Various Changes

Started work on getting Endless Mode to work.
Some level tweaks.
Made it so you can't change colours when in a pause menu.
This commit is contained in:
ESloman 2016-02-16 13:15:11 +00:00
parent 03f5bea581
commit 71d9c3afba
8 changed files with 588 additions and 12 deletions

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFo2AUDARgIoAHC2AmgKkB0P2Oyy5GApge4YnL7pEIALMwAF8=
</data>
</layer>
<objectgroup name="PLAYER">
<object id="24" gid="4" x="0" y="320" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="30">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFo2AUDBbAhIZBgBENEwPQ9WDDIMCMBWNzB8wtxNhFCSDWTkoBNj9TyyxKzRtKAACkFABW
</data>
</layer>
<objectgroup name="PLAYER">
<object id="22" gid="4" x="0" y="256" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="21" x="0" y="-277.333">
<polyline points="0,85.3333 0,1109.33 3328,1109.33 3328,85.3333 0,85.3333"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>

View file

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.0" orientation="orthogonal" renderorder="right-down" width="50" height="8" tilewidth="64" tileheight="64" nextobjectid="31">
<tileset firstgid="1" name="platformSet" tilewidth="64" tileheight="64" tilecount="3" columns="3">
<image source="../spritesheets/platformSet.png" width="192" height="64"/>
</tileset>
<tileset firstgid="4" name="player" tilewidth="64" tileheight="64" tilecount="1" columns="1">
<image source="../textures/player_red.png" width="64" height="64"/>
</tileset>
<layer name="PLATFORM" width="50" height="8">
<data encoding="base64" compression="zlib">
eJxjYBgFQwEwo2EQYELDuNQxomFcerGpI9ZedIBuFiMOdaNg4AB6POKKy4EG5KYhbGkQV/rHlX9w5SFyzRluAACcKwCU
</data>
</layer>
<objectgroup name="PLAYER">
<object id="24" gid="4" x="0" y="64" width="64" height="64"/>
</objectgroup>
<objectgroup name="BOUNDARY">
<object id="23" x="0" y="-192">
<polyline points="0,0 0,1024 3328,1024 3328,0 0,0"/>
</object>
</objectgroup>
<objectgroup name="FAILBOUNDARY">
<object id="29" x="0" y="704">
<polyline points="0,0 3328,0 3328,128 0,128 0,0"/>
</object>
</objectgroup>
</map>