Various Changes

Started work on getting Endless Mode to work.
Some level tweaks.
Made it so you can't change colours when in a pause menu.
This commit is contained in:
ESloman 2016-02-16 13:15:11 +00:00
parent 03f5bea581
commit 71d9c3afba
8 changed files with 588 additions and 12 deletions

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
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</layer>
<objectgroup name="PLAYER">
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</objectgroup>
<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="30">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
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</layer>
<objectgroup name="PLAYER">
<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="21" x="0" y="-277.333">
<polyline points="0,85.3333 0,1109.33 3328,1109.33 3328,85.3333 0,85.3333"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
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</data>
</layer>
<objectgroup name="PLAYER">
<object id="24" gid="4" x="0" y="64" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,467 @@
package com.game.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.maps.MapLayer;
import com.badlogic.gdx.maps.MapProperties;
import com.badlogic.gdx.maps.objects.PolylineMapObject;
import com.badlogic.gdx.maps.objects.TextureMapObject;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.math.Polyline;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
import com.game.App;
import com.game.managers.ScreenManager;
import com.game.misc.Box2dUtils;
import com.game.misc.Vars;
import com.game.screens.AbstractScreen;
import java.util.ArrayList;
import static com.game.misc.Vars.PPM;
/**
* Created by Elliot on 16/02/2016.
*/
public class EndlessMode extends AbstractScreen {
private Skin skin;
// TODO, remove
public boolean isDebug = false;
// Physics related
private World world;
private Box2DDebugRenderer b2dr; // TODO, remove
private OrthographicCamera b2dCam; // TODO, remove
// TileMap and Map Renderer
private TiledMap tile1;
private TiledMap tile2;
private TiledMap tileMap;
private OrthogonalTiledMapRenderer tmr;
private float mapWidth, mapHeight;
private Vector2 tileSize;
// All Actors in level
private com.game.actor.Player player;
private ArrayList<com.game.actor.Platform> platforms = new ArrayList<com.game.actor.Platform>();
// Intro window
private boolean hasPlayedOnce = false;
private boolean isIntro;
private Window introWindow;
private Image introBackground;
private TextButton butProceed;
// Pause window
private boolean isPaused;
private Window pauseWindow;
private Image pauseBackground;
private Image pauseGlow;
private TextButton butContinue, butReset, butExit;
private Vector2 buttonSize;
// Endgame window
private boolean isEnd;
private boolean isSuccess;
private Window endgameWindow;
private TextButton butNext;
private Image failureBackground, successBackground;
private int levelNumber;
private Sound jumpSound = Gdx.audio.newSound(Gdx.files.internal("sounds/jumping.mp3"));
private Sound colourchangeSound = Gdx.audio.newSound(Gdx.files.internal("sounds/colourchange.mp3"));
public EndlessMode(App app) {
super(app);
skin = new Skin();
world = new World(new Vector2(0, com.game.misc.Vars.GRAVITY.y), true);
world.setContactListener(cl);
b2dr = new Box2DDebugRenderer(); // TODO, remove
b2dCam = new OrthographicCamera();
b2dCam.setToOrtho(false, com.game.misc.Vars.SCREEN_WIDTH / PPM, com.game.misc.Vars.SCREEN_HEIGHT / PPM);
isIntro = true;
isPaused = false;
buttonSize = new Vector2(50, 50);
isEnd = false;
isSuccess = false;
}
@Override
public void show() {
super.show();
skin.add("default-font", app.assets.get("badaboom60.ttf", BitmapFont.class));
skin.load(Gdx.files.internal("spritesheets/uiskin.json"));
initLevel();
initIntroWindow();
initPauseWindow();
initEndgameWindow(false);
}
@Override
public void update(float dt) {
if (!isPaused && !isEnd && !isIntro) {
world.step(dt, 6, 2);
com.game.misc.CameraUtils.lerpToTarget(cam, player.getPos().scl(PPM).x, 0);
com.game.misc.CameraUtils.lerpToTarget(b2dCam, player.getPos().x, player.getPos().y);
b2dCam.zoom = 5f;
Vector2 start = new Vector2(cam.viewportWidth / 2, cam.viewportHeight / 2);
com.game.misc.CameraUtils.setBoundary(cam, start, new Vector2(mapWidth * tileSize.x - start.x * 2, mapHeight * tileSize.y - start.y * 2));
player.update(dt);
}
if (pauseWindow.isVisible() != isPaused) {
pauseWindow.setVisible(isPaused);
pauseGlow.setVisible(isPaused);
}
if (endgameWindow.isVisible() != isEnd) {
initEndgameWindow(isSuccess);
endgameWindow.setVisible(isEnd);
endgameWindow.setVisible(isEnd);
}
stage.act(dt);
}
@Override
public void render(float dt) {
super.render(dt);
app.sb.setProjectionMatrix(cam.combined);
if (!isDebug) {
app.sb.begin();
app.sb.draw(app.assets.get("textures/position0.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - cam.viewportHeight / 2);
app.sb.draw(app.assets.get("textures/position1.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) + 75);
app.sb.draw(app.assets.get("textures/position2.png", Texture.class), cam.position.x - cam.viewportWidth / 2, cam.position.y - (cam.viewportHeight / 2) - 150);
player.render(app.sb);
app.sb.end();
tmr.setView(cam);
tmr.render();
} else {
b2dr.render(world, b2dCam.combined);
}
stage.draw();
}
@Override
public void handleInput() {
if (Gdx.input.isKeyPressed(Input.Keys.SPACE)) {
jumpSound.play();
player.jump();
}
if (Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE)) {
isPaused = !isPaused;
System.out.println("isPaused: " + isPaused);
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_1)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.RED);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_2)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.GREEN);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(com.game.actor.Base.Colours.BLUE);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.NUM_4)) {
if (!isPaused) {
player.setCurColour(com.game.actor.Base.Colours.YELLOW);
}
}
if (Gdx.input.isKeyJustPressed(Input.Keys.V)) {
isDebug = !isDebug;
}
}
@Override
public void dispose() {
super.dispose();
world.dispose();
b2dr.dispose();
tileMap.dispose();
tmr.dispose();
}
private void initLevel() {
tileMap = new TmxMapLoader().load("endlessblocks/endless1.tmx");
MapProperties mapProp = tileMap.getProperties();
mapWidth = mapProp.get("width", Integer.class);
mapHeight = mapProp.get("height", Integer.class);
tileSize = new Vector2(mapProp.get("tilewidth", Integer.class), mapProp.get("tileheight", Integer.class));
TiledMapTileLayer platformLayer = (TiledMapTileLayer) tileMap.getLayers().get("PLATFORM");
MapLayer boundaryLayer = tileMap.getLayers().get("BOUNDARY");
PolylineMapObject polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
initBoundary(polylineObj, "BOUNDARY", false);
tmr = new OrthogonalTiledMapRenderer(tileMap);
boundaryLayer = tileMap.getLayers().get("FAILBOUNDARY");
polylineObj = (PolylineMapObject) boundaryLayer.getObjects().get(0);
initBoundary(polylineObj, "FAILBOUNDARY", true);
MapLayer playerLayer = tileMap.getLayers().get("PLAYER");
TextureMapObject playerObj = (TextureMapObject) playerLayer.getObjects().get(0);
player = new com.game.actor.Player(world, new Vector2(playerObj.getX(), playerObj.getY()), new Vector2(60, 60), com.game.actor.Base.Colours.NONE);
for (int row = 0; row < platformLayer.getHeight(); row++) {
for (int col = 0; col < platformLayer.getWidth(); col++) {
TiledMapTileLayer.Cell cell = platformLayer.getCell(col, row);
if (cell == null) {
continue;
}
if (cell.getTile() == null) {
continue;
}
if (cell.getTile().getId() == 1) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.RED, com.game.misc.Vars.BIT_RED, com.game.misc.Vars.BIT_PLAYER));
} else if (cell.getTile().getId() == 2) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.GREEN, com.game.misc.Vars.BIT_GREEN, com.game.misc.Vars.BIT_PLAYER));
} else if (cell.getTile().getId() == 3) {
platforms.add(new com.game.actor.Platform(world, new Vector2((col + 0.5f) * tileSize.x, (row + 0.5f) * tileSize.y), new Vector2(tileSize.x, tileSize.y), com.game.actor.Base.Colours.BLUE, com.game.misc.Vars.BIT_BLUE, com.game.misc.Vars.BIT_PLAYER));
}
}
}
}
private void initBoundary(PolylineMapObject polylineObj, String userData, boolean isSensor)
{
Polyline r = polylineObj.getPolyline();
BodyDef bd = new BodyDef();
bd.type = BodyDef.BodyType.StaticBody;
Body body = world.createBody(bd);
float[] v = r.getTransformedVertices();
Vector2[] finalV = new Vector2[v.length / 2];
for(int i = 0; i < v.length / 2; ++i)
{
finalV[i] = new Vector2();
finalV[i].x = v[i * 2] / PPM;
finalV[i].y = v[i * 2 + 1] / PPM;
}
Box2dUtils.makeChain(body, finalV, userData, isSensor, Vars.BIT_MISC, Vars.BIT_PLAYER);
}
private void initIntroWindow() {
isPaused = true;
introWindow = new Window("Level " + levelNumber, skin);
introWindow.getTitleLabel().setPosition(350, 500);
introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
introWindow.setBackground(introBackground.getDrawable());
introWindow.setSize(700, 500);
introWindow.setPosition(280, 50);
introWindow.setVisible(true);
butProceed = new TextButton("PROCEED", skin, "default");
butProceed.setPosition((introWindow.getWidth() / 4) * 3, buttonSize.y + 360);
butProceed.setSize(buttonSize.x, buttonSize.y);
butProceed.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
introWindow.setVisible(false);
isIntro = false;
isPaused = false;
}
});
introWindow.addActor(butProceed);
if (!hasPlayedOnce) {
stage.addActor(introWindow);
hasPlayedOnce = true;
}
}
private void initPauseWindow() {
pauseWindow = new Window("Paused", skin);
pauseWindow.getTitleLabel().setPosition(350, 500);
pauseBackground = new Image(app.assets.get("textures/pauseBackground.png", Texture.class));
pauseWindow.setBackground(pauseBackground.getDrawable());
pauseWindow.setSize(700, 500);
pauseWindow.setPosition(280, 50);
pauseWindow.setVisible(false);
butContinue = new TextButton("Continue", skin, "default");
butContinue.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
butContinue.setSize(buttonSize.x, buttonSize.y);
butContinue.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
isPaused = false;
}
});
butReset = new TextButton("Reset", skin, "default");
butReset.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 140);
butReset.setSize(buttonSize.x, buttonSize.y);
butReset.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setPlayScreen(levelNumber);
}
});
butExit = new TextButton("Exit", skin, "default");
butExit.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 40);
butExit.setSize(buttonSize.x, buttonSize.y);
butExit.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setScreen(ScreenManager.Screen.MENU);
}
});
pauseGlow = new Image(app.assets.get("textures/pauseGlow.png", Texture.class));
pauseGlow.setVisible(false);
pauseWindow.addActor(butContinue);
pauseWindow.addActor(butReset);
pauseWindow.addActor(butExit);
stage.addActor(pauseGlow);
stage.addActor(pauseWindow);
}
private void initEndgameWindow(boolean success) {
isPaused = true;
if (success) {
endgameWindow = new Window("Success", skin);
successBackground = new Image(app.assets.get("textures/successBackground.png", Texture.class));
endgameWindow.setBackground(successBackground.getDrawable());
butNext = new TextButton("Next", skin, "default");
butNext.setPosition((pauseWindow.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 240);
butNext.setSize(buttonSize.x, buttonSize.y);
butNext.addListener(new ClickListener() {
@Override
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setPlayScreen(levelNumber + 1);
}
});
endgameWindow.addActor(butNext);
} else {
endgameWindow = new Window("Failure", skin);
failureBackground = new Image(app.assets.get("textures/failureBackground.png", Texture.class));
endgameWindow.setBackground(failureBackground.getDrawable());
}
endgameWindow.getTitleLabel().setPosition(350, 500);
endgameWindow.setSize(700, 500);
endgameWindow.setPosition(280, 50);
endgameWindow.setVisible(false);
endgameWindow.addActor(butReset);
endgameWindow.addActor(butExit);
stage.addActor(pauseGlow);
stage.addActor(endgameWindow);
}
// Accessors
// Mutators
// Contact Listener
ContactListener cl = new ContactListener() {
@Override
public void beginContact(Contact contact) {
Fixture fa = contact.getFixtureA();
Fixture fb = contact.getFixtureB();
if (fa == null || fb == null) {
return;
}
if (fa.getUserData() == null || fb.getUserData() == null) {
return;
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PLATFORM") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PLATFORM")) {
if (player.getCurAction() != com.game.actor.Player.Action.IDLE) {
player.setAction(com.game.actor.Player.Action.IDLE);
return;
}
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("PASSBOUNDARY") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("PASSBOUNDARY")) {
isEnd = true;
isSuccess = true;
return;
}
if (fa.getUserData().equals("PLAYER") && fb.getUserData().equals("FAILBOUNDARY") ||
fb.getUserData().equals("PLAYER") && fa.getUserData().equals("FAILBOUNDARY")) {
isEnd = true;
isSuccess = false;
return;
}
}
@Override
public void endContact(Contact contact) {
}
@Override
public void preSolve(Contact contact, Manifold oldManifold) {
}
@Override
public void postSolve(Contact contact, ContactImpulse impulse) {
}
};
}

View file

@ -100,6 +100,17 @@ public class LevelSelect extends AbstractScreen {
}
}
butEndless = new TextButton("Endless Mode", skin, "default");
butEndless.setPosition((stage.getWidth() / 2) - buttonSize.x / 2, buttonSize.y + 120);
butEndless.setSize(buttonSize.x, buttonSize.y);
butEndless.addListener(new ClickListener() {
@Override
public void clicked (com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
app.sm.setScreen(ScreenManager.Screen.ENDLESSMODE);
}
});
stage.addActor(butEndless);
stage.addActor(butBack);
}
}

View file

@ -112,6 +112,7 @@ public class Loading extends AbstractScreen {
app.assets.load("textures/player_green.png", Texture.class);
app.assets.load("textures/player_blue.png", Texture.class);
app.assets.load("textures/player_yellow.png", Texture.class);
app.assets.load("sounds/jumping.mp3", Sound.class);
app.assets.load("sounds/colourchange.mp3", Sound.class);

View file

@ -52,6 +52,8 @@ public class Play extends AbstractScreen {
private OrthographicCamera b2dCam; // TODO, remove
// TileMap and Map Renderer
private TiledMap tile1;
private TiledMap tile2;
private TiledMap tileMap;
private OrthogonalTiledMapRenderer tmr;
private float mapWidth, mapHeight;
@ -62,6 +64,7 @@ public class Play extends AbstractScreen {
private ArrayList<Platform> platforms = new ArrayList<Platform>();
// Intro window
private boolean hasPlayedOnce = false;
private boolean isIntro;
private Window introWindow;
private Image introBackground;
@ -194,31 +197,37 @@ public class Play extends AbstractScreen {
if(Gdx.input.isKeyJustPressed(Input.Keys.ESCAPE))
{
isPaused = !isPaused;
isPaused = !isPaused;
System.out.println("isPaused: " + isPaused);
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_1))
{
colourchangeSound.play();
player.setCurColour(Base.Colours.RED);
if(!isPaused) {
colourchangeSound.play();
player.setCurColour(Base.Colours.RED);
}
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_2))
{
colourchangeSound.play();
player.setCurColour(Base.Colours.GREEN);
if(!isPaused) {
colourchangeSound.play();
player.setCurColour(Base.Colours.GREEN);
}
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3))
{
colourchangeSound.play();
player.setCurColour(Base.Colours.BLUE);
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_3)) {
if (!isPaused) {
colourchangeSound.play();
player.setCurColour(Base.Colours.BLUE);
}
}
if(Gdx.input.isKeyJustPressed(Input.Keys.NUM_4))
{
player.setCurColour(Base.Colours.YELLOW);
if(!isPaused) {
player.setCurColour(Base.Colours.YELLOW);
}
}
if(Gdx.input.isKeyJustPressed(Input.Keys.V)) { isDebug = !isDebug; }
@ -303,7 +312,7 @@ public class Play extends AbstractScreen {
{
introWindow = new Window("Level "+levelNumber, skin);
introWindow.getTitleLabel().setPosition(350, 500);
introBackground = new Image(app.assets.get("textures/level"+levelNumber+"Intro.png", Texture.class));
introBackground = new Image(app.assets.get("textures/level1Intro.png", Texture.class));
introWindow.setBackground(introBackground.getDrawable());
introWindow.setSize(700, 500);
introWindow.setPosition(280, 50);
@ -317,12 +326,17 @@ public class Play extends AbstractScreen {
public void clicked(com.badlogic.gdx.scenes.scene2d.InputEvent event, float x, float y) {
introWindow.setVisible(false);
isIntro = false;
isPaused = false;
}
});
introWindow.addActor(butProceed);
stage.addActor(introWindow);
if(!hasPlayedOnce){
stage.addActor(introWindow);
hasPlayedOnce = true;
}
}
private void initPauseWindow()

View file

@ -20,6 +20,7 @@ public class ScreenManager {
LEADERBOARD,
LEVELSELECT,
PLAY,
ENDLESSMODE
}
public ScreenManager(final App app)
@ -34,6 +35,7 @@ public class ScreenManager {
screens.put(Screen.MENU, new Menu(app));
screens.put(Screen.LEADERBOARD, new Leaderboard(app));
screens.put(Screen.LEVELSELECT, new LevelSelect(app));
screens.put(Screen.ENDLESSMODE, new EndlessMode(app));
}
public void setPlayScreen(int levelNumber)