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<div id="projectname">SCC.150 Assembler Emulator
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<div id="projectbrief">A compiler for a simple assembler language</div>
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<div class="title">moonlander.h</div> </div>
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<a href="moonlander_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef MOONLANDER_H_</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor"></span><span class="preprocessor">#define MOONLANDER_H_</span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include <stdbool.h></span></div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include <ncurses.h></span></div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include <stdlib.h></span></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include <time.h></span></div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include <math.h></span></div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> </div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment">// I almost think I should start looking into enums, rather than the</span></div>
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<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment">// world's lengthiest macro lists all the time.</span></div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment">// Macros for ship jet directions.</span></div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#define NONE 0</span></div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor"></span><span class="preprocessor">#define UP 1</span></div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor"></span><span class="preprocessor">#define RIGHT 2</span></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor"></span><span class="preprocessor">#define DOWN 3</span></div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor"></span><span class="preprocessor">#define LEFT 4</span></div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// Macros for the components of the landscape.</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#define LEFT_INCLINE 0</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor"></span><span class="preprocessor">#define STRAIGHT_UP 1</span></div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor"></span><span class="preprocessor">#define STRAIGHT_DOWN 2</span></div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor"></span><span class="preprocessor">#define RIGHT_DECLINE 3</span></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor"></span><span class="preprocessor">#define PLATEAU 4</span></div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="comment">// Macros for the type of game end.</span></div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor">#define NONE 0</span></div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor"></span><span class="preprocessor">#define CRASH 1</span></div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor"></span><span class="preprocessor">#define LAND 2</span></div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor"></span><span class="preprocessor">#define QUIT 3</span></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment">// Macros for setting difficulty.</span></div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="preprocessor">#define STARTING_FUEL 900</span></div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor"></span><span class="preprocessor">#define CHANCE_OF_LANDING_PAD 3</span></div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment">// Macros for the ship.</span></div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> <span class="preprocessor">#define TERMINAL_VELOCITY 0.9f</span></div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment">// Global variables aren't the best, but I feel like I can</span></div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> <span class="comment">// get away with a few here; it saves so very much fannying </span></div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment">// around with pointers.</span></div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="keywordtype">bool</span> end = <span class="keyword">false</span>;</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> endType = NONE;</div>
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<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="keyword">struct </span><a class="code" href="structtimespec__t.html">timespec_t</a> s;</div>
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<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment">// Dirty cheat(s).</span></div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span> <span class="keywordtype">bool</span> invincible = <span class="keyword">false</span>;</div>
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<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> </div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment">// The bits and bobs that make up the landscape.</span></div>
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<div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="struct__win__landscape__struct.html"> 74</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct__win__landscape__struct.html">_win_landscape_struct</a> {</div>
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<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  chtype li, su, sd, rd, pl;</div>
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<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> }<a class="code" href="struct__win__landscape__struct.html">WIN_LANDSCAPE</a>;</div>
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<div class="line"><a name="l00077"></a><span class="lineno"> 77</span> </div>
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<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment">// The landscape 'class'</span></div>
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<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="struct__WIN__landscape__struct.html"> 79</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct__WIN__landscape__struct.html">_WIN_landscape_struct</a> {</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  <span class="keywordtype">int</span> startx, starty;</div>
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<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>  <span class="keywordtype">int</span> height, width;</div>
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<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordtype">int</span> landingPoints;</div>
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<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  <a class="code" href="struct__win__landscape__struct.html">WIN_LANDSCAPE</a> graphics;</div>
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<div class="line"><a name="l00084"></a><span class="lineno"> 84</span> }<a class="code" href="struct__WIN__landscape__struct.html">LANDSCAPE</a>;</div>
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<div class="line"><a name="l00085"></a><span class="lineno"> 85</span> </div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment">// Same again, but with the ship.</span></div>
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<div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="struct__win__ship__struct.html"> 87</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct__win__ship__struct.html">_win_ship_struct</a> {</div>
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<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>  chtype bod;</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> }<a class="code" href="struct__win__ship__struct.html">WIN_SHIP</a>;</div>
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<div class="line"><a name="l00090"></a><span class="lineno"> 90</span> </div>
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<div class="line"><a name="l00091"></a><span class="lineno"> 91</span> <span class="comment">// And the ship 'class'</span></div>
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<div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="struct__WIN__ship__struct.html"> 92</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="struct__WIN__ship__struct.html">_WIN_ship_struct</a> {</div>
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<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>  <span class="keywordtype">int</span> startx, starty;</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  <span class="keywordtype">int</span> lastx, lasty;</div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  <span class="keywordtype">int</span> fuel;</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  <span class="keywordtype">float</span> xF, yF;</div>
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<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>  <span class="keywordtype">int</span> x, y;</div>
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<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  <span class="keywordtype">int</span> height, width;</div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  <span class="keywordtype">float</span> xMomentum, yMomentum;</div>
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<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>  <a class="code" href="struct__win__ship__struct.html">WIN_SHIP</a> graphics;</div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> }<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>;</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> </div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment">// I don't profess to know how `nanosleep()` works, but I nicked this</span></div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span> <span class="comment">// off of SO and it seems to do the job, even if Geany gives me an</span></div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> <span class="comment">// 'implicit declaration' warning.</span></div>
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<div class="line"><a name="l00106"></a><span class="lineno"><a class="line" href="structtimespec__t.html"> 106</a></span> <span class="keyword">struct </span><a class="code" href="structtimespec__t.html">timespec_t</a> {</div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>  time_t tv_sec; <span class="comment">/* seconds */</span></div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>  <span class="keywordtype">long</span> tv_nsec; <span class="comment">/* nanoseconds */</span></div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span> };</div>
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<div class="line"><a name="l00110"></a><span class="lineno"> 110</span> </div>
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<div class="line"><a name="l00111"></a><span class="lineno"> 111</span> <span class="comment">// Initialisation functions.</span></div>
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<div class="line"><a name="l00112"></a><span class="lineno"> 112</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses</a>();</div>
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<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#ae0dc18298c3a72665f84d0904bc9d287">initialiseShip</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship);</div>
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<div class="line"><a name="l00114"></a><span class="lineno"> 114</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#a0ec45fe851ecdae5b09ff1f5235e2bf4">initialiseLandscape</a>(<a class="code" href="struct__WIN__landscape__struct.html">LANDSCAPE</a>* landscape);</div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> </div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span> <span class="comment">// Creation functions.</span></div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#ab7d9f8adcb580459033133fd49433a15">createShip</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship);</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span> <span class="keywordtype">bool</span> <a class="code" href="moonlander_8c.html#a2950dcda46229b12b3cd841832ed4a49">createLandscape</a>();</div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span> </div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span> <span class="comment">// Physics application functions.</span></div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#a8e5dee243eed13bb193a327212d1460b">applyJet</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> dir);</div>
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<div class="line"><a name="l00122"></a><span class="lineno"> 122</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#a80d87b5874771eee0d24be7daa6cd187">applyGravity</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship);</div>
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<div class="line"><a name="l00123"></a><span class="lineno"> 123</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#ac6ac9217888e84291c290db745b67ce1">applyFriction</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship);</div>
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<div class="line"><a name="l00124"></a><span class="lineno"> 124</span> </div>
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<div class="line"><a name="l00125"></a><span class="lineno"> 125</span> <span class="comment">// Ship movement function. Includes collision detection.</span></div>
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<div class="line"><a name="l00126"></a><span class="lineno"> 126</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#a58ccd08e3de9a09607a7e15852f114b7">moveShip</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship, <span class="keywordtype">size_t</span> lASize, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> landscapeArray[],</div>
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<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>  <span class="keywordtype">size_t</span> sASize, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> safeArray[]);</div>
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<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>  </div>
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<div class="line"><a name="l00129"></a><span class="lineno"> 129</span> <span class="comment">// Introduction display function.</span></div>
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<div class="line"><a name="l00130"></a><span class="lineno"> 130</span> <span class="keywordtype">void</span> <a class="code" href="moonlander_8h.html#abdd6a4d14501287a577ea668c521ef6b">displayIntro</a>();</div>
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<div class="line"><a name="l00131"></a><span class="lineno"> 131</span> </div>
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<div class="line"><a name="l00132"></a><span class="lineno"> 132</span> <span class="comment">// Arcane magic.</span></div>
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<div class="line"><a name="l00133"></a><span class="lineno"> 133</span> <span class="keywordtype">double</span> <a class="code" href="moonlander_8h.html#a17d060768350e07c2f3d98b7d01cd0b6">getScore</a>(<a class="code" href="struct__WIN__ship__struct.html">SHIP</a>* ship, <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> time);</div>
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<div class="line"><a name="l00134"></a><span class="lineno"> 134</span> </div>
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<div class="line"><a name="l00135"></a><span class="lineno"> 135</span> <span class="preprocessor">#endif </span><span class="comment">/* MOONLANDER_H_ */</span><span class="preprocessor"></span></div>
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<div class="ttc" id="moonlander_8h_html_ab7d9f8adcb580459033133fd49433a15"><div class="ttname"><a href="moonlander_8h.html#ab7d9f8adcb580459033133fd49433a15">createShip</a></div><div class="ttdeci">void createShip(SHIP *ship)</div><div class="ttdef"><b>Definition:</b> moonlander.c:295</div></div>
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<div class="ttc" id="moonlander_8c_html_a2950dcda46229b12b3cd841832ed4a49"><div class="ttname"><a href="moonlander_8c.html#a2950dcda46229b12b3cd841832ed4a49">createLandscape</a></div><div class="ttdeci">bool createLandscape(LANDSCAPE *landscape, unsigned int landscapeArray[], unsigned int safeArray[])</div><div class="ttdef"><b>Definition:</b> moonlander.c:318</div></div>
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<div class="ttc" id="struct__WIN__ship__struct_html"><div class="ttname"><a href="struct__WIN__ship__struct.html">_WIN_ship_struct</a></div><div class="ttdef"><b>Definition:</b> moonlander.h:92</div></div>
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<div class="ttc" id="moonlander_8h_html_a8e5dee243eed13bb193a327212d1460b"><div class="ttname"><a href="moonlander_8h.html#a8e5dee243eed13bb193a327212d1460b">applyJet</a></div><div class="ttdeci">void applyJet(SHIP *ship, unsigned int dir)</div><div class="ttdef"><b>Definition:</b> moonlander.c:443</div></div>
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<div class="ttc" id="moonlander_8h_html_a58ccd08e3de9a09607a7e15852f114b7"><div class="ttname"><a href="moonlander_8h.html#a58ccd08e3de9a09607a7e15852f114b7">moveShip</a></div><div class="ttdeci">void moveShip(SHIP *ship, size_t lASize, unsigned int landscapeArray[], size_t sASize, unsigned int safeArray[])</div><div class="ttdef"><b>Definition:</b> moonlander.c:507</div></div>
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<div class="ttc" id="moonlander_8h_html_abdd6a4d14501287a577ea668c521ef6b"><div class="ttname"><a href="moonlander_8h.html#abdd6a4d14501287a577ea668c521ef6b">displayIntro</a></div><div class="ttdeci">void displayIntro()</div><div class="ttdef"><b>Definition:</b> moonlander.c:602</div></div>
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<div class="ttc" id="moonlander_8h_html_a17d060768350e07c2f3d98b7d01cd0b6"><div class="ttname"><a href="moonlander_8h.html#a17d060768350e07c2f3d98b7d01cd0b6">getScore</a></div><div class="ttdeci">double getScore(SHIP *ship, unsigned int time)</div><div class="ttdef"><b>Definition:</b> moonlander.c:642</div></div>
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<div class="ttc" id="moonlander_8h_html_a0ec45fe851ecdae5b09ff1f5235e2bf4"><div class="ttname"><a href="moonlander_8h.html#a0ec45fe851ecdae5b09ff1f5235e2bf4">initialiseLandscape</a></div><div class="ttdeci">void initialiseLandscape(LANDSCAPE *landscape)</div><div class="ttdef"><b>Definition:</b> moonlander.c:274</div></div>
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<div class="ttc" id="moonlander_8h_html_ac6ac9217888e84291c290db745b67ce1"><div class="ttname"><a href="moonlander_8h.html#ac6ac9217888e84291c290db745b67ce1">applyFriction</a></div><div class="ttdeci">void applyFriction(SHIP *ship)</div><div class="ttdef"><b>Definition:</b> moonlander.c:482</div></div>
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<div class="ttc" id="structtimespec__t_html"><div class="ttname"><a href="structtimespec__t.html">timespec_t</a></div><div class="ttdef"><b>Definition:</b> moonlander.h:106</div></div>
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<div class="ttc" id="moonlander_8h_html_ae0dc18298c3a72665f84d0904bc9d287"><div class="ttname"><a href="moonlander_8h.html#ae0dc18298c3a72665f84d0904bc9d287">initialiseShip</a></div><div class="ttdeci">void initialiseShip(SHIP *ship)</div><div class="ttdef"><b>Definition:</b> moonlander.c:248</div></div>
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<div class="ttc" id="struct__win__ship__struct_html"><div class="ttname"><a href="struct__win__ship__struct.html">_win_ship_struct</a></div><div class="ttdef"><b>Definition:</b> moonlander.h:87</div></div>
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<div class="ttc" id="moonlander_8h_html_a80d87b5874771eee0d24be7daa6cd187"><div class="ttname"><a href="moonlander_8h.html#a80d87b5874771eee0d24be7daa6cd187">applyGravity</a></div><div class="ttdeci">void applyGravity(SHIP *ship)</div><div class="ttdef"><b>Definition:</b> moonlander.c:473</div></div>
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<div class="ttc" id="struct__win__landscape__struct_html"><div class="ttname"><a href="struct__win__landscape__struct.html">_win_landscape_struct</a></div><div class="ttdef"><b>Definition:</b> moonlander.h:74</div></div>
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<div class="ttc" id="moonlander_8h_html_a62c7d9da80c36528a8de3186d31d7ed8"><div class="ttname"><a href="moonlander_8h.html#a62c7d9da80c36528a8de3186d31d7ed8">initialisencurses</a></div><div class="ttdeci">void initialisencurses()</div><div class="ttdef"><b>Definition:</b> moonlander.c:226</div></div>
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<div class="ttc" id="struct__WIN__landscape__struct_html"><div class="ttname"><a href="struct__WIN__landscape__struct.html">_WIN_landscape_struct</a></div><div class="ttdef"><b>Definition:</b> moonlander.h:79</div></div>
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