Level Changes
Adding in a new layer in later levels caused old levels to crash due to missing layer. Added empty layer for the older levels.
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9f2627947c
commit
d91ee3946c
6 changed files with 23 additions and 4 deletions
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@ -29,4 +29,9 @@
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<polyline points="0,0 0,640 128,640 128,0 0,0"/>
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<polyline points="0,0 0,640 128,640 128,0 0,0"/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<layer name="SPIKES" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjIJRMApIBwAGQAAB
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</data>
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</layer>
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</map>
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</map>
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@ -29,4 +29,9 @@
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<polyline points="0,0 128,0 128,512 0,512 0,0"/>
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<polyline points="0,0 128,0 128,512 0,512 0,0"/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<layer name="SPIKES" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjIJRMApIBwAGQAAB
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</data>
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</layer>
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</map>
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</map>
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@ -29,4 +29,9 @@
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<polyline points="0,0 0,640 128,640 128,0 0,0"/>
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<polyline points="0,0 0,640 128,640 128,0 0,0"/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<layer name="SPIKES" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjIJRMApIBwAGQAAB
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</data>
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</layer>
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</map>
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</map>
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@ -29,4 +29,9 @@
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<polyline points="0,0 128,0 128,512 0,512 0,0"/>
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<polyline points="0,0 128,0 128,512 0,512 0,0"/>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<layer name="SPIKES" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUjIJRMApIBwAGQAAB
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</data>
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</layer>
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</map>
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</map>
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@ -29,10 +29,9 @@ public class Spike extends Base {
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new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
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new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
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new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
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new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
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},
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},
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"SPIKE",
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"SPIKES",
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true,
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true,
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Vars.BIT_MISC,
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Vars.BIT_MISC, maskBits
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Vars.BIT_PLAYER
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);
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);
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}
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}
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}
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}
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@ -352,7 +352,7 @@ public class Play extends AbstractScreen {
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{
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{
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introWindow = new Window("Level "+levelNumber, skin);
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introWindow = new Window("Level "+levelNumber, skin);
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introWindow.getTitleLabel().setPosition(350, 500);
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introWindow.getTitleLabel().setPosition(350, 500);
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introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
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introBackground = new Image(app.assets.get("textures/level" + levelNumber + "Intro.png", Texture.class));
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introWindow.setBackground(introBackground.getDrawable());
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introWindow.setBackground(introBackground.getDrawable());
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introWindow.setSize(700, 500);
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introWindow.setSize(700, 500);
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introWindow.setPosition(280, 50);
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introWindow.setPosition(280, 50);
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