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<div id="projectbrief">A compiler for a simple assembler language</div>
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<div class="textblock"><code>#include &quot;<a class="el" href="moonlander_8h_source.html">moonlander.h</a>&quot;</code><br/>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ae66f6b31b5ad750f1fe042a706a4e3d4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4">main</a> ()</td></tr>
<tr class="separator:ae66f6b31b5ad750f1fe042a706a4e3d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62c7d9da80c36528a8de3186d31d7ed8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses</a> ()</td></tr>
<tr class="separator:a62c7d9da80c36528a8de3186d31d7ed8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae0dc18298c3a72665f84d0904bc9d287"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#ae0dc18298c3a72665f84d0904bc9d287">initialiseShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
<tr class="separator:ae0dc18298c3a72665f84d0904bc9d287"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0ec45fe851ecdae5b09ff1f5235e2bf4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a0ec45fe851ecdae5b09ff1f5235e2bf4">initialiseLandscape</a> (<a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> *landscape)</td></tr>
<tr class="separator:a0ec45fe851ecdae5b09ff1f5235e2bf4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab7d9f8adcb580459033133fd49433a15"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#ab7d9f8adcb580459033133fd49433a15">createShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
<tr class="separator:ab7d9f8adcb580459033133fd49433a15"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2950dcda46229b12b3cd841832ed4a49"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a2950dcda46229b12b3cd841832ed4a49">createLandscape</a> (<a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> *landscape, unsigned int landscapeArray[], unsigned int safeArray[])</td></tr>
<tr class="separator:a2950dcda46229b12b3cd841832ed4a49"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8e5dee243eed13bb193a327212d1460b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a8e5dee243eed13bb193a327212d1460b">applyJet</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, unsigned int dir)</td></tr>
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<tr class="memitem:a80d87b5874771eee0d24be7daa6cd187"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a80d87b5874771eee0d24be7daa6cd187">applyGravity</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
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<tr class="memitem:a58ccd08e3de9a09607a7e15852f114b7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a58ccd08e3de9a09607a7e15852f114b7">moveShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, size_t lASize, unsigned int landscapeArray[], size_t sASize, unsigned int safeArray[])</td></tr>
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<tr class="memitem:abdd6a4d14501287a577ea668c521ef6b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#abdd6a4d14501287a577ea668c521ef6b">displayIntro</a> ()</td></tr>
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<tr class="memitem:a17d060768350e07c2f3d98b7d01cd0b6"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8c.html#a17d060768350e07c2f3d98b7d01cd0b6">getScore</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, unsigned int time)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="section author"><dt>Author</dt><dd>Ben Goldsworthy (rumps) <a href="#" onclick="location.href='mai'+'lto:'+'bgo'+'ld'+'swo'+'rt'+'hy9'+'6@'+'gma'+'il'+'.co'+'m'; return false;">bgold<span style="display: none;">.nosp@m.</span>swor<span style="display: none;">.nosp@m.</span>thy96<span style="display: none;">.nosp@m.</span>@gma<span style="display: none;">.nosp@m.</span>il.co<span style="display: none;">.nosp@m.</span>m</a> </dd></dl>
<dl class="section version"><dt>Version</dt><dd>1.0</dd></dl>
<h1><a class="anchor" id="LICENSE"></a>
LICENSE</h1>
<p>This file is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.</p>
<p>This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.</p>
<p>You should have received a copy of the GNU General Public License along with this program. If not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.</p>
<h1><a class="anchor" id="DESCRIPTION"></a>
DESCRIPTION</h1>
<p>This program attempts to emulate the 1979 Atari arcade classic 'Lunar Lander' in the *nix Terminal, using the ncurses library <a href="https://www.gnu.org/software/ncurses/ncurses.html">https://www.gnu.org/software/ncurses/ncurses.html</a>. This can seemingly only be because Joe Finney is sadistic.</p>
<p>Implemented features so far are:</p>
<ul>
<li>momentum &amp; gravity</li>
<li>random landscape generation</li>
<li>crashing &amp; (rarely) landing</li>
<li>cheats</li>
</ul>
<p>Features to implement by TOMORROW are:</p>
<ul>
<li>more cheats (or 'debug modes' as all the kids are calling them these days)</li>
<li>scoring</li>
<li>leaderboards</li>
<li>random gravity generation </li>
</ul>
</div><h2 class="groupheader">Function Documentation</h2>
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<td class="memname">void applyFriction </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em></td><td>)</td>
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<p>Applies the equally relentless force of friction to the ship.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
</table>
</dd>
</dl>
</div>
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<td class="memname">void applyGravity </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em></td><td>)</td>
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<p>Applies the relentless march of gravity to the ship.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
</table>
</dd>
</dl>
</div>
</div>
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<td class="memname">void applyJet </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>dir</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Applies the thrust of the jet to the ship.</p>
<p>If the ship is out of fuel, the jets won't fire.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
<tr><td class="paramname">dir</td><td>the thrust direction </td></tr>
</table>
</dd>
</dl>
</div>
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<td class="memname">bool createLandscape </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> *&#160;</td>
<td class="paramname"><em>landscape</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>landscapeArray</em>[], </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>safeArray</em>[]&#160;</td>
</tr>
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<td></td>
<td>)</td>
<td></td><td></td>
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<p>Creates the landscape in the game world.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">landscape</td><td>the landscape in question </td></tr>
<tr><td class="paramname">landscapeArray[]</td><td>the array of all the coordinates of the landscape components </td></tr>
<tr><td class="paramname">safeArray[]</td><td>the array of all the coordinates of the landing pad components </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>true if the landscape is valid (has at least one landing pad), false if not </dd></dl>
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<td class="memname">void createShip </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em></td><td>)</td>
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<p>Creates the ship in the game world.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
</table>
</dd>
</dl>
</div>
</div>
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<td class="memname">void displayIntro </td>
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<p>Displays the lovely ASCII lunar lander I nicked. </p>
</div>
</div>
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<td class="memname">double getScore </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>time</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>Works out the player's score upon successful landing.</p>
<p>The specification states "score is calculated using some heuristic based on
time used and fuel remaining." Heuristic sounds fancy, and so is the method of working out the score.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>the score </dd></dl>
</div>
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<td class="memname">void initialiseLandscape </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> *&#160;</td>
<td class="paramname"><em>landscape</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>Initialises the landscape's parameters.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">landscape</td><td>the landscape in question </td></tr>
</table>
</dd>
</dl>
</div>
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<td class="memname">void initialisencurses </td>
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<p>Initialises ncurses.</p>
<p>I couldn't decide whether it should be <code><a class="el" href="moonlander_8c.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses()</a></code>, <code>initialiseNCURSES()</code> or <code>initialiseNcurses()</code>. In the end I plumped for <code><a class="el" href="moonlander_8c.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses()</a></code> because, whilst it does break the camelCase rule I've used throughout for variables and functions, ncurses is one of those trendy uncapitalised names. </p>
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<td class="memname">void initialiseShip </td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em></td><td>)</td>
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<p>Initialises the ship's parameters.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
</table>
</dd>
</dl>
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<td class="memname">int main </td>
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<p>The main function of the program.</p>
<p>Sets everything up initially, and then contains the game loop.</p>
<dl class="section return"><dt>Returns</dt><dd>0 on success </dd></dl>
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<td class="memname">void moveShip </td>
<td>(</td>
<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *&#160;</td>
<td class="paramname"><em>ship</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t&#160;</td>
<td class="paramname"><em>lASize</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>landscapeArray</em>[], </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">size_t&#160;</td>
<td class="paramname"><em>sASize</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>safeArray</em>[]&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Moves the ship within the game world.</p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
<tr><td class="paramname">lASize</td><td>the length of useful data in <code>landscapeArray</code> </td></tr>
<tr><td class="paramname">landscapeArray</td><td>the array of coordinates for the components of the landscape </td></tr>
<tr><td class="paramname">sASize</td><td>the length of useful data in <code>safeArray</code> </td></tr>
<tr><td class="paramname">safeArray</td><td>the array of coordinates for the components of the landing pad(s) </td></tr>
</table>
</dd>
</dl>
</div>
</div>
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