Basic Files
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46
desktop/build.gradle
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46
desktop/build.gradle
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apply plugin: "java"
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sourceCompatibility = 1.6
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sourceSets.main.java.srcDirs = [ "src/" ]
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project.ext.mainClassName = "com.game.desktop.DesktopLauncher"
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project.ext.assetsDir = new File("../core/assets");
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task run(dependsOn: classes, type: JavaExec) {
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main = project.mainClassName
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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workingDir = project.assetsDir
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ignoreExitValue = true
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}
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task dist(type: Jar) {
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from files(sourceSets.main.output.classesDir)
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from files(sourceSets.main.output.resourcesDir)
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from {configurations.compile.collect {zipTree(it)}}
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from files(project.assetsDir);
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manifest {
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attributes 'Game-Class': project.mainClassName
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}
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}
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dist.dependsOn classes
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eclipse {
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project {
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name = appName + "-desktop"
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linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/core/assets'
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}
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}
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task afterEclipseImport(description: "Post processing after project generation", group: "IDE") {
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doLast {
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def classpath = new XmlParser().parse(file(".classpath"))
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new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]);
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def writer = new FileWriter(file(".classpath"))
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def printer = new XmlNodePrinter(new PrintWriter(writer))
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printer.setPreserveWhitespace(true)
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printer.print(classpath)
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}
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}
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17
desktop/src/com/game/desktop/DesktopLauncher.java
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17
desktop/src/com/game/desktop/DesktopLauncher.java
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package com.game.desktop;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration;
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import com.game.Game;
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import com.game.Misc.Vars;
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public class DesktopLauncher {
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public static void main (String[] arg) {
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LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
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new LwjglApplication(new Game(), config);
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config.title = Vars.TITLE;
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config.width = Vars.SCREEN_WIDTH;
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config.height = Vars.SCREEN_HEIGHT;
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config.resizable = Vars.RESIZABLE;
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}
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}
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