This commit is contained in:
Rumps 2016-02-14 14:30:54 +00:00
parent bc2a200beb
commit fdae895cf9
4 changed files with 6 additions and 1 deletions

Binary file not shown.

Binary file not shown.

View file

@ -112,6 +112,7 @@ public class Loading extends AbstractScreen {
app.assets.load("textures/player_blue.png", Texture.class); app.assets.load("textures/player_blue.png", Texture.class);
app.assets.load("sounds/jumping.mp3", Sound.class); app.assets.load("sounds/jumping.mp3", Sound.class);
app.assets.load("sounds/colourchange.mp3", Sound.class);
app.assets.load("music/TheComplex.mp3", Music.class); app.assets.load("music/TheComplex.mp3", Music.class);
} }

View file

@ -79,6 +79,7 @@ public class Play extends AbstractScreen {
private int levelNumber; private int levelNumber;
private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3")); private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
private Sound colourchangeSound = Gdx.audio.newSound(Gdx.files.internal("sounds/colourchange.mp3"));
public Play(App app, int levelNumber) { public Play(App app, int levelNumber) {
super(app); super(app);
@ -178,7 +179,7 @@ public class Play extends AbstractScreen {
public void handleInput() { public void handleInput() {
if(Gdx.input.isKeyPressed(Input.Keys.SPACE)) if(Gdx.input.isKeyPressed(Input.Keys.SPACE))
{ {
//jumpSound.play(); //TODO, fix sound? jumpSound.play();
player.jump(); player.jump();
} }
@ -190,16 +191,19 @@ public class Play extends AbstractScreen {
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
{ {
colourchangeSound.play();
player.setCurColour(Base.Colours.RED); player.setCurColour(Base.Colours.RED);
} }
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
{ {
colourchangeSound.play();
player.setCurColour(Base.Colours.GREEN); player.setCurColour(Base.Colours.GREEN);
} }
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
{ {
colourchangeSound.play();
player.setCurColour(Base.Colours.BLUE); player.setCurColour(Base.Colours.BLUE);
} }