97 lines
4.2 KiB
VB.net
97 lines
4.2 KiB
VB.net
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Public Class MainMenu
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Dim Count As Integer = 1
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Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load
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If PhilMode = False Then
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DeactivatePhilMode()
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ElseIf PhilMode = True Then
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ActivatePhilMode()
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End If
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End Sub
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Private Sub btnPhilMode_Click(sender As Object, e As EventArgs) Handles btnPhilMode.Click
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If PhilMode = False Then
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PhilMode = True
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ActivatePhilMode()
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ElseIf PhilMode = True Then
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PhilMode = False
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DeactivatePhilMode()
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End If
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End Sub
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Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click
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SplashScreen.Close()
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End Sub
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Private Sub tmrAnimatePhil_Tick(sender As Object, e As EventArgs) Handles tmrAnimatePhil.Tick
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Randomize()
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Count = Count - 1
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If Count = 0 Then
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picPhil1.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 1.5625)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
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picPhil2.Location = New Point(CInt(Int((10 * Rnd()) + (Screen.PrimaryScreen.Bounds.Width / 100) * 47)), CInt(Int((10 * Rnd()) + Screen.PrimaryScreen.Bounds.Height / 100) * 1.30208333333))
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Count = 1
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End If
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End Sub
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Sub ActivatePhilMode()
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MusicPlayer.PlayBuckInHammPalace()
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tmrAnimatePhil.Enabled = True
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picPhil1.Visible = True
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picPhil2.Visible = True
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btnNewGame.ForeColor = Color.Yellow
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btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Bold)
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btnLoadGame.ForeColor = Color.Yellow
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btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Bold)
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picCoatofArms.Image = My.Resources.PhilCoatofArms
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btnPhilMode.Text = "Disable Phil Mode"
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btnPhilMode.ForeColor = Color.DarkGray
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btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Regular)
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End Sub
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Sub DeactivatePhilMode()
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MusicPlayer.PlayRuleBritannia()
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tmrAnimatePhil.Enabled = False
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picPhil1.Visible = False
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picPhil2.Visible = False
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btnNewGame.ForeColor = Color.DarkGray
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btnNewGame.Font = New Font(btnNewGame.Font, FontStyle.Regular)
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btnLoadGame.ForeColor = Color.DarkGray
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btnLoadGame.Font = New Font(btnLoadGame.Font, FontStyle.Regular)
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picCoatofArms.Image = My.Resources.UKCoatofArms
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btnPhilMode.Text = "PHIL MODE"
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btnPhilMode.ForeColor = Color.Yellow
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btnPhilMode.Font = New Font(btnPhilMode.Font, FontStyle.Bold)
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End Sub
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Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click
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CharacterCreation.Show()
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Me.Close()
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End Sub
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Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize
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picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height
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pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width)
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pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y)
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btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
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btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44)
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btnPhilMode.Width = btnNewGame.Width / 2
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btnPhilMode.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 2), (pnlMenu.Height / 100) * 50)
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btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20)
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btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58)
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btnQuitGame.Width = btnNewGame.Width / 2
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btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86)
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picRoyaltySimulatorLogo.Width = btnNewGame.Width
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picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30
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picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10)
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End Sub
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Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click
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MsgBox("Saving and loading coming soon")
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End Sub
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End Class
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