Various Changes
Started work on getting Endless Mode to work. Some level tweaks. Made it so you can't change colours when in a pause menu.
This commit is contained in:
parent
03f5bea581
commit
71d9c3afba
8 changed files with 588 additions and 12 deletions
27
core/assets/endlessblocks/endless1.tmx
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27
core/assets/endlessblocks/endless1.tmx
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player_red.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFo2AUDARgIoAHC2AmgKkB0P2Oyy5GApge4YnL7pEIALMwAF8=
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</data>
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</layer>
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<objectgroup name="PLAYER">
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<object id="24" gid="4" x="0" y="320" width="64" height="64"/>
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</objectgroup>
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<objectgroup name="BOUNDARY">
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<object id="23" x="0" y="-192">
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<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
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</object>
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</objectgroup>
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<objectgroup name="FAILBOUNDARY">
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<object id="29" x="0" y="704">
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<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
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</object>
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</objectgroup>
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</map>
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27
core/assets/endlessblocks/endless2.tmx
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27
core/assets/endlessblocks/endless2.tmx
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="30">
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player_red.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<objectgroup name="PLAYER">
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<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
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</objectgroup>
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<objectgroup name="BOUNDARY">
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<object id="21" x="0" y="-277.333">
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<polyline points="0,85.3333 0,1109.33 3328,1109.33 3328,85.3333 0,85.3333"/>
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</object>
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</objectgroup>
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<objectgroup name="FAILBOUNDARY">
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<object id="29" x="0" y="704">
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<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
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</object>
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</objectgroup>
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</map>
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27
core/assets/endlessblocks/endless3.tmx
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27
core/assets/endlessblocks/endless3.tmx
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@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
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<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
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<image source="../spritesheets/platformSet.png" width="192" height="64"/>
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</tileset>
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<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
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<image source="../textures/player_red.png" width="64" height="64"/>
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</tileset>
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<layer name="PLATFORM" width="50" height="8">
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<data encoding="base64" compression="zlib">
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eJxjYBgFQwEwo2EQYELDuNQxomFcerGpI9ZedIBuFiMOdaNg4AB6POKKy4EG5KYhbGkQV/rHlX9w5SFyzRluAACcKwCU
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</data>
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</layer>
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<objectgroup name="PLAYER">
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<object id="24" gid="4" x="0" y="64" width="64" height="64"/>
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</objectgroup>
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<objectgroup name="BOUNDARY">
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<object id="23" x="0" y="-192">
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<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
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</object>
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</objectgroup>
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<objectgroup name="FAILBOUNDARY">
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<object id="29" x="0" y="704">
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<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
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</object>
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</objectgroup>
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</map>
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467
core/src/com/game/Screens/EndlessMode.java
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467
core/src/com/game/Screens/EndlessMode.java
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package com.game.screens;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.Input;
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import com.badlogic.gdx.audio.Sound;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.Texture;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.maps.MapLayer;
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import com.badlogic.gdx.maps.MapProperties;
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import com.badlogic.gdx.maps.objects.PolylineMapObject;
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import com.badlogic.gdx.maps.objects.TextureMapObject;
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import com.badlogic.gdx.maps.tiled.TiledMap;
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import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
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import com.badlogic.gdx.maps.tiled.TmxMapLoader;
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import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
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import com.badlogic.gdx.math.Polyline;
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import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.physics.box2d.*;
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import com.badlogic.gdx.scenes.scene2d.ui.Image;
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import com.badlogic.gdx.scenes.scene2d.ui.Skin;
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import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
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import com.badlogic.gdx.scenes.scene2d.ui.Window;
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import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
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import com.game.App;
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import com.game.managers.ScreenManager;
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import com.game.misc.Box2dUtils;
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import com.game.misc.Vars;
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import com.game.screens.AbstractScreen;
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import java.util.ArrayList;
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import static com.game.misc.Vars.PPM;
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/**
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* Created by Elliot on 16/02/2016.
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*/
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public class EndlessMode extends AbstractScreen {
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private Skin skin;
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// TODO, remove
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public boolean isDebug = false;
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// Physics related
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private World world;
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private Box2DDebugRenderer b2dr; // TODO, remove
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private OrthographicCamera b2dCam; // TODO, remove
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// TileMap and Map Renderer
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private TiledMap tile1;
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private TiledMap tile2;
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private TiledMap tileMap;
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private OrthogonalTiledMapRenderer tmr;
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private float mapWidth, mapHeight;
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private Vector2 tileSize;
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// All Actors in level
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private com.game.actor.Player player;
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private ArrayList<com.game.actor.Platform> platforms = new ArrayList<com.game.actor.Platform>();
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// Intro window
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private boolean hasPlayedOnce = false;
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private boolean isIntro;
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private Window introWindow;
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private Image introBackground;
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private TextButton butProceed;
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// Pause window
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private boolean isPaused;
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private Window pauseWindow;
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private Image pauseBackground;
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private Image pauseGlow;
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private TextButton butContinue, butReset, butExit;
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private Vector2 buttonSize;
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// Endgame window
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private boolean isEnd;
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private boolean isSuccess;
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private Window endgameWindow;
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private TextButton butNext;
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private Image failureBackground, successBackground;
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private int levelNumber;
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private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
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private Sound colourchangeSound = Gdx.audio.newSound(Gdx.files.internal("sounds/colourchange.mp3"));
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public EndlessMode(App app) {
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super(app);
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skin = new Skin();
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world = new World(new Vector2(0, com.game.misc.Vars.GRAVITY.y), true);
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world.setContactListener(cl);
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b2dr = new Box2DDebugRenderer(); // TODO, remove
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b2dCam = new OrthographicCamera();
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b2dCam.setToOrtho(false, com.game.misc.Vars.SCREEN_WIDTH / PPM, com.game.misc.Vars.SCREEN_HEIGHT / PPM);
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isIntro = true;
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isPaused = false;
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buttonSize = new Vector2(50, 50);
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isEnd = false;
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isSuccess = false;
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}
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@Override
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public void show() {
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super.show();
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skin.add("default-font", app.assets.get("badaboom60.ttf", BitmapFont.class));
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skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
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initLevel();
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initIntroWindow();
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initPauseWindow();
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initEndgameWindow(false);
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}
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@Override
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public void update(float dt) {
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if (!isPaused && !isEnd && !isIntro) {
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world.step(dt, 6, 2);
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com.game.misc.CameraUtils.lerpToTarget(cam, player.getPos().scl(PPM).x, 0);
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com.game.misc.CameraUtils.lerpToTarget(b2dCam, player.getPos().x, player.getPos().y);
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b2dCam.zoom = 5f;
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Vector2 start = new Vector2(cam.viewportWidth / 2, cam.viewportHeight / 2);
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com.game.misc.CameraUtils.setBoundary(cam, start, new Vector2(mapWidth * tileSize.x - start.x * 2, mapHeight * tileSize.y - start.y * 2));
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player.update(dt);
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}
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if (pauseWindow.isVisible() != isPaused) {
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pauseWindow.setVisible(isPaused);
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pauseGlow.setVisible(isPaused);
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}
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if (endgameWindow.isVisible() != isEnd) {
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initEndgameWindow(isSuccess);
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endgameWindow.setVisible(isEnd);
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endgameWindow.setVisible(isEnd);
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}
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stage.act(dt);
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}
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@Override
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public void render(float dt) {
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super.render(dt);
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app.sb.setProjectionMatrix(cam.combined);
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if (!isDebug) {
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app.sb.begin();
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app.sb.draw(app.assets.get("textures/position0.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - cam.viewportHeight / 2);
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app.sb.draw(app.assets.get("textures/position1.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) + 75);
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app.sb.draw(app.assets.get("textures/position2.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) - 150);
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player.render(app.sb);
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app.sb.end();
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tmr.setView(cam);
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tmr.render();
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} else {
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b2dr.render(world, b2dCam.combined);
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}
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stage.draw();
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}
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@Override
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public void handleInput() {
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if (Gdx.input.isKeyPressed(Input.Keys.SPACE)) {
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jumpSound.play();
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player.jump();
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
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isPaused = !isPaused;
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System.out.println("isPaused: " + isPaused);
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
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if (!isPaused) {
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colourchangeSound.play();
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player.setCurColour(com.game.actor.Base.Colours.RED);
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}
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
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if (!isPaused) {
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colourchangeSound.play();
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player.setCurColour(com.game.actor.Base.Colours.GREEN);
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}
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
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if (!isPaused) {
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colourchangeSound.play();
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player.setCurColour(com.game.actor.Base.Colours.BLUE);
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}
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
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if (!isPaused) {
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player.setCurColour(com.game.actor.Base.Colours.YELLOW);
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}
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}
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if (Gdx.input.isKeyJustPressed(Input.Keys.V)) {
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isDebug = !isDebug;
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}
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}
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@Override
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public void dispose() {
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super.dispose();
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world.dispose();
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b2dr.dispose();
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tileMap.dispose();
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tmr.dispose();
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}
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private void initLevel() {
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tileMap = new TmxMapLoader().load("endlessblocks/endless1.tmx");
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MapProperties mapProp = tileMap.getProperties();
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mapWidth = mapProp.get("width", Integer.class);
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mapHeight = mapProp.get("height", Integer.class);
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tileSize = new Vector2(mapProp.get("tilewidth", Integer.class), mapProp.get("tileheight", Integer.class));
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TiledMapTileLayer platformLayer = (TiledMapTileLayer) tileMap.getLayers().get("PLATFORM");
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MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
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PolylineMapObject polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
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initBoundary(polylineObj, "BOUNDARY", false);
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tmr = new OrthogonalTiledMapRenderer(tileMap);
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boundaryLayer = tileMap.getLayers().get("FAILBOUNDARY");
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polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
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initBoundary(polylineObj, "FAILBOUNDARY", true);
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MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
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TextureMapObject playerObj = (TextureMapObject) playerLayer.getObjects().get(0);
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player = new com.game.actor.Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), com.game.actor.Base.Colours.NONE);
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for (int row = 0; row < platformLayer.getHeight(); row++) {
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for (int col = 0; col < platformLayer.getWidth(); col++) {
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TiledMapTileLayer.Cell cell = platformLayer.getCell(col, row);
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if (cell == null) {
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continue;
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}
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if (cell.getTile() == null) {
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continue;
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}
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if (cell.getTile().getId() == 1) {
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platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.RED, com.game.misc.Vars.BIT_RED, com.game.misc.Vars.BIT_PLAYER));
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} else if (cell.getTile().getId() == 2) {
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platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.GREEN, com.game.misc.Vars.BIT_GREEN, com.game.misc.Vars.BIT_PLAYER));
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} else if (cell.getTile().getId() == 3) {
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platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.BLUE, com.game.misc.Vars.BIT_BLUE, com.game.misc.Vars.BIT_PLAYER));
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}
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}
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}
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}
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private void initBoundary(PolylineMapObject polylineObj, String userData, boolean isSensor)
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{
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Polyline r = polylineObj.getPolyline();
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BodyDef bd = new BodyDef();
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bd.type = BodyDef.BodyType.StaticBody;
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Body body = world.createBody(bd);
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float[] v = r.getTransformedVertices();
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Vector2[] finalV = new Vector2[v.length / 2];
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for(int i = 0; i < v.length / 2; ++i)
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{
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finalV[i] = new Vector2();
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finalV[i].x = v[i * 2] / PPM;
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finalV[i].y = v[i * 2 + 1] / PPM;
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}
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Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_MISC, Vars.BIT_PLAYER);
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}
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private void initIntroWindow() {
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isPaused = true;
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introWindow = new Window("Level " + levelNumber, skin);
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introWindow.getTitleLabel().setPosition(350, 500);
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introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
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introWindow.setBackground(introBackground.getDrawable());
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introWindow.setSize(700, 500);
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introWindow.setPosition(280, 50);
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introWindow.setVisible(true);
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butProceed = new TextButton("PROCEED", skin, "default");
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butProceed.setPosition((introWindow.getWidth() / 4) * 3, buttonSize.y + 360);
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butProceed.setSize(buttonSize.x, buttonSize.y);
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butProceed.addListener(new ClickListener() {
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@Override
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public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
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introWindow.setVisible(false);
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isIntro = false;
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isPaused = false;
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}
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});
|
||||
|
||||
introWindow.addActor(butProceed);
|
||||
|
||||
|
||||
if (!hasPlayedOnce) {
|
||||
stage.addActor(introWindow);
|
||||
hasPlayedOnce = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void initPauseWindow() {
|
||||
pauseWindow = new Window("Paused", skin);
|
||||
pauseWindow.getTitleLabel().setPosition(350, 500);
|
||||
pauseBackground = new Image(app.assets.get("textures/pauseBackground.png", Texture.class));
|
||||
pauseWindow.setBackground(pauseBackground.getDrawable());
|
||||
pauseWindow.setSize(700, 500);
|
||||
pauseWindow.setPosition(280, 50);
|
||||
pauseWindow.setVisible(false);
|
||||
|
||||
butContinue = new TextButton("Continue", skin, "default");
|
||||
butContinue.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
|
||||
butContinue.setSize(buttonSize.x, buttonSize.y);
|
||||
butContinue.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
isPaused = false;
|
||||
}
|
||||
});
|
||||
|
||||
butReset = new TextButton("Reset", skin, "default");
|
||||
butReset.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 140);
|
||||
butReset.setSize(buttonSize.x, buttonSize.y);
|
||||
butReset.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setPlayScreen(levelNumber);
|
||||
}
|
||||
});
|
||||
|
||||
butExit = new TextButton("Exit", skin, "default");
|
||||
butExit.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 40);
|
||||
butExit.setSize(buttonSize.x, buttonSize.y);
|
||||
butExit.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setScreen(ScreenManager.Screen.MENU);
|
||||
}
|
||||
});
|
||||
|
||||
pauseGlow = new Image(app.assets.get("textures/pauseGlow.png", Texture.class));
|
||||
pauseGlow.setVisible(false);
|
||||
|
||||
pauseWindow.addActor(butContinue);
|
||||
pauseWindow.addActor(butReset);
|
||||
pauseWindow.addActor(butExit);
|
||||
|
||||
stage.addActor(pauseGlow);
|
||||
stage.addActor(pauseWindow);
|
||||
}
|
||||
|
||||
private void initEndgameWindow(boolean success) {
|
||||
isPaused = true;
|
||||
if (success) {
|
||||
endgameWindow = new Window("Success", skin);
|
||||
successBackground = new Image(app.assets.get("textures/successBackground.png", Texture.class));
|
||||
endgameWindow.setBackground(successBackground.getDrawable());
|
||||
|
||||
butNext = new TextButton("Next", skin, "default");
|
||||
butNext.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
|
||||
butNext.setSize(buttonSize.x, buttonSize.y);
|
||||
butNext.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setPlayScreen(levelNumber + 1);
|
||||
}
|
||||
});
|
||||
endgameWindow.addActor(butNext);
|
||||
} else {
|
||||
endgameWindow = new Window("Failure", skin);
|
||||
failureBackground = new Image(app.assets.get("textures/failureBackground.png", Texture.class));
|
||||
endgameWindow.setBackground(failureBackground.getDrawable());
|
||||
}
|
||||
endgameWindow.getTitleLabel().setPosition(350, 500);
|
||||
endgameWindow.setSize(700, 500);
|
||||
endgameWindow.setPosition(280, 50);
|
||||
endgameWindow.setVisible(false);
|
||||
|
||||
endgameWindow.addActor(butReset);
|
||||
endgameWindow.addActor(butExit);
|
||||
|
||||
stage.addActor(pauseGlow);
|
||||
stage.addActor(endgameWindow);
|
||||
}
|
||||
|
||||
// Accessors
|
||||
|
||||
// Mutators
|
||||
|
||||
// Contact Listener
|
||||
ContactListener cl = new ContactListener() {
|
||||
@Override
|
||||
public void beginContact(Contact contact) {
|
||||
Fixture fa = contact.getFixtureA();
|
||||
Fixture fb = contact.getFixtureB();
|
||||
|
||||
if (fa == null || fb == null) {
|
||||
return;
|
||||
}
|
||||
if (fa.getUserData() == null || fb.getUserData() == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PLATFORM") ||
|
||||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PLATFORM")) {
|
||||
if (player.getCurAction() != com.game.actor.Player.Action.IDLE) {
|
||||
player.setAction(com.game.actor.Player.Action.IDLE);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PASSBOUNDARY") ||
|
||||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PASSBOUNDARY")) {
|
||||
isEnd = true;
|
||||
isSuccess = true;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("FAILBOUNDARY") ||
|
||||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("FAILBOUNDARY")) {
|
||||
isEnd = true;
|
||||
isSuccess = false;
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endContact(Contact contact) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void preSolve(Contact contact, Manifold oldManifold) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void postSolve(Contact contact, ContactImpulse impulse) {
|
||||
|
||||
}
|
||||
};
|
||||
}
|
|
@ -100,6 +100,17 @@ public class LevelSelect extends AbstractScreen {
|
|||
}
|
||||
}
|
||||
|
||||
butEndless = new TextButton("Endless Mode", skin, "default");
|
||||
butEndless.setPosition((stage.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 120);
|
||||
butEndless.setSize(buttonSize.x, buttonSize.y);
|
||||
butEndless.addListener(new ClickListener() {
|
||||
@Override
|
||||
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
app.sm.setScreen(ScreenManager.Screen.ENDLESSMODE);
|
||||
}
|
||||
});
|
||||
|
||||
stage.addActor(butEndless);
|
||||
stage.addActor(butBack);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -112,6 +112,7 @@ public class Loading extends AbstractScreen {
|
|||
|
||||
app.assets.load("textures/player_green.png", Texture.class);
|
||||
app.assets.load("textures/player_blue.png", Texture.class);
|
||||
app.assets.load("textures/player_yellow.png", Texture.class);
|
||||
|
||||
app.assets.load("sounds/jumping.mp3", Sound.class);
|
||||
app.assets.load("sounds/colourchange.mp3", Sound.class);
|
||||
|
|
|
@ -52,6 +52,8 @@ public class Play extends AbstractScreen {
|
|||
private OrthographicCamera b2dCam; // TODO, remove
|
||||
|
||||
// TileMap and Map Renderer
|
||||
private TiledMap tile1;
|
||||
private TiledMap tile2;
|
||||
private TiledMap tileMap;
|
||||
private OrthogonalTiledMapRenderer tmr;
|
||||
private float mapWidth, mapHeight;
|
||||
|
@ -62,6 +64,7 @@ public class Play extends AbstractScreen {
|
|||
private ArrayList<Platform> platforms = new ArrayList<Platform>();
|
||||
|
||||
// Intro window
|
||||
private boolean hasPlayedOnce = false;
|
||||
private boolean isIntro;
|
||||
private Window introWindow;
|
||||
private Image introBackground;
|
||||
|
@ -194,31 +197,37 @@ public class Play extends AbstractScreen {
|
|||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE))
|
||||
{
|
||||
isPaused = !isPaused;
|
||||
isPaused = !isPaused;
|
||||
System.out.println("isPaused: " + isPaused);
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
|
||||
{
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.RED);
|
||||
if(!isPaused) {
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.RED);
|
||||
}
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
|
||||
{
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.GREEN);
|
||||
if(!isPaused) {
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.GREEN);
|
||||
}
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
|
||||
{
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.BLUE);
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
|
||||
if (!isPaused) {
|
||||
colourchangeSound.play();
|
||||
player.setCurColour(Base.Colours.BLUE);
|
||||
}
|
||||
}
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_4))
|
||||
{
|
||||
player.setCurColour(Base.Colours.YELLOW);
|
||||
if(!isPaused) {
|
||||
player.setCurColour(Base.Colours.YELLOW);
|
||||
}
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.V)) { isDebug = !isDebug; }
|
||||
|
@ -303,7 +312,7 @@ public class Play extends AbstractScreen {
|
|||
{
|
||||
introWindow = new Window("Level "+levelNumber, skin);
|
||||
introWindow.getTitleLabel().setPosition(350, 500);
|
||||
introBackground = new Image(app.assets.get("textures/level"+levelNumber+"Intro.png", Texture.class));
|
||||
introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
|
||||
introWindow.setBackground(introBackground.getDrawable());
|
||||
introWindow.setSize(700, 500);
|
||||
introWindow.setPosition(280, 50);
|
||||
|
@ -317,12 +326,17 @@ public class Play extends AbstractScreen {
|
|||
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
|
||||
introWindow.setVisible(false);
|
||||
isIntro = false;
|
||||
isPaused = false;
|
||||
}
|
||||
});
|
||||
|
||||
introWindow.addActor(butProceed);
|
||||
|
||||
stage.addActor(introWindow);
|
||||
|
||||
if(!hasPlayedOnce){
|
||||
stage.addActor(introWindow);
|
||||
hasPlayedOnce = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void initPauseWindow()
|
||||
|
|
|
@ -20,6 +20,7 @@ public class ScreenManager {
|
|||
LEADERBOARD,
|
||||
LEVELSELECT,
|
||||
PLAY,
|
||||
ENDLESSMODE
|
||||
}
|
||||
|
||||
public ScreenManager(final App app)
|
||||
|
@ -34,6 +35,7 @@ public class ScreenManager {
|
|||
screens.put(Screen.MENU, new Menu(app));
|
||||
screens.put(Screen.LEADERBOARD, new Leaderboard(app));
|
||||
screens.put(Screen.LEVELSELECT, new LevelSelect(app));
|
||||
screens.put(Screen.ENDLESSMODE, new EndlessMode(app));
|
||||
}
|
||||
|
||||
public void setPlayScreen(int levelNumber)
|
||||
|
|
Reference in a new issue