524 lines
32 KiB
HTML
Executable file
524 lines
32 KiB
HTML
Executable file
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<title>SCC.150 Assembler Emulator: /home/rumperuu/Documents/University/University Work/SCC.110 Software Development/Coursework/C/unr-Moon Lander/source/moonlander.h File Reference</title>
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<div id="projectname">SCC.150 Assembler Emulator
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<div id="projectbrief">A compiler for a simple assembler language</div>
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<div class="title">moonlander.h File Reference</div> </div>
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<div class="textblock"><code>#include <stdbool.h></code><br/>
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<code>#include <ncurses.h></code><br/>
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<code>#include <stdlib.h></code><br/>
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<code>#include <time.h></code><br/>
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<code>#include <math.h></code><br/>
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</div>
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<p><a href="moonlander_8h_source.html">Go to the source code of this file.</a></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
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Data Structures</h2></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct__win__landscape__struct.html">_win_landscape_struct</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct__WIN__landscape__struct.html">_WIN_landscape_struct</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct__win__ship__struct.html">_win_ship_struct</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="struct__WIN__ship__struct.html">_WIN_ship_struct</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct  </td><td class="memItemRight" valign="bottom"><a class="el" href="structtimespec__t.html">timespec_t</a></td></tr>
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<tr class="separator:"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
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Macros</h2></td></tr>
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<tr class="memitem:a655c84af1b0034986ff56e12e84f983d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a655c84af1b0034986ff56e12e84f983d"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>NONE</b>   0</td></tr>
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<tr class="separator:a655c84af1b0034986ff56e12e84f983d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1965eaca47dbf3f87acdafc2208f04eb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1965eaca47dbf3f87acdafc2208f04eb"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>UP</b>   1</td></tr>
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<tr class="separator:a1965eaca47dbf3f87acdafc2208f04eb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a80fb826a684cf3f0d306b22aa100ddac"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a80fb826a684cf3f0d306b22aa100ddac"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>RIGHT</b>   2</td></tr>
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<tr class="separator:a80fb826a684cf3f0d306b22aa100ddac"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a4193cd1c8c2e6ebd0e056fa2364a663f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4193cd1c8c2e6ebd0e056fa2364a663f"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>DOWN</b>   3</td></tr>
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<tr class="separator:a4193cd1c8c2e6ebd0e056fa2364a663f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a437ef08681e7210d6678427030446a54"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a437ef08681e7210d6678427030446a54"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>LEFT</b>   4</td></tr>
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<tr class="separator:a437ef08681e7210d6678427030446a54"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad9815b8411c5174a1b9c4fdd41867a7f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad9815b8411c5174a1b9c4fdd41867a7f"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>LEFT_INCLINE</b>   0</td></tr>
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<tr class="separator:ad9815b8411c5174a1b9c4fdd41867a7f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a41d9ad16be37ee68580da3de0f0f98a0"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a41d9ad16be37ee68580da3de0f0f98a0"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>STRAIGHT_UP</b>   1</td></tr>
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<tr class="separator:a41d9ad16be37ee68580da3de0f0f98a0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5ec93a5084467645832e2eff4f09f30c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5ec93a5084467645832e2eff4f09f30c"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>STRAIGHT_DOWN</b>   2</td></tr>
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<tr class="separator:a5ec93a5084467645832e2eff4f09f30c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abf4a498a981a70e042c5317f175c0576"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abf4a498a981a70e042c5317f175c0576"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>RIGHT_DECLINE</b>   3</td></tr>
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<tr class="separator:abf4a498a981a70e042c5317f175c0576"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a25dcb98b89858273498cff95bffe5a06"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a25dcb98b89858273498cff95bffe5a06"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>PLATEAU</b>   4</td></tr>
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<tr class="separator:a25dcb98b89858273498cff95bffe5a06"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a655c84af1b0034986ff56e12e84f983d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a655c84af1b0034986ff56e12e84f983d"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>NONE</b>   0</td></tr>
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<tr class="separator:a655c84af1b0034986ff56e12e84f983d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5a24df9755c49775ec259b3c7021df0e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5a24df9755c49775ec259b3c7021df0e"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>CRASH</b>   1</td></tr>
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<tr class="separator:a5a24df9755c49775ec259b3c7021df0e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8e46a68b2e887e05d235781f5c40d68e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8e46a68b2e887e05d235781f5c40d68e"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>LAND</b>   2</td></tr>
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<tr class="separator:a8e46a68b2e887e05d235781f5c40d68e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad24e2b54375e12474e65ebf7175988fb"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad24e2b54375e12474e65ebf7175988fb"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>QUIT</b>   3</td></tr>
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<tr class="separator:ad24e2b54375e12474e65ebf7175988fb"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab70a3304f4cc184121587d7884fbcaff"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ab70a3304f4cc184121587d7884fbcaff"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>STARTING_FUEL</b>   900</td></tr>
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<tr class="separator:ab70a3304f4cc184121587d7884fbcaff"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a4879857b847ecdee94bde553f0720c38"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4879857b847ecdee94bde553f0720c38"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>CHANCE_OF_LANDING_PAD</b>   3</td></tr>
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<tr class="separator:a4879857b847ecdee94bde553f0720c38"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0a616668bcdd0dd14291ce0b10f46ae5"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0a616668bcdd0dd14291ce0b10f46ae5"></a>
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#define </td><td class="memItemRight" valign="bottom"><b>TERMINAL_VELOCITY</b>   0.9f</td></tr>
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<tr class="separator:a0a616668bcdd0dd14291ce0b10f46ae5"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
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Typedefs</h2></td></tr>
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<tr class="memitem:a551c7583e165a1f1f32caa547aedbdbe"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a551c7583e165a1f1f32caa547aedbdbe"></a>
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typedef struct <br class="typebreak"/>
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<a class="el" href="struct__win__landscape__struct.html">_win_landscape_struct</a> </td><td class="memItemRight" valign="bottom"><b>WIN_LANDSCAPE</b></td></tr>
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<tr class="separator:a551c7583e165a1f1f32caa547aedbdbe"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a656ff69f7ac7628ce840ca31eb3c81e9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a656ff69f7ac7628ce840ca31eb3c81e9"></a>
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typedef struct <br class="typebreak"/>
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<a class="el" href="struct__WIN__landscape__struct.html">_WIN_landscape_struct</a> </td><td class="memItemRight" valign="bottom"><b>LANDSCAPE</b></td></tr>
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<tr class="separator:a656ff69f7ac7628ce840ca31eb3c81e9"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0411a851d6e3fd19462afd2cdbad9596"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0411a851d6e3fd19462afd2cdbad9596"></a>
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typedef struct <a class="el" href="struct__win__ship__struct.html">_win_ship_struct</a> </td><td class="memItemRight" valign="bottom"><b>WIN_SHIP</b></td></tr>
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<tr class="separator:a0411a851d6e3fd19462afd2cdbad9596"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a42c658ed8f799da440af227d9c78b26c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a42c658ed8f799da440af227d9c78b26c"></a>
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typedef struct <a class="el" href="struct__WIN__ship__struct.html">_WIN_ship_struct</a> </td><td class="memItemRight" valign="bottom"><b>SHIP</b></td></tr>
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<tr class="separator:a42c658ed8f799da440af227d9c78b26c"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:a62c7d9da80c36528a8de3186d31d7ed8"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses</a> ()</td></tr>
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<tr class="separator:a62c7d9da80c36528a8de3186d31d7ed8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae0dc18298c3a72665f84d0904bc9d287"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#ae0dc18298c3a72665f84d0904bc9d287">initialiseShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
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<tr class="separator:ae0dc18298c3a72665f84d0904bc9d287"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0ec45fe851ecdae5b09ff1f5235e2bf4"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a0ec45fe851ecdae5b09ff1f5235e2bf4">initialiseLandscape</a> (<a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> *landscape)</td></tr>
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<tr class="separator:a0ec45fe851ecdae5b09ff1f5235e2bf4"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab7d9f8adcb580459033133fd49433a15"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#ab7d9f8adcb580459033133fd49433a15">createShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
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<tr class="separator:ab7d9f8adcb580459033133fd49433a15"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1ccdf9063374d9a12fed447e00cc2764"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1ccdf9063374d9a12fed447e00cc2764"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>createLandscape</b> ()</td></tr>
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<tr class="separator:a1ccdf9063374d9a12fed447e00cc2764"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8e5dee243eed13bb193a327212d1460b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a8e5dee243eed13bb193a327212d1460b">applyJet</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, unsigned int dir)</td></tr>
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<tr class="separator:a8e5dee243eed13bb193a327212d1460b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a80d87b5874771eee0d24be7daa6cd187"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a80d87b5874771eee0d24be7daa6cd187">applyGravity</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
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<tr class="memitem:ac6ac9217888e84291c290db745b67ce1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#ac6ac9217888e84291c290db745b67ce1">applyFriction</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship)</td></tr>
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<tr class="separator:ac6ac9217888e84291c290db745b67ce1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a58ccd08e3de9a09607a7e15852f114b7"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a58ccd08e3de9a09607a7e15852f114b7">moveShip</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, size_t lASize, unsigned int landscapeArray[], size_t sASize, unsigned int safeArray[])</td></tr>
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<tr class="separator:a58ccd08e3de9a09607a7e15852f114b7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abdd6a4d14501287a577ea668c521ef6b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#abdd6a4d14501287a577ea668c521ef6b">displayIntro</a> ()</td></tr>
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<tr class="separator:abdd6a4d14501287a577ea668c521ef6b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a17d060768350e07c2f3d98b7d01cd0b6"><td class="memItemLeft" align="right" valign="top">double </td><td class="memItemRight" valign="bottom"><a class="el" href="moonlander_8h.html#a17d060768350e07c2f3d98b7d01cd0b6">getScore</a> (<a class="el" href="struct__WIN__ship__struct.html">SHIP</a> *ship, unsigned int time)</td></tr>
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<tr class="separator:a17d060768350e07c2f3d98b7d01cd0b6"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="var-members"></a>
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Variables</h2></td></tr>
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<tr class="memitem:a54352d3853674ab02c3eb342715348b1"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a54352d3853674ab02c3eb342715348b1"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>end</b> = false</td></tr>
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<tr class="separator:a54352d3853674ab02c3eb342715348b1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a4b92199e91e6c320b67f7280b2d53e2f"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a4b92199e91e6c320b67f7280b2d53e2f"></a>
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unsigned int </td><td class="memItemRight" valign="bottom"><b>endType</b> = NONE</td></tr>
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<tr class="separator:a4b92199e91e6c320b67f7280b2d53e2f"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5bec39c3cf6ba6711895de15040528d7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5bec39c3cf6ba6711895de15040528d7"></a>
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struct <a class="el" href="structtimespec__t.html">timespec_t</a> </td><td class="memItemRight" valign="bottom"><b>s</b></td></tr>
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<tr class="separator:a5bec39c3cf6ba6711895de15040528d7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1155bdad5f8c8c958474c3144bae6573"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1155bdad5f8c8c958474c3144bae6573"></a>
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bool </td><td class="memItemRight" valign="bottom"><b>invincible</b> = false</td></tr>
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<tr class="separator:a1155bdad5f8c8c958474c3144bae6573"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><dl class="section author"><dt>Author</dt><dd>Ben Goldsworthy (rumps) <a href="#" onclick="location.href='mai'+'lto:'+'bgo'+'ld'+'swo'+'rt'+'hy9'+'6@'+'gma'+'il'+'.co'+'m'; return false;">bgold<span style="display: none;">.nosp@m.</span>swor<span style="display: none;">.nosp@m.</span>thy96<span style="display: none;">.nosp@m.</span>@gma<span style="display: none;">.nosp@m.</span>il.co<span style="display: none;">.nosp@m.</span>m</a> </dd></dl>
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<dl class="section version"><dt>Version</dt><dd>1.0</dd></dl>
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<h1><a class="anchor" id="LICENSE"></a>
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LICENSE</h1>
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<p>This file is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.</p>
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<p>This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.</p>
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<p>You should have received a copy of the GNU General Public License along with this program. If not, see <a href="http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>.</p>
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<h1><a class="anchor" id="DESCRIPTION"></a>
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DESCRIPTION</h1>
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<p>Header file for <code><a class="el" href="moonlander_8c.html">moonlander.c</a></code>. </p>
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</div><h2 class="groupheader">Function Documentation</h2>
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<a class="anchor" id="ac6ac9217888e84291c290db745b67ce1"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void applyFriction </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Applies the equally relentless force of friction to the ship.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="a80d87b5874771eee0d24be7daa6cd187"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void applyGravity </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Applies the relentless march of gravity to the ship.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="a8e5dee243eed13bb193a327212d1460b"></a>
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<div class="memitem">
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<div class="memproto">
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<table class="memname">
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<tr>
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<td class="memname">void applyJet </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">unsigned int </td>
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<td class="paramname"><em>dir</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Applies the thrust of the jet to the ship.</p>
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<p>If the ship is out of fuel, the jets won't fire.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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<tr><td class="paramname">dir</td><td>the thrust direction </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="ab7d9f8adcb580459033133fd49433a15"></a>
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<div class="memitem">
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<div class="memproto">
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<tr>
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<td class="memname">void createShip </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Creates the ship in the game world.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="abdd6a4d14501287a577ea668c521ef6b"></a>
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<div class="memitem">
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<td class="memname">void displayIntro </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Displays the lovely ASCII lunar lander I nicked. </p>
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</div>
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</div>
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<a class="anchor" id="a17d060768350e07c2f3d98b7d01cd0b6"></a>
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<div class="memitem">
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<td class="memname">double getScore </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">unsigned int </td>
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<td class="paramname"><em>time</em> </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Works out the player's score upon successful landing.</p>
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<p>The specification states "score is calculated using some heuristic based on
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time used and fuel remaining." Heuristic sounds fancy, and so is the method of working out the score.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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</table>
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</dd>
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</dl>
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<dl class="section return"><dt>Returns</dt><dd>the score </dd></dl>
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</div>
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</div>
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<a class="anchor" id="a0ec45fe851ecdae5b09ff1f5235e2bf4"></a>
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<div class="memitem">
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<td class="memname">void initialiseLandscape </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__landscape__struct.html">LANDSCAPE</a> * </td>
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<td class="paramname"><em>landscape</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Initialises the landscape's parameters.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">landscape</td><td>the landscape in question </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="a62c7d9da80c36528a8de3186d31d7ed8"></a>
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<td class="memname">void initialisencurses </td>
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<td>(</td>
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<td class="paramname"></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Initialises ncurses.</p>
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<p>I couldn't decide whether it should be <code><a class="el" href="moonlander_8c.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses()</a></code>, <code>initialiseNCURSES()</code> or <code>initialiseNcurses()</code>. In the end I plumped for <code><a class="el" href="moonlander_8c.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses()</a></code> because, whilst it does break the camelCase rule I've used throughout for variables and functions, ncurses is one of those trendy uncapitalised names. </p>
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</div>
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</div>
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<a class="anchor" id="ae0dc18298c3a72665f84d0904bc9d287"></a>
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<div class="memitem">
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<tr>
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<td class="memname">void initialiseShip </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em></td><td>)</td>
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<td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Initialises the ship's parameters.</p>
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<dl class="params"><dt>Parameters</dt><dd>
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<table class="params">
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
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</table>
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</dd>
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</dl>
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</div>
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</div>
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<a class="anchor" id="a58ccd08e3de9a09607a7e15852f114b7"></a>
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<div class="memitem">
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<table class="memname">
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<tr>
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<td class="memname">void moveShip </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="struct__WIN__ship__struct.html">SHIP</a> * </td>
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<td class="paramname"><em>ship</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">size_t </td>
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<td class="paramname"><em>lASize</em>, </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">unsigned int </td>
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<td class="paramname"><em>landscapeArray</em>[], </td>
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">size_t </td>
|
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<td class="paramname"><em>sASize</em>, </td>
|
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</tr>
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<tr>
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<td class="paramkey"></td>
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<td></td>
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<td class="paramtype">unsigned int </td>
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<td class="paramname"><em>safeArray</em>[] </td>
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</tr>
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<tr>
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<td></td>
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<td>)</td>
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<td></td><td></td>
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</tr>
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</table>
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</div><div class="memdoc">
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<p>Moves the ship within the game world.</p>
|
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<dl class="params"><dt>Parameters</dt><dd>
|
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<table class="params">
|
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<tr><td class="paramname">ship</td><td>the ship in question </td></tr>
|
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<tr><td class="paramname">lASize</td><td>the length of useful data in <code>landscapeArray</code> </td></tr>
|
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<tr><td class="paramname">landscapeArray</td><td>the array of coordinates for the components of the landscape </td></tr>
|
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<tr><td class="paramname">sASize</td><td>the length of useful data in <code>safeArray</code> </td></tr>
|
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<tr><td class="paramname">safeArray</td><td>the array of coordinates for the components of the landing pad(s) </td></tr>
|
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</table>
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</dd>
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</dl>
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</div>
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</div>
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</div><!-- contents -->
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<!-- start footer part -->
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<hr class="footer"/><address class="footer"><small>
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