Sounds
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bc2a200beb
commit
fdae895cf9
4 changed files with 6 additions and 1 deletions
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core/assets/sounds/colourchange.mp3
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core/assets/sounds/colourchange.mp3
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@ -112,6 +112,7 @@ public class Loading extends AbstractScreen {
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app.assets.load("textures/player_blue.png", Texture.class);
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app.assets.load("textures/player_blue.png", Texture.class);
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app.assets.load("sounds/jumping.mp3", Sound.class);
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app.assets.load("sounds/jumping.mp3", Sound.class);
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app.assets.load("sounds/colourchange.mp3", Sound.class);
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app.assets.load("music/TheComplex.mp3", Music.class);
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app.assets.load("music/TheComplex.mp3", Music.class);
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}
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}
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@ -79,6 +79,7 @@ public class Play extends AbstractScreen {
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private int levelNumber;
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private int levelNumber;
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private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
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private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
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private Sound colourchangeSound = Gdx.audio.newSound(Gdx.files.internal("sounds/colourchange.mp3"));
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public Play(App app, int levelNumber) {
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public Play(App app, int levelNumber) {
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super(app);
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super(app);
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@ -178,7 +179,7 @@ public class Play extends AbstractScreen {
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public void handleInput() {
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public void handleInput() {
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if(Gdx.input.isKeyPressed(Input.Keys.SPACE))
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if(Gdx.input.isKeyPressed(Input.Keys.SPACE))
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{
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{
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//jumpSound.play(); //TODO, fix sound?
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jumpSound.play();
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player.jump();
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player.jump();
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}
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}
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@ -190,16 +191,19 @@ public class Play extends AbstractScreen {
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
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{
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{
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colourchangeSound.play();
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player.setCurColour(Base.Colours.RED);
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player.setCurColour(Base.Colours.RED);
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}
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}
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
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{
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{
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colourchangeSound.play();
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player.setCurColour(Base.Colours.GREEN);
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player.setCurColour(Base.Colours.GREEN);
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}
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}
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
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if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
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{
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{
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colourchangeSound.play();
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player.setCurColour(Base.Colours.BLUE);
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player.setCurColour(Base.Colours.BLUE);
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}
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}
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