203 lines
11 KiB
VB.net
203 lines
11 KiB
VB.net
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Public Class ViewCharacter
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Dim Count As Integer = 10
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Private Sub ViewCharacter_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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If ThePlayer.PhilMode = True Then
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picMonarch.Image = My.Resources.KingPhil
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ElseIf ThePlayer.PhilMode = False Then
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If ThePlayer.Gender = 1 Then
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picMonarch.Image = My.Resources.King
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ElseIf ThePlayer.Gender = 0 Then
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picMonarch.Image = My.Resources.Queen
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End If
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End If
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If ThePlayer.Gender = 1 Then
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lblName.Text = "King "
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lblRuleLength.Text = "King for: "
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ElseIf ThePlayer.Gender = 0 Then
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lblName.Text = "Queen "
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lblRuleLength.Text = "Queen for: "
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End If
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lblName.Text = lblName.Text & ThePlayer.Name
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lblRuleLength.Text = lblRuleLength.Text & ThePlayer.RuleDays & " days, " & ThePlayer.RuleMonths & " months, " & ThePlayer.RuleYears & " years"
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PopulateListbox()
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tmrAdvanceDay.Enabled = True
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End Sub
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Private Sub ViewCharacter_Resize(sender As Object, e As EventArgs) Handles Me.Resize
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picMonarch.Width = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picMonarch.Width)
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pnlMenu.Location = New Point(picMonarch.Width, pnlMenu.Location.Y)
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lblName.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 6)
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lblRuleLength.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 9)
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lblDate.Location = New Point((pnlMenu.Width - lblDate.Width) - ((pnlMenu.Width / 100) * 10), (pnlMenu.Height / 100) * 6)
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btnBack.Width = pnlMenu.Width / 2
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btnBack.Location = New Point((pnlMenu.Width / 100) * 25, (pnlMenu.Height / 100) * 92)
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lstStats.Height = pnlMenu.Height - (pnlMenu.Height / 4)
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lstStats.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
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lstStats.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 14)
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End Sub
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Private Sub tmrAdvanceDay_Tick(sender As Object, e As EventArgs) Handles tmrAdvanceDay.Tick
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ThePlayer.GoingsOn()
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End Sub
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Sub PopulateListbox()
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With lstStats.Items
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.Add("--GENERAL--")
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.Add("Happiness: " & ThePlayer.Happiness)
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.Add("Respect: " & ThePlayer.Respect)
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.Add("Knowledge: " & ThePlayer.Knowledge)
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.Add("Birthplace: " & ThePlayer.Birthplace)
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.Add(ThePlayer.GDPTerm & ThePlayer.GDP.ToString("###,###,###,###"))
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If ThePlayer.ParliamentDissolved = False Then
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.Add("Current government: " & Government(ThePlayer.CurrGovernment))
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ElseIf ThePlayer.ParliamentDissolved = True Then
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.Add("Current government: Parliament dissolved in " & ThePlayer.YearParliamentDissolved)
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End If
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.Add("Number of elections held during reign: " & ThePlayer.ElectionNum)
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.Add("Number of abdication threats: " & ThePlayer.AbdicationThreats)
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.Add("--RECREATION--")
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.Add("Plebspotting trips: " & ThePlayer.PlebspottingTrips)
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.Add("Research sessions: " & ThePlayer.ResearchSeshes)
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.Add("Holidays gone on: " & ThePlayer.Holidays)
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.Add("Good holidays: " & ThePlayer.GoodHolidays)
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.Add("Bad holidays: " & ThePlayer.BadHolidays)
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.Add("Polo games played: " & ThePlayer.PoloGames)
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.Add("Polo games won: " & ThePlayer.PoloGamesWon)
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.Add("Polo games lost: " & ThePlayer.PoloGamesLost)
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.Add("Sick castle parties hosted: " & ThePlayer.PartiesHosted)
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.Add("Successful parties: " & ThePlayer.GoodPartiesHosted)
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.Add("Unsuccessful parties: " & ThePlayer.BadPartiesHosted)
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.Add("Film nights in with the " & ThePlayer.Partner & ": " & ThePlayer.FilmNights)
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.Add("Good film nights: " & ThePlayer.GoodFilmNights)
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.Add("Bad film nights: " & ThePlayer.GoodFilmNights)
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.Add("--DECREES--")
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.Add("Commoners executed: " & ThePlayer.CommonersExecuted)
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If ThePlayer.AtWarWithFrance = True Then
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.Add("At war with France: Of course!")
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.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
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.Add("Lives lost in the unending Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays > 0) Then
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.Add("At war with France: France? Do you mean New Grimsby?")
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.Add("At war with France for: " & ThePlayer.AtWarWithFranceFor)
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.Add("Lives lost in the now-ended Anglo-French War of " & ThePlayer.YearWarDeclared & ": " & ThePlayer.LivesLost)
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = True) And (ThePlayer.AtWarWithFranceForDays = 0) Then
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.Add("At war with France: France? Do you mean New Grimsby?")
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ElseIf (ThePlayer.AtWarWithFrance = False) And (ThePlayer.WorldTaken = False) Then
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.Add("At war with France: No")
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End If
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If ThePlayer.MonumentsErected > 0 Then
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If ThePlayer.SunkFalklands = False Then
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.Add("Monuments erected on the Falklands: " & ThePlayer.MonumentsErected)
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.Add("Weight of Falklands monuments: " & ThePlayer.FalklandMonumentsWeight & "kg")
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ElseIf ThePlayer.SunkFalklands = True Then
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.Add("Monuments erected on the former Falklands: " & ThePlayer.MonumentsErected)
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.Add("Weight of Falklands monuments: Unknown")
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End If
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.Add("Argentine butthurt level: " & ArgieButthurt(ThePlayer.ArgieButthurtLevel))
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End If
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If ThePlayer.UnifiedIreland = True Then
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.Add("Ireland united: Finally")
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.Add("Year Ireland unified: " & ThePlayer.YearIrelandUnified)
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.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
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.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
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.Add("Republican assassinations: " & ThePlayer.IRAAssassinations)
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ElseIf ThePlayer.UnifiedIreland = False Then
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.Add("Ireland united: No")
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If ThePlayer.AttemptstoUnifyIreland > 0 Then
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.Add("Attempts to unify Ireland: " & ThePlayer.AttemptstoUnifyIreland)
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.Add("Lives lost attempting to unify Ireland: " & ThePlayer.LivesLostIreland)
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End If
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End If
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.Add("Percentage of equine consuls: " & ThePlayer.PercentageofHorseConsuls & "%")
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.Add("Percentage of Empire retaken: " & ThePlayer.PercentageEmpireRetaken & "%")
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If ThePlayer.CanadaRetaken = 0 Then
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.Add("Canada status: Free")
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ElseIf ThePlayer.CanadaRetaken = 1 Then
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.Add("Canada status: Under British control")
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End If
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If ThePlayer.ColoniesRetaken = 0 Then
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.Add("Thirteen Colonies status: Free")
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ElseIf ThePlayer.ColoniesRetaken = 1 Then
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.Add("Thirteen Colonies status: Under British control")
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End If
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If ThePlayer.CarribeanRetaken = 0 Then
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.Add("Caribbean status: Free")
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ElseIf ThePlayer.CarribeanRetaken = 1 Then
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.Add("Caribbean status: Under British control")
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End If
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If ThePlayer.SouthAfricaRetaken = 0 Then
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.Add("South Africa status: Free")
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ElseIf ThePlayer.SouthAfricaRetaken = 1 Then
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.Add("South Africa status: Under British control")
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End If
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If ThePlayer.OtherAfricaRetaken = 0 Then
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.Add("Other bits of Africa status: Free")
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ElseIf ThePlayer.OtherAfricaRetaken = 1 Then
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.Add("Other bits of Africa status: Under British control")
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End If
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If ThePlayer.MiddleEastRetaken = 0 Then
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.Add("Middle-East status: Free")
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ElseIf ThePlayer.MiddleEastRetaken = 1 Then
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.Add("Middle-East status: Under British control")
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End If
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If ThePlayer.IndiaRetaken = 0 Then
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.Add("India status: Free")
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ElseIf ThePlayer.IndiaRetaken = 1 Then
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.Add("India status: Under British control")
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End If
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If ThePlayer.OtherAsiaRetaken = 0 Then
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.Add("Other bits of Asia status: Free")
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ElseIf ThePlayer.OtherAsiaRetaken = 1 Then
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.Add("Other bits of Asia status: Under British control")
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End If
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If ThePlayer.AustraliaRetaken = 0 Then
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.Add("Australia status: Free")
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ElseIf ThePlayer.AustraliaRetaken = 1 Then
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.Add("Australia status: Under British control")
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End If
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If ThePlayer.AttemptstoRetakeEmpire > 0 Then
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.Add("Attempts to retake Empire: " & ThePlayer.AttemptstoRetakeEmpire)
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.Add("Lives lost retaking Empire: " & ThePlayer.LivesLostEmpire)
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End If
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If ThePlayer.PercentageEmpireRetaken = 100 Then
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.Add("Year Empire retaken: " & ThePlayer.YearEmpireRetaken)
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If ThePlayer.WorldTaken = 1 Then
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.Add("World taken: For England")
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ElseIf ThePlayer.WorldTaken = 0 Then
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.Add("World taken: Working on it")
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End If
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.Add("Attempts to take over the world: " & ThePlayer.AttemptstoTakeWorld)
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.Add("Lives lost taking over the world: " & ThePlayer.LivesLostTakeWorld)
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If ThePlayer.WorldTaken = 1 Then
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.Add("Year world taken over: " & ThePlayer.YearWorldTaken)
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End If
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End If
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.Add("Churches formed: " & ThePlayer.ChurchesFormed)
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If ThePlayer.MadeofGlass = True Then
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.Add("Gone snooker loopy: Yes")
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ElseIf ThePlayer.MadeofGlass = False Then
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.Add("Gone snooker loopy: Not completely")
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End If
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.Add("Wives beheaded: " & ThePlayer.WivesBeheaded)
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.Add("Things declared punishable by death: " & ThePlayer.ThingsDeclaredPunishableByDeath)
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End With
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End Sub
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Private Sub btnBack_Click(sender As Object, e As EventArgs) Handles btnBack.Click
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DefaultView.Show()
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Me.Close()
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End Sub
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End Class
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