Merge remote-tracking branch 'origin/master'
# Conflicts: # core/src/com/game/Actor/Spike.java # core/src/com/game/Screens/Play.java
This commit is contained in:
commit
9cd355036c
8 changed files with 50 additions and 5 deletions
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@ -29,10 +29,14 @@ public class Spike extends Base {
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new Vector2((-size.x / 2 + 5) / PPM, (size.y / 2 + 5) / PPM),
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new Vector2((size.x / 2 - 5) / PPM, (size.y / 2 + 5) / PPM)
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},
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"SPIKE",
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"SPIKES",
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true,
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<<<<<<< HEAD
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Vars.BIT_PRISMATIC,
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Vars.BIT_PLAYER
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=======
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Vars.BIT_MISC, maskBits
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>>>>>>> origin/master
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);
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}
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}
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@ -323,6 +323,7 @@ public class Play extends AbstractScreen {
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*/
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private void initWindows()
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{
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<<<<<<< HEAD
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Vector2 winPos = new Vector2(280, 50);
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Vector2 winSize = new Vector2(700, 500);
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@ -335,6 +336,20 @@ public class Play extends AbstractScreen {
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// Init INTRO buttons
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myWindow tempWindow = windows.get(GameState.INTRO);
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tempWindow.addButton(new myButton("Continue", new Vector2((tempWindow.getX() * 2) - 5, tempWindow.getHeight() - 50), skin, "default", new ClickListener() {
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=======
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introWindow = new Window("Level "+levelNumber, skin);
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introWindow.getTitleLabel().setPosition(350, 500);
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introBackground = new Image(app.assets.get("textures/level" + levelNumber + "Intro.png", Texture.class));
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introWindow.setBackground(introBackground.getDrawable());
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introWindow.setSize(700, 500);
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introWindow.setPosition(280, 50);
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introWindow.setVisible(true);
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TextButton butProceed = new TextButton("PROCEED", skin, "default");
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butProceed.setPosition((introWindow.getWidth() / 4) * 3, buttonSize.y + 360);
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butProceed.setSize(buttonSize.x, buttonSize.y);
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butProceed.addListener(new ClickListener() {
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>>>>>>> origin/master
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@Override
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public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
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setCurGameState(GameState.PLAYING);
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