Colour changing implementation
This commit is contained in:
parent
4593a6c686
commit
b5fc10546d
26 changed files with 248 additions and 219 deletions
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@ -1,10 +1,10 @@
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|||
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@ -1,10 +1,10 @@
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<image source="../textures/player.png" width="64" height="64"/>
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<image source="../textures/player_red.png" width="64" height="64"/>
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@ -19,4 +19,14 @@
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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</tileset>
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<image source="../textures/player.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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</map>
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@ -1,22 +0,0 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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||||
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player.png" width="64" height="64"/>
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||||
</tileset>
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||||
<layer name="PLATFORM" width="50" height="8">
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</map>
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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||||
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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||||
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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||||
<image source="../textures/player.png" width="64" height="64"/>
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||||
</tileset>
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<layer name="PLATFORM" width="50" height="8">
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<objectgroup name="PLAYER">
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</objectgroup>
|
||||
</map>
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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||||
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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||||
</tileset>
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||||
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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||||
<image source="../textures/player.png" width="64" height="64"/>
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||||
</tileset>
|
||||
<layer name="PLATFORM" width="50" height="8">
|
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<objectgroup name="PLAYER">
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<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
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</objectgroup>
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<objectgroup name="BOUNDARY">
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</objectgroup>
|
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</map>
|
|
@ -1,22 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
|
||||
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
|
||||
</tileset>
|
||||
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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||||
<image source="../textures/player.png" width="64" height="64"/>
|
||||
</tileset>
|
||||
<layer name="PLATFORM" width="50" height="8">
|
||||
<data encoding="base64" compression="zlib">
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</data>
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</layer>
|
||||
<objectgroup name="PLAYER">
|
||||
<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="BOUNDARY">
|
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<object id="21" x="0" y="-277.333">
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<polyline points="0,85.3333 0,1109.33 3328,1109.33 3328,85.3333 0,85.3333"/>
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</object>
|
||||
</objectgroup>
|
||||
</map>
|
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@ -1,22 +0,0 @@
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|||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="25">
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||||
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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||||
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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||||
</tileset>
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||||
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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||||
<image source="../textures/player.png" width="64" height="64"/>
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||||
</tileset>
|
||||
<layer name="PLATFORM" width="50" height="8">
|
||||
<data encoding="base64" compression="zlib">
|
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eJxjYBgFo2B4ACYK9TMSqQaGKTWLFECJeUxYMDJghmJk9aS4B5t55AJK9A60HZSmv6EIAF6cACk=
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||||
</data>
|
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</layer>
|
||||
<objectgroup name="PLAYER">
|
||||
<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
|
||||
</objectgroup>
|
||||
<objectgroup name="BOUNDARY">
|
||||
<object id="21" x="0" y="-277.333">
|
||||
<polyline points="0,85.3333 0,1109.33 3328,1109.33 3328,85.3333 0,85.3333"/>
|
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</object>
|
||||
</objectgroup>
|
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</map>
|
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@ -6,9 +6,12 @@ com.badlogic.gdx.graphics.Color: {
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black: { a: 1, b: 0, g: 0, r: 0 },
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},
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com.badlogic.gdx.scenes.scene2d.ui.TextButton$TextButtonStyle: {
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default: { down: null, up: null, font: default-font, fontColor: white, overFontColor: red },
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default: { down: null, up: null, font: default-font, fontColor: white, overFontColor: red }
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},
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com.badlogic.gdx.scenes.scene2d.ui.Label$LabelStyle: {
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default: { font: default-font, fontColor: white }
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},
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com.badlogic.gdx.scenes.scene2d.ui.Window$WindowStyle: {
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default: { titleFont: default-font, background: null }
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},
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}
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BIN
core/assets/textures/pauseBackground.png
Normal file
BIN
core/assets/textures/pauseBackground.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 352 KiB |
BIN
core/assets/textures/pauseGlow.png
Normal file
BIN
core/assets/textures/pauseGlow.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 942 KiB |
BIN
core/assets/textures/player_blue.png
Normal file
BIN
core/assets/textures/player_blue.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.9 KiB |
BIN
core/assets/textures/player_green.png
Normal file
BIN
core/assets/textures/player_green.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 6.4 KiB After Width: | Height: | Size: 6.4 KiB |
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protected World world;
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// Physics definitions
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protected BodyDef bd;
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protected Body body;
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protected String bodyType;
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@ -3,6 +3,7 @@ package com.game.actor;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.misc.Box2dUtils;
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import com.game.misc.Vars;
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import static com.game.misc.Vars.PPM;
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*/
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public class Platform extends Base {
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public Platform(World world, Vector2 pos, Vector2 size, Colours curColour) {
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public Platform(World world, Vector2 pos, Vector2 size, Colours curColour, short categoryBits, short maskBits) {
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super(world, pos, size, "STATIC", curColour);
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body = Box2dUtils.makeBody(world,
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BodyDef.BodyType.StaticBody,
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pos
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);
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Box2dUtils.makePolygon(body, size, "", false);
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Box2dUtils.makePolygon(body, size, "", false, categoryBits, maskBits);
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Box2dUtils.makeChain(body,
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new Vector2[]{
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new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
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new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
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},
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"PLATFORM",
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true
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true,
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Vars.BIT_MISC,
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Vars.BIT_PLAYER
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);
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}
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}
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@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.game.App;
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import com.game.misc.Box2dUtils;
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import com.game.misc.Vars;
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@ -16,8 +17,7 @@ public class Player extends Base {
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Vector2 curVel;
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// TODO, remove
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||||
private Texture texture = new Texture("textures/player.png");
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private Texture texture;
|
||||
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private Action curAction;
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public enum Action
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BodyDef.BodyType.DynamicBody,
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pos
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);
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Box2dUtils.makeCircle(body, size.x, "PLAYER", false);
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Box2dUtils.makeCircle(body, size.x, "PLAYER", false, Vars.BIT_PLAYER, (short)(Vars.BIT_RED | Vars.BIT_MISC));
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texture = App.assets.get("textures/player_red.png");
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}
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public void update(float dt)
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|||
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||||
// Mutators
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public void setAction(Action curAction) { this.curAction = curAction; }
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||||
|
||||
@Override
|
||||
public void setCurColour(Colours curColour)
|
||||
{
|
||||
super.setCurColour(curColour);
|
||||
Filter filter = body.getFixtureList().first().getFilterData();
|
||||
short bits = filter.maskBits;
|
||||
|
||||
switch (curColour)
|
||||
{
|
||||
case RED:
|
||||
bits &= ~Vars.BIT_GREEN;
|
||||
bits &= ~Vars.BIT_BLUE;
|
||||
bits |= Vars.BIT_RED;
|
||||
texture = App.assets.get("textures/player_red.png", Texture.class);
|
||||
break;
|
||||
case GREEN:
|
||||
bits &= ~Vars.BIT_RED;
|
||||
bits &= ~Vars.BIT_BLUE;
|
||||
bits |= Vars.BIT_GREEN;
|
||||
texture = App.assets.get("textures/player_green.png", Texture.class);
|
||||
break;
|
||||
case BLUE:
|
||||
bits &= ~Vars.BIT_RED;
|
||||
bits &= ~Vars.BIT_GREEN;
|
||||
bits |= Vars.BIT_BLUE;
|
||||
texture = App.assets.get("textures/player_blue.png", Texture.class);
|
||||
break;
|
||||
}
|
||||
|
||||
filter.maskBits = bits;
|
||||
body.getFixtureList().first().setFilterData(filter);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,15 +7,16 @@ import com.badlogic.gdx.assets.AssetManager;
|
|||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.game.managers.ScreenManager;
|
||||
import com.game.screens.AbstractScreen;
|
||||
import com.game.screens.Menu;
|
||||
import com.game.screens.Play;
|
||||
|
||||
public class App extends Game {
|
||||
|
||||
// Managers
|
||||
public AssetManager assets;
|
||||
public static AssetManager assets;
|
||||
public ScreenManager sm;
|
||||
|
||||
|
||||
// Batches
|
||||
public SpriteBatch sb;
|
||||
public ShapeRenderer sr;
|
||||
|
|
|
@ -23,7 +23,7 @@ public class Box2dUtils {
|
|||
return world.createBody(bd);
|
||||
}
|
||||
|
||||
public static void makePolygon(Body body, Vector2 size, String userData, boolean isSensor)
|
||||
public static void makePolygon(Body body, Vector2 size, String userData, boolean isSensor, short categoryBits, short maskBits)
|
||||
{
|
||||
FixtureDef fd = new FixtureDef();
|
||||
|
||||
|
@ -34,13 +34,15 @@ public class Box2dUtils {
|
|||
fd.shape = shape;
|
||||
fd.density = density;
|
||||
fd.friction = friction;
|
||||
fd.filter.categoryBits = categoryBits;
|
||||
fd.filter.maskBits = maskBits;
|
||||
fd.isSensor = isSensor;
|
||||
|
||||
if(userData.equals("")) { body.createFixture(fd); }
|
||||
else { body.createFixture(fd).setUserData(userData); }
|
||||
}
|
||||
|
||||
public static void makeCircle(Body body, float diameter, String userData, boolean isSensor)
|
||||
public static void makeCircle(Body body, float diameter, String userData, boolean isSensor, short categoryBits, short maskBits)
|
||||
{
|
||||
FixtureDef fd = new FixtureDef();
|
||||
|
||||
|
@ -49,13 +51,15 @@ public class Box2dUtils {
|
|||
fd.shape = shape;
|
||||
fd.density = density;
|
||||
fd.friction = friction;
|
||||
fd.filter.categoryBits = categoryBits;
|
||||
fd.filter.maskBits = maskBits;
|
||||
fd.isSensor = isSensor;
|
||||
|
||||
if(userData.equals("")) { body.createFixture(fd); }
|
||||
else { body.createFixture(fd).setUserData(userData); }
|
||||
}
|
||||
|
||||
public static void makeChain(Body body, Vector2[] v, String userData, boolean isSensor)
|
||||
public static void makeChain(Body body, Vector2[] v, String userData, boolean isSensor, short categoryBits, short maskBits)
|
||||
{
|
||||
FixtureDef fd = new FixtureDef();
|
||||
|
||||
|
@ -64,6 +68,8 @@ public class Box2dUtils {
|
|||
fd.shape = shape;
|
||||
fd.density = density;
|
||||
fd.friction = friction;
|
||||
fd.filter.categoryBits = categoryBits;
|
||||
fd.filter.maskBits = maskBits;
|
||||
fd.isSensor = isSensor;
|
||||
|
||||
if(userData.equals("")) { body.createFixture(fd); }
|
||||
|
|
|
@ -25,4 +25,6 @@ public class Vars {
|
|||
public static final short BIT_RED = 2;
|
||||
public static final short BIT_GREEN = 4;
|
||||
public static final short BIT_BLUE = 8;
|
||||
public static final short BIT_PLAYER = 16;
|
||||
public static final short BIT_MISC = 32;
|
||||
}
|
||||
|
|
|
@ -40,10 +40,10 @@ public class Loading extends AbstractScreen {
|
|||
|
||||
loadFont("fonts/badaboom.TTF", 60, Color.BLACK);
|
||||
|
||||
app.assets.load("textures/player.png", Texture.class);
|
||||
app.assets.load("textures/player_red.png", Texture.class);
|
||||
app.assets.finishLoading(); // make sure player texture and font is loaded
|
||||
|
||||
logo = app.assets.get("textures/player.png", Texture.class);
|
||||
logo = app.assets.get("textures/player_red.png", Texture.class);
|
||||
loadingRect = new Rectangle(stage.getWidth() / 6f, (stage.getHeight() / 2f - 25), 0, 25);
|
||||
|
||||
assetsToLoad();
|
||||
|
@ -100,10 +100,15 @@ public class Loading extends AbstractScreen {
|
|||
app.assets.load("textures/menuBackground.jpg", Texture.class);
|
||||
app.assets.load("textures/leaderboardBackground.jpg", Texture.class);
|
||||
app.assets.load("textures/levelSelectBackground.jpg", Texture.class);
|
||||
app.assets.load("textures/pauseBackground.png", Texture.class);
|
||||
app.assets.load("textures/pauseGlow.png", Texture.class);
|
||||
app.assets.load("textures/position0.png", Texture.class);
|
||||
app.assets.load("textures/position1.png", Texture.class);
|
||||
app.assets.load("textures/position2.png", Texture.class);
|
||||
|
||||
app.assets.load("textures/player_green.png", Texture.class);
|
||||
app.assets.load("textures/player_blue.png", Texture.class);
|
||||
|
||||
app.assets.load("sounds/jumping.mp3", Sound.class);
|
||||
|
||||
app.assets.load("music/TheComplex.mp3", Music.class);
|
||||
|
|
|
@ -5,8 +5,6 @@ import com.badlogic.gdx.Input;
|
|||
import com.badlogic.gdx.audio.Music;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.math.Interpolation;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
|
@ -29,6 +27,7 @@ public class Menu extends AbstractScreen {
|
|||
|
||||
private Music music;
|
||||
|
||||
|
||||
public Menu(App app) {
|
||||
super(app);
|
||||
skin = new Skin();
|
||||
|
|
|
@ -3,7 +3,6 @@ package com.game.screens;
|
|||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.audio.Sound;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
|
@ -18,14 +17,21 @@ import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
|
|||
import com.badlogic.gdx.math.Polyline;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Image;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
|
||||
import com.badlogic.gdx.scenes.scene2d.ui.Window;
|
||||
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
|
||||
import com.game.actor.Base;
|
||||
import com.game.actor.Platform;
|
||||
import com.game.actor.Player;
|
||||
import com.game.App;
|
||||
import com.game.managers.ScreenManager;
|
||||
import com.game.misc.Box2dUtils;
|
||||
import com.game.misc.CameraUtils;
|
||||
import com.game.misc.Vars;
|
||||
|
||||
import javax.xml.soap.Text;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import static com.game.misc.Vars.PPM;
|
||||
|
@ -35,6 +41,8 @@ import static com.game.misc.Vars.PPM;
|
|||
*/
|
||||
public class Play extends AbstractScreen {
|
||||
|
||||
private Skin skin;
|
||||
|
||||
// TODO, remove
|
||||
public boolean isDebug = false;
|
||||
|
||||
|
@ -53,6 +61,15 @@ public class Play extends AbstractScreen {
|
|||
private Player player;
|
||||
private ArrayList<Platform> platforms = new ArrayList<Platform>();
|
||||
|
||||
// Pause window
|
||||
private boolean isPaused;
|
||||
private Window pauseWindow;
|
||||
private Image pauseBackground;
|
||||
private Image pauseGlow;
|
||||
private TextButton butContinue, butReset, butExit;
|
||||
private Vector2 buttonSize;
|
||||
|
||||
|
||||
private int levelNumber;
|
||||
|
||||
private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
|
||||
|
@ -60,6 +77,8 @@ public class Play extends AbstractScreen {
|
|||
public Play(App app, int levelNumber) {
|
||||
super(app);
|
||||
|
||||
skin = new Skin();
|
||||
|
||||
this.levelNumber = levelNumber;
|
||||
|
||||
world = new World(new Vector2(0, Vars.GRAVITY.y), true);
|
||||
|
@ -69,6 +88,9 @@ public class Play extends AbstractScreen {
|
|||
|
||||
b2dCam = new OrthographicCamera();
|
||||
b2dCam.setToOrtho(false, Vars.SCREEN_WIDTH / PPM, Vars.SCREEN_HEIGHT / PPM);
|
||||
|
||||
isPaused = false;
|
||||
buttonSize = new Vector2(50, 50);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -76,16 +98,22 @@ public class Play extends AbstractScreen {
|
|||
{
|
||||
super.show();
|
||||
|
||||
skin.add("default-font", app.assets.get("badaboom60.ttf", BitmapFont.class));
|
||||
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
|
||||
|
||||
setupLevel();
|
||||
initLevel();
|
||||
initPauseWindow();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
if(!isPaused)
|
||||
{
|
||||
world.step(dt, 6, 2);
|
||||
|
||||
CameraUtils.lerpToTarget(cam, player.getPos().scl(PPM).x, 0);
|
||||
CameraUtils.lerpToTarget(b2dCam, player.getPos().x, player.getPos().y);
|
||||
b2dCam.zoom = 5f;
|
||||
|
||||
Vector2 start = new Vector2(cam.viewportWidth / 2, cam.viewportHeight / 2);
|
||||
CameraUtils.setBoundary(cam, start, new Vector2(mapWidth * tileSize.x - start.x * 2, mapHeight * tileSize.y - start.y * 2));
|
||||
|
@ -93,6 +121,15 @@ public class Play extends AbstractScreen {
|
|||
player.update(dt);
|
||||
}
|
||||
|
||||
if(pauseWindow.isVisible() != isPaused)
|
||||
{
|
||||
pauseWindow.setVisible(isPaused);
|
||||
pauseGlow.setVisible(isPaused);
|
||||
}
|
||||
|
||||
stage.act(dt);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(float dt) {
|
||||
super.render(dt);
|
||||
|
@ -115,6 +152,8 @@ public class Play extends AbstractScreen {
|
|||
{
|
||||
b2dr.render(world, b2dCam.combined);
|
||||
}
|
||||
|
||||
stage.draw();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -125,7 +164,27 @@ public class Play extends AbstractScreen {
|
|||
player.jump();
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) { app.sm.setScreen(ScreenManager.Screen.MENU); }
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE))
|
||||
{
|
||||
isPaused = !isPaused;
|
||||
System.out.println("isPaused: " + isPaused);
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
|
||||
{
|
||||
player.setCurColour(Base.Colours.RED);
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
|
||||
{
|
||||
player.setCurColour(Base.Colours.GREEN);
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
|
||||
{
|
||||
player.setCurColour(Base.Colours.BLUE);
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.V)) { isDebug = !isDebug; }
|
||||
}
|
||||
|
||||
|
@ -133,9 +192,12 @@ public class Play extends AbstractScreen {
|
|||
public void dispose() {
|
||||
super.dispose();
|
||||
world.dispose();
|
||||
b2dr.dispose();
|
||||
tileMap.dispose();
|
||||
tmr.dispose();
|
||||
}
|
||||
|
||||
private void setupLevel()
|
||||
private void initLevel()
|
||||
{
|
||||
tileMap = new TmxMapLoader().load("levels/level" + levelNumber + ".tmx");
|
||||
tmr = new OrthogonalTiledMapRenderer(tileMap);
|
||||
|
@ -150,7 +212,15 @@ public class Play extends AbstractScreen {
|
|||
|
||||
MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
|
||||
PolylineMapObject polylineObj = (PolylineMapObject)boundaryLayer.getObjects().get(0);
|
||||
buildBoundary(polylineObj);
|
||||
initBoundary(polylineObj, "BOUNDARY", false);
|
||||
|
||||
boundaryLayer = tileMap.getLayers().get("FAILBOUNDARY");
|
||||
polylineObj = (PolylineMapObject)boundaryLayer.getObjects().get(0);
|
||||
initBoundary(polylineObj, "FAILBOUNDARY", true);
|
||||
|
||||
boundaryLayer = tileMap.getLayers().get("PASSBOUNDARY");
|
||||
polylineObj = (PolylineMapObject)boundaryLayer.getObjects().get(0);
|
||||
initBoundary(polylineObj, "PASSBOUNDARY", true);
|
||||
|
||||
MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
|
||||
TextureMapObject playerObj = (TextureMapObject)playerLayer.getObjects().get(0);
|
||||
|
@ -165,14 +235,14 @@ public class Play extends AbstractScreen {
|
|||
if(cell == null) { continue; }
|
||||
if(cell.getTile() == null) { continue; }
|
||||
|
||||
if(cell.getTile().getId() == 1) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.RED)); }
|
||||
else if(cell.getTile().getId() == 2) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.GREEN)); }
|
||||
else if(cell.getTile().getId() == 3) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.BLUE)); }
|
||||
if(cell.getTile().getId() == 1) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.RED, Vars.BIT_RED, Vars.BIT_PLAYER)); }
|
||||
else if(cell.getTile().getId() == 2) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.GREEN, Vars.BIT_GREEN, Vars.BIT_PLAYER)); }
|
||||
else if(cell.getTile().getId() == 3) { platforms.add(new Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), Base.Colours.BLUE, Vars.BIT_BLUE, Vars.BIT_PLAYER)); }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void buildBoundary(PolylineMapObject polylineObj)
|
||||
private void initBoundary(PolylineMapObject polylineObj, String userData, boolean isSensor)
|
||||
{
|
||||
Polyline r = polylineObj.getPolyline();
|
||||
BodyDef bd = new BodyDef();
|
||||
|
@ -180,10 +250,6 @@ public class Play extends AbstractScreen {
|
|||
|
||||
Body body = world.createBody(bd);
|
||||
|
||||
FixtureDef fd = new FixtureDef();
|
||||
|
||||
ChainShape chain = new ChainShape();
|
||||
|
||||
float[] v = r.getTransformedVertices();
|
||||
Vector2[] finalV = new Vector2[v.length / 2];
|
||||
|
||||
|
@ -194,10 +260,58 @@ public class Play extends AbstractScreen {
|
|||
finalV[i].y = v[i * 2 + 1] / PPM;
|
||||
}
|
||||
|
||||
chain.createChain(finalV);
|
||||
fd.shape = chain;
|
||||
Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_MISC, Vars.BIT_PLAYER);
|
||||
}
|
||||
|
||||
body.createFixture(fd).setUserData("boundary");
|
||||
private void initPauseWindow()
|
||||
{
|
||||
pauseWindow = new Window("Paused", skin);
|
||||
pauseWindow.getTitleLabel().setPosition(350, 500);
|
||||
pauseBackground = new Image(app.assets.get("textures/pauseBackground.png", Texture.class));
|
||||
pauseWindow.setBackground(pauseBackground.getDrawable());
|
||||
pauseWindow.setSize(700, 500);
|
||||
pauseWindow.setPosition(280, 50);
|
||||
pauseWindow.setVisible(false);
|
||||
|
||||
butContinue = new TextButton("Continue", skin, "default");
|
||||
butContinue.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
|
||||
butContinue.setSize(buttonSize.x, buttonSize.y);
|
||||
butContinue.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
isPaused = false;
|
||||
}
|
||||
});
|
||||
|
||||
butReset = new TextButton("Reset", skin, "default");
|
||||
butReset.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 140);
|
||||
butReset.setSize(buttonSize.x, buttonSize.y);
|
||||
butReset.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setPlayScreen(levelNumber);
|
||||
}
|
||||
});
|
||||
|
||||
butExit = new TextButton("Exit", skin, "default");
|
||||
butExit.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 40);
|
||||
butExit.setSize(buttonSize.x, buttonSize.y);
|
||||
butExit.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setScreen(ScreenManager.Screen.MENU);
|
||||
}
|
||||
});
|
||||
|
||||
pauseGlow = new Image(app.assets.get("textures/pauseGlow.png", Texture.class));
|
||||
pauseGlow.setVisible(false);
|
||||
|
||||
pauseWindow.addActor(butContinue);
|
||||
pauseWindow.addActor(butReset);
|
||||
pauseWindow.addActor(butExit);
|
||||
|
||||
stage.addActor(pauseGlow);
|
||||
stage.addActor(pauseWindow);
|
||||
}
|
||||
|
||||
// Accessors
|
||||
|
@ -219,8 +333,25 @@ public class Play extends AbstractScreen {
|
|||
{
|
||||
if(player.getCurAction() != Player.Action.IDLE) {
|
||||
player.setAction(Player.Action.IDLE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PASSBOUNDARY") ||
|
||||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PASSBOUNDARY"))
|
||||
{
|
||||
isPaused = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if(fa.getUserData().equals("PLAYER") && fb.getUserData().equals("FAILBOUNDARY") ||
|
||||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("FAILBOUNDARY"))
|
||||
{
|
||||
isPaused = true;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -38,6 +38,7 @@ public class ScreenManager {
|
|||
|
||||
public void setPlayScreen(int levelNumber)
|
||||
{
|
||||
|
||||
// remove loaded level
|
||||
if(screens.get(Screen.PLAY) != null)
|
||||
{
|
||||
|
|
Reference in a new issue