Public Class MainMenu Private Sub btnQuitGame_Click(sender As Object, e As EventArgs) Handles btnQuitGame.Click SplashScreen.Close() End Sub Private Sub btnNewGame_Click(sender As Object, e As EventArgs) Handles btnNewGame.Click CharacterCreation.Show() Me.Close() End Sub Private Sub MainMenu_Resize(sender As Object, e As EventArgs) Handles Me.Resize picCoatofArms.Width = Screen.PrimaryScreen.Bounds.Height pnlMenu.Height = Screen.PrimaryScreen.Bounds.Height pnlMenu.Width = (Screen.PrimaryScreen.Bounds.Width - picCoatofArms.Width) pnlMenu.Location = New Point(picCoatofArms.Width, pnlMenu.Location.Y) btnNewGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20) btnNewGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 44) btnLoadGame.Width = pnlMenu.Width - ((pnlMenu.Width / 100) * 20) btnLoadGame.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 58) btnQuitGame.Width = btnNewGame.Width / 2 btnQuitGame.Location = New Point(btnNewGame.Location.X + (btnNewGame.Width / 4), (pnlMenu.Height / 100) * 86) picRoyaltySimulatorLogo.Width = btnNewGame.Width picRoyaltySimulatorLogo.Height = (pnlMenu.Height / 100) * 30 picRoyaltySimulatorLogo.Location = New Point((pnlMenu.Width / 100) * 10, (pnlMenu.Height / 100) * 10) End Sub Private Sub btnLoadGame_Click(sender As Object, e As EventArgs) Handles btnLoadGame.Click MsgBox("Saving and loading coming soon") End Sub Private Sub MainMenu_Load(sender As Object, e As EventArgs) Handles MyBase.Load MusicPlayer.PlayRuleBritannia() End Sub End Class