273 lines
7.5 KiB
JavaScript
273 lines
7.5 KiB
JavaScript
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// This should stop people ticking more than the maximum permitted
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function updateCheckboxInteractivity() {
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var inputs = $("label input[type=checkbox]");
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if(selectedCount === MAX_SELECTIONS) {
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inputs.each(function() {
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var input = $(this);
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if(!input.prop('checked')){
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input.prop('disabled', true);
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}
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});
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} else {
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inputs.each(function() {
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var input = $(this);
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if(!input.prop('checked')) {
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input.prop('disabled', false);
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}
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});
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}
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}
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$("label input[type=checkbox]").change(function() {
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// Increment the selectedCount counter if a box has been checked
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if(this.checked) {
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selectedCount += 1;
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} else {
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selectedCount -= 1;
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// Just incase this falls below zero to avoid any nasty bugs
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if(selectedCount < 0) {
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selectedCount = 0;
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}
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}
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updateCheckboxInteractivity();
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});
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function dropDownFragsNotZero(frags) {
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var valid = false;
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for(var i = 0; i < frags.length; i++) {
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var frag = frags[i];
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if(frag !== "0") {
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valid = true;
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break;
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}
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}
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return valid;
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}
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function isVotingInputValid() {
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var valid = true;
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// First establish if the user's selection count is valid
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if(!(selectedCount >= MIN_SELECTIONS && selectedCount <= MAX_SELECTIONS)) {
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valid = false;
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}
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// This will highlight when people haven't selected enough options
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if(!valid) {
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var modalDialog = $('#modalDialog');
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var title = modalDialog.find('.modal-title');
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var body = modalDialog.find('.modal-body');
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var errText = "You've only selected " + selectedCount
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+ " option(s). The minimum number you need to select is " + MIN_SELECTIONS
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+ " and the maximum is " + MAX_SELECTIONS + ". Please go back and correct this.";
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title.text('Voting Error');
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var p = document.createElement("p");
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p.innerHTML = errText;
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body.empty();
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body.append( p );
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modalDialog.modal('show');
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return;
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}
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return valid;
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}
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// Generates a blank vote as a string using the binary encoding scheme
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function genBlankVote() {
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var vote = "";
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for(var i = 0; i < OPTION_COUNT; i++) {
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vote += "0";
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if (i !== (OPTION_COUNT - 1)) {
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vote += ",";
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}
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}
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return vote;
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}
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var progress = 0;
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var progressBar = document.getElementById("progress-bar");
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// Based on the user's vote in the current poll, this generates a ballot which
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// does not leak information about how many options the user has selected
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function generateBallot() {
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// Elliptic curve cryptography params used for encryption of encrypted vote
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// fragments
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var ctx = new CTX("BN254CX");
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var n = new ctx.BIG();
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var g1 = new ctx.ECP();
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var g2 = new ctx.ECP2();
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var parameter = $('#event-param').val();
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var tempParams = JSON.parse(JSON.parse(parameter).crypto);
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//copying the values
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n.copy(tempParams.n);
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g1.copy(tempParams.g1);
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g2.copy(tempParams.g2);
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var params = {
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n:n,
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g1:g1,
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g2:g2
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};
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var tempPK = JSON.parse($('#comb_pk').val());
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var pk = new ctx.ECP(0);
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pk.copy(tempPK.PK);
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// Collect together the unencrypted votes (which correspond to selected options)
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var checkboxInputs = $("label input[type=checkbox]");
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var unencryptedVotes = [];
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checkboxInputs.each(function() {
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var checkbox = $(this);
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// Push the selected option values to an array
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if(checkbox.prop('checked')) {
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unencryptedVotes.push(checkbox.val());
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}
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// For whatever hasn't been selected, push a blank vote to the array
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else {
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unencryptedVotes.push(genBlankVote());
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}
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});
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// Encrypt all of the votes for this ballot
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var encryptedVotes = [];
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unencryptedVotes.forEach(function(unencryptedVote) {
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var encFragments = [];
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// Encrypt each fragment of the unencrypted vote
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unencryptedVote.split(',').forEach(function(fragment) {
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var cipher = encrypt(params, pk, parseInt(fragment));
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// Store C1 and C2 from the cipher in the fragment
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var c1Bytes = [];
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cipher.C1.toBytes(c1Bytes);
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var c2Bytes = [];
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cipher.C2.toBytes(c2Bytes);
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encFragments.push({
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C1 : c1Bytes.toString(),
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C2 : c2Bytes.toString()
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});
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});
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// Store all fragments in a single 'encrypted vote'
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encryptedVotes.push({
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fragments: encFragments
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});
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});
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var ballot = {
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encryptedVotes: encryptedVotes
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};
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return ballot;
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}
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$('#gen-ballots-btn').click(function() {
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// Ensure that the user selections are valid
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if(isVotingInputValid()) {
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// Hide the button
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$(this).toggleClass('hidden');
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// Inject the description progress bar which can then be updated by the encrypt btn
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$('#progress-bar-description').toggleClass('hidden');
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$('#progress-bar-container').toggleClass('hidden');
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setTimeout(generateBallotsAndShowUsr, 50);
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}
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});
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function voteSuccessfullyReceived() {
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var modalDialog = $('#modalDialog');
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var title = modalDialog.find('.modal-title');
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var body = modalDialog.find('.modal-body');
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title.text('Vote Successfully Received');
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var bodyText = "Thank you for voting!";
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var p = document.createElement("p");
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p.innerHTML = bodyText;
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body.empty();
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body.append( p );
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modalDialog.modal('show');
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}
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var CSRF = $( "input[name='csrfmiddlewaretoken']" ).val();
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function csrfSafeMethod(method) {
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// these HTTP methods do not require CSRF protection
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return (/^(GET|HEAD|OPTIONS|TRACE)$/.test(method));
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}
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function sendBallotToServer(ballot) {
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$.ajaxSetup({
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beforeSend: function(xhr, settings) {
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if (!csrfSafeMethod(settings.type) && !this.crossDomain) {
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xhr.setRequestHeader("X-CSRFToken", CSRF);
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}
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}
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});
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$.ajax({
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type : "POST",
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url : window.location,
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data : JSON.stringify({ ballot: ballot}),
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success : function(){
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voteSuccessfullyReceived();
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}
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});
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}
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function generateBallotB(ballotA) {
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var ballotB = generateBallot();
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progressBar.setAttribute("style", "width: 100%;");
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var ballots = {
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A : ballotA,
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B : ballotB
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};
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// TODO: Implement ballot choice UI and QR func here. At the moment the code automatically
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// TODO: submits the first ballot (as if the user selected it) to the server but this needs updating.
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// TODO: Currently, there is a dialog already implemented in the event_vote.html page which is
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// TODO: used for voting error information but could be used to display the ballot choices.
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// This delay allows the execution thread to update the above CSS on the progress bar
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var selectedBallot = ballots.A;
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setTimeout(function () {
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sendBallotToServer(selectedBallot);
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}, 50);
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}
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function generateBallotsAndShowUsr() {
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// Generate Ballot A and Ballot B to be displayed to the user
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// This fn starts the process
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var ballotA = generateBallot();
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// Update the progress bar once the generation has completed
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progressBar.setAttribute("style", "width: 50%;");
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// This delay allows the execution thread to update the above CSS on the progress bar
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setTimeout(function () {
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generateBallotB(ballotA);
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}, 125);
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}
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