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Ben Goldsworthy 2020-06-23 23:25:20 +01:00
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_07) on Mon Oct 22 04:05:47 BST 2012 -->
<title>GameBoard</title>
<meta name="date" content="2012-10-22">
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<h2 title="Class GameBoard" class="title">Class GameBoard</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>java.awt.Component</li>
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<li>java.awt.Container</li>
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<dd>java.awt.event.ActionListener, java.awt.image.ImageObserver, java.awt.MenuContainer, java.io.Serializable, java.util.EventListener, javax.accessibility.Accessible, javax.swing.RootPaneContainer, javax.swing.WindowConstants</dd>
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<pre>public class <span class="strong">GameBoard</span>
extends javax.swing.JFrame
implements java.awt.event.ActionListener</pre>
<div class="block">This class provides a graphical model of a board game.
The class creates a rectangular panel of clickable squares,
of type SmartSquare. If a square is clicked by the user, a
callback method is invoked upon the corresponding SmartSquare instance.
The class is intended to be used as a basis for tile based games.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="serialized-form.html#GameBoard">Serialized Form</a></dd></dl>
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<td class="colOne"><code><strong><a href="GameBoard.html#GameBoard(java.lang.String, int, int)">GameBoard</a></strong>(java.lang.String&nbsp;title,
int&nbsp;width,
int&nbsp;height)</code>
<div class="block">Create a new game board of the given size.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="GameBoard.html#actionPerformed(java.awt.event.ActionEvent)">actionPerformed</a></strong>(java.awt.event.ActionEvent&nbsp;e)</code>&nbsp;</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code><a href="GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></code></td>
<td class="colLast"><code><strong><a href="GameBoard.html#getSquareAt(int, int)">getSquareAt</a></strong>(int&nbsp;x,
int&nbsp;y)</code>
<div class="block">Returns the GameSquare instance at a given location.</div>
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<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, contains, createImage, createImage, createVolatileImage, createVolatileImage, disable, disableEvents, dispatchEvent, enable, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBaseline, getBaselineResizeBehavior, getBounds, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getFontMetrics, getForeground, getGraphicsConfiguration, getHeight, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocation, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getSize, getTreeLock, getWidth, getX, getY, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isDoubleBuffered, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, prepareImage, prepareImage, printAll, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processKeyEvent, processMouseEvent, processMouseMotionEvent, processMouseWheelEvent, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resize, resize, revalidate, setComponentOrientation, setDropTarget, setEnabled, setFocusable, setFocusTraversalKeysEnabled, setForeground, setIgnoreRepaint, setLocale, setMaximumSize, setName, setPreferredSize, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<h4>GameBoard</h4>
<pre>public&nbsp;GameBoard(java.lang.String&nbsp;title,
int&nbsp;width,
int&nbsp;height)</pre>
<div class="block">Create a new game board of the given size.
As soon as an instance of this class is created, it is visualized
on the screen.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>title</code> - the name printed in the window bar.</dd><dd><code>width</code> - the width of the game area, in squares.</dd><dd><code>height</code> - the height of the game area, in squares.</dd></dl>
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<pre>public&nbsp;<a href="GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a>&nbsp;getSquareAt(int&nbsp;x,
int&nbsp;y)</pre>
<div class="block">Returns the GameSquare instance at a given location.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the x co-ordinate of the square requested.</dd><dd><code>y</code> - the y co-ordinate of the square requested.</dd>
<dt><span class="strong">Returns:</span></dt><dd>the GameSquare instance at a given location
if the x and y co-ordinates are valid - null otherwise.</dd></dl>
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<h4>actionPerformed</h4>
<pre>public&nbsp;void&nbsp;actionPerformed(java.awt.event.ActionEvent&nbsp;e)</pre>
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<dt><strong>Specified by:</strong></dt>
<dd><code>actionPerformed</code>&nbsp;in interface&nbsp;<code>java.awt.event.ActionListener</code></dd>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_07) on Mon Oct 22 04:05:47 BST 2012 -->
<title>GameSquare</title>
<meta name="date" content="2012-10-22">
<link rel="stylesheet" type="text/css" href="stylesheet.css" title="Style">
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<body>
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if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="GameSquare";
}
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<h2 title="Class GameSquare" class="title">Class GameSquare</h2>
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<ul class="inheritance">
<li>java.lang.Object</li>
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<li>java.awt.Component</li>
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<li>java.awt.Container</li>
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<li>javax.swing.JComponent</li>
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<li>javax.swing.AbstractButton</li>
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<li>javax.swing.JButton</li>
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<li>GameSquare</li>
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<dd>java.awt.image.ImageObserver, java.awt.ItemSelectable, java.awt.MenuContainer, java.io.Serializable, javax.accessibility.Accessible, javax.swing.SwingConstants</dd>
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<pre>public abstract class <span class="strong">GameSquare</span>
extends javax.swing.JButton</pre>
<div class="block">This class provides a representation of a single game square.
The class is abstract, and should be extended to provide domain
specific functionality.</div>
<dl><dt><span class="strong">See Also:</span></dt><dd><a href="serialized-form.html#GameSquare">Serialized Form</a></dd></dl>
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<td class="colFirst"><code>protected <a href="GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a></code></td>
<td class="colLast"><code><strong><a href="GameSquare.html#board">board</a></strong></code>
<div class="block">The GameBoard upon which this GameSquare resides.</div>
</td>
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<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="GameSquare.html#xLocation">xLocation</a></strong></code>
<div class="block">The x co-ordinate of this square.</div>
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<td class="colFirst"><code>protected int</code></td>
<td class="colLast"><code><strong><a href="GameSquare.html#yLocation">yLocation</a></strong></code>
<div class="block">The y co-ordinate of this square.</div>
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<code>actionListener, BORDER_PAINTED_CHANGED_PROPERTY, changeEvent, changeListener, CONTENT_AREA_FILLED_CHANGED_PROPERTY, DISABLED_ICON_CHANGED_PROPERTY, DISABLED_SELECTED_ICON_CHANGED_PROPERTY, FOCUS_PAINTED_CHANGED_PROPERTY, HORIZONTAL_ALIGNMENT_CHANGED_PROPERTY, HORIZONTAL_TEXT_POSITION_CHANGED_PROPERTY, ICON_CHANGED_PROPERTY, itemListener, MARGIN_CHANGED_PROPERTY, MNEMONIC_CHANGED_PROPERTY, model, MODEL_CHANGED_PROPERTY, PRESSED_ICON_CHANGED_PROPERTY, ROLLOVER_ENABLED_CHANGED_PROPERTY, ROLLOVER_ICON_CHANGED_PROPERTY, ROLLOVER_SELECTED_ICON_CHANGED_PROPERTY, SELECTED_ICON_CHANGED_PROPERTY, TEXT_CHANGED_PROPERTY, VERTICAL_ALIGNMENT_CHANGED_PROPERTY, VERTICAL_TEXT_POSITION_CHANGED_PROPERTY</code></li>
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<code>accessibleContext, listenerList, TOOL_TIP_TEXT_KEY, ui, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW</code></li>
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<code>BOTTOM, CENTER, EAST, HORIZONTAL, LEADING, LEFT, NEXT, NORTH, NORTH_EAST, NORTH_WEST, PREVIOUS, RIGHT, SOUTH, SOUTH_EAST, SOUTH_WEST, TOP, TRAILING, VERTICAL, WEST</code></li>
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<code>ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH</code></li>
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<td class="colOne"><code><strong><a href="GameSquare.html#GameSquare(int, int, java.lang.String, GameBoard)">GameSquare</a></strong>(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;filename,
<a href="GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a>&nbsp;board)</code>
<div class="block">Create a new GameSquare, which can be placed on a GameBoard.</div>
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<td class="colFirst"><code>abstract void</code></td>
<td class="colLast"><code><strong><a href="GameSquare.html#clicked()">clicked</a></strong>()</code>
<div class="block">A method that is invoked when a user clicks on this square.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="GameSquare.html#setImage(java.lang.String)">setImage</a></strong>(java.lang.String&nbsp;filename)</code>
<div class="block">Change the image displayed by this square to the given bitmap.</div>
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<h3>Methods inherited from class&nbsp;javax.swing.JButton</h3>
<code>getAccessibleContext, getUIClassID, isDefaultButton, isDefaultCapable, paramString, removeNotify, setDefaultCapable, updateUI</code></li>
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<code>actionPropertyChanged, addActionListener, addChangeListener, addImpl, addItemListener, checkHorizontalKey, checkVerticalKey, configurePropertiesFromAction, createActionListener, createActionPropertyChangeListener, createChangeListener, createItemListener, doClick, doClick, fireActionPerformed, fireItemStateChanged, fireStateChanged, getAction, getActionCommand, getActionListeners, getChangeListeners, getDisabledIcon, getDisabledSelectedIcon, getDisplayedMnemonicIndex, getHideActionText, getHorizontalAlignment, getHorizontalTextPosition, getIcon, getIconTextGap, getItemListeners, getLabel, getMargin, getMnemonic, getModel, getMultiClickThreshhold, getPressedIcon, getRolloverIcon, getRolloverSelectedIcon, getSelectedIcon, getSelectedObjects, getText, getUI, getVerticalAlignment, getVerticalTextPosition, imageUpdate, init, isBorderPainted, isContentAreaFilled, isFocusPainted, isRolloverEnabled, isSelected, paintBorder, removeActionListener, removeChangeListener, removeItemListener, setAction, setActionCommand, setBorderPainted, setContentAreaFilled, setDisabledIcon, setDisabledSelectedIcon, setDisplayedMnemonicIndex, setEnabled, setFocusPainted, setHideActionText, setHorizontalAlignment, setHorizontalTextPosition, setIcon, setIconTextGap, setLabel, setLayout, setMargin, setMnemonic, setMnemonic, setModel, setMultiClickThreshhold, setPressedIcon, setRolloverEnabled, setRolloverIcon, setRolloverSelectedIcon, setSelected, setSelectedIcon, setText, setUI, setVerticalAlignment, setVerticalTextPosition</code></li>
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<code>addAncestorListener, addNotify, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, fireVetoableChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentGraphics, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingOrigin, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintChildren, paintComponent, paintImmediately, paintImmediately, print, printAll, printBorder, printChildren, printComponent, processComponentKeyEvent, processKeyBinding, processKeyEvent, processMouseEvent, processMouseMotionEvent, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, requestFocusInWindow, resetKeyboardActions, reshape, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setOpaque, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setUI, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update</code></li>
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<code>add, add, add, add, add, addContainerListener, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, processContainerEvent, processEvent, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, transferFocusDownCycle, validate, validateTree</code></li>
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<code>action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, coalesceEvents, contains, createImage, createImage, createVolatileImage, createVolatileImage, disableEvents, dispatchEvent, enable, enableEvents, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, hide, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, processComponentEvent, processFocusEvent, processHierarchyBoundsEvent, processHierarchyEvent, processInputMethodEvent, processMouseWheelEvent, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setName, setSize, setSize, show, show, size, toString, transferFocus, transferFocusBackward, transferFocusUpCycle</code></li>
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<code>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</code></li>
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<pre>protected&nbsp;int xLocation</pre>
<div class="block">The x co-ordinate of this square.</div>
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<pre>protected&nbsp;int yLocation</pre>
<div class="block">The y co-ordinate of this square.</div>
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<pre>protected&nbsp;<a href="GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a> board</pre>
<div class="block">The GameBoard upon which this GameSquare resides.</div>
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<pre>public&nbsp;GameSquare(int&nbsp;x,
int&nbsp;y,
java.lang.String&nbsp;filename,
<a href="GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a>&nbsp;board)</pre>
<div class="block">Create a new GameSquare, which can be placed on a GameBoard.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the x co-ordinate of this square on the game board.</dd><dd><code>y</code> - the y co-ordinate of this square on the game board.</dd><dd><code>board</code> - the GameBoard upon which this square resides.</dd></dl>
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<pre>public&nbsp;void&nbsp;setImage(java.lang.String&nbsp;filename)</pre>
<div class="block">Change the image displayed by this square to the given bitmap.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>filename</code> - the filename of the image to display.</dd></dl>
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<pre>public abstract&nbsp;void&nbsp;clicked()</pre>
<div class="block">A method that is invoked when a user clicks on this square.</div>
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<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_07) on Mon Oct 22 04:05:47 BST 2012 -->
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<h2 class="title">A</h2>
<dl>
<dt><span class="strong"><a href="./GameBoard.html#actionPerformed(java.awt.event.ActionEvent)">actionPerformed(ActionEvent)</a></span> - Method in class <a href="./GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a></dt>
<dd>&nbsp;</dd>
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<h2 class="title">B</h2>
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<dt><span class="strong"><a href="./GameSquare.html#board">board</a></span> - Variable in class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">The GameBoard upon which this GameSquare resides.</div>
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<h2 class="title">C</h2>
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<dt><span class="strong"><a href="./GameSquare.html#clicked()">clicked()</a></span> - Method in class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">A method that is invoked when a user clicks on this square.</div>
</dd>
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<h2 class="title">G</h2>
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<dt><a href="./GameBoard.html" title="class in &lt;Unnamed&gt;"><span class="strong">GameBoard</span></a> - Class in <a href="./package-summary.html">&lt;Unnamed&gt;</a></dt>
<dd>
<div class="block">This class provides a graphical model of a board game.</div>
</dd>
<dt><span class="strong"><a href="./GameBoard.html#GameBoard(java.lang.String, int, int)">GameBoard(String, int, int)</a></span> - Constructor for class <a href="./GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a></dt>
<dd>
<div class="block">Create a new game board of the given size.</div>
</dd>
<dt><a href="./GameSquare.html" title="class in &lt;Unnamed&gt;"><span class="strong">GameSquare</span></a> - Class in <a href="./package-summary.html">&lt;Unnamed&gt;</a></dt>
<dd>
<div class="block">This class provides a representation of a single game square.</div>
</dd>
<dt><span class="strong"><a href="./GameSquare.html#GameSquare(int, int, java.lang.String, GameBoard)">GameSquare(int, int, String, GameBoard)</a></span> - Constructor for class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">Create a new GameSquare, which can be placed on a GameBoard.</div>
</dd>
<dt><span class="strong"><a href="./GameBoard.html#getSquareAt(int, int)">getSquareAt(int, int)</a></span> - Method in class <a href="./GameBoard.html" title="class in &lt;Unnamed&gt;">GameBoard</a></dt>
<dd>
<div class="block">Returns the GameSquare instance at a given location.</div>
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<h2 class="title">S</h2>
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<dt><span class="strong"><a href="./GameSquare.html#setImage(java.lang.String)">setImage(String)</a></span> - Method in class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">Change the image displayed by this square to the given bitmap.</div>
</dd>
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<h2 class="title">X</h2>
<dl>
<dt><span class="strong"><a href="./GameSquare.html#xLocation">xLocation</a></span> - Variable in class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">The x co-ordinate of this square.</div>
</dd>
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<h2 class="title">Y</h2>
<dl>
<dt><span class="strong"><a href="./GameSquare.html#yLocation">yLocation</a></span> - Variable in class <a href="./GameSquare.html" title="class in &lt;Unnamed&gt;">GameSquare</a></dt>
<dd>
<div class="block">The y co-ordinate of this square.</div>
</dd>
</dl>
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padding:3px 3px 3px 7px;
}
td.colOne a:link, td.colOne a:active, td.colOne a:visited, td.colOne a:hover, td.colFirst a:link, td.colFirst a:active, td.colFirst a:visited, td.colFirst a:hover, td.colLast a:link, td.colLast a:active, td.colLast a:visited, td.colLast a:hover, .constantValuesContainer td a:link, .constantValuesContainer td a:active, .constantValuesContainer td a:visited, .constantValuesContainer td a:hover {
font-weight:bold;
}
td.colFirst, th.colFirst {
border-left:1px solid #9eadc0;
white-space:nowrap;
}
td.colLast, th.colLast {
border-right:1px solid #9eadc0;
}
td.colOne, th.colOne {
border-right:1px solid #9eadc0;
border-left:1px solid #9eadc0;
}
table.overviewSummary {
padding:0px;
margin-left:0px;
}
table.overviewSummary td.colFirst, table.overviewSummary th.colFirst,
table.overviewSummary td.colOne, table.overviewSummary th.colOne {
width:25%;
vertical-align:middle;
}
table.packageSummary td.colFirst, table.overviewSummary th.colFirst {
width:25%;
vertical-align:middle;
}
/*
Content styles
*/
.description pre {
margin-top:0;
}
.deprecatedContent {
margin:0;
padding:10px 0;
}
.docSummary {
padding:0;
}
/*
Formatting effect styles
*/
.sourceLineNo {
color:green;
padding:0 30px 0 0;
}
h1.hidden {
visibility:hidden;
overflow:hidden;
font-size:.9em;
}
.block {
display:block;
margin:3px 0 0 0;
}
.strong {
font-weight:bold;
}