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DEMOS2/static/js/event_vote.js

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JavaScript

// This should stop people ticking more than the maximum permitted
function updateCheckboxInteractivity() {
var inputs = $("label input[type=checkbox]");
if(selectedCount === MAX_SELECTIONS) {
inputs.each(function() {
var input = $(this);
if(!input.prop('checked')){
input.prop('disabled', true);
}
});
} else {
inputs.each(function() {
var input = $(this);
if(!input.prop('checked')) {
input.prop('disabled', false);
}
});
}
}
$("label input[type=checkbox]").change(function() {
// Increment the selectedCount counter if a box has been checked
if(this.checked) {
selectedCount += 1;
} else {
selectedCount -= 1;
// Just incase this falls below zero to avoid any nasty bugs
if(selectedCount < 0) {
selectedCount = 0;
}
}
updateCheckboxInteractivity();
});
function dropDownFragsNotZero(frags) {
var valid = false;
for(var i = 0; i < frags.length; i++) {
var frag = frags[i];
if(frag !== "0") {
valid = true;
break;
}
}
return valid;
}
function isVotingInputValid() {
var valid = true;
// First establish if the user's selection count is valid
if(!(selectedCount >= MIN_SELECTIONS && selectedCount <= MAX_SELECTIONS)) {
valid = false;
}
// This will highlight when people haven't selected enough options
if(!valid) {
var modalDialog = $('#modalDialog');
var title = modalDialog.find('.modal-title');
var body = modalDialog.find('.modal-body');
var errText = "You've only selected " + selectedCount
+ " option(s). The minimum number you need to select is " + MIN_SELECTIONS
+ " and the maximum is " + MAX_SELECTIONS + ". Please go back and correct this.";
title.text('Voting Error');
var p = document.createElement("p");
p.innerHTML = errText;
body.empty();
body.append( p );
modalDialog.modal('show');
return;
}
return valid;
}
// Generates a blank vote as a string using the binary encoding scheme
function genBlankVote() {
var vote = "";
for(var i = 0; i < OPTION_COUNT; i++) {
vote += "0";
if (i !== (OPTION_COUNT - 1)) {
vote += ",";
}
}
return vote;
}
var progress = 0;
var progressBar = document.getElementById("progress-bar");
// Based on the user's vote in the current poll, this generates a ballot which
// does not leak information about how many options the user has selected
function generateBallot() {
// Elliptic curve cryptography params used for encryption of encrypted vote
// fragments
var ctx = new CTX("BN254CX");
var n = new ctx.BIG();
var g1 = new ctx.ECP();
var g2 = new ctx.ECP2();
var parameter = $('#event-param').val();
var tempParams = JSON.parse(JSON.parse(parameter).crypto);
//copying the values
n.copy(tempParams.n);
g1.copy(tempParams.g1);
g2.copy(tempParams.g2);
var params = {
n:n,
g1:g1,
g2:g2
};
var tempPK = JSON.parse($('#comb_pk').val());
var pk = new ctx.ECP(0);
pk.copy(tempPK.PK);
// Collect together the unencrypted votes (which correspond to selected options)
var checkboxInputs = $("label input[type=checkbox]");
var unencryptedVotes = [];
checkboxInputs.each(function() {
var checkbox = $(this);
// Push the selected option values to an array
if(checkbox.prop('checked')) {
unencryptedVotes.push(checkbox.val());
}
// For whatever hasn't been selected, push a blank vote to the array
else {
unencryptedVotes.push(genBlankVote());
}
});
// Encrypt all of the votes for this ballot
var encryptedVotes = [];
unencryptedVotes.forEach(function(unencryptedVote) {
var encFragments = [];
// Encrypt each fragment of the unencrypted vote
unencryptedVote.split(',').forEach(function(fragment) {
var cipher = encrypt(params, pk, parseInt(fragment));
// Store C1 and C2 from the cipher in the fragment
var c1Bytes = [];
cipher.C1.toBytes(c1Bytes);
var c2Bytes = [];
cipher.C2.toBytes(c2Bytes);
encFragments.push({
C1 : c1Bytes.toString(),
C2 : c2Bytes.toString()
});
});
// Store all fragments in a single 'encrypted vote'
encryptedVotes.push({
fragments: encFragments
});
});
var ballot = {
encryptedVotes: encryptedVotes
};
return ballot;
}
$('#gen-ballots-btn').click(function() {
// Ensure that the user selections are valid
if(isVotingInputValid()) {
// Hide the button
$(this).toggleClass('hidden');
// Inject the description progress bar which can then be updated by the encrypt btn
$('#progress-bar-description').toggleClass('hidden');
$('#progress-bar-container').toggleClass('hidden');
setTimeout(generateBallotsAndShowUsr, 50);
}
});
function voteSuccessfullyReceived() {
var modalDialog = $('#modalDialog');
var title = modalDialog.find('.modal-title');
var body = modalDialog.find('.modal-body');
title.text('Vote Successfully Received');
var bodyText = "Thank you for voting!";
var p = document.createElement("p");
p.innerHTML = bodyText;
body.empty();
body.append( p );
modalDialog.modal('show');
}
var CSRF = $( "input[name='csrfmiddlewaretoken']" ).val();
function csrfSafeMethod(method) {
// these HTTP methods do not require CSRF protection
return (/^(GET|HEAD|OPTIONS|TRACE)$/.test(method));
}
function sendBallotToServer(ballot) {
$.ajaxSetup({
beforeSend: function(xhr, settings) {
if (!csrfSafeMethod(settings.type) && !this.crossDomain) {
xhr.setRequestHeader("X-CSRFToken", CSRF);
}
}
});
$.ajax({
type : "POST",
url : window.location,
data : JSON.stringify({ ballot: ballot}),
success : function(){
voteSuccessfullyReceived();
}
});
}
function generateBallotB(ballotA) {
var ballotB = generateBallot();
progressBar.setAttribute("style", "width: 100%;");
var ballots = {
A : ballotA,
B : ballotB
};
// TODO: Implement ballot choice UI and QR func here. At the moment the code automatically
// TODO: submits the first ballot (as if the user selected it) to the server but this needs updating.
// TODO: Currently, there is a dialog already implemented in the event_vote.html page which is
// TODO: used for voting error information but could be used to display the ballot choices.
// This delay allows the execution thread to update the above CSS on the progress bar
var selectedBallot = ballots.A;
setTimeout(function () {
sendBallotToServer(selectedBallot);
}, 50);
}
function generateBallotsAndShowUsr() {
// Generate Ballot A and Ballot B to be displayed to the user
// This fn starts the process
var ballotA = generateBallot();
// Update the progress bar once the generation has completed
progressBar.setAttribute("style", "width: 50%;");
// This delay allows the execution thread to update the above CSS on the progress bar
setTimeout(function () {
generateBallotB(ballotA);
}, 125);
}