71d9c3afba
Started work on getting Endless Mode to work. Some level tweaks. Made it so you can't change colours when in a pause menu.
27 lines
1.1 KiB
XML
27 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
|
|
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
|
|
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
|
|
</tileset>
|
|
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
|
|
<image source="../textures/player_red.png" width="64" height="64"/>
|
|
</tileset>
|
|
<layer name="PLATFORM" width="50" height="8">
|
|
<data encoding="base64" compression="zlib">
|
|
eJxjYBgFo2AUDARgIoAHC2AmgKkB0P2Oyy5GApge4YnL7pEIALMwAF8=
|
|
</data>
|
|
</layer>
|
|
<objectgroup name="PLAYER">
|
|
<object id="24" gid="4" x="0" y="320" width="64" height="64"/>
|
|
</objectgroup>
|
|
<objectgroup name="BOUNDARY">
|
|
<object id="23" x="0" y="-192">
|
|
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
|
|
</object>
|
|
</objectgroup>
|
|
<objectgroup name="FAILBOUNDARY">
|
|
<object id="29" x="0" y="704">
|
|
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
|
|
</object>
|
|
</objectgroup>
|
|
</map>
|