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EEEEEEEEEEEEEEEAAAAAAAAAA-A.../core/assets/levels/level8.tmx
ESloman 299d1a2d94 Level Changes
Added in Level 8.
Also removed the walls that the player had to pass through in levels 4
onwards.
Edited Level 4 to introduce spikes and added a 'SPIKES' layer in Tiled.
Also added the texture to assets. Unfortunately my code is wrong and it
isn't working so level 4 is currently broken.
2016-02-22 12:34:54 +00:00

33 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFgwEwAzHjQDuCQsCExGZEwuiAGYoHIyAUB0wMqP4kxjxkM4n1NyVhRIr78JlBql9BAFeckwIGMn1QGnbU8P9AAHLiGgQAlYAAOA==
</data>
</layer>
<objectgroup name="PLAYER">
<object id="24" gid="4" x="0" y="128" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
<objectgroup name="PASSBOUNDARY">
<object id="30" x="3200" y="-192">
<polyline points="0,0 0,640 128,640 128,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="SPIKES"/>
</map>