d91ee3946c
Adding in a new layer in later levels caused old levels to crash due to missing layer. Added empty layer for the older levels.
37 lines
1.4 KiB
XML
37 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
|
|
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
|
|
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
|
|
</tileset>
|
|
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
|
|
<image source="../textures/player_red.png" width="64" height="64"/>
|
|
</tileset>
|
|
<layer name="PLATFORM" width="50" height="8">
|
|
<data encoding="base64" compression="zlib">
|
|
eJxjYBgFxAImJDyUABMDfrczY8HEAHL1kQIoDXNCbqK2mxmRMK3SC7XDnREHHowAl1tp4V58dlGK6e0uWgEAX2sAgg==
|
|
</data>
|
|
</layer>
|
|
<objectgroup name="PLAYER">
|
|
<object id="24" gid="4" x="0" y="320" width="64" height="64"/>
|
|
</objectgroup>
|
|
<objectgroup name="BOUNDARY">
|
|
<object id="23" x="0" y="-192">
|
|
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
|
|
</object>
|
|
</objectgroup>
|
|
<objectgroup name="FAILBOUNDARY">
|
|
<object id="29" x="0" y="704">
|
|
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
|
|
</object>
|
|
</objectgroup>
|
|
<objectgroup name="PASSBOUNDARY">
|
|
<object id="30" x="3200" y="-192">
|
|
<polyline points="0,0 0,640 128,640 128,0 0,0"/>
|
|
</object>
|
|
</objectgroup>
|
|
<layer name="SPIKES" width="50" height="8">
|
|
<data encoding="base64" compression="zlib">
|
|
eJxjYBgFo2AUjIJRMApIBwAGQAAB
|
|
</data>
|
|
</layer>
|
|
</map>
|