integer = CInt(Int(20 * Rnd()))
|
||||
ThePlayer.CommonersExecuted = ThePlayer.CommonersExecuted + 1
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
RespectCheck()
|
||||
lblRespect.Text = "Respect: " & ThePlayer.Respect
|
||||
lblExecuteDesc.Text = "You execute a lowly commoner right in front of his peers for little reason. You lose -" & RespectVal & " respect."
|
||||
pnlExecute.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnExecuteOK_Click(sender As Object, e As EventArgs) Handles btnExecuteOK.Click
|
||||
pnlExecute.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnFrance_Click(sender As Object, e As EventArgs) Handles btnFrance.Click
|
||||
ThePlayer.AtWarWithFrance = True
|
||||
ThePlayer.YearWarDeclared = ThePlayer.CurrYear
|
||||
pnlFrance.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnFranceOK_Click(sender As Object, e As EventArgs) Handles btnFranceOK.Click
|
||||
pnlFrance.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnFalklands_Click(sender As Object, e As EventArgs) Handles btnFalklands.Click
|
||||
If ThePlayer.SunkFalklands = False Then
|
||||
If ThePlayer.ArgieButthurtLevel < 13 Then
|
||||
ThePlayer.MonumentsErected = ThePlayer.MonumentsErected + 1
|
||||
ThePlayer.FalklandMonumentsWeight = ThePlayer.FalklandMonumentsWeight + CInt(Int(1000 * Rnd()))
|
||||
ThePlayer.ArgieButthurtLevel = ThePlayer.ArgieButthurtLevel + 1
|
||||
ElseIf ThePlayer.ArgieButthurtLevel = 13 Then
|
||||
lblFalklandsDesc.Text = "You erect another monument on Texas. So enraged, the Mexicans launch an invasion of the state. The combined weight of the monuments and a single Mexican soldier called Paco sinks the state into the ocean."
|
||||
ThePlayer.SunkFalklands = True
|
||||
picFalklands.BackgroundImage = My.Resources.SinkingFalklands
|
||||
ResizeText(lblFalklandsDesc)
|
||||
End If
|
||||
ElseIf ThePlayer.SunkFalklands = True Then
|
||||
lblFalklandsDesc.Text = "You drop a monument into the rough area of ocean where Texas used to be. It causes a satisfying splash."
|
||||
picFalklands.BackgroundImage = My.Resources.SunkFalklands
|
||||
ResizeText(lblFalklandsDesc)
|
||||
End If
|
||||
pnlFalklands.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnFalklandsOK_Click(sender As Object, e As EventArgs) Handles btnFalklandsOK.Click
|
||||
pnlFalklands.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnIreland_Click(sender As Object, e As EventArgs) Handles btnIreland.Click
|
||||
If ThePlayer.CurrMonth < 11 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
|
||||
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
|
||||
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
|
||||
ElseIf ThePlayer.CurrMonth >= 12 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = 0
|
||||
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
|
||||
ThePlayer.CurrMonth = 0
|
||||
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
|
||||
ThePlayer.Age = ThePlayer.Age + 1
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
End If
|
||||
|
||||
lblRuleLength.Text = "President for: "
|
||||
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
|
||||
|
||||
Dim IrelandUnified As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
If IrelandUnified <> 1 Then
|
||||
Dim RespectVal As Integer = CInt(Int(30 * Rnd()))
|
||||
Dim DeadSoldiers As Integer = CInt(Int(200 * Rnd()) + 1)
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
RespectCheck()
|
||||
lblRespect.Text = "Respect: " & ThePlayer.Respect
|
||||
ThePlayer.LivesLostIreland = ThePlayer.LivesLostIreland + DeadSoldiers
|
||||
ThePlayer.AttemptstoUnifyIreland = ThePlayer.AttemptstoUnifyIreland + 1
|
||||
picIreland.BackgroundImage = My.Resources.Irelandlose
|
||||
lblIrelandDesc.Text = "You attempt to unify the Dakotas. It goes poorly, " & DeadSoldiers & " American soldiers die and you lose -" & RespectVal & " respect."
|
||||
ElseIf IrelandUnified = 1 Then
|
||||
Dim RespectVal As Integer = CInt(Int(60 * Rnd()))
|
||||
Dim DeadSoldiers As Integer = CInt(Int(50 * Rnd()))
|
||||
ThePlayer.Respect = ThePlayer.Respect + RespectVal
|
||||
lblRespect.Text = "Respect: " & ThePlayer.Respect
|
||||
ThePlayer.LivesLostIreland = ThePlayer.LivesLostIreland + DeadSoldiers
|
||||
ThePlayer.AttemptstoUnifyIreland = ThePlayer.AttemptstoUnifyIreland + 1
|
||||
ThePlayer.YearIrelandUnified = ThePlayer.CurrYear
|
||||
picIreland.BackgroundImage = My.Resources.Irelandwin
|
||||
lblIrelandDesc.Text = "You attempt to unify the Dakotas. It goes well, only " & DeadSoldiers & " American soldiers die and you gain +" & RespectVal & " respect."
|
||||
ThePlayer.UnifiedIreland = True
|
||||
btnIreland.Enabled = False
|
||||
End If
|
||||
pnlIreland.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnIrelandOK_Click(sender As Object, e As EventArgs) Handles btnIrelandOK.Click
|
||||
pnlIreland.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnPromote_Click(sender As Object, e As EventArgs) Handles btnPromote.Click
|
||||
If ThePlayer.PercentageofHorseConsuls <> 100 Then
|
||||
ThePlayer.PercentageofHorseConsuls = ThePlayer.PercentageofHorseConsuls + 50
|
||||
lblHorseDesc.Text = "You promote a horse to the position of consul. " & ThePlayer.PercentageofHorseConsuls & "% of all consuls in the land are now horses, as it should be."
|
||||
ElseIf ThePlayer.PercentageofHorseConsuls = 100 Then
|
||||
lblHorseDesc.Font = New Font("Times New Roman", 18)
|
||||
lblHorseDesc.Text = "You attempt to promote another horse to the position of consul before realising every consul is a horse already. You try replacing one horse with a different horse but alas, the magic is gone."
|
||||
ResizeText(lblHorseDesc)
|
||||
End If
|
||||
pnlHorse.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnHorseOK_Click(sender As Object, e As EventArgs) Handles btnHorseOK.Click
|
||||
pnlHorse.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnEmpire_Click(sender As Object, e As EventArgs) Handles btnEmpire.Click
|
||||
cmboCountry.Items.Clear()
|
||||
cmboCountry.Text = ""
|
||||
lblDifficulty.Text = ""
|
||||
|
||||
lblTheWorld.Visible = True
|
||||
cmboCountry.Items.Add("The World")
|
||||
lblTheWorld.ForeColor = Color.Red
|
||||
|
||||
lblRetaken.Text = "0%"
|
||||
|
||||
cmboCountry.Enabled = True
|
||||
btnAttack.Visible = True
|
||||
lblEmpireDesc.Visible = False
|
||||
btnEmpireOK.Visible = False
|
||||
btnAttack.Enabled = False
|
||||
|
||||
pnlEmpire.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 4, Screen.PrimaryScreen.Bounds.Height / 8)
|
||||
End Sub
|
||||
Private Sub btnAttack_Click(sender As Object, e As EventArgs) Handles btnAttack.Click
|
||||
Dim DeadSoldiers As Integer = 0
|
||||
Dim RespectVal As Integer = 0
|
||||
Dim Result As Integer = 0
|
||||
|
||||
cmboCountry.Enabled = False
|
||||
btnAttack.Visible = False
|
||||
lblEmpireDesc.Visible = True
|
||||
btnEmpireOK.Visible = True
|
||||
|
||||
Result = CInt(Int(100 * Rnd()) + 1)
|
||||
|
||||
If cmboCountry.SelectedItem = "The World" Then
|
||||
ThePlayer.CurrYear = ThePlayer.CurrYear + 6
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 6
|
||||
ThePlayer.Age = ThePlayer.Age + 6
|
||||
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 6
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
lblRuleLength.Text = "President for: "
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
|
||||
|
||||
If Result <= 20 Then
|
||||
ThePlayer.AtWarWithFrance = False
|
||||
btnFrance.Enabled = False
|
||||
DeadSoldiers = CInt(Int(10000 * Rnd()))
|
||||
RespectVal = CInt(Int(400 * Rnd()))
|
||||
ThePlayer.Respect = ThePlayer.Respect + RespectVal
|
||||
lblEmpireDesc.Text = "You attempt to do the same thing you do every night, Pinky: Try to take over the world. Against all the odds, it goes well, only " & DeadSoldiers.ToString("##,###") & " American soldiers are killed and you gain +" & RespectVal & " respect."
|
||||
ThePlayer.WorldTaken = 1
|
||||
lblTheWorld.ForeColor = Color.Green
|
||||
ThePlayer.YearWorldTaken = ThePlayer.CurrYear
|
||||
ElseIf Result > 20 Then
|
||||
DeadSoldiers = CInt(Int(50000 * Rnd()))
|
||||
RespectVal = CInt(Int(30 * Rnd()))
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
RespectCheck()
|
||||
lblEmpireDesc.Text = "You attempt to do the same thing you do every night, Pinky: Try to take over the world. As is so often the way, it goes poorly. " & DeadSoldiers.ToString("##,###") & " American soldiers are killed and you lose -" & RespectVal & " respect."
|
||||
End If
|
||||
ThePlayer.AttemptstoTakeWorld = ThePlayer.AttemptstoTakeWorld + 1
|
||||
ThePlayer.LivesLostTakeWorld = ThePlayer.LivesLostTakeWorld + DeadSoldiers
|
||||
End If
|
||||
|
||||
lblRespect.Text = "Respect: " & ThePlayer.Respect
|
||||
End Sub
|
||||
Private Sub btnEmpireOK_Click(sender As Object, e As EventArgs) Handles btnEmpireOK.Click
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
btnEmpire.Enabled = False
|
||||
End If
|
||||
pnlEmpire.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
Private Sub cmboCountry_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboCountry.SelectedIndexChanged
|
||||
If cmboCountry.SelectedItem = "The World" Then
|
||||
lblDifficulty.Text = "20%"
|
||||
End If
|
||||
|
||||
If cmboCountry.SelectedItem <> "" Then
|
||||
btnAttack.Enabled = True
|
||||
ElseIf cmboCountry.SelectedItem = "" Then
|
||||
btnAttack.Enabled = False
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub btnChurch_Click(sender As Object, e As EventArgs) Handles btnChurch.Click
|
||||
If ChurchArrayed = False Then
|
||||
ChurchArray()
|
||||
ChurchArrayed = True
|
||||
End If
|
||||
ThePlayer.ChurchesFormed = ThePlayer.ChurchesFormed + 1
|
||||
lblChurchDesc.Text = "You create a new church, the " & ChurchNames1(10 * Rnd()) & " " & ChurchNames2(10 * Rnd()) & " of " & ChurchNames3(10 * Rnd()) & ", based around the teachings of " & Prophets(10 * Rnd()) & " and the values of " & Values1(10 * Rnd()) & ", " & Values2(10 * Rnd()) & " and " & Values3(10 * Rnd()) & "."
|
||||
ResizeText(lblChurchDesc)
|
||||
|
||||
pnlChurch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnChurchOK_Click(sender As Object, e As EventArgs) Handles btnChurchOK.Click
|
||||
pnlChurch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnGlass_Click(sender As Object, e As EventArgs) Handles btnGlass.Click
|
||||
ThePlayer.MadeofGlass = True
|
||||
pnlGlass.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
btnGlass.Enabled = False
|
||||
End Sub
|
||||
Private Sub btnGlassOK_Click(sender As Object, e As EventArgs) Handles btnGlassOK.Click
|
||||
pnlGlass.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnWife_Click(sender As Object, e As EventArgs) Handles btnWife.Click
|
||||
lblWifeDesc.Text = "The current " & ThePlayer.Partner & " gets the chop, but luckily for your love life, nothing's a bigger turn-on than absolute dictatorship, and you have a new partner before the last one's head has even hit the floor."
|
||||
ThePlayer.WivesBeheaded = ThePlayer.WivesBeheaded + 1
|
||||
pnlWife.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnWifeOK_Click(sender As Object, e As EventArgs) Handles btnWifeOK.Click
|
||||
pnlWife.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnDeath_Click(sender As Object, e As EventArgs) Handles btnDeath.Click
|
||||
If DeathArrayed = False Then
|
||||
DeathArray()
|
||||
DeathArrayed = True
|
||||
End If
|
||||
lblDeathDesc.Text = "You decide there are too many things out there not punishable by death. To alleviate this, you declare that " & DeathAction(10 * Rnd()) & " " & DeathAdjective(10 * Rnd()) & " " & DeathCondition(10 * Rnd()) & " is now a capital offence."
|
||||
ThePlayer.ThingsDeclaredPunishableByDeath = ThePlayer.ThingsDeclaredPunishableByDeath + 1
|
||||
ResizeText(lblDeathDesc)
|
||||
pnlDeath.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnDeathOK_Click(sender As Object, e As EventArgs) Handles btnDeathOK.Click
|
||||
pnlDeath.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Sub ChurchArray()
|
||||
ChurchNames1(0) = "Blessed"
|
||||
ChurchNames1(1) = "Holy"
|
||||
ChurchNames1(2) = "Pungent"
|
||||
ChurchNames1(3) = "Fast"
|
||||
ChurchNames1(4) = "Indomitable"
|
||||
ChurchNames1(5) = "Unfathomable"
|
||||
ChurchNames1(6) = "Rotund"
|
||||
ChurchNames1(7) = "Compelling"
|
||||
ChurchNames1(8) = "Thrilling"
|
||||
ChurchNames1(9) = "Believing"
|
||||
|
||||
ChurchNames2(0) = "Brothers"
|
||||
ChurchNames2(1) = "Sisters"
|
||||
ChurchNames2(2) = "Chums"
|
||||
ChurchNames2(3) = "Friends"
|
||||
ChurchNames2(4) = "Pals"
|
||||
ChurchNames2(5) = "Gentlemen"
|
||||
ChurchNames2(6) = "Bros"
|
||||
ChurchNames2(7) = "Chaps"
|
||||
ChurchNames2(8) = "Buggerers"
|
||||
ChurchNames2(9) = "lads"
|
||||
|
||||
ChurchNames3(0) = "Zanzibar"
|
||||
ChurchNames3(1) = "Eternity"
|
||||
ChurchNames3(2) = "God"
|
||||
ChurchNames3(3) = "the Lord"
|
||||
ChurchNames3(4) = "Foreveriality"
|
||||
ChurchNames3(5) = "Time"
|
||||
ChurchNames3(6) = "Nature"
|
||||
ChurchNames3(7) = "Gaia"
|
||||
ChurchNames3(8) = "Spacetime"
|
||||
ChurchNames3(9) = ThePlayer.Name
|
||||
|
||||
Prophets(0) = "Rumps"
|
||||
Prophets(1) = "Phil"
|
||||
Prophets(2) = "Mr Brown"
|
||||
Prophets(3) = "some guy"
|
||||
Prophets(4) = "Bill and Ted"
|
||||
Prophets(5) = "the voices in your head"
|
||||
Prophets(6) = "Albert Camus"
|
||||
Prophets(7) = "Plato"
|
||||
Prophets(8) = "Thomas Aquinas"
|
||||
Prophets(9) = "Ludwig Wittgenstein"
|
||||
|
||||
Values1(0) = "nihilism"
|
||||
Values1(1) = "being excellent to each other"
|
||||
Values1(2) = "existentialism"
|
||||
Values1(3) = "fundamentalism"
|
||||
Values1(4) = "ismism"
|
||||
Values1(5) = "Islamism"
|
||||
Values1(6) = "pacifism"
|
||||
Values1(7) = "being an arsehole"
|
||||
Values1(8) = "stuff"
|
||||
Values1(9) = "militarism"
|
||||
|
||||
Values2(0) = "partying on"
|
||||
Values2(1) = "being a nice guy"
|
||||
Values2(2) = "anarchism"
|
||||
Values2(3) = "statism"
|
||||
Values2(4) = "things"
|
||||
Values2(5) = "quietism"
|
||||
Values2(6) = "minarchism"
|
||||
Values2(7) = "absurdism"
|
||||
Values2(8) = "surrealism"
|
||||
Values2(9) = "Dadaism"
|
||||
|
||||
Values3(0) = "whatever"
|
||||
Values3(1) = "farts"
|
||||
Values3(2) = "dudes"
|
||||
Values3(3) = "abandonment"
|
||||
Values3(4) = "homelessness"
|
||||
Values3(5) = "sillyness"
|
||||
Values3(6) = "seriousness"
|
||||
Values3(7) = "chips"
|
||||
Values3(8) = "value"
|
||||
Values3(9) = "up"
|
||||
End Sub
|
||||
Sub DeathArray()
|
||||
DeathAction(0) = "eating"
|
||||
DeathAction(1) = "looking"
|
||||
DeathAction(2) = "feeling"
|
||||
DeathAction(3) = "existing"
|
||||
DeathAction(4) = "jumping"
|
||||
DeathAction(5) = "thinking"
|
||||
DeathAction(6) = "considering things"
|
||||
DeathAction(7) = "talking"
|
||||
DeathAction(8) = "chewing"
|
||||
DeathAction(9) = "running"
|
||||
|
||||
DeathAdjective(0) = "loudly"
|
||||
DeathAdjective(1) = "irritatingly"
|
||||
DeathAdjective(2) = "thoroughly"
|
||||
DeathAdjective(3) = "quietly"
|
||||
DeathAdjective(4) = "upwardly"
|
||||
DeathAdjective(5) = "positively"
|
||||
DeathAdjective(6) = "negatively"
|
||||
DeathAdjective(7) = "ambiguously"
|
||||
DeathAdjective(8) = "randomly"
|
||||
DeathAdjective(9) = "without provocation"
|
||||
|
||||
DeathCondition(0) = "on a Tuesday"
|
||||
DeathCondition(1) = "on the Sabbath"
|
||||
DeathCondition(2) = "without a permit"
|
||||
DeathCondition(3) = "without humming the national anthem"
|
||||
DeathCondition(4) = "whilst slapping yourself"
|
||||
DeathCondition(5) = "whilst jumping"
|
||||
DeathCondition(6) = "whilst existing"
|
||||
DeathCondition(7) = "without rotating"
|
||||
DeathCondition(8) = "and eating a turtle"
|
||||
DeathCondition(9) = "whilst looking in the direction of Mecca"
|
||||
End Sub
|
||||
|
||||
Private Sub btnCalendar_Click(sender As Object, e As EventArgs) Handles btnCalendar.Click
|
||||
MsgBox("Calendar and event scheduling coming soon")
|
||||
End Sub
|
||||
End Class
|
40
Presidency Simulator 2013/Intro.vb
Normal file
40
Presidency Simulator 2013/Intro.vb
Normal file
|
@ -0,0 +1,40 @@
|
|||
Public Class Intro
|
||||
Dim Count As Integer = 1
|
||||
Dim IntroText As String
|
||||
Dim CurrLetter As String
|
||||
Dim Letter As Integer = 1
|
||||
Private Sub Intro_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
My.Computer.Audio.Stop()
|
||||
MusicPlayer.PlayGodSavetheKing()
|
||||
IntroText = "You are " & ThePlayer.Name & ", the " & ThePlayer.Party & " Presidential candidate." & vbCrLf & vbCrLf _
|
||||
& "The former president is ousted as a crook, and you go on to win the next election in a landslide." & vbCrLf & vbCrLf & "The year is " & ThePlayer.CurrYear & "." & vbCrLf _
|
||||
& "So begins the presidency of " & ThePlayer.Name & "." & vbCrLf & vbCrLf & "My country, 'tis of thee."
|
||||
lblIntro.Text = ""
|
||||
tmrText.Enabled = True
|
||||
End Sub
|
||||
Private Sub tmrText_Tick(sender As Object, e As EventArgs) Handles tmrText.Tick
|
||||
Count = Count - 1
|
||||
If Count = 0 Then
|
||||
Try
|
||||
CurrLetter = Mid(IntroText, Letter, 3)
|
||||
lblIntro.Text = lblIntro.Text & CurrLetter
|
||||
Count = 1
|
||||
Letter = Letter + 3
|
||||
Catch
|
||||
tmrText.Enabled = False
|
||||
End Try
|
||||
End If
|
||||
End Sub
|
||||
Private Sub Intro_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
lblIntro.Width = Screen.PrimaryScreen.Bounds.Width - ((Screen.PrimaryScreen.Bounds.Width / 100) * 20)
|
||||
lblIntro.Height = Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 30)
|
||||
lblIntro.Location = New Point((Screen.PrimaryScreen.Bounds.Width / 100) * 10, (Screen.PrimaryScreen.Bounds.Height / 100) * 15)
|
||||
btnContinue.Width = (Screen.PrimaryScreen.Bounds.Width / 100) * 30
|
||||
btnContinue.Location = New Point(((Screen.PrimaryScreen.Bounds.Width / 2) - (btnContinue.Width / 2)), (Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 10)))
|
||||
End Sub
|
||||
|
||||
Private Sub btnContinue_Click(sender As Object, e As EventArgs) Handles btnContinue.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
End Class
|
674
Presidency Simulator 2013/LICENSE.txt
Normal file
674
Presidency Simulator 2013/LICENSE.txt
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
39
Presidency Simulator 2013/MainMenu.vb
Normal file
39
Presidency Simulator 2013/MainMenu.vb
Normal file
|
@ -0,0 +1,39 @@
|
|||
Public Class MainMenu
|
||||
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click
|
||||
SplashScreen.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click
|
||||
CharacterCreation.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width)
|
||||
pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y)
|
||||
|
||||
btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
|
||||
|
||||
btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58)
|
||||
|
||||
btnQuitGame.Width = btnNewGame.Width / 2
|
||||
btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86)
|
||||
|
||||
picRoyaltySimulatorLogo.Width = btnNewGame.Width
|
||||
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
|
||||
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
|
||||
End Sub
|
||||
|
||||
Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click
|
||||
MsgBox("Saving and loading coming soon")
|
||||
End Sub
|
||||
|
||||
Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
MusicPlayer.PlayRuleBritannia()
|
||||
End Sub
|
||||
End Class
|
22
Presidency Simulator 2013/MusicPlayer.vb
Normal file
22
Presidency Simulator 2013/MusicPlayer.vb
Normal file
|
@ -0,0 +1,22 @@
|
|||
Public Class MusicPlayer
|
||||
Public Declare Function mciSendString Lib "winmm.dll" Alias "mciSendStringA" (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, ByVal uReturnLength As Integer, ByVal hwndCallback As Integer) As Integer
|
||||
Dim musicAlias As String
|
||||
Dim musicPath As String
|
||||
Dim Track As Integer
|
||||
Sub PlayRuleBritannia()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.battle_hymn_of_the_republic, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayGodSavetheKing()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.Mormon_Tabernacle_Choir___The_Star_Spangled_Banner, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayAbdication()
|
||||
My.Computer.Audio.Play(My.Resources.AutoDestructSequenceArmed, AudioPlayMode.WaitToComplete)
|
||||
PlayGodSavetheKing()
|
||||
End Sub
|
||||
Sub PlayDeath()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.taps, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
End Class
|
271
Presidency Simulator 2013/PublicVars.vb
Normal file
271
Presidency Simulator 2013/PublicVars.vb
Normal file
|
@ -0,0 +1,271 @@
|
|||
Module PublicVars
|
||||
|
||||
Public Months(12) As Integer
|
||||
Public PhilMode As Boolean = False
|
||||
Public Class Player
|
||||
Public Name As String
|
||||
Public Party As String = ""
|
||||
Public Age As Integer
|
||||
Public DeathAge As Integer = 0
|
||||
'1 = male, 0 = female
|
||||
Public Gender As Integer
|
||||
Public Birthplace As String
|
||||
Public Respect As Integer = 50
|
||||
Public RuleDays As Integer = 0
|
||||
Public RuleMonths As Integer = 0
|
||||
Public RuleYears As Integer = 0
|
||||
Public Knowledge As Integer = 0
|
||||
Public Happiness As Integer = 50
|
||||
Public PlebspottingTrips, ResearchSeshes, Holidays, GoodHolidays, BadHolidays, PoloGames, PoloGamesWon, PoloGamesLost, PartiesHosted, GoodPartiesHosted, BadPartiesHosted, FilmNights, GoodFilmNights, BadFilmNights As Integer
|
||||
Public CurrGovernment As Integer = 0
|
||||
Public ElectionNum As Integer = 0
|
||||
Public CurrYear As Integer = 0
|
||||
Public CurrMonth As Integer = 0
|
||||
Public GDP As Long = 0
|
||||
Public Partner As String
|
||||
Dim CCount As Integer = 1
|
||||
Dim YearsTilElection As Integer = 0
|
||||
Dim YearsofGovt As Integer = 0
|
||||
Public AbdicationThreats As Integer = 0
|
||||
Public GDPTerm As String
|
||||
Sub Elections()
|
||||
ElectionNum = ElectionNum + 1
|
||||
YearsTilElection = 4
|
||||
YearsofGovt = 0
|
||||
CurrGovernment = 0
|
||||
If Government(CurrGovernment) <> ThePlayer.Party Then
|
||||
If ThePlayer.Respect <= 0 Then
|
||||
Death("Your Party Lost the Election")
|
||||
ElseIf ThePlayer.Respect > 0 Then
|
||||
CurrGovernment = 1
|
||||
End If
|
||||
End If
|
||||
DefaultView.lblCurrentParty.Text = "Gov't: " & Government(CurrGovernment)
|
||||
End Sub
|
||||
Sub GoingsOn()
|
||||
CCount = CCount - 1
|
||||
If CCount = 0 Then
|
||||
ThePlayer.RuleDays = ThePlayer.RuleDays + 1
|
||||
If AtWarWithFrance = True Then
|
||||
LivesLost = LivesLost + CInt(Int(40 * Rnd()))
|
||||
AtWarWithFranceForDays = AtWarWithFranceForDays + 1
|
||||
End If
|
||||
If UnifiedIreland = True Then
|
||||
Dim IRAattack As Integer = CInt(Int(10 * Rnd()))
|
||||
If IRAattack = 1 Then
|
||||
IRAAssassinations = IRAAssassinations + 1
|
||||
End If
|
||||
End If
|
||||
If ThePlayer.RuleDays > Months(CurrMonth) Then
|
||||
CurrMonth = CurrMonth + 1
|
||||
ThePlayer.RuleDays = 1
|
||||
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
|
||||
If AtWarWithFrance = True Then
|
||||
|
||||
AtWarWithFranceForDays = 1
|
||||
AtWarWithFranceForMonths = AtWarWithFranceForMonths + 1
|
||||
End If
|
||||
If CurrMonth > 11 Then
|
||||
YearsofGovt = YearsofGovt + 1
|
||||
CurrYear = CurrYear + 1
|
||||
ThePlayer.RuleMonths = 0
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
|
||||
CurrMonth = 0
|
||||
If (YearsofGovt > YearsTilElection) And (ParliamentDissolved = False) Then
|
||||
Elections()
|
||||
End If
|
||||
If AtWarWithFrance = True Then
|
||||
AtWarWithFranceForMonths = 0
|
||||
AtWarWithFranceForYears = AtWarWithFranceForYears + 1
|
||||
End If
|
||||
ThePlayer.Age = ThePlayer.Age + 1
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
DefaultView.lblRuleLength.Text = "President for: "
|
||||
Recreation.lblRuleLength.Text = "President for: "
|
||||
ViewCharacter.lblRuleLength.Text = "President for: "
|
||||
|
||||
DefaultView.lblRuleLength.Text = DefaultView.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
DefaultView.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
Recreation.lblRuleLength.Text = Recreation.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
Recreation.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
ViewCharacter.lblRuleLength.Text = ViewCharacter.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
ViewCharacter.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
|
||||
If AtWarWithFrance = True Then
|
||||
AtWarWithFranceFor = AtWarWithFranceForDays & " days, " & AtWarWithFranceForMonths & " months, " & AtWarWithFranceForYears & " years"
|
||||
End If
|
||||
|
||||
CCount = 10
|
||||
|
||||
Randomize()
|
||||
|
||||
'0 = increase, 1 = decrease
|
||||
Dim IncDecGDP As Integer = CInt(Int(2 * Rnd()))
|
||||
If IncDecGDP = 0 Then
|
||||
GDP = GDP + CInt(Int(100000 * Rnd()))
|
||||
ElseIf IncDecGDP = 1 Then
|
||||
GDP = GDP - CInt(Int(100000 * Rnd()))
|
||||
End If
|
||||
|
||||
DefaultView.lblGDP.Text = GDPTerm & GDP.ToString("###,###,###,###")
|
||||
End If
|
||||
End Sub
|
||||
Public Sub Death(ByVal CauseofDeath As String)
|
||||
MusicPlayer.PlayDeath()
|
||||
DefaultView.Close()
|
||||
ViewCharacter.Close()
|
||||
Recreation.Close()
|
||||
DeathForm.lblCauseofDeath.Text = "GAME OVER: " & CauseofDeath
|
||||
DeathForm.Show()
|
||||
End Sub
|
||||
'//DECREES\\
|
||||
Public ParliamentDissolved As Boolean = False
|
||||
Public YearParliamentDissolved As Integer
|
||||
Public CommonersExecuted As Integer = 0
|
||||
Public AtWarWithFrance As Boolean = False
|
||||
Public AtWarWithFranceForDays As Integer = 0
|
||||
Public AtWarWithFranceForMonths As Integer = 0
|
||||
Public AtWarWithFranceForYears As Integer = 0
|
||||
Public AtWarWithFranceFor As String = "0 days, 0 months, 0 years"
|
||||
Public YearWarDeclared As Integer = 0
|
||||
Public LivesLost As Integer = 0
|
||||
Public MonumentsErected As Integer = 0
|
||||
Public ArgieButthurtLevel As Integer = -1
|
||||
Public FalklandMonumentsWeight As Integer = 0
|
||||
Public SunkFalklands As Boolean = False
|
||||
Public UnifiedIreland As Boolean = False
|
||||
Public AttemptstoUnifyIreland As Integer = 0
|
||||
Public LivesLostIreland As Integer = 0
|
||||
Public YearIrelandUnified As Integer = 0
|
||||
Public IRAAssassinations As Integer = 0
|
||||
Public PercentageofHorseConsuls As Integer = 0
|
||||
Public WorldTaken As Integer = 0
|
||||
Public AttemptstoTakeWorld As Integer = 0
|
||||
Public LivesLostTakeWorld As Integer = 0
|
||||
Public YearWorldTaken As Integer = 0
|
||||
Public ChurchesFormed As Integer
|
||||
Public MadeofGlass As Boolean = False
|
||||
Public WivesBeheaded As Integer = 0
|
||||
Public ThingsDeclaredPunishableByDeath As Integer = 0
|
||||
End Class
|
||||
Public CanadaVal As Integer = 15
|
||||
Public ColoniesVal As Integer = 9
|
||||
Public CarribeanVal As Integer = 8
|
||||
Public SouthAfricaVal As Integer = 12
|
||||
Public OtherAfricaVal As Integer = 14
|
||||
Public MiddleEastVal As Integer = 13
|
||||
Public IndiaVal As Integer = 15
|
||||
Public OtherAsiaVal As Integer = 9
|
||||
Public AustraliaVal As Integer = 5
|
||||
Public Government(2) As String
|
||||
Public TheMonth(12) As String
|
||||
Public ArgieButthurt(14) As String
|
||||
Public ThePlayer As New Player
|
||||
Sub ResizeText(ByVal lblLabel As Label)
|
||||
Dim f As Font
|
||||
Dim g As Graphics
|
||||
Dim s As SizeF
|
||||
Dim Faktor, FaktorX, FaktorY As Single
|
||||
|
||||
If lblLabel.Text.Length = 0 Then Return
|
||||
|
||||
g = lblLabel.CreateGraphics
|
||||
s = g.MeasureString(lblLabel.Text, lblLabel.Font, lblLabel.Width)
|
||||
g.Dispose()
|
||||
|
||||
FaktorX = lblLabel.Width / s.Width
|
||||
FaktorY = lblLabel.Height / s.Height
|
||||
|
||||
If FaktorX > FaktorY Then
|
||||
Faktor = FaktorY
|
||||
Else
|
||||
Faktor = FaktorX
|
||||
End If
|
||||
|
||||
f = lblLabel.Font
|
||||
lblLabel.Font = New Font(f.Name, f.SizeInPoints * Faktor)
|
||||
End Sub
|
||||
Public Sub HappinessCheck()
|
||||
If ThePlayer.Happiness <= 0 Then
|
||||
ThePlayer.Death("You Committed Suicide")
|
||||
End If
|
||||
End Sub
|
||||
Public Sub RespectCheck()
|
||||
If ThePlayer.Respect <= 0 Then
|
||||
If ThePlayer.ParliamentDissolved = False Then
|
||||
ThePlayer.Death("Impeached")
|
||||
ElseIf ThePlayer.ParliamentDissolved = True Then
|
||||
ThePlayer.Death("Second American Revolution, Dictator Beheaded")
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
Public Sub NewPlayer()
|
||||
With ThePlayer
|
||||
.Party = ""
|
||||
.DeathAge = 0
|
||||
.Respect = 100
|
||||
.RuleDays = 1
|
||||
.RuleMonths = 0
|
||||
.RuleYears = 0
|
||||
.Knowledge = 0
|
||||
.Happiness = 50
|
||||
.PlebspottingTrips = 0
|
||||
.ResearchSeshes = 0
|
||||
.Holidays = 0
|
||||
.GoodHolidays = 0
|
||||
.BadHolidays = 0
|
||||
.PoloGames = 0
|
||||
.PoloGamesWon = 0
|
||||
.PoloGamesLost = 0
|
||||
.PartiesHosted = 0
|
||||
.GoodPartiesHosted = 0
|
||||
.BadPartiesHosted = 0
|
||||
.FilmNights = 0
|
||||
.GoodFilmNights = 0
|
||||
.BadFilmNights = 0
|
||||
.CurrGovernment = 0
|
||||
.ElectionNum = 0
|
||||
.CurrYear = 0
|
||||
.CurrMonth = 0
|
||||
.GDP = 15900000000000
|
||||
.AbdicationThreats = 0
|
||||
.GDPTerm = "GDP: $"
|
||||
'//DECREES\\
|
||||
.ParliamentDissolved = False
|
||||
.YearParliamentDissolved = 0
|
||||
.CommonersExecuted = 0
|
||||
.AtWarWithFrance = False
|
||||
.AtWarWithFranceForDays = 0
|
||||
.AtWarWithFranceForMonths = 0
|
||||
.AtWarWithFranceForYears = 0
|
||||
.AtWarWithFranceFor = "0 days, 0 months, 0 years"
|
||||
.YearWarDeclared = 0
|
||||
.LivesLost = 0
|
||||
.MonumentsErected = 0
|
||||
.ArgieButthurtLevel = -1
|
||||
.FalklandMonumentsWeight = 0
|
||||
.SunkFalklands = False
|
||||
.UnifiedIreland = False
|
||||
.AttemptstoUnifyIreland = 0
|
||||
.LivesLostIreland = 0
|
||||
.YearIrelandUnified = 0
|
||||
.IRAAssassinations = 0
|
||||
.PercentageofHorseConsuls = 0
|
||||
.WorldTaken = 0
|
||||
.AttemptstoTakeWorld = 0
|
||||
.LivesLostTakeWorld = 0
|
||||
.YearWorldTaken = 0
|
||||
.ChurchesFormed = 0
|
||||
.MadeofGlass = False
|
||||
.WivesBeheaded = 0
|
||||
.ThingsDeclaredPunishableByDeath = 0
|
||||
End With
|
||||
Dim CCount As Integer = 1
|
||||
Dim YearsTilElection = 0
|
||||
Dim YearsofGovt = 0
|
||||
End Sub
|
||||
End Module
|
5
Presidency Simulator 2013/README.md
Normal file
5
Presidency Simulator 2013/README.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
Presidency Simulator 2013
|
||||
======================
|
||||
|
||||
The republican answer to the hit Royalty Simulator 2013, made in a day after the royalty simulator was refused. Still not allowed.
|
||||
Materials used: VB.NET
|
438
Presidency Simulator 2013/Recreation.vb
Normal file
438
Presidency Simulator 2013/Recreation.vb
Normal file
|
@ -0,0 +1,438 @@
|
|||
Public Class Recreation
|
||||
Dim Count As Integer = 10
|
||||
Dim DispGDP As String
|
||||
Dim Positiveadjective(10) As String
|
||||
Dim Negativeadjective(10) As String
|
||||
Dim TooManyParties As Integer
|
||||
Dim PartyCount As Integer = 0
|
||||
Private Sub Recreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
tmrAdvanceDay.Enabled = True
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picMonarch.Image = My.Resources.King
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picMonarch.Image = My.Resources.Queen
|
||||
End If
|
||||
|
||||
btnFilmNight.Text = "Film Night with the " & ThePlayer.Partner & ", Maybe Get Some McDonalds in or Something"
|
||||
If ThePlayer.Gender = 1 Then
|
||||
lblFilmNight.Text = "FILM NIGHT WITH THE FIRST LADY"
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
lblFilmNight.Text = "FILM NIGHT WITH THE FIRST GENTLEMAN"
|
||||
End If
|
||||
|
||||
lblFilmNightPizzas.Text = "MAYBE GET SOME MCDONALDS IN OR SOMETHING"
|
||||
|
||||
Positiveadjective(0) = " fab"
|
||||
Positiveadjective(1) = " jolly"
|
||||
Positiveadjective(2) = " good"
|
||||
Positiveadjective(3) = " pleasant"
|
||||
Positiveadjective(4) = "n enjoyable"
|
||||
Positiveadjective(5) = " fun"
|
||||
Positiveadjective(6) = "n aight"
|
||||
Positiveadjective(7) = "n okay"
|
||||
Positiveadjective(8) = " lovely"
|
||||
Positiveadjective(9) = " brill"
|
||||
|
||||
Negativeadjective(0) = " negative"
|
||||
Negativeadjective(1) = " blunderous"
|
||||
Negativeadjective(2) = " naff"
|
||||
Negativeadjective(3) = "n unpleasant"
|
||||
Negativeadjective(4) = " shoddy"
|
||||
Negativeadjective(5) = " poor"
|
||||
Negativeadjective(6) = "n awful"
|
||||
Negativeadjective(7) = " neutral"
|
||||
Negativeadjective(8) = " gypsy-filled"
|
||||
Negativeadjective(9) = " shambolic"
|
||||
|
||||
TooManyParties = CInt(Int(10 * Rnd()) + 1)
|
||||
End Sub
|
||||
|
||||
Private Sub Recreation_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
|
||||
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
|
||||
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
|
||||
|
||||
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
|
||||
|
||||
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRecreation.Location = New Point((pnlMenu.Width / 2) - (lblRecreation.Width / 2), (pnlMenu.Height / 100) * 12)
|
||||
|
||||
btnPlebspotting.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnPlebspotting.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 20)
|
||||
|
||||
btnResearch.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnResearch.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 32)
|
||||
|
||||
btnHoliday.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnHoliday.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
|
||||
|
||||
btnPolo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnPolo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 56)
|
||||
|
||||
btnParty.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnParty.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 68)
|
||||
|
||||
btnFilmNight.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnFilmNight.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 80)
|
||||
|
||||
btnBack.Width = pnlMenu.Width / 2
|
||||
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
|
||||
|
||||
'//RESEARCH\\
|
||||
|
||||
pnlResearch.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlResearch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picResearch.Width = pnlResearch.Height
|
||||
picResearch.Height = picResearch.Width
|
||||
|
||||
lblResearch.Width = pnlResearch.Width - picResearch.Width
|
||||
lblResearch.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 10)
|
||||
ResizeText(lblResearch)
|
||||
|
||||
lblResearchDesc.Width = pnlResearch.Width - picResearch.Width
|
||||
lblResearchDesc.Height = (pnlResearch.Height / 100) * 50
|
||||
lblResearchDesc.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 25)
|
||||
ResizeText(lblResearchDesc)
|
||||
|
||||
btnResearchOK.Width = (pnlResearch.Width - picResearch.Width) / 4
|
||||
btnResearchOK.Location = New Point(picResearch.Width + (((pnlResearch.Width - picResearch.Width) / 8) * 3), (pnlResearch.Height / 100) * 80)
|
||||
|
||||
|
||||
'//HOLIDAY\\
|
||||
|
||||
pnlHoliday.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlHoliday.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picHoliday.Width = pnlHoliday.Height
|
||||
picHoliday.Height = pnlHoliday.Width
|
||||
|
||||
lblHoliday.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHoliday.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 10)
|
||||
ResizeText(lblHoliday)
|
||||
|
||||
lblHolidayWhere.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHolidayWhere.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
|
||||
ResizeText(lblHolidayWhere)
|
||||
|
||||
cmboHoliday.Width = (pnlHoliday.Width - picHoliday.Width) - ((pnlHoliday.Width - picHoliday.Width) / 100) * 20
|
||||
cmboHoliday.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 100) * 10), (pnlHoliday.Height / 100) * 40)
|
||||
|
||||
btnHolidayGo.Width = (pnlHoliday.Width - picHoliday.Width) / 4
|
||||
btnHolidayGo.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 55)
|
||||
|
||||
lblHolidayDesc.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHolidayDesc.Height = (pnlHoliday.Height / 100) * 50
|
||||
lblHolidayDesc.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
|
||||
ResizeText(lblHolidayDesc)
|
||||
|
||||
btnHolidayOK.Width = (pnlHoliday.Width - picHoliday.Width) / 4
|
||||
btnHolidayOK.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 80)
|
||||
|
||||
'//POLO\\
|
||||
|
||||
pnlPolo.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlPolo.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picPolo.Width = pnlPolo.Height
|
||||
picPolo.Height = picPolo.Width
|
||||
|
||||
lblPolo.Width = pnlPolo.Width - picPolo.Width
|
||||
lblPolo.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 10)
|
||||
ResizeText(lblPolo)
|
||||
|
||||
lblPoloDesc.Width = pnlPolo.Width - picPolo.Width
|
||||
lblPoloDesc.Height = (pnlPolo.Height / 100) * 50
|
||||
lblPoloDesc.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 25)
|
||||
ResizeText(lblPoloDesc)
|
||||
|
||||
btnPoloOK.Width = (pnlPolo.Width - picPolo.Width) / 4
|
||||
btnPoloOK.Location = New Point(picPolo.Width + (((pnlPolo.Width - picPolo.Width) / 8) * 3), (pnlPolo.Height / 100) * 80)
|
||||
|
||||
'//PARTY\\
|
||||
|
||||
pnlParty.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlParty.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picParty.Width = pnlParty.Height
|
||||
picParty.Height = picParty.Width
|
||||
|
||||
lblParty.Width = pnlParty.Width - picParty.Width
|
||||
lblParty.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 10)
|
||||
ResizeText(lblParty)
|
||||
|
||||
lblPartyDesc.Width = pnlParty.Width - picParty.Width
|
||||
lblPartyDesc.Height = (pnlParty.Height / 100) * 50
|
||||
lblPartyDesc.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 25)
|
||||
ResizeText(lblPartyDesc)
|
||||
|
||||
btnPartyOK.Width = (pnlParty.Width - picParty.Width) / 4
|
||||
btnPartyOK.Location = New Point(picParty.Width + (((pnlParty.Width - picParty.Width) / 8) * 3), (pnlParty.Height / 100) * 80)
|
||||
|
||||
'//FILM NIGHT\\
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picFilmNight.Image = My.Resources.FilmNightKing
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picFilmNight.Image = My.Resources.FilmNightQueen
|
||||
End If
|
||||
|
||||
pnlFilmNight.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlFilmNight.Width = Screen.PrimaryScreen.Bounds.Width / 2
|
||||
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picFilmNight.Width = pnlFilmNight.Height
|
||||
picFilmNight.Height = picFilmNight.Width
|
||||
|
||||
lblFilmNight.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNight.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 8)
|
||||
ResizeText(lblFilmNight)
|
||||
|
||||
lblFilmNightPizzas.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNightPizzas.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 20)
|
||||
ResizeText(lblFilmNightPizzas)
|
||||
|
||||
lblFilmNightDesc.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNightDesc.Height = (pnlFilmNight.Height / 100) * 50
|
||||
lblFilmNightDesc.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 25)
|
||||
ResizeText(lblFilmNightDesc)
|
||||
|
||||
btnFilmNightOK.Width = (pnlFilmNight.Width - picFilmNight.Width) / 4
|
||||
btnFilmNightOK.Location = New Point(picFilmNight.Width + (((pnlFilmNight.Width - picFilmNight.Width) / 8) * 3), (pnlFilmNight.Height / 100) * 80)
|
||||
End Sub
|
||||
|
||||
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
|
||||
ThePlayer.GoingsOn()
|
||||
End Sub
|
||||
|
||||
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
'//RESEARCH\\
|
||||
Private Sub btnResearch_Click(sender As Object, e As EventArgs) Handles btnResearch.Click
|
||||
Dim RespectVal As Integer
|
||||
Dim KnowledgeVal As Integer
|
||||
|
||||
ThePlayer.Researchseshes = ThePlayer.Researchseshes + 1
|
||||
|
||||
KnowledgeVal = CInt(Int(6 * Rnd()) + 1)
|
||||
RespectVal = CInt(Int(6 * Rnd()) + 1)
|
||||
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
ThePlayer.Knowledge = ThePlayer.Knowledge + KnowledgeVal
|
||||
|
||||
lblResearchDesc.Text = "You study intently for days. Your reclusiveness results in a -" & RespectVal & " drop in respect, but you gain +" & KnowledgeVal & " knowledge"
|
||||
|
||||
pnlResearch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnResearchOK_Click(sender As Object, e As EventArgs) Handles btnResearchOK.Click
|
||||
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//HOLIDAY\\
|
||||
Private Sub btnHoliday_Click(sender As Object, e As EventArgs) Handles btnHoliday.Click
|
||||
lblHolidayDesc.Visible = False
|
||||
btnHolidayOK.Visible = False
|
||||
lblHolidayWhere.Visible = True
|
||||
cmboHoliday.Visible = True
|
||||
btnHolidayGo.Visible = True
|
||||
cmboHoliday.SelectedItem = Nothing
|
||||
btnHolidayGo.Enabled = False
|
||||
pnlHoliday.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnHolidayGo_Click(sender As Object, e As EventArgs) Handles btnHolidayGo.Click
|
||||
lblHolidayWhere.Visible = False
|
||||
cmboHoliday.Visible = False
|
||||
btnHolidayGo.Visible = False
|
||||
lblHolidayDesc.Visible = True
|
||||
btnHolidayOK.Visible = True
|
||||
|
||||
If ThePlayer.CurrMonth < 11 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
|
||||
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
|
||||
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
|
||||
ElseIf ThePlayer.CurrMonth >= 12 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = 0
|
||||
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
|
||||
ThePlayer.CurrMonth = 0
|
||||
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
|
||||
ThePlayer.Age = ThePlayer.Age + 1
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
End If
|
||||
|
||||
lblRuleLength.Text = "President for: "
|
||||
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
|
||||
|
||||
Dim Country As String = cmboHoliday.SelectedItem
|
||||
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
|
||||
ThePlayer.Holidays = ThePlayer.Holidays + 1
|
||||
|
||||
If (ThePlayer.AtWarWithFrance = True) And ((Country = "China") Or (Country = "Cuba") Or (Country = "Vietnam") Or (Country = "North Korea")) Then
|
||||
Dim RespectVal As Integer = CInt(Int(25 * Rnd()) + 1)
|
||||
lblHolidayDesc.Text = "You foolishly go on on holiday to " & Country & ". For percieved consorting with the enemy, you lose -" & RespectVal & " respect and -" & HappinessVal & " happiness."
|
||||
ResizeText(lblHolidayDesc)
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
HappinessCheck()
|
||||
ThePlayer.Respect = ThePlayer.Respect - 20
|
||||
ElseIf Country = "United States" Then
|
||||
Dim SatOnByAmerican As Integer = CInt(Int(100 * Rnd()))
|
||||
If SatOnByAmerican = 1 Then
|
||||
lblHolidayDesc.Text = "You have a lovely holiday in the US until you are sat on by a rotund American gentleman/woman/blob. You are dead."
|
||||
ThePlayer.Death("You Were Crushed to Death by a Fattie")
|
||||
End If
|
||||
Else
|
||||
Dim HolidayResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
If (HolidayResult = 1) Or (HolidayResult = 2) Then
|
||||
ThePlayer.GoodHolidays = ThePlayer.GoodHolidays + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblHolidayDesc.Text = "You have a" & Positiveadjective(Adjective) & " holiday in " & Country & ". You gain +" & HappinessVal & " happiness."
|
||||
ElseIf HolidayResult = 3 Then
|
||||
ThePlayer.BadHolidays = ThePlayer.BadHolidays + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
lblHolidayDesc.Text = "You have a" & Negativeadjective(Adjective) & " holiday in " & Country & ". You lose -" & HappinessVal & " happiness."
|
||||
|
||||
End If
|
||||
End If
|
||||
ResizeText(lblHolidayDesc)
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnHolidayOK_Click(sender As Object, e As EventArgs) Handles btnHolidayOK.Click
|
||||
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
Private Sub cmboHoliday_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboHoliday.SelectedIndexChanged
|
||||
btnHolidayGo.Enabled = True
|
||||
End Sub
|
||||
|
||||
'//POLO\\
|
||||
Private Sub btnPolo_Click(sender As Object, e As EventArgs) Handles btnPolo.Click
|
||||
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
|
||||
|
||||
ThePlayer.PoloGames = ThePlayer.PoloGames + 1
|
||||
|
||||
If DeathByPolo = 1 Then
|
||||
lblPoloDesc.Text = "Farts"
|
||||
ThePlayer.Death("You Were Killed in a Tragic NFL Accident")
|
||||
Else
|
||||
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
Dim PoloResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
|
||||
If (PoloResult = 1) Or (PoloResult = 2) Then
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
ThePlayer.PoloGamesWon = ThePlayer.PoloGamesWon + 1
|
||||
lblPoloDesc.Text = "You have a" & Positiveadjective(Adjective) & " NFL game. You gain +" & HappinessVal & " happiness."
|
||||
ElseIf PoloResult = 3 Then
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
ThePlayer.PoloGamesLost = ThePlayer.PoloGamesLost + 1
|
||||
lblPoloDesc.Text = "You have a" & Negativeadjective(Adjective) & " NFL game. You lose -" & HappinessVal & " happiness."
|
||||
End If
|
||||
End If
|
||||
pnlPolo.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnPoloOK_Click(sender As Object, e As EventArgs) Handles btnPoloOK.Click
|
||||
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//PARTY\\
|
||||
Private Sub btnParty_Click(sender As Object, e As EventArgs) Handles btnParty.Click
|
||||
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
|
||||
|
||||
PartyCount = PartyCount + 1
|
||||
|
||||
ThePlayer.PartiesHosted = ThePlayer.PartiesHosted + 1
|
||||
|
||||
If PartyCount > TooManyParties Then
|
||||
lblPartyDesc.Text = "Unfortunately, you find out too late that you have a weak and womanly liver. You die of alcohol poisoning."
|
||||
ThePlayer.Death("You Died of Alcoholism")
|
||||
Else
|
||||
Dim HappinessVal As Integer = CInt(Int(20 * Rnd()) + 1)
|
||||
Dim RespectVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
Dim PartyResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
|
||||
If (PartyResult = 1) Or (PartyResult = 2) Then
|
||||
ThePlayer.GoodPartiesHosted = ThePlayer.GoodPartiesHosted + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblPartyDesc.Text = "You have a" & Positiveadjective(Adjective) & " party. You gain +" & HappinessVal & " happiness."
|
||||
ElseIf PartyResult = 3 Then
|
||||
ThePlayer.BadPartiesHosted = ThePlayer.BadPartiesHosted + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
lblPartyDesc.Text = "You have a" & Negativeadjective(Adjective) & " party. You lose -" & HappinessVal & " happiness. Your people judge you for your partying ways, you lose -" & RespectVal & " respect."
|
||||
End If
|
||||
End If
|
||||
|
||||
ResizeText(lblPartyDesc)
|
||||
pnlParty.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnPartyOK_Click(sender As Object, e As EventArgs) Handles btnPartyOK.Click
|
||||
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//FILM NIGHT\\
|
||||
Private Sub btnFilmNight_Click(sender As Object, e As EventArgs) Handles btnFilmNight.Click
|
||||
Dim HappinessVal As Integer = CInt(Int(5 * Rnd()) + 1)
|
||||
Dim SadnessVal As Integer = CInt(Int(10 * Rnd()) + 1)
|
||||
Dim FilmNightResult As Integer = CInt(Int(10 * Rnd()) + 1)
|
||||
Dim WhatWentWrong(5) As String
|
||||
|
||||
ThePlayer.FilmNights = ThePlayer.FilmNights + 1
|
||||
|
||||
WhatWentWrong(0) = "punch the " & ThePlayer.Partner & " in the face trying to reach across for a slice of pizza"
|
||||
WhatWentWrong(1) = "call the " & ThePlayer.Partner & " fat"
|
||||
WhatWentWrong(2) = "insult the " & ThePlayer.Partner & "'s mother"
|
||||
WhatWentWrong(3) = "fart out a right rimsplitter during a romantic scene and then attempt to Dutch oven the " & ThePlayer.Partner
|
||||
WhatWentWrong(4) = "order McDonalds with toppings that the " & ThePlayer.Partner & " is terribly allergic to, and can't restrain your laughter as they start spluttering"
|
||||
|
||||
Dim WentWrong As Integer = CInt(Int(5 * Rnd()))
|
||||
|
||||
If FilmNightResult = 1 Then
|
||||
ThePlayer.BadFilmNights = ThePlayer.BadFilmNights + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - SadnessVal
|
||||
lblFilmNightDesc.Text = "You accidentally " & WhatWentWrong(WentWrong) & ". You both go to bed angry and you lose -" & SadnessVal & " happiness. Also you dress up as a king."
|
||||
Else
|
||||
ThePlayer.GoodFilmNights = ThePlayer.GoodFilmNights + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblFilmNightDesc.Text = " You have a sweet yet uneventful night in. You gain +" & HappinessVal & " happiness. Also you dress up as a king."
|
||||
End If
|
||||
|
||||
ResizeText(lblFilmNightDesc)
|
||||
ResizeText(lblFilmNight)
|
||||
|
||||
pnlFilmNight.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnFilmNightOK_Click(sender As Object, e As EventArgs) Handles btnFilmNightOK.Click
|
||||
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnPlebspotting_Click(sender As Object, e As EventArgs) Handles btnPlebspotting.Click
|
||||
ThePlayer.Respect = ThePlayer.Respect + 20
|
||||
ThePlayer.PlebspottingTrips = ThePlayer.PlebspottingTrips + 1
|
||||
MsgBox("Equalspotting coming soon" & vbCrLf & vbCrLf & "Here's +20 respect")
|
||||
End Sub
|
||||
End Class
|
139
Presidency Simulator 2013/SplashScreen.vb
Normal file
139
Presidency Simulator 2013/SplashScreen.vb
Normal file
|
@ -0,0 +1,139 @@
|
|||
Public Class SplashScreen
|
||||
Dim Count As Integer = 0
|
||||
Dim LiesP1(22) As String
|
||||
Dim LiesP2(22) As String
|
||||
Dim Check As Integer = 0
|
||||
Private Sub SplashScreen_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
Lies()
|
||||
|
||||
MonthsSet()
|
||||
|
||||
GovtSet()
|
||||
|
||||
ArgieSet()
|
||||
|
||||
Randomize()
|
||||
lblLies.Text = LiesP1(22 * Rnd()) & " " & LiesP2(22 * Rnd())
|
||||
|
||||
tmrLoading.Enabled = True
|
||||
|
||||
MusicPlayer.Hide()
|
||||
End Sub
|
||||
Sub Lies()
|
||||
LiesP1(0) = "undoing"
|
||||
LiesP1(1) = "triangulating"
|
||||
LiesP1(2) = "decoding"
|
||||
LiesP1(3) = "turtling"
|
||||
LiesP1(4) = "calculating"
|
||||
LiesP1(5) = "transcoding"
|
||||
LiesP1(6) = "observing"
|
||||
LiesP1(7) = "translating"
|
||||
LiesP1(8) = "hypothesising"
|
||||
LiesP1(9) = "polymorphing"
|
||||
LiesP1(10) = "flipping"
|
||||
LiesP1(11) = "reticulating"
|
||||
LiesP1(12) = "phalanging"
|
||||
LiesP1(13) = "turborizing"
|
||||
LiesP1(14) = "compelling"
|
||||
LiesP1(15) = "uttering"
|
||||
LiesP1(16) = "fondling"
|
||||
LiesP1(17) = "guessing"
|
||||
LiesP1(18) = "chundling"
|
||||
LiesP1(19) = "bundling"
|
||||
LiesP1(20) = "rastafaring"
|
||||
LiesP1(21) = "ripping"
|
||||
|
||||
LiesP2(0) = "everything"
|
||||
LiesP2(1) = "code"
|
||||
LiesP2(2) = "sums"
|
||||
LiesP2(3) = "hexagons"
|
||||
LiesP2(4) = "rolls"
|
||||
LiesP2(5) = "beeps"
|
||||
LiesP2(6) = "compulsion"
|
||||
LiesP2(7) = "singularity engine"
|
||||
LiesP2(8) = "boops"
|
||||
LiesP2(9) = "the machine spirit"
|
||||
LiesP2(10) = "observance"
|
||||
LiesP2(11) = "splines"
|
||||
LiesP2(12) = "guesses"
|
||||
LiesP2(13) = "stuff"
|
||||
LiesP2(14) = "things"
|
||||
LiesP2(15) = "dreams"
|
||||
LiesP2(16) = "reticules"
|
||||
LiesP2(17) = "decoders"
|
||||
LiesP2(18) = "bipbops"
|
||||
LiesP2(19) = "kinematics"
|
||||
LiesP2(20) = "twaddleplops"
|
||||
LiesP2(21) = "royalty"
|
||||
End Sub
|
||||
Sub MonthsSet()
|
||||
Months(0) = 31
|
||||
Months(2) = 31
|
||||
Months(3) = 30
|
||||
Months(4) = 31
|
||||
Months(5) = 30
|
||||
Months(6) = 31
|
||||
Months(7) = 31
|
||||
Months(8) = 30
|
||||
Months(9) = 31
|
||||
Months(10) = 30
|
||||
Months(11) = 31
|
||||
|
||||
TheMonth(0) = "January"
|
||||
TheMonth(1) = "February"
|
||||
TheMonth(2) = "March"
|
||||
TheMonth(3) = "April"
|
||||
TheMonth(4) = "May"
|
||||
TheMonth(5) = "June"
|
||||
TheMonth(6) = "July"
|
||||
TheMonth(7) = "August"
|
||||
TheMonth(8) = "September"
|
||||
TheMonth(9) = "October"
|
||||
TheMonth(10) = "November"
|
||||
TheMonth(11) = "December"
|
||||
End Sub
|
||||
Sub GovtSet()
|
||||
Government(0) = "Democrat"
|
||||
Government(1) = "Republican"
|
||||
End Sub
|
||||
Sub ArgieSet()
|
||||
ArgieButthurt(0) = "Ruffled"
|
||||
ArgieButthurt(1) = "Miffed"
|
||||
ArgieButthurt(2) = "Peeved"
|
||||
ArgieButthurt(3) = "Irritated"
|
||||
ArgieButthurt(4) = "Annoyed"
|
||||
ArgieButthurt(5) = "Affronted"
|
||||
ArgieButthurt(6) = "Angered"
|
||||
ArgieButthurt(7) = "Liviv"
|
||||
ArgieButthurt(8) = "Furious"
|
||||
ArgieButthurt(9) = "Maddened with rage"
|
||||
ArgieButthurt(10) = "Frothing at the mouth"
|
||||
ArgieButthurt(11) = "Eye-twitchingly angry"
|
||||
ArgieButthurt(12) = "Screaming obscenities at the elderly"
|
||||
ArgieButthurt(13) = "Colon crucified"
|
||||
End Sub
|
||||
|
||||
Private Sub tmrLoading_Tick(sender As Object, e As EventArgs) Handles tmrLoading.Tick
|
||||
If Count < 100 Then
|
||||
If Count < 95 Then
|
||||
Count = Count + CInt(Int(5 * Rnd()))
|
||||
ElseIf Count >= 95 Then
|
||||
Count = Count + CInt(Int((100 - Count) * Rnd()) + 1)
|
||||
End If
|
||||
lblLoading.Text = Count & "%"
|
||||
If Count > Check Then
|
||||
Check = Check + 10
|
||||
Randomize()
|
||||
lblLies.Text = LiesP1(12 * Rnd()) & " " & LiesP2(12 * Rnd())
|
||||
End If
|
||||
Else
|
||||
tmrLoading.Enabled = False
|
||||
Me.Hide()
|
||||
MainMenu.Show()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
|
||||
Count = 100
|
||||
End Sub
|
||||
End Class
|
142
Presidency Simulator 2013/ViewCharacter.vb
Normal file
142
Presidency Simulator 2013/ViewCharacter.vb
Normal file
|
@ -0,0 +1,142 @@
|
|||
Public Class ViewCharacter
|
||||
Dim Count As Integer = 10
|
||||
Private Sub ViewCharacter_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picMonarch.Image = My.Resources.King
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picMonarch.Image = My.Resources.Queen
|
||||
End If
|
||||
|
||||
lblName.Text = "President "
|
||||
lblRuleLength.Text = "President for: "
|
||||
|
||||
lblName.Text = lblName.Text & ThePlayer.Name
|
||||
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
|
||||
PopulateListbox()
|
||||
|
||||
tmrAdvanceDay.Enabled = True
|
||||
End Sub
|
||||
Private Sub ViewCharacter_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
|
||||
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
|
||||
|
||||
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
|
||||
|
||||
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
|
||||
|
||||
btnBack.Width = pnlMenu.Width / 2
|
||||
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
|
||||
|
||||
lstStats.Height = pnlMenu.Height - (pnlMenu.Height / 4)
|
||||
lstStats.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
lstStats.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 14)
|
||||
End Sub
|
||||
|
||||
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
|
||||
ThePlayer.GoingsOn()
|
||||
End Sub
|
||||
|
||||
Sub PopulateListbox()
|
||||
With lstStats.Items
|
||||
.Add("--GENERAL--")
|
||||
.Add("Party: " & ThePlayer.Party)
|
||||
.Add("Happiness: " & ThePlayer.Happiness)
|
||||
.Add("Respect: " & ThePlayer.Respect)
|
||||
.Add("Knowledge: " & ThePlayer.Knowledge)
|
||||
.Add("Birthplace: " & ThePlayer.Birthplace)
|
||||
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
|
||||
If ThePlayer.ParliamentDissolved = False Then
|
||||
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
|
||||
ElseIf ThePlayer.ParliamentDissolved = True Then
|
||||
.Add("Current government: Congress dissolved in " & ThePlayer.YearParliamentDissolved)
|
||||
End If
|
||||
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
|
||||
.Add("Number of resignation threats: " & ThePlayer.AbdicationThreats)
|
||||
.Add("--RECREATION--")
|
||||
.Add("Equalspotting trips: " & ThePlayer.PlebspottingTrips)
|
||||
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
|
||||
.Add("Holidays gone on: " & ThePlayer.Holidays)
|
||||
.Add("Good holidays: " & ThePlayer.GoodHolidays)
|
||||
.Add("Bad holidays: " & ThePlayer.BadHolidays)
|
||||
.Add("NFL games played: " & ThePlayer.PoloGames)
|
||||
.Add("NFL games won: " & ThePlayer.PoloGamesWon)
|
||||
.Add("NFL games lost: " & ThePlayer.PoloGamesLost)
|
||||
.Add("Sick White House parties hosted: " & ThePlayer.PartiesHosted)
|
||||
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
|
||||
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
|
||||
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
|
||||
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("--DECREES--")
|
||||
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
|
||||
If ThePlayer.AtWarWithFrance = True Then
|
||||
.Add("At war with Communism: Of course!")
|
||||
.Add("At war with Communism for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the unending America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
|
||||
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
|
||||
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the now-ended America-Communism War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
|
||||
.Add("At war with Communism: Communism? Do you mean New Capitalism?")
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
|
||||
.Add("At war with Communism: No")
|
||||
End If
|
||||
If ThePlayer.MonumentsErected > 0 Then
|
||||
If ThePlayer.SunkFalklands = False Then
|
||||
.Add("Monuments erected on Texas: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Texas monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
|
||||
ElseIf ThePlayer.SunkFalklands = True Then
|
||||
.Add("Monuments erected on the former Texas: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Texas monuments: Unknown")
|
||||
End If
|
||||
.Add("Mexican butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
|
||||
End If
|
||||
If ThePlayer.UnifiedIreland = True Then
|
||||
.Add("Dakotas united: Finally")
|
||||
.Add("Year Dakotas unified: " & ThePlayer.YearIrelandUnified)
|
||||
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
|
||||
.Add("Dakotan nationalist assassinations: " & ThePlayer.IRAAssassinations)
|
||||
ElseIf ThePlayer.UnifiedIreland = False Then
|
||||
.Add("Dakotas united: No")
|
||||
If ThePlayer.AttemptstoUnifyIreland > 0 Then
|
||||
.Add("Attempts to unify Dakotas: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify the Dakotas: " & ThePlayer.LivesLostIreland)
|
||||
End If
|
||||
End If
|
||||
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("World taken: USA! USA!")
|
||||
ElseIf ThePlayer.WorldTaken = 0 Then
|
||||
.Add("World taken: Working on it")
|
||||
End If
|
||||
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
|
||||
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
|
||||
End If
|
||||
|
||||
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
|
||||
If ThePlayer.MadeofGlass = True Then
|
||||
.Add("Gone snooker loopy: Yes")
|
||||
ElseIf ThePlayer.MadeofGlass = False Then
|
||||
.Add("Gone snooker loopy: Not completely")
|
||||
End If
|
||||
.Add(ThePlayer.Partner & "s beheaded: " & ThePlayer.WivesBeheaded)
|
||||
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
|
||||
End With
|
||||
End Sub
|
||||
|
||||
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
End Class
|
111
Royalty Simulator 2013/CharacterCreation.vb
Normal file
111
Royalty Simulator 2013/CharacterCreation.vb
Normal file
|
@ -0,0 +1,111 @@
|
|||
Public Class CharacterCreation
|
||||
|
||||
Private Sub CharacterCreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
NewPlayer()
|
||||
ThePlayer.PhilMode = PhilMode
|
||||
radMale.Checked = True
|
||||
If ThePlayer.PhilMode = True Then
|
||||
picMonarch.Image = My.Resources.KingPhil
|
||||
ThePlayer.Name = "Philip Mountbatten"
|
||||
txtName.Text = "Philip Mountbatten"
|
||||
ThePlayer.Age = "91"
|
||||
numAge.Text = "91"
|
||||
ThePlayer.Birthplace = "Greece"
|
||||
cmboBirthplace.SelectedItem = "Greece"
|
||||
ThePlayer.Gender = 1
|
||||
txtName.Enabled = False
|
||||
numAge.Enabled = False
|
||||
cmboBirthplace.Enabled = False
|
||||
radMale.Enabled = False
|
||||
radFemale.Enabled = False
|
||||
btnPlay.Enabled = True
|
||||
End If
|
||||
End Sub
|
||||
Private Sub radMale_CheckedChanged(sender As Object, e As EventArgs) Handles radMale.CheckedChanged
|
||||
ThePlayer.Gender = 1
|
||||
picMonarch.Image = My.Resources.King
|
||||
End Sub
|
||||
Private Sub radFemale_CheckedChanged(sender As Object, e As EventArgs) Handles radFemale.CheckedChanged
|
||||
ThePlayer.Gender = 0
|
||||
picMonarch.Image = My.Resources.Queen
|
||||
End Sub
|
||||
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
|
||||
MainMenu.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
Private Sub btnPlay_Click(sender As Object, e As EventArgs) Handles btnPlay.Click
|
||||
ThePlayer.CurrYear = Year(Now)
|
||||
|
||||
ThePlayer.DeathAge = 100 + CInt(Int((50) * Rnd()) + 1)
|
||||
|
||||
If ThePlayer.PhilMode = True Then
|
||||
ThePlayer.Respect = 100
|
||||
End If
|
||||
|
||||
If txtName.Text <> "" Then
|
||||
ThePlayer.Name = txtName.Text
|
||||
ElseIf txtName.Text = "" Then
|
||||
ThePlayer.Name = "The Nameless One"
|
||||
End If
|
||||
ThePlayer.Age = numAge.Text
|
||||
If cmboBirthplace.Text = "" Then
|
||||
ThePlayer.Birthplace = "Death Valley, USA"
|
||||
ElseIf cmboBirthplace.Text <> "" Then
|
||||
ThePlayer.Birthplace = cmboBirthplace.SelectedItem
|
||||
End If
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
ThePlayer.Partner = "Queen"
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
ThePlayer.Partner = "Queen's consort"
|
||||
End If
|
||||
|
||||
ThePlayer.Elections()
|
||||
|
||||
Intro.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
Private Sub CharacterCreation_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
|
||||
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
|
||||
|
||||
picMonarch.Height = pnlMenu.Height
|
||||
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 40)
|
||||
ResizeText(lblName)
|
||||
|
||||
txtName.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
txtName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 45)
|
||||
|
||||
lblAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 50)
|
||||
ResizeText(lblAge)
|
||||
|
||||
numAge.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
numAge.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 55)
|
||||
|
||||
lblBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 60)
|
||||
ResizeText(lblBirthplace)
|
||||
|
||||
cmboBirthplace.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
cmboBirthplace.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 65)
|
||||
cmboBirthplace.DropDownHeight = (pnlMenu.Height / 100) * 100
|
||||
|
||||
lblGender.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 70)
|
||||
ResizeText(lblGender)
|
||||
radMale.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 75)
|
||||
|
||||
radFemale.Location = New Point((pnlMenu.Width / 100) * 45, (pnlMenu.Height / 100) * 75)
|
||||
|
||||
btnPlay.Width = txtName.Width
|
||||
btnPlay.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 82)
|
||||
|
||||
btnMainMenu.Width = btnPlay.Width / 2
|
||||
btnMainMenu.Location = New Point(btnPlay.Location.X + (btnPlay.Width / 4), (pnlMenu.Height / 100) * 90)
|
||||
|
||||
picRoyaltySimulatorLogo.Width = txtName.Width
|
||||
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
|
||||
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
|
||||
End Sub
|
||||
End Class
|
282
Royalty Simulator 2013/DeathForm.vb
Normal file
282
Royalty Simulator 2013/DeathForm.vb
Normal file
|
@ -0,0 +1,282 @@
|
|||
Public Class DeathForm
|
||||
Dim RankVal As Integer = 0
|
||||
Dim Rank As Char
|
||||
Private Sub DeathForm_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
Populate()
|
||||
|
||||
GetRank()
|
||||
If RankVal < 15 Then
|
||||
Rank = "F"
|
||||
picRank.Image = My.Resources.RankF
|
||||
ElseIf (RankVal < 30) And (RankVal >= 15) Then
|
||||
Rank = "E"
|
||||
picRank.Image = My.Resources.RankE
|
||||
ElseIf (RankVal < 45) And (RankVal >= 30) Then
|
||||
Rank = "D"
|
||||
picRank.Image = My.Resources.RankD
|
||||
ElseIf (RankVal < 60) And (RankVal >= 45) Then
|
||||
Rank = "C"
|
||||
picRank.Image = My.Resources.RankC
|
||||
ElseIf (RankVal < 75) And (RankVal >= 60) Then
|
||||
Rank = "B"
|
||||
picRank.Image = My.Resources.RankB
|
||||
ElseIf (RankVal < 90) And (RankVal >= 75) Then
|
||||
Rank = "A"
|
||||
picRank.Image = My.Resources.RankA
|
||||
ElseIf RankVal > 90 Then
|
||||
Rank = "S"
|
||||
picRank.Image = My.Resources.RankS
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub DeathForm_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
lblCauseofDeath.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 1)
|
||||
|
||||
lstStats.Width = (Me.Width / 100) * 90
|
||||
lstStats.Height = (Me.Height / 100) * 80
|
||||
lstStats.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 6)
|
||||
lstStats.ColumnWidth = lstStats.Width / 2 - ((Me.Width / 100) * 5)
|
||||
|
||||
btnMainMenu.Width = (Me.Width / 7) * 5
|
||||
btnMainMenu.Height = (Me.Height / 100) * 10
|
||||
btnMainMenu.Location = New Point((Me.Width / 100) * 5, (Me.Height / 100) * 87)
|
||||
|
||||
lblRank.Location = New Point((Me.Width / 5) * 4, (Me.Height / 100) * 95)
|
||||
|
||||
picRank.Height = Me.Height / 7
|
||||
picRank.Width = picRank.Height
|
||||
picRank.Location = New Point((Me.Width / 10) * 9, (Me.Height / 100) * 85)
|
||||
End Sub
|
||||
Sub GetRank()
|
||||
If ThePlayer.Happiness > 100 Then
|
||||
ThePlayer.Happiness = 100
|
||||
End If
|
||||
RankVal = RankVal + (ThePlayer.Happiness / 10)
|
||||
|
||||
If ThePlayer.Respect > 150 Then
|
||||
ThePlayer.Respect = 150
|
||||
End If
|
||||
RankVal = RankVal + (ThePlayer.Respect / 10)
|
||||
|
||||
If ThePlayer.Knowledge > 100 Then
|
||||
ThePlayer.Knowledge = 100
|
||||
End If
|
||||
RankVal = RankVal + (ThePlayer.Happiness / 10)
|
||||
|
||||
If (ThePlayer.PlebspottingTrips > 0) Then
|
||||
RankVal = RankVal + 2.5
|
||||
End If
|
||||
If (ThePlayer.ResearchSeshes > 0) Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If (ThePlayer.Holidays > 0) Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If (ThePlayer.PoloGames > 0) Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If (ThePlayer.PartiesHosted > 0) Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If (ThePlayer.FilmNights > 0) Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If ThePlayer.ParliamentDissolved = True Then
|
||||
RankVal = RankVal + 10
|
||||
If ThePlayer.UnifiedIreland = True Then
|
||||
RankVal = RankVal + 5
|
||||
End If
|
||||
If ThePlayer.CanadaRetaken = True Then
|
||||
RankVal = RankVal + 1
|
||||
End If
|
||||
If ThePlayer.ColoniesRetaken = True Then
|
||||
RankVal = RankVal + 2
|
||||
End If
|
||||
If ThePlayer.CarribeanRetaken = True Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If ThePlayer.SouthAfricaRetaken = True Then
|
||||
RankVal = RankVal + 2
|
||||
End If
|
||||
If ThePlayer.OtherAfricaRetaken = True Then
|
||||
RankVal = RankVal + 2.5
|
||||
End If
|
||||
If ThePlayer.MiddleEastRetaken = True Then
|
||||
RankVal = RankVal + 2.5
|
||||
End If
|
||||
If ThePlayer.IndiaRetaken = True Then
|
||||
RankVal = RankVal + 2.5
|
||||
End If
|
||||
If ThePlayer.OtherAsiaRetaken = True Then
|
||||
RankVal = RankVal + 1.5
|
||||
End If
|
||||
If ThePlayer.AustraliaRetaken = True Then
|
||||
RankVal = RankVal + 1
|
||||
End If
|
||||
If ThePlayer.PercentageEmpireRetaken = 100 Then
|
||||
RankVal = RankVal + 5
|
||||
End If
|
||||
If ThePlayer.WorldTaken = True Then
|
||||
RankVal = RankVal + 13.5
|
||||
End If
|
||||
End If
|
||||
If ThePlayer.ArgieButthurtLevel = 13 Then
|
||||
RankVal = RankVal + 5
|
||||
End If
|
||||
End Sub
|
||||
Sub Populate()
|
||||
Dim Title As String = ""
|
||||
If ThePlayer.Gender = 1 Then
|
||||
Title = "King"
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
Title = "Queen"
|
||||
End If
|
||||
With lstStats.Items
|
||||
.Add("--GENERAL--")
|
||||
.Add("Name: " & Title & " " & ThePlayer.Name)
|
||||
.Add(Title & " for : " & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years")
|
||||
.Add("Happiness: " & ThePlayer.Happiness)
|
||||
.Add("Respect: " & ThePlayer.Respect)
|
||||
.Add("Knowledge: " & ThePlayer.Knowledge)
|
||||
.Add("Birthplace: " & ThePlayer.Birthplace)
|
||||
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
|
||||
If ThePlayer.ParliamentDissolved = False Then
|
||||
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
|
||||
ElseIf ThePlayer.ParliamentDissolved = True Then
|
||||
.Add("Current government: Parliament dissolved in " & ThePlayer.YearParliamentDissolved)
|
||||
End If
|
||||
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
|
||||
.Add("Number of abdication threats: " & ThePlayer.AbdicationThreats)
|
||||
.Add("--RECREATION--")
|
||||
.Add("Plebspotting trips: " & ThePlayer.PlebspottingTrips)
|
||||
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
|
||||
.Add("Holidays gone on: " & ThePlayer.Holidays)
|
||||
.Add("Good holidays: " & ThePlayer.GoodHolidays)
|
||||
.Add("Bad holidays: " & ThePlayer.BadHolidays)
|
||||
.Add("Polo games played: " & ThePlayer.PoloGames)
|
||||
.Add("Polo games won: " & ThePlayer.PoloGamesWon)
|
||||
.Add("Polo games lost: " & ThePlayer.PoloGamesLost)
|
||||
.Add("Sick castle parties hosted: " & ThePlayer.PartiesHosted)
|
||||
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
|
||||
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
|
||||
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
|
||||
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("--DECREES--")
|
||||
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
|
||||
If ThePlayer.AtWarWithFrance = True Then
|
||||
.Add("At war with France: Of course!")
|
||||
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the unending Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
|
||||
.Add("At war with France: France? Do you mean New Grimsby?")
|
||||
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the now-ended Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
|
||||
.Add("At war with France: France? Do you mean New Grimsby?")
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
|
||||
.Add("At war with France: No")
|
||||
End If
|
||||
If ThePlayer.MonumentsErected > 0 Then
|
||||
If ThePlayer.SunkFalklands = False Then
|
||||
.Add("Monuments erected on the Falklands: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Falklands monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
|
||||
ElseIf ThePlayer.SunkFalklands = True Then
|
||||
.Add("Monuments erected on the former Falklands: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Falklands monuments: Unknown")
|
||||
End If
|
||||
.Add("Argentine butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
|
||||
End If
|
||||
If ThePlayer.UnifiedIreland = True Then
|
||||
.Add("Ireland united: Finally")
|
||||
.Add("Year Ireland unified: " & ThePlayer.YearIrelandUnified)
|
||||
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
|
||||
.Add("Republican assassinations: " & ThePlayer.IRAAssassinations)
|
||||
ElseIf ThePlayer.UnifiedIreland = False Then
|
||||
.Add("Ireland united: No")
|
||||
If ThePlayer.AttemptstoUnifyIreland > 0 Then
|
||||
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
|
||||
End If
|
||||
End If
|
||||
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
|
||||
.Add("Percentage of Empire retaken: " & ThePlayer.PercentageEmpireRetaken & "%")
|
||||
If ThePlayer.CanadaRetaken = 0 Then
|
||||
.Add("Canada status: Free")
|
||||
ElseIf ThePlayer.CanadaRetaken = 1 Then
|
||||
.Add("Canada status: Under British control")
|
||||
End If
|
||||
|
||||
If ThePlayer.ColoniesRetaken = 0 Then
|
||||
.Add("Thirteen Colonies status: Free")
|
||||
ElseIf ThePlayer.ColoniesRetaken = 1 Then
|
||||
.Add("Thirteen Colonies status: Under British control")
|
||||
End If
|
||||
If ThePlayer.CarribeanRetaken = 0 Then
|
||||
.Add("Caribbean status: Free")
|
||||
ElseIf ThePlayer.CarribeanRetaken = 1 Then
|
||||
.Add("Caribbean status: Under British control")
|
||||
End If
|
||||
If ThePlayer.SouthAfricaRetaken = 0 Then
|
||||
.Add("South Africa status: Free")
|
||||
ElseIf ThePlayer.SouthAfricaRetaken = 1 Then
|
||||
.Add("South Africa status: Under British control")
|
||||
End If
|
||||
If ThePlayer.OtherAfricaRetaken = 0 Then
|
||||
.Add("Other bits of Africa status: Free")
|
||||
ElseIf ThePlayer.OtherAfricaRetaken = 1 Then
|
||||
.Add("Other bits of Africa status: Under British control")
|
||||
End If
|
||||
If ThePlayer.MiddleEastRetaken = 0 Then
|
||||
.Add("Middle-East status: Free")
|
||||
ElseIf ThePlayer.MiddleEastRetaken = 1 Then
|
||||
.Add("Middle-East status: Under British control")
|
||||
End If
|
||||
If ThePlayer.IndiaRetaken = 0 Then
|
||||
.Add("India status: Free")
|
||||
ElseIf ThePlayer.IndiaRetaken = 1 Then
|
||||
.Add("India status: Under British control")
|
||||
End If
|
||||
If ThePlayer.OtherAsiaRetaken = 0 Then
|
||||
.Add("Other bits of Asia status: Free")
|
||||
ElseIf ThePlayer.OtherAsiaRetaken = 1 Then
|
||||
.Add("Other bits of Asia status: Under British control")
|
||||
End If
|
||||
If ThePlayer.AustraliaRetaken = 0 Then
|
||||
.Add("Australia status: Free")
|
||||
ElseIf ThePlayer.AustraliaRetaken = 1 Then
|
||||
.Add("Australia status: Under British control")
|
||||
End If
|
||||
If ThePlayer.AttemptstoRetakeEmpire > 0 Then
|
||||
.Add("Attempts to retake Empire: " & ThePlayer.AttemptstoRetakeEmpire)
|
||||
.Add("Lives lost retaking Empire: " & ThePlayer.LivesLostEmpire)
|
||||
End If
|
||||
If ThePlayer.PercentageEmpireRetaken = 100 Then
|
||||
.Add("Year Empire retaken: " & ThePlayer.YearEmpireRetaken)
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("World taken: For England")
|
||||
ElseIf ThePlayer.WorldTaken = 0 Then
|
||||
.Add("World taken: Working on it")
|
||||
End If
|
||||
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
|
||||
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
|
||||
End If
|
||||
End If
|
||||
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
|
||||
If ThePlayer.MadeofGlass = True Then
|
||||
.Add("Gone snooker loopy: Yes")
|
||||
ElseIf ThePlayer.MadeofGlass = False Then
|
||||
.Add("Gone snooker loopy: Not completely")
|
||||
End If
|
||||
.Add("Wives beheaded: " & ThePlayer.WivesBeheaded)
|
||||
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
|
||||
End With
|
||||
End Sub
|
||||
Private Sub btnMainMenu_Click(sender As Object, e As EventArgs) Handles btnMainMenu.Click
|
||||
MainMenu.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
End Class
|
1199
Royalty Simulator 2013/DefaultView.vb
Normal file
1199
Royalty Simulator 2013/DefaultView.vb
Normal file
File diff suppressed because it is too large
Load diff
55
Royalty Simulator 2013/Intro.vb
Normal file
55
Royalty Simulator 2013/Intro.vb
Normal file
|
@ -0,0 +1,55 @@
|
|||
Public Class Intro
|
||||
Dim Count As Integer = 1
|
||||
Dim IntroText As String
|
||||
Dim CurrLetter As String
|
||||
Dim Letter As Integer = 1
|
||||
Dim Save As String
|
||||
Private Sub Intro_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
My.Computer.Audio.Stop()
|
||||
If ThePlayer.PhilMode = True Then
|
||||
MusicPlayer.PlayOneLove()
|
||||
IntroText = "You wake up one morning as Phil, somehow now king of the United Kingdom of Great Britain and Northern Ireland." & vbCrLf & vbCrLf _
|
||||
& "Your first royal act should probably be to bestow riches and knighthoods upon any royal subject dedicated enough to make you your own mode in a royalty simulator." & vbCrLf & vbCrLf _
|
||||
& "The year is " & ThePlayer.CurrYear & "." & vbCrLf & "So begins the rule of Phil." & vbCrLf & vbCrLf & "God save the king."
|
||||
btnContinue.Text = "Agree to bestow gifts and continue"
|
||||
ElseIf ThePlayer.PhilMode = False Then
|
||||
If ThePlayer.Gender = 1 Then
|
||||
MusicPlayer.PlayGodSavetheKing()
|
||||
Save = "king."
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
MusicPlayer.PlayGodSavetheQueen()
|
||||
Save = "queen."
|
||||
End If
|
||||
IntroText = "You are " & ThePlayer.Name & ", next in line to the throne of the United Kingdom of Great Britain and Northern Ireland." & vbCrLf & vbCrLf _
|
||||
& "News reaches you of the death of the former monarch in a tragic horse polo accident." & vbCrLf & vbCrLf & "The year is " & ThePlayer.CurrYear & "." & vbCrLf _
|
||||
& "So begins the rule of " & ThePlayer.Name & "." & vbCrLf & vbCrLf & "God save the " & Save
|
||||
End If
|
||||
lblIntro.Text = ""
|
||||
tmrText.Enabled = True
|
||||
End Sub
|
||||
Private Sub tmrText_Tick(sender As Object, e As EventArgs) Handles tmrText.Tick
|
||||
Count = Count - 1
|
||||
If Count = 0 Then
|
||||
Try
|
||||
CurrLetter = Mid(IntroText, Letter, 3)
|
||||
lblIntro.Text = lblIntro.Text & CurrLetter
|
||||
Count = 1
|
||||
Letter = Letter + 3
|
||||
Catch
|
||||
tmrText.Enabled = False
|
||||
End Try
|
||||
End If
|
||||
End Sub
|
||||
Private Sub Intro_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
lblIntro.Width = Screen.PrimaryScreen.Bounds.Width - ((Screen.PrimaryScreen.Bounds.Width / 100) * 20)
|
||||
lblIntro.Height = Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 30)
|
||||
lblIntro.Location = New Point((Screen.PrimaryScreen.Bounds.Width / 100) * 10, (Screen.PrimaryScreen.Bounds.Height / 100) * 15)
|
||||
btnContinue.Width = (Screen.PrimaryScreen.Bounds.Width / 100) * 30
|
||||
btnContinue.Location = New Point(((Screen.PrimaryScreen.Bounds.Width / 2) - (btnContinue.Width / 2)), (Screen.PrimaryScreen.Bounds.Height - ((Screen.PrimaryScreen.Bounds.Height / 100) * 10)))
|
||||
End Sub
|
||||
|
||||
Private Sub btnContinue_Click(sender As Object, e As EventArgs) Handles btnContinue.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
End Class
|
674
Royalty Simulator 2013/LICENSE.txt
Normal file
674
Royalty Simulator 2013/LICENSE.txt
Normal file
|
@ -0,0 +1,674 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
96
Royalty Simulator 2013/MainMenu.vb
Normal file
96
Royalty Simulator 2013/MainMenu.vb
Normal file
|
@ -0,0 +1,96 @@
|
|||
Public Class MainMenu
|
||||
Dim Count As Integer = 1
|
||||
Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
If PhilMode = False Then
|
||||
DeactivatePhilMode()
|
||||
ElseIf PhilMode = True Then
|
||||
ActivatePhilMode()
|
||||
End If
|
||||
End Sub
|
||||
Private Sub btnPhilMode_Click(sender As Object, e As EventArgs) Handles btnPhilMode.Click
|
||||
If PhilMode = False Then
|
||||
PhilMode = True
|
||||
ActivatePhilMode()
|
||||
ElseIf PhilMode = True Then
|
||||
PhilMode = False
|
||||
DeactivatePhilMode()
|
||||
End If
|
||||
End Sub
|
||||
Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click
|
||||
SplashScreen.Close()
|
||||
End Sub
|
||||
Private Sub tmrAnimatePhil_Tick(sender As Object, e As EventArgs) Handles tmrAnimatePhil.Tick
|
||||
Randomize()
|
||||
Count = Count - 1
|
||||
If Count = 0 Then
|
||||
picPhil1.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 1.5625)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
|
||||
picPhil2.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 47)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
|
||||
Count = 1
|
||||
End If
|
||||
End Sub
|
||||
Sub ActivatePhilMode()
|
||||
MusicPlayer.PlayBuckInHammPalace()
|
||||
|
||||
tmrAnimatePhil.Enabled = True
|
||||
picPhil1.Visible = True
|
||||
picPhil2.Visible = True
|
||||
|
||||
btnNewGame.ForeColor = Color.Yellow
|
||||
btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Bold)
|
||||
btnLoadGame.ForeColor = Color.Yellow
|
||||
btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Bold)
|
||||
picCoatofArms.Image = My.Resources.PhilCoatofArms
|
||||
btnPhilMode.Text = "Disable Phil Mode"
|
||||
btnPhilMode.ForeColor = Color.DarkGray
|
||||
btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Regular)
|
||||
End Sub
|
||||
Sub DeactivatePhilMode()
|
||||
MusicPlayer.PlayRuleBritannia()
|
||||
|
||||
tmrAnimatePhil.Enabled = False
|
||||
picPhil1.Visible = False
|
||||
picPhil2.Visible = False
|
||||
|
||||
btnNewGame.ForeColor = Color.DarkGray
|
||||
btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Regular)
|
||||
btnLoadGame.ForeColor = Color.DarkGray
|
||||
btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Regular)
|
||||
picCoatofArms.Image = My.Resources.UKCoatofArms
|
||||
btnPhilMode.Text = "PHIL MODE"
|
||||
btnPhilMode.ForeColor = Color.Yellow
|
||||
btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Bold)
|
||||
End Sub
|
||||
|
||||
Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click
|
||||
CharacterCreation.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width)
|
||||
pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y)
|
||||
|
||||
btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
|
||||
|
||||
btnPhilMode.Width = btnNewGame.Width / 2
|
||||
btnPhilMode.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 2), (pnlMenu.Height / 100) * 50)
|
||||
|
||||
btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58)
|
||||
|
||||
btnQuitGame.Width = btnNewGame.Width / 2
|
||||
btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86)
|
||||
|
||||
picRoyaltySimulatorLogo.Width = btnNewGame.Width
|
||||
picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
|
||||
picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
|
||||
End Sub
|
||||
|
||||
Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click
|
||||
MsgBox("Saving and loading coming soon")
|
||||
End Sub
|
||||
End Class
|
46
Royalty Simulator 2013/MusicPlayer.vb
Normal file
46
Royalty Simulator 2013/MusicPlayer.vb
Normal file
|
@ -0,0 +1,46 @@
|
|||
Public Class MusicPlayer
|
||||
Public Declare Function mciSendString Lib "winmm.dll" Alias "mciSendStringA" (ByVal lpstrCommand As String, ByVal lpstrReturnString As String, ByVal uReturnLength As Integer, ByVal hwndCallback As Integer) As Integer
|
||||
Dim musicAlias As String
|
||||
Dim musicPath As String
|
||||
Dim Track As Integer
|
||||
Sub PlayRuleBritannia()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.RuleBritannia, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayGodSavetheKing()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.GodSavetheKing, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayGodSavetheQueen()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.GodSavetheQueen, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayOneLove()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.OneLove, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayBuckInHammPalace()
|
||||
My.Computer.Audio.Stop()
|
||||
My.Computer.Audio.Play(My.Resources.BukInHammPalace, AudioPlayMode.BackgroundLoop)
|
||||
End Sub
|
||||
Sub PlayAbdication()
|
||||
My.Computer.Audio.Play(My.Resources.AutoDestructSequenceArmed, AudioPlayMode.WaitToComplete)
|
||||
If ThePlayer.PhilMode = True Then
|
||||
PlayOneLove()
|
||||
ElseIf ThePlayer.PhilMode = False Then
|
||||
If ThePlayer.Gender = 1 Then
|
||||
PlayGodSavetheKing()
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
PlayGodSavetheQueen()
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
Sub PlayDeath()
|
||||
My.Computer.Audio.Stop()
|
||||
If ThePlayer.PhilMode = True Then
|
||||
My.Computer.Audio.Play(My.Resources.YouAreDead, AudioPlayMode.BackgroundLoop)
|
||||
ElseIf ThePlayer.PhilMode = False Then
|
||||
My.Computer.Audio.Play(My.Resources.LastPost, AudioPlayMode.BackgroundLoop)
|
||||
End If
|
||||
End Sub
|
||||
End Class
|
298
Royalty Simulator 2013/PublicVars.vb
Normal file
298
Royalty Simulator 2013/PublicVars.vb
Normal file
|
@ -0,0 +1,298 @@
|
|||
Module PublicVars
|
||||
|
||||
Public Months(12) As Integer
|
||||
Public PhilMode As Boolean = False
|
||||
Public Class Player
|
||||
Public PhilMode As Boolean = False
|
||||
Public Name As String
|
||||
Public Age As Integer
|
||||
Public DeathAge As Integer = 0
|
||||
'1 = male, 0 = female
|
||||
Public Gender As Integer
|
||||
Public Birthplace As String
|
||||
Public Respect As Integer = 50
|
||||
Public RuleDays As Integer = 0
|
||||
Public RuleMonths As Integer = 0
|
||||
Public RuleYears As Integer = 0
|
||||
Public Knowledge As Integer = 0
|
||||
Public Happiness As Integer = 50
|
||||
Public PlebspottingTrips, ResearchSeshes, Holidays, GoodHolidays, BadHolidays, PoloGames, PoloGamesWon, PoloGamesLost, PartiesHosted, GoodPartiesHosted, BadPartiesHosted, FilmNights, GoodFilmNights, BadFilmNights As Integer
|
||||
Public CurrGovernment As Integer = 0
|
||||
Public ElectionNum As Integer = 0
|
||||
Public CurrYear As Integer = 0
|
||||
Public CurrMonth As Integer = 0
|
||||
Public GDP As Long = 0
|
||||
Public Partner As String
|
||||
Dim CCount As Integer = 1
|
||||
Dim YearsTilElection As Integer = 0
|
||||
Dim YearsofGovt As Integer = 0
|
||||
Public AbdicationThreats As Integer = 0
|
||||
Public GDPTerm As String
|
||||
Sub Elections()
|
||||
ElectionNum = ElectionNum + 1
|
||||
YearsTilElection = CInt(Int(5 * Rnd()) + 1)
|
||||
YearsofGovt = 0
|
||||
If ThePlayer.Respect <= 20 Then
|
||||
CurrGovernment = CInt(Int(10 * Rnd()))
|
||||
Else
|
||||
CurrGovernment = CInt(Int(9 * Rnd()))
|
||||
End If
|
||||
DefaultView.lblCurrentParty.Text = "Gov't: " & Government(CurrGovernment)
|
||||
End Sub
|
||||
Sub GoingsOn()
|
||||
CCount = CCount - 1
|
||||
If CCount = 0 Then
|
||||
ThePlayer.RuleDays = ThePlayer.RuleDays + 1
|
||||
If AtWarWithFrance = True Then
|
||||
LivesLost = LivesLost + CInt(Int(40 * Rnd()))
|
||||
AtWarWithFranceForDays = AtWarWithFranceForDays + 1
|
||||
End If
|
||||
If UnifiedIreland = True Then
|
||||
Dim IRAattack As Integer = CInt(Int(10 * Rnd()))
|
||||
If IRAattack = 1 Then
|
||||
IRAAssassinations = IRAAssassinations + 1
|
||||
End If
|
||||
End If
|
||||
If ThePlayer.RuleDays > Months(CurrMonth) Then
|
||||
CurrMonth = CurrMonth + 1
|
||||
ThePlayer.RuleDays = 1
|
||||
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
|
||||
If AtWarWithFrance = True Then
|
||||
|
||||
AtWarWithFranceForDays = 1
|
||||
AtWarWithFranceForMonths = AtWarWithFranceForMonths + 1
|
||||
End If
|
||||
If CurrMonth > 11 Then
|
||||
YearsofGovt = YearsofGovt + 1
|
||||
CurrYear = CurrYear + 1
|
||||
ThePlayer.RuleMonths = 0
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
|
||||
CurrMonth = 0
|
||||
If (YearsofGovt > YearsTilElection) And (ParliamentDissolved = False) Then
|
||||
Elections()
|
||||
End If
|
||||
If AtWarWithFrance = True Then
|
||||
AtWarWithFranceForMonths = 0
|
||||
AtWarWithFranceForYears = AtWarWithFranceForYears + 1
|
||||
End If
|
||||
ThePlayer.Age = ThePlayer.Age + 1
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
End If
|
||||
End If
|
||||
If ThePlayer.Gender = 1 Then
|
||||
DefaultView.lblRuleLength.Text = "King for: "
|
||||
Recreation.lblRuleLength.Text = "King for: "
|
||||
ViewCharacter.lblRuleLength.Text = "King for: "
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
DefaultView.lblRuleLength.Text = "Queen for: "
|
||||
Recreation.lblRuleLength.Text = "Queen for: "
|
||||
ViewCharacter.lblRuleLength.Text = "Queen for: "
|
||||
End If
|
||||
DefaultView.lblRuleLength.Text = DefaultView.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
DefaultView.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
Recreation.lblRuleLength.Text = Recreation.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
Recreation.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
ViewCharacter.lblRuleLength.Text = ViewCharacter.lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
ViewCharacter.lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(CurrMonth) & " " & CurrYear
|
||||
|
||||
If AtWarWithFrance = True Then
|
||||
AtWarWithFranceFor = AtWarWithFranceForDays & " days, " & AtWarWithFranceForMonths & " months, " & AtWarWithFranceForYears & " years"
|
||||
End If
|
||||
|
||||
CCount = 10
|
||||
|
||||
Randomize()
|
||||
|
||||
'0 = increase, 1 = decrease
|
||||
Dim IncDecGDP As Integer = CInt(Int(2 * Rnd()))
|
||||
If IncDecGDP = 0 Then
|
||||
GDP = GDP + CInt(Int(100000 * Rnd()))
|
||||
ElseIf IncDecGDP = 1 Then
|
||||
GDP = GDP - CInt(Int(100000 * Rnd()))
|
||||
End If
|
||||
|
||||
DefaultView.lblGDP.Text = GDPTerm & GDP.ToString("###,###,###,###")
|
||||
End If
|
||||
End Sub
|
||||
Public Sub Death(ByVal CauseofDeath As String)
|
||||
MusicPlayer.PlayDeath()
|
||||
DefaultView.Close()
|
||||
ViewCharacter.Close()
|
||||
Recreation.Close()
|
||||
DeathForm.lblCauseofDeath.Text = "GAME OVER: " & CauseofDeath
|
||||
DeathForm.Show()
|
||||
End Sub
|
||||
'//DECREES\\
|
||||
Public ParliamentDissolved As Boolean = False
|
||||
Public YearParliamentDissolved As Integer
|
||||
Public CommonersExecuted As Integer = 0
|
||||
Public AtWarWithFrance As Boolean = False
|
||||
Public AtWarWithFranceForDays As Integer = 0
|
||||
Public AtWarWithFranceForMonths As Integer = 0
|
||||
Public AtWarWithFranceForYears As Integer = 0
|
||||
Public AtWarWithFranceFor As String = "0 days, 0 months, 0 years"
|
||||
Public YearWarDeclared As Integer = 0
|
||||
Public LivesLost As Integer = 0
|
||||
Public MonumentsErected As Integer = 0
|
||||
Public ArgieButthurtLevel As Integer = -1
|
||||
Public FalklandMonumentsWeight As Integer = 0
|
||||
Public SunkFalklands As Boolean = False
|
||||
Public UnifiedIreland As Boolean = False
|
||||
Public AttemptstoUnifyIreland As Integer = 0
|
||||
Public LivesLostIreland As Integer = 0
|
||||
Public YearIrelandUnified As Integer = 0
|
||||
Public IRAAssassinations As Integer = 0
|
||||
Public PercentageofHorseConsuls As Integer = 0
|
||||
Public PercentageEmpireRetaken As Integer = 0
|
||||
Public CanadaRetaken As Integer = 0
|
||||
Public ColoniesRetaken As Integer = 0
|
||||
Public CarribeanRetaken As Integer = 0
|
||||
Public SouthAfricaRetaken As Integer = 0
|
||||
Public OtherAfricaRetaken As Integer = 0
|
||||
Public MiddleEastRetaken As Integer = 0
|
||||
Public IndiaRetaken As Integer = 0
|
||||
Public OtherAsiaRetaken As Integer = 0
|
||||
Public AustraliaRetaken As Integer = 0
|
||||
Public WorldTaken As Integer = 0
|
||||
Public AttemptstoRetakeEmpire As Integer = 0
|
||||
Public AttemptstoTakeWorld As Integer = 0
|
||||
Public LivesLostEmpire As Integer = 0
|
||||
Public LivesLostTakeWorld As Integer = 0
|
||||
Public YearEmpireRetaken As Integer = 0
|
||||
Public YearWorldTaken As Integer = 0
|
||||
Public ChurchesFormed As Integer
|
||||
Public MadeofGlass As Boolean = False
|
||||
Public WivesBeheaded As Integer = 0
|
||||
Public ThingsDeclaredPunishableByDeath As Integer = 0
|
||||
End Class
|
||||
Public CanadaVal As Integer = 15
|
||||
Public ColoniesVal As Integer = 9
|
||||
Public CarribeanVal As Integer = 8
|
||||
Public SouthAfricaVal As Integer = 12
|
||||
Public OtherAfricaVal As Integer = 14
|
||||
Public MiddleEastVal As Integer = 13
|
||||
Public IndiaVal As Integer = 15
|
||||
Public OtherAsiaVal As Integer = 9
|
||||
Public AustraliaVal As Integer = 5
|
||||
Public Government(10) As String
|
||||
Public TheMonth(12) As String
|
||||
Public ArgieButthurt(14) As String
|
||||
Public ThePlayer As New Player
|
||||
Sub ResizeText(ByVal lblLabel As Label)
|
||||
Dim f As Font
|
||||
Dim g As Graphics
|
||||
Dim s As SizeF
|
||||
Dim Faktor, FaktorX, FaktorY As Single
|
||||
|
||||
If lblLabel.Text.Length = 0 Then Return
|
||||
|
||||
g = lblLabel.CreateGraphics
|
||||
s = g.MeasureString(lblLabel.Text, lblLabel.Font, lblLabel.Width)
|
||||
g.Dispose()
|
||||
|
||||
FaktorX = lblLabel.Width / s.Width
|
||||
FaktorY = lblLabel.Height / s.Height
|
||||
|
||||
If FaktorX > FaktorY Then
|
||||
Faktor = FaktorY
|
||||
Else
|
||||
Faktor = FaktorX
|
||||
End If
|
||||
|
||||
f = lblLabel.Font
|
||||
lblLabel.Font = New Font(f.Name, f.SizeInPoints * Faktor)
|
||||
End Sub
|
||||
Public Sub HappinessCheck()
|
||||
If ThePlayer.Happiness <= 0 Then
|
||||
ThePlayer.Death("You Committed Suicide")
|
||||
End If
|
||||
End Sub
|
||||
Public Sub RespectCheck()
|
||||
If ThePlayer.Respect <= 0 Then
|
||||
If ThePlayer.ParliamentDissolved = False Then
|
||||
ThePlayer.Death("Republic of the British Isles Formed, Monarch Ousted")
|
||||
ElseIf ThePlayer.ParliamentDissolved = True Then
|
||||
ThePlayer.Death("English Revolution, Monarch Beheaded")
|
||||
End If
|
||||
End If
|
||||
End Sub
|
||||
Public Sub NewPlayer()
|
||||
With ThePlayer
|
||||
.DeathAge = 0
|
||||
.Respect = 50
|
||||
.RuleDays = 1
|
||||
.RuleMonths = 0
|
||||
.RuleYears = 0
|
||||
.Knowledge = 0
|
||||
.Happiness = 50
|
||||
.PlebspottingTrips = 0
|
||||
.ResearchSeshes = 0
|
||||
.Holidays = 0
|
||||
.GoodHolidays = 0
|
||||
.BadHolidays = 0
|
||||
.PoloGames = 0
|
||||
.PoloGamesWon = 0
|
||||
.PoloGamesLost = 0
|
||||
.PartiesHosted = 0
|
||||
.GoodPartiesHosted = 0
|
||||
.BadPartiesHosted = 0
|
||||
.FilmNights = 0
|
||||
.GoodFilmNights = 0
|
||||
.BadFilmNights = 0
|
||||
.CurrGovernment = 0
|
||||
.ElectionNum = 0
|
||||
.CurrYear = 0
|
||||
.CurrMonth = 0
|
||||
.GDP = 2316000000000
|
||||
.AbdicationThreats = 0
|
||||
.GDPTerm = "GDP: $"
|
||||
'//DECREES\\
|
||||
.ParliamentDissolved = False
|
||||
.YearParliamentDissolved = 0
|
||||
.CommonersExecuted = 0
|
||||
.AtWarWithFrance = False
|
||||
.AtWarWithFranceForDays = 0
|
||||
.AtWarWithFranceForMonths = 0
|
||||
.AtWarWithFranceForYears = 0
|
||||
.AtWarWithFranceFor = "0 days, 0 months, 0 years"
|
||||
.YearWarDeclared = 0
|
||||
.LivesLost = 0
|
||||
.MonumentsErected = 0
|
||||
.ArgieButthurtLevel = -1
|
||||
.FalklandMonumentsWeight = 0
|
||||
.SunkFalklands = False
|
||||
.UnifiedIreland = False
|
||||
.AttemptstoUnifyIreland = 0
|
||||
.LivesLostIreland = 0
|
||||
.YearIrelandUnified = 0
|
||||
.IRAAssassinations = 0
|
||||
.PercentageofHorseConsuls = 0
|
||||
.PercentageEmpireRetaken = 0
|
||||
.CanadaRetaken = 0
|
||||
.ColoniesRetaken = 0
|
||||
.CarribeanRetaken = 0
|
||||
.SouthAfricaRetaken = 0
|
||||
.OtherAfricaRetaken = 0
|
||||
.MiddleEastRetaken = 0
|
||||
.IndiaRetaken = 0
|
||||
.OtherAsiaRetaken = 0
|
||||
.AustraliaRetaken = 0
|
||||
.WorldTaken = 0
|
||||
.AttemptstoTakeWorld = 0
|
||||
.AttemptstoRetakeEmpire = 0
|
||||
.LivesLostEmpire = 0
|
||||
.LivesLostTakeWorld = 0
|
||||
.YearEmpireRetaken = 0
|
||||
.YearWorldTaken = 0
|
||||
.ChurchesFormed = 0
|
||||
.MadeofGlass = False
|
||||
.WivesBeheaded = 0
|
||||
.ThingsDeclaredPunishableByDeath = 0
|
||||
End With
|
||||
Dim CCount As Integer = 1
|
||||
Dim YearsTilElection = 0
|
||||
Dim YearsofGovt = 0
|
||||
End Sub
|
||||
End Module
|
5
Royalty Simulator 2013/README.md
Normal file
5
Royalty Simulator 2013/README.md
Normal file
|
@ -0,0 +1,5 @@
|
|||
Royalty Simulator 2013
|
||||
======================
|
||||
|
||||
Made in one week for a visit by Prince Philip to my school. Deemed somewhat treasonous, he never saw it; his loss.
|
||||
Materials used: VB.NET
|
442
Royalty Simulator 2013/Recreation.vb
Normal file
442
Royalty Simulator 2013/Recreation.vb
Normal file
|
@ -0,0 +1,442 @@
|
|||
Public Class Recreation
|
||||
Dim Count As Integer = 10
|
||||
Dim DispGDP As String
|
||||
Dim Positiveadjective(10) As String
|
||||
Dim Negativeadjective(10) As String
|
||||
Dim TooManyParties As Integer
|
||||
Dim PartyCount As Integer = 0
|
||||
Private Sub Recreation_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
tmrAdvanceDay.Enabled = True
|
||||
|
||||
If ThePlayer.PhilMode = True Then
|
||||
picMonarch.Image = My.Resources.KingPhil
|
||||
ElseIf ThePlayer.PhilMode = False Then
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picMonarch.Image = My.Resources.King
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picMonarch.Image = My.Resources.Queen
|
||||
End If
|
||||
End If
|
||||
|
||||
btnFilmNight.Text = "Film Night with the " & ThePlayer.Partner & ", Maybe Get Some Pizzas in or Something"
|
||||
|
||||
Positiveadjective(0) = " fab"
|
||||
Positiveadjective(1) = " jolly"
|
||||
Positiveadjective(2) = " good"
|
||||
Positiveadjective(3) = " pleasant"
|
||||
Positiveadjective(4) = "n enjoyable"
|
||||
Positiveadjective(5) = " fun"
|
||||
Positiveadjective(6) = "n aight"
|
||||
Positiveadjective(7) = "n okay"
|
||||
Positiveadjective(8) = " lovely"
|
||||
Positiveadjective(9) = " brill"
|
||||
|
||||
Negativeadjective(0) = " negative"
|
||||
Negativeadjective(1) = " blunderous"
|
||||
Negativeadjective(2) = " naff"
|
||||
Negativeadjective(3) = "n unpleasant"
|
||||
Negativeadjective(4) = " shoddy"
|
||||
Negativeadjective(5) = " poor"
|
||||
Negativeadjective(6) = "n awful"
|
||||
Negativeadjective(7) = " neutral"
|
||||
Negativeadjective(8) = " gypsy-filled"
|
||||
Negativeadjective(9) = " shambolic"
|
||||
|
||||
TooManyParties = CInt(Int(10 * Rnd()) + 1)
|
||||
End Sub
|
||||
|
||||
Private Sub Recreation_Resize(sender As Object, e As EventArgs) Handles MyBase.Resize
|
||||
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
|
||||
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
|
||||
|
||||
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
|
||||
|
||||
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRecreation.Location = New Point((pnlMenu.Width / 2) - (lblRecreation.Width / 2), (pnlMenu.Height / 100) * 12)
|
||||
|
||||
btnPlebspotting.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnPlebspotting.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 20)
|
||||
|
||||
btnResearch.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnResearch.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 32)
|
||||
|
||||
btnHoliday.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnHoliday.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
|
||||
|
||||
btnPolo.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnPolo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 56)
|
||||
|
||||
btnParty.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnParty.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 68)
|
||||
|
||||
btnFilmNight.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
btnFilmNight.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 80)
|
||||
|
||||
btnBack.Width = pnlMenu.Width / 2
|
||||
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
|
||||
|
||||
'//RESEARCH\\
|
||||
|
||||
pnlResearch.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlResearch.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picResearch.Width = pnlResearch.Height
|
||||
picResearch.Height = picResearch.Width
|
||||
|
||||
lblResearch.Width = pnlResearch.Width - picResearch.Width
|
||||
lblResearch.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 10)
|
||||
ResizeText(lblResearch)
|
||||
|
||||
lblResearchDesc.Width = pnlResearch.Width - picResearch.Width
|
||||
lblResearchDesc.Height = (pnlResearch.Height / 100) * 50
|
||||
lblResearchDesc.Location = New Point(picResearch.Width, (pnlResearch.Height / 100) * 25)
|
||||
ResizeText(lblResearchDesc)
|
||||
|
||||
btnResearchOK.Width = (pnlResearch.Width - picResearch.Width) / 4
|
||||
btnResearchOK.Location = New Point(picResearch.Width + (((pnlResearch.Width - picResearch.Width) / 8) * 3), (pnlResearch.Height / 100) * 80)
|
||||
|
||||
|
||||
'//HOLIDAY\\
|
||||
|
||||
pnlHoliday.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlHoliday.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picHoliday.Width = pnlHoliday.Height
|
||||
picHoliday.Height = pnlHoliday.Width
|
||||
|
||||
lblHoliday.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHoliday.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 10)
|
||||
ResizeText(lblHoliday)
|
||||
|
||||
lblHolidayWhere.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHolidayWhere.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
|
||||
ResizeText(lblHolidayWhere)
|
||||
|
||||
cmboHoliday.Width = (pnlHoliday.Width - picHoliday.Width) - ((pnlHoliday.Width - picHoliday.Width) / 100) * 20
|
||||
cmboHoliday.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 100) * 10), (pnlHoliday.Height / 100) * 40)
|
||||
|
||||
btnHolidayGo.Width = (pnlHoliday.Width - picHoliday.Width) / 4
|
||||
btnHolidayGo.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 55)
|
||||
|
||||
lblHolidayDesc.Width = pnlHoliday.Width - picHoliday.Width
|
||||
lblHolidayDesc.Height = (pnlHoliday.Height / 100) * 50
|
||||
lblHolidayDesc.Location = New Point(picHoliday.Width, (pnlHoliday.Height / 100) * 25)
|
||||
ResizeText(lblHolidayDesc)
|
||||
|
||||
btnHolidayOK.Width = (pnlHoliday.Width - picHoliday.Width) / 4
|
||||
btnHolidayOK.Location = New Point(picHoliday.Width + (((pnlHoliday.Width - picHoliday.Width) / 8) * 3), (pnlHoliday.Height / 100) * 80)
|
||||
|
||||
'//POLO\\
|
||||
|
||||
pnlPolo.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlPolo.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picPolo.Width = pnlPolo.Height
|
||||
picPolo.Height = picPolo.Width
|
||||
|
||||
lblPolo.Width = pnlPolo.Width - picPolo.Width
|
||||
lblPolo.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 10)
|
||||
ResizeText(lblPolo)
|
||||
|
||||
lblPoloDesc.Width = pnlPolo.Width - picPolo.Width
|
||||
lblPoloDesc.Height = (pnlPolo.Height / 100) * 50
|
||||
lblPoloDesc.Location = New Point(picPolo.Width, (pnlPolo.Height / 100) * 25)
|
||||
ResizeText(lblPoloDesc)
|
||||
|
||||
btnPoloOK.Width = (pnlPolo.Width - picPolo.Width) / 4
|
||||
btnPoloOK.Location = New Point(picPolo.Width + (((pnlPolo.Width - picPolo.Width) / 8) * 3), (pnlPolo.Height / 100) * 80)
|
||||
|
||||
'//PARTY\\
|
||||
|
||||
pnlParty.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlParty.Width = Screen.PrimaryScreen.Bounds.Width / 2.5
|
||||
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picParty.Width = pnlParty.Height
|
||||
picParty.Height = picParty.Width
|
||||
|
||||
lblParty.Width = pnlParty.Width - picParty.Width
|
||||
lblParty.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 10)
|
||||
ResizeText(lblParty)
|
||||
|
||||
lblPartyDesc.Width = pnlParty.Width - picParty.Width
|
||||
lblPartyDesc.Height = (pnlParty.Height / 100) * 50
|
||||
lblPartyDesc.Location = New Point(picParty.Width, (pnlParty.Height / 100) * 25)
|
||||
ResizeText(lblPartyDesc)
|
||||
|
||||
btnPartyOK.Width = (pnlParty.Width - picParty.Width) / 4
|
||||
btnPartyOK.Location = New Point(picParty.Width + (((pnlParty.Width - picParty.Width) / 8) * 3), (pnlParty.Height / 100) * 80)
|
||||
|
||||
'//FILM NIGHT\\
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picFilmNight.Image = My.Resources.FilmNightKing
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picFilmNight.Image = My.Resources.FilmNightQueen
|
||||
End If
|
||||
|
||||
pnlFilmNight.Height = Screen.PrimaryScreen.Bounds.Height / 3
|
||||
pnlFilmNight.Width = Screen.PrimaryScreen.Bounds.Width / 2
|
||||
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
|
||||
picFilmNight.Width = pnlFilmNight.Height
|
||||
picFilmNight.Height = picFilmNight.Width
|
||||
|
||||
lblFilmNight.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNight.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 8)
|
||||
ResizeText(lblFilmNight)
|
||||
|
||||
lblFilmNightPizzas.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNightPizzas.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 20)
|
||||
ResizeText(lblFilmNightPizzas)
|
||||
|
||||
lblFilmNightDesc.Width = pnlFilmNight.Width - picFilmNight.Width
|
||||
lblFilmNightDesc.Height = (pnlFilmNight.Height / 100) * 50
|
||||
lblFilmNightDesc.Location = New Point(picFilmNight.Width, (pnlFilmNight.Height / 100) * 25)
|
||||
ResizeText(lblFilmNightDesc)
|
||||
|
||||
btnFilmNightOK.Width = (pnlFilmNight.Width - picFilmNight.Width) / 4
|
||||
btnFilmNightOK.Location = New Point(picFilmNight.Width + (((pnlFilmNight.Width - picFilmNight.Width) / 8) * 3), (pnlFilmNight.Height / 100) * 80)
|
||||
End Sub
|
||||
|
||||
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
|
||||
ThePlayer.GoingsOn()
|
||||
End Sub
|
||||
|
||||
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
|
||||
'//RESEARCH\\
|
||||
Private Sub btnResearch_Click(sender As Object, e As EventArgs) Handles btnResearch.Click
|
||||
Dim RespectVal As Integer
|
||||
Dim KnowledgeVal As Integer
|
||||
|
||||
ThePlayer.Researchseshes = ThePlayer.Researchseshes + 1
|
||||
|
||||
KnowledgeVal = CInt(Int(6 * Rnd()) + 1)
|
||||
RespectVal = CInt(Int(6 * Rnd()) + 1)
|
||||
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
ThePlayer.Knowledge = ThePlayer.Knowledge + KnowledgeVal
|
||||
|
||||
lblResearchDesc.Text = "You study intently for days. Your reclusiveness results in a -" & RespectVal & " drop in respect, but you gain +" & KnowledgeVal & " knowledge"
|
||||
|
||||
pnlResearch.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnResearchOK_Click(sender As Object, e As EventArgs) Handles btnResearchOK.Click
|
||||
pnlResearch.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//HOLIDAY\\
|
||||
Private Sub btnHoliday_Click(sender As Object, e As EventArgs) Handles btnHoliday.Click
|
||||
lblHolidayDesc.Visible = False
|
||||
btnHolidayOK.Visible = False
|
||||
lblHolidayWhere.Visible = True
|
||||
cmboHoliday.Visible = True
|
||||
btnHolidayGo.Visible = True
|
||||
cmboHoliday.SelectedItem = Nothing
|
||||
btnHolidayGo.Enabled = False
|
||||
pnlHoliday.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
End Sub
|
||||
Private Sub btnHolidayGo_Click(sender As Object, e As EventArgs) Handles btnHolidayGo.Click
|
||||
lblHolidayWhere.Visible = False
|
||||
cmboHoliday.Visible = False
|
||||
btnHolidayGo.Visible = False
|
||||
lblHolidayDesc.Visible = True
|
||||
btnHolidayOK.Visible = True
|
||||
|
||||
If ThePlayer.CurrMonth < 11 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = ThePlayer.AtWarWithFranceForMonths + 1
|
||||
ThePlayer.CurrMonth = ThePlayer.CurrMonth + 1
|
||||
ThePlayer.RuleMonths = ThePlayer.RuleMonths + 1
|
||||
ElseIf ThePlayer.CurrMonth >= 12 Then
|
||||
ThePlayer.AtWarWithFranceForMonths = 0
|
||||
ThePlayer.AtWarWithFranceForYears = ThePlayer.AtWarWithFranceForYears + 1
|
||||
ThePlayer.CurrMonth = 0
|
||||
ThePlayer.CurrYear = ThePlayer.CurrYear + 1
|
||||
ThePlayer.RuleYears = ThePlayer.RuleYears + 1
|
||||
ThePlayer.Age = ThePlayer.Age + 1
|
||||
If ThePlayer.Age = ThePlayer.DeathAge Then
|
||||
ThePlayer.Death("Died of Old Age")
|
||||
End If
|
||||
End If
|
||||
If ThePlayer.Gender = 1 Then
|
||||
lblRuleLength.Text = "King for: "
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
lblRuleLength.Text = "Queen for: "
|
||||
End If
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
lblDate.Text = ThePlayer.RuleDays & " " & TheMonth(ThePlayer.CurrMonth) & " " & ThePlayer.CurrYear
|
||||
|
||||
Dim Country As String = cmboHoliday.SelectedItem
|
||||
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
|
||||
ThePlayer.Holidays = ThePlayer.Holidays + 1
|
||||
|
||||
If (ThePlayer.AtWarWithFrance = True) And (Country = "France") Then
|
||||
Dim RespectVal As Integer = CInt(Int(25 * Rnd()) + 1)
|
||||
lblHolidayDesc.Text = "You foolishly go on on holiday to France. For percieved consorting with the enemy, you lose -" & RespectVal & " respect and -" & HappinessVal & " happiness."
|
||||
ResizeText(lblHolidayDesc)
|
||||
ThePlayer.Respect = ThePlayer.Respect - RespectVal
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
HappinessCheck()
|
||||
ThePlayer.Respect = ThePlayer.Respect - 20
|
||||
ElseIf (ThePlayer.UnifiedIreland = False) And (Country = "Ireland (Republic)") Then
|
||||
Dim KilledByIRA As Integer = CInt(Int(50 * Rnd()))
|
||||
If KilledByIRA = 1 Then
|
||||
lblHolidayDesc.Text = "You have a awful holiday in Ireland because the IRA assassinates you. You are dead."
|
||||
ThePlayer.Death("You Were Killed by an IRA assassination")
|
||||
End If
|
||||
ElseIf Country = "United States" Then
|
||||
Dim SatOnByAmerican As Integer = CInt(Int(100 * Rnd()))
|
||||
If SatOnByAmerican = 1 Then
|
||||
lblHolidayDesc.Text = "You have a lovely holiday in the US until you are sat on by a rotund American gentleman/woman/blob. You are dead."
|
||||
ThePlayer.Death("You Were Crushed to Death by a Fattie")
|
||||
End If
|
||||
Else
|
||||
Dim HolidayResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
If (HolidayResult = 1) Or (HolidayResult = 2) Then
|
||||
ThePlayer.GoodHolidays = ThePlayer.GoodHolidays + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblHolidayDesc.Text = "You have a" & Positiveadjective(Adjective) & " holiday in " & Country & ". You gain +" & HappinessVal & " happiness."
|
||||
ElseIf HolidayResult = 3 Then
|
||||
ThePlayer.BadHolidays = ThePlayer.BadHolidays + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
lblHolidayDesc.Text = "You have a" & Negativeadjective(Adjective) & " holiday in " & Country & ". You lose -" & HappinessVal & " happiness."
|
||||
|
||||
End If
|
||||
End If
|
||||
ResizeText(lblHolidayDesc)
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnHolidayOK_Click(sender As Object, e As EventArgs) Handles btnHolidayOK.Click
|
||||
pnlHoliday.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
Private Sub cmboHoliday_SelectedIndexChanged(sender As Object, e As EventArgs) Handles cmboHoliday.SelectedIndexChanged
|
||||
btnHolidayGo.Enabled = True
|
||||
End Sub
|
||||
|
||||
'//POLO\\
|
||||
Private Sub btnPolo_Click(sender As Object, e As EventArgs) Handles btnPolo.Click
|
||||
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
|
||||
|
||||
ThePlayer.PoloGames = ThePlayer.PoloGames + 1
|
||||
|
||||
If DeathByPolo = 1 Then
|
||||
lblPoloDesc.Text = "Seemingly unable to learn from the past, you, like your predecessor, are killed in a tragic polo accident."
|
||||
ThePlayer.Death("You Were Killed in a Tragic Polo Accident")
|
||||
Else
|
||||
Dim HappinessVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
Dim PoloResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
|
||||
If (PoloResult = 1) Or (PoloResult = 2) Then
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
ThePlayer.PoloGamesWon = ThePlayer.PoloGamesWon + 1
|
||||
lblPoloDesc.Text = "You have a" & Positiveadjective(Adjective) & " polo game. You gain +" & HappinessVal & " happiness."
|
||||
ElseIf PoloResult = 3 Then
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
ThePlayer.PoloGamesLost = ThePlayer.PoloGamesLost + 1
|
||||
lblPoloDesc.Text = "You have a" & Negativeadjective(Adjective) & " polo game. You lose -" & HappinessVal & " happiness."
|
||||
End If
|
||||
End If
|
||||
pnlPolo.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnPoloOK_Click(sender As Object, e As EventArgs) Handles btnPoloOK.Click
|
||||
pnlPolo.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//PARTY\\
|
||||
Private Sub btnParty_Click(sender As Object, e As EventArgs) Handles btnParty.Click
|
||||
Dim DeathByPolo As Integer = CInt(Int(60 * Rnd()))
|
||||
|
||||
PartyCount = PartyCount + 1
|
||||
|
||||
ThePlayer.PartiesHosted = ThePlayer.PartiesHosted + 1
|
||||
|
||||
If PartyCount > TooManyParties Then
|
||||
lblPartyDesc.Text = "Unfortunately, you find out too late that you have a weak and womanly liver. You die of alcohol poisoning."
|
||||
ThePlayer.Death("You Died of Alcoholism")
|
||||
Else
|
||||
Dim HappinessVal As Integer = CInt(Int(20 * Rnd()) + 1)
|
||||
Dim RespectVal As Integer = CInt(Int(15 * Rnd()) + 1)
|
||||
Dim PartyResult As Integer = CInt(Int(3 * Rnd()) + 1)
|
||||
Dim Adjective As Integer = CInt(Int(10 * Rnd()))
|
||||
|
||||
If (PartyResult = 1) Or (PartyResult = 2) Then
|
||||
ThePlayer.GoodPartiesHosted = ThePlayer.GoodPartiesHosted + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblPartyDesc.Text = "You have a" & Positiveadjective(Adjective) & " party. You gain +" & HappinessVal & " happiness."
|
||||
ElseIf PartyResult = 3 Then
|
||||
ThePlayer.BadPartiesHosted = ThePlayer.BadPartiesHosted + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - HappinessVal
|
||||
lblPartyDesc.Text = "You have a" & Negativeadjective(Adjective) & " party. You lose -" & HappinessVal & " happiness. Your people judge you for your partying ways, you lose -" & RespectVal & " respect."
|
||||
End If
|
||||
End If
|
||||
|
||||
ResizeText(lblPartyDesc)
|
||||
pnlParty.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnPartyOK_Click(sender As Object, e As EventArgs) Handles btnPartyOK.Click
|
||||
pnlParty.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
'//FILM NIGHT\\
|
||||
Private Sub btnFilmNight_Click(sender As Object, e As EventArgs) Handles btnFilmNight.Click
|
||||
Dim HappinessVal As Integer = CInt(Int(5 * Rnd()) + 1)
|
||||
Dim SadnessVal As Integer = CInt(Int(10 * Rnd()) + 1)
|
||||
Dim FilmNightResult As Integer = CInt(Int(10 * Rnd()) + 1)
|
||||
Dim WhatWentWrong(5) As String
|
||||
|
||||
ThePlayer.FilmNights = ThePlayer.FilmNights + 1
|
||||
|
||||
WhatWentWrong(0) = "punch the " & ThePlayer.Partner & " in the face trying to reach across for a slice of pizza"
|
||||
WhatWentWrong(1) = "call the " & ThePlayer.Partner & " fat"
|
||||
WhatWentWrong(2) = "insult the " & ThePlayer.Partner & "'s mother"
|
||||
WhatWentWrong(3) = "fart out a right rimsplitter during a romantic scene and then attempt to Dutch oven the " & ThePlayer.Partner
|
||||
WhatWentWrong(4) = "order a pizza with toppings that the " & ThePlayer.Partner & " is terribly allergic to, and can't restrain your laughter as they start spluttering"
|
||||
|
||||
Dim WentWrong As Integer = CInt(Int(5 * Rnd()))
|
||||
|
||||
If FilmNightResult = 1 Then
|
||||
ThePlayer.BadFilmNights = ThePlayer.BadFilmNights + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness - SadnessVal
|
||||
lblFilmNightDesc.Text = "You accidentally " & WhatWentWrong(WentWrong) & ". You both go to bed angry and you lose -" & SadnessVal & " happiness."
|
||||
Else
|
||||
ThePlayer.GoodFilmNights = ThePlayer.GoodFilmNights + 1
|
||||
ThePlayer.Happiness = ThePlayer.Happiness + HappinessVal
|
||||
lblFilmNightDesc.Text = " You have a sweet yet uneventful night in. You gain +" & HappinessVal & " happiness."
|
||||
End If
|
||||
|
||||
ResizeText(lblFilmNightDesc)
|
||||
|
||||
pnlFilmNight.Location = New Point(Screen.PrimaryScreen.Bounds.Width / 3, Screen.PrimaryScreen.Bounds.Height / 3)
|
||||
|
||||
HappinessCheck()
|
||||
End Sub
|
||||
Private Sub btnFilmNightOK_Click(sender As Object, e As EventArgs) Handles btnFilmNightOK.Click
|
||||
pnlFilmNight.Location = New Point((Screen.PrimaryScreen.Bounds.Width + 1), (Screen.PrimaryScreen.Bounds.Height + 1))
|
||||
End Sub
|
||||
|
||||
Private Sub btnPlebspotting_Click(sender As Object, e As EventArgs) Handles btnPlebspotting.Click
|
||||
ThePlayer.Respect = ThePlayer.Respect + 20
|
||||
ThePlayer.PlebspottingTrips = ThePlayer.PlebspottingTrips + 1
|
||||
MsgBox("Plebspotting coming soon" & vbCrLf & vbCrLf & "Here's +20 respect")
|
||||
End Sub
|
||||
End Class
|
147
Royalty Simulator 2013/SplashScreen.vb
Normal file
147
Royalty Simulator 2013/SplashScreen.vb
Normal file
|
@ -0,0 +1,147 @@
|
|||
Public Class SplashScreen
|
||||
Dim Count As Integer = 0
|
||||
Dim LiesP1(22) As String
|
||||
Dim LiesP2(22) As String
|
||||
Dim Check As Integer = 0
|
||||
Private Sub SplashScreen_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
Lies()
|
||||
|
||||
MonthsSet()
|
||||
|
||||
GovtSet()
|
||||
|
||||
ArgieSet()
|
||||
|
||||
Randomize()
|
||||
lblLies.Text = LiesP1(22 * Rnd()) & " " & LiesP2(22 * Rnd())
|
||||
|
||||
tmrLoading.Enabled = True
|
||||
|
||||
MusicPlayer.Hide()
|
||||
End Sub
|
||||
Sub Lies()
|
||||
LiesP1(0) = "undoing"
|
||||
LiesP1(1) = "triangulating"
|
||||
LiesP1(2) = "decoding"
|
||||
LiesP1(3) = "turtling"
|
||||
LiesP1(4) = "calculating"
|
||||
LiesP1(5) = "transcoding"
|
||||
LiesP1(6) = "observing"
|
||||
LiesP1(7) = "translating"
|
||||
LiesP1(8) = "hypothesising"
|
||||
LiesP1(9) = "polymorphing"
|
||||
LiesP1(10) = "flipping"
|
||||
LiesP1(11) = "reticulating"
|
||||
LiesP1(12) = "phalanging"
|
||||
LiesP1(13) = "turborizing"
|
||||
LiesP1(14) = "compelling"
|
||||
LiesP1(15) = "uttering"
|
||||
LiesP1(16) = "fondling"
|
||||
LiesP1(17) = "guessing"
|
||||
LiesP1(18) = "chundling"
|
||||
LiesP1(19) = "bundling"
|
||||
LiesP1(20) = "rastafaring"
|
||||
LiesP1(21) = "ripping"
|
||||
|
||||
LiesP2(0) = "everything"
|
||||
LiesP2(1) = "code"
|
||||
LiesP2(2) = "sums"
|
||||
LiesP2(3) = "hexagons"
|
||||
LiesP2(4) = "rolls"
|
||||
LiesP2(5) = "beeps"
|
||||
LiesP2(6) = "compulsion"
|
||||
LiesP2(7) = "singularity engine"
|
||||
LiesP2(8) = "boops"
|
||||
LiesP2(9) = "the machine spirit"
|
||||
LiesP2(10) = "observance"
|
||||
LiesP2(11) = "splines"
|
||||
LiesP2(12) = "guesses"
|
||||
LiesP2(13) = "stuff"
|
||||
LiesP2(14) = "things"
|
||||
LiesP2(15) = "dreams"
|
||||
LiesP2(16) = "reticules"
|
||||
LiesP2(17) = "decoders"
|
||||
LiesP2(18) = "bipbops"
|
||||
LiesP2(19) = "kinematics"
|
||||
LiesP2(20) = "twaddleplops"
|
||||
LiesP2(21) = "royalty"
|
||||
End Sub
|
||||
Sub MonthsSet()
|
||||
Months(0) = 31
|
||||
Months(2) = 31
|
||||
Months(3) = 30
|
||||
Months(4) = 31
|
||||
Months(5) = 30
|
||||
Months(6) = 31
|
||||
Months(7) = 31
|
||||
Months(8) = 30
|
||||
Months(9) = 31
|
||||
Months(10) = 30
|
||||
Months(11) = 31
|
||||
|
||||
TheMonth(0) = "January"
|
||||
TheMonth(1) = "February"
|
||||
TheMonth(2) = "March"
|
||||
TheMonth(3) = "April"
|
||||
TheMonth(4) = "May"
|
||||
TheMonth(5) = "June"
|
||||
TheMonth(6) = "July"
|
||||
TheMonth(7) = "August"
|
||||
TheMonth(8) = "September"
|
||||
TheMonth(9) = "October"
|
||||
TheMonth(10) = "November"
|
||||
TheMonth(11) = "December"
|
||||
End Sub
|
||||
Sub GovtSet()
|
||||
Government(0) = "MRLP"
|
||||
Government(1) = "Labour"
|
||||
Government(2) = "Lib Dems"
|
||||
Government(3) = "BNP"
|
||||
Government(4) = "Conservative"
|
||||
Government(5) = "UKIP"
|
||||
Government(6) = "SNP"
|
||||
Government(7) = "Plaid Cymru"
|
||||
Government(8) = "Green Party"
|
||||
Government(9) = "Republican"
|
||||
End Sub
|
||||
Sub ArgieSet()
|
||||
ArgieButthurt(0) = "Ruffled"
|
||||
ArgieButthurt(1) = "Miffed"
|
||||
ArgieButthurt(2) = "Peeved"
|
||||
ArgieButthurt(3) = "Irritated"
|
||||
ArgieButthurt(4) = "Annoyed"
|
||||
ArgieButthurt(5) = "Affronted"
|
||||
ArgieButthurt(6) = "Angered"
|
||||
ArgieButthurt(7) = "Liviv"
|
||||
ArgieButthurt(8) = "Furious"
|
||||
ArgieButthurt(9) = "Maddened with rage"
|
||||
ArgieButthurt(10) = "Frothing at the mouth"
|
||||
ArgieButthurt(11) = "Eye-twitchingly angry"
|
||||
ArgieButthurt(12) = "Screaming obscenities at the elderly"
|
||||
ArgieButthurt(13) = "Colon crucified"
|
||||
End Sub
|
||||
|
||||
Private Sub tmrLoading_Tick(sender As Object, e As EventArgs) Handles tmrLoading.Tick
|
||||
If Count < 100 Then
|
||||
If Count < 95 Then
|
||||
Count = Count + CInt(Int(5 * Rnd()))
|
||||
ElseIf Count >= 95 Then
|
||||
Count = Count + CInt(Int((100 - Count) * Rnd()) + 1)
|
||||
End If
|
||||
lblLoading.Text = Count & "%"
|
||||
If Count > Check Then
|
||||
Check = Check + 10
|
||||
Randomize()
|
||||
lblLies.Text = LiesP1(12 * Rnd()) & " " & LiesP2(12 * Rnd())
|
||||
End If
|
||||
Else
|
||||
tmrLoading.Enabled = False
|
||||
Me.Hide()
|
||||
MainMenu.Show()
|
||||
End If
|
||||
End Sub
|
||||
|
||||
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
|
||||
Count = 100
|
||||
End Sub
|
||||
End Class
|
203
Royalty Simulator 2013/ViewCharacter.vb
Normal file
203
Royalty Simulator 2013/ViewCharacter.vb
Normal file
|
@ -0,0 +1,203 @@
|
|||
Public Class ViewCharacter
|
||||
Dim Count As Integer = 10
|
||||
Private Sub ViewCharacter_Load(sender As Object, e As EventArgs) Handles MyBase.Load
|
||||
If ThePlayer.PhilMode = True Then
|
||||
picMonarch.Image = My.Resources.KingPhil
|
||||
ElseIf ThePlayer.PhilMode = False Then
|
||||
If ThePlayer.Gender = 1 Then
|
||||
picMonarch.Image = My.Resources.King
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
picMonarch.Image = My.Resources.Queen
|
||||
End If
|
||||
End If
|
||||
|
||||
If ThePlayer.Gender = 1 Then
|
||||
lblName.Text = "King "
|
||||
lblRuleLength.Text = "King for: "
|
||||
ElseIf ThePlayer.Gender = 0 Then
|
||||
lblName.Text = "Queen "
|
||||
lblRuleLength.Text = "Queen for: "
|
||||
End If
|
||||
|
||||
lblName.Text = lblName.Text & ThePlayer.Name
|
||||
|
||||
lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
|
||||
|
||||
PopulateListbox()
|
||||
|
||||
tmrAdvanceDay.Enabled = True
|
||||
End Sub
|
||||
Private Sub ViewCharacter_Resize(sender As Object, e As EventArgs) Handles Me.Resize
|
||||
picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
|
||||
|
||||
pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
|
||||
pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
|
||||
pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
|
||||
|
||||
lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
|
||||
|
||||
lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
|
||||
|
||||
lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
|
||||
|
||||
btnBack.Width = pnlMenu.Width / 2
|
||||
btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
|
||||
|
||||
lstStats.Height = pnlMenu.Height - (pnlMenu.Height / 4)
|
||||
lstStats.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
|
||||
lstStats.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 14)
|
||||
End Sub
|
||||
|
||||
Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
|
||||
ThePlayer.GoingsOn()
|
||||
End Sub
|
||||
|
||||
Sub PopulateListbox()
|
||||
With lstStats.Items
|
||||
.Add("--GENERAL--")
|
||||
.Add("Happiness: " & ThePlayer.Happiness)
|
||||
.Add("Respect: " & ThePlayer.Respect)
|
||||
.Add("Knowledge: " & ThePlayer.Knowledge)
|
||||
.Add("Birthplace: " & ThePlayer.Birthplace)
|
||||
.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
|
||||
If ThePlayer.ParliamentDissolved = False Then
|
||||
.Add("Current government: " & Government(ThePlayer.CurrGovernment))
|
||||
ElseIf ThePlayer.ParliamentDissolved = True Then
|
||||
.Add("Current government: Parliament dissolved in " & ThePlayer.YearParliamentDissolved)
|
||||
End If
|
||||
.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
|
||||
.Add("Number of abdication threats: " & ThePlayer.AbdicationThreats)
|
||||
.Add("--RECREATION--")
|
||||
.Add("Plebspotting trips: " & ThePlayer.PlebspottingTrips)
|
||||
.Add("Research sessions: " & ThePlayer.ResearchSeshes)
|
||||
.Add("Holidays gone on: " & ThePlayer.Holidays)
|
||||
.Add("Good holidays: " & ThePlayer.GoodHolidays)
|
||||
.Add("Bad holidays: " & ThePlayer.BadHolidays)
|
||||
.Add("Polo games played: " & ThePlayer.PoloGames)
|
||||
.Add("Polo games won: " & ThePlayer.PoloGamesWon)
|
||||
.Add("Polo games lost: " & ThePlayer.PoloGamesLost)
|
||||
.Add("Sick castle parties hosted: " & ThePlayer.PartiesHosted)
|
||||
.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
|
||||
.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
|
||||
.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
|
||||
.Add("Good film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
|
||||
.Add("--DECREES--")
|
||||
.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
|
||||
If ThePlayer.AtWarWithFrance = True Then
|
||||
.Add("At war with France: Of course!")
|
||||
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the unending Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
|
||||
.Add("At war with France: France? Do you mean New Grimsby?")
|
||||
.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
|
||||
.Add("Lives lost in the now-ended Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
|
||||
.Add("At war with France: France? Do you mean New Grimsby?")
|
||||
ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
|
||||
.Add("At war with France: No")
|
||||
End If
|
||||
If ThePlayer.MonumentsErected > 0 Then
|
||||
If ThePlayer.SunkFalklands = False Then
|
||||
.Add("Monuments erected on the Falklands: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Falklands monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
|
||||
ElseIf ThePlayer.SunkFalklands = True Then
|
||||
.Add("Monuments erected on the former Falklands: " & ThePlayer.MonumentsErected)
|
||||
.Add("Weight of Falklands monuments: Unknown")
|
||||
End If
|
||||
.Add("Argentine butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
|
||||
End If
|
||||
If ThePlayer.UnifiedIreland = True Then
|
||||
.Add("Ireland united: Finally")
|
||||
.Add("Year Ireland unified: " & ThePlayer.YearIrelandUnified)
|
||||
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
|
||||
.Add("Republican assassinations: " & ThePlayer.IRAAssassinations)
|
||||
ElseIf ThePlayer.UnifiedIreland = False Then
|
||||
.Add("Ireland united: No")
|
||||
If ThePlayer.AttemptstoUnifyIreland > 0 Then
|
||||
.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
|
||||
.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
|
||||
End If
|
||||
End If
|
||||
.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
|
||||
.Add("Percentage of Empire retaken: " & ThePlayer.PercentageEmpireRetaken & "%")
|
||||
If ThePlayer.CanadaRetaken = 0 Then
|
||||
.Add("Canada status: Free")
|
||||
ElseIf ThePlayer.CanadaRetaken = 1 Then
|
||||
.Add("Canada status: Under British control")
|
||||
End If
|
||||
|
||||
If ThePlayer.ColoniesRetaken = 0 Then
|
||||
.Add("Thirteen Colonies status: Free")
|
||||
ElseIf ThePlayer.ColoniesRetaken = 1 Then
|
||||
.Add("Thirteen Colonies status: Under British control")
|
||||
End If
|
||||
If ThePlayer.CarribeanRetaken = 0 Then
|
||||
.Add("Caribbean status: Free")
|
||||
ElseIf ThePlayer.CarribeanRetaken = 1 Then
|
||||
.Add("Caribbean status: Under British control")
|
||||
End If
|
||||
If ThePlayer.SouthAfricaRetaken = 0 Then
|
||||
.Add("South Africa status: Free")
|
||||
ElseIf ThePlayer.SouthAfricaRetaken = 1 Then
|
||||
.Add("South Africa status: Under British control")
|
||||
End If
|
||||
If ThePlayer.OtherAfricaRetaken = 0 Then
|
||||
.Add("Other bits of Africa status: Free")
|
||||
ElseIf ThePlayer.OtherAfricaRetaken = 1 Then
|
||||
.Add("Other bits of Africa status: Under British control")
|
||||
End If
|
||||
If ThePlayer.MiddleEastRetaken = 0 Then
|
||||
.Add("Middle-East status: Free")
|
||||
ElseIf ThePlayer.MiddleEastRetaken = 1 Then
|
||||
.Add("Middle-East status: Under British control")
|
||||
End If
|
||||
If ThePlayer.IndiaRetaken = 0 Then
|
||||
.Add("India status: Free")
|
||||
ElseIf ThePlayer.IndiaRetaken = 1 Then
|
||||
.Add("India status: Under British control")
|
||||
End If
|
||||
If ThePlayer.OtherAsiaRetaken = 0 Then
|
||||
.Add("Other bits of Asia status: Free")
|
||||
ElseIf ThePlayer.OtherAsiaRetaken = 1 Then
|
||||
.Add("Other bits of Asia status: Under British control")
|
||||
End If
|
||||
If ThePlayer.AustraliaRetaken = 0 Then
|
||||
.Add("Australia status: Free")
|
||||
ElseIf ThePlayer.AustraliaRetaken = 1 Then
|
||||
.Add("Australia status: Under British control")
|
||||
End If
|
||||
If ThePlayer.AttemptstoRetakeEmpire > 0 Then
|
||||
.Add("Attempts to retake Empire: " & ThePlayer.AttemptstoRetakeEmpire)
|
||||
.Add("Lives lost retaking Empire: " & ThePlayer.LivesLostEmpire)
|
||||
End If
|
||||
If ThePlayer.PercentageEmpireRetaken = 100 Then
|
||||
.Add("Year Empire retaken: " & ThePlayer.YearEmpireRetaken)
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("World taken: For England")
|
||||
ElseIf ThePlayer.WorldTaken = 0 Then
|
||||
.Add("World taken: Working on it")
|
||||
End If
|
||||
.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
|
||||
.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
|
||||
If ThePlayer.WorldTaken = 1 Then
|
||||
.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
|
||||
End If
|
||||
End If
|
||||
.Add("Churches formed: " & ThePlayer.ChurchesFormed)
|
||||
If ThePlayer.MadeofGlass = True Then
|
||||
.Add("Gone snooker loopy: Yes")
|
||||
ElseIf ThePlayer.MadeofGlass = False Then
|
||||
.Add("Gone snooker loopy: Not completely")
|
||||
End If
|
||||
.Add("Wives beheaded: " & ThePlayer.WivesBeheaded)
|
||||
.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
|
||||
End With
|
||||
End Sub
|
||||
|
||||
Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
|
||||
DefaultView.Show()
|
||||
Me.Close()
|
||||
End Sub
|
||||
End Class
|
3
Royalty Simulator 2013/[Controls].vb
Normal file
3
Royalty Simulator 2013/[Controls].vb
Normal file
|
@ -0,0 +1,3 @@
|
|||
Public Class Form1
|
||||
|
||||
End Class
|
Reference in a new issue