This repository has been archived on 2022-08-01. You can view files and clone it, but cannot push or open issues or pull requests.
Are-You-Not-Edutained/StudentForms/ConnectFour/frmConnect4Hotseat.vb

996 lines
38 KiB
VB.net
Raw Permalink Normal View History

2014-01-15 16:18:42 +00:00
Imports MySql.Data.MySqlClient
Public Class frmConnect4Hotseat
'Declares the variable used to determine the horizontal coordinate of the square being used
Dim x As Integer = 1
'Declares the variable used to determine the vertical coordinate of the square being used
Dim y As Integer = 1
'Declares the array containing the coordinates of all the pictureboxes that make up the grid
Dim Group(7, 6) As PictureBox
'Declares the array containing the coordinates of the squares of the grid and what condition they are currently in
'0 = Empty
'1 = Red
'2= Yellow
'3 = Terminator
Dim theGrid(7, 7) As Integer
'Declares the array containing the number of the buttons for dropping counters
Dim Buttons(7) As Button
'Declares the class used for both players
Public Class C4Play
'Declares the variables used for storing the details of the Connect Four player
Public Colour, Username, Fname, lname As String
End Class
'Declares the class used for both players' scores
Public Class Score
'Declares the variable used for storing score of the player
Public ScoreNum As Integer
'This subroutine runs when a player wins a game
Public Sub Increase()
'Increases the score by 1
ScoreNum = ScoreNum + 1
End Sub
End Class
'Creates two objects of the Score class, one for each player
Dim RedScore As New Score
Dim YellowScore As New Score
'Creates two objects of the C4Play class, one for each player
Dim RedPlayer As New C4Play
Dim YellowPlayer As New C4Play
'Declares the variable used to store the primary key of the question record in the database
Dim QuestionID As Integer
'Declares the y-coords for moving the current player label
Dim StudentCurrLocationY As Integer = 35
Dim OppStudentCurrLocationY As Integer = 140
'Declares the variable used for detecting wins along the y-axis
Dim Why As Integer
'Declares the variable used to keep track of how many reds in a row there are
Dim RedAddUp As Integer = 0
'Declares the variable used to keep track of how many yellow in a row there are
Dim YellowAddUp As Integer = 0
'Declares the variable used to determine if a question was answered correctly
Dim QCorrect As Boolean = False
'Declares the variables used to store whether there is a winner or the game is a draw
Dim Won As Boolean = False
Dim Draw As Boolean = False
'Subroutine runs on form load
Private Sub frmConnect4Hotseat_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
'Runs the OpenDB subroutine
OpenDB()
'If the logged-in student is red...
If LoggedInStudent.C4Player = "Red" Then
'Populate the RedPlayer object with the logged-in student's details
With RedPlayer
.Colour = "Red"
.Username = LoggedInStudent.Username
.Fname = LoggedInStudent.Fname
.lname = LoggedInStudent.Lname
End With
'Populate the YellowPlayer object with the opponent student's details
With YellowPlayer
.Colour = "Yellow"
.Username = OppStudent.Username
.Fname = OppStudent.Fname
.lname = OppStudent.Lname
End With
'But if the logged-in student is yellow...
Else
'Populate the RedPlayer object with the logged-in student's details
With RedPlayer
.Colour = "Red"
.Username = OppStudent.Username
.Fname = OppStudent.Fname
.lname = OppStudent.Lname
End With
'Populate the YellowPlayer object with the opponent student's details
With YellowPlayer
.Colour = "Yellow"
.Username = LoggedInStudent.Username
.Fname = LoggedInStudent.Fname
.lname = LoggedInStudent.Lname
End With
End If
'Runs the AccountSection subroutine
AccountSection()
'Runs the MakeGrid subroutine
MakeGrid()
'Runs the Terminators subroutine
Terminators()
'Declares the variables used to store the current horizontal and vertical coordinates of the grid
Dim GridHor, GridVer As Integer
'For each column of the grid...
For GridHor = 1 To 7
'For each square in that column...
For GridVer = 1 To 6
'Set the value to empty
theGrid(GridHor, GridVer) = 0
Next
Next
'Sets the scores to the defaults
RedScore.ScoreNum = 0
YellowScore.ScoreNum = 0
'Sets the current player, runs the ChangePlayer and CurrPlayer subroutines
C4Player = "Yellow"
ChangePlayer()
CurrPlayer()
End Sub
'Subroutine runs when called in DetectWinner subroutine
Sub DatabaseDetails()
'Declares the StreamWriter used to write to the game breakdown text files
Dim writer As System.IO.StreamWriter
Dim sql As String
Dim dbcomm As MySqlCommand
Dim dbread As MySqlDataReader
'If the red player is the winner...
If RedScore.ScoreNum = 1 Then
If RedPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Wins`=`Wins`+1 WHERE `Username`='" & RedPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(RedPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(RedPlayer.Fname & " " & RedPlayer.lname & " beat " & YellowPlayer.Fname & " " & YellowPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
ElseIf YellowPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Losses`=`Losses`+1 WHERE `Username`='" & YellowPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(YellowPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(YellowPlayer.Fname & " " & YellowPlayer.lname & " was beaten by " & RedPlayer.Fname & " " & RedPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
End If
'Resets the red score back to its default
RedScore.ScoreNum = 0
End If
'However, if the yellow player is the winner...
If YellowScore.ScoreNum = 1 Then
If YellowPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Wins`=`Wins`+1 WHERE `Username`='" & YellowPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(YellowPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(YellowPlayer.Fname & " " & YellowPlayer.lname & " beat " & RedPlayer.Fname & " " & RedPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
ElseIf RedPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Losses`=`Losses`+1 WHERE `Username`='" & RedPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(RedPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(RedPlayer.Fname & " " & RedPlayer.lname & " was beaten by " & YellowPlayer.Fname & " " & YellowPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
End If
'Resets the red score back to its default
YellowScore.ScoreNum = 0
End If
'However, if the game is a draw...
If Draw = True Then
If RedPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Draws`=`Draws`+1 WHERE `Username`='" & RedPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(RedPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(RedPlayer.Fname & " " & RedPlayer.lname & " drew with " & YellowPlayer.Fname & " " & YellowPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
ElseIf YellowPlayer.Username = LoggedInStudent.Username Then
'Builds SQL query to execute
sql = "UPDATE `tblstudents` SET `Draws`=`Draws`+1 WHERE `Username`='" & YellowPlayer.Username & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
dbread.Close()
'Sets the path to where the log shall be generated, and the filename
writer = My.Computer.FileSystem.OpenTextFileWriter(YellowPlayer.Username & ".txt", True)
'Writes the relevant data to the log
writer.WriteLine(YellowPlayer.Fname & " " & YellowPlayer.lname & " drew with " & RedPlayer.Fname & " " & RedPlayer.lname & " in Connect Four - " & TimeOfDay & " " & DateValue(Now))
'Saves the log file
writer.Close()
End If
End If
End Sub
'Subroutine runs when called in the ChangePlayer subroutine
Sub CurrPlayer()
'If the logged-in player is the same as the current player, which is red...
If LoggedInStudent.C4Player = "Red" Then
If C4Player = "Red" Then
'Places the current player label pointing to the logged-in student
lblCurrPlayer.Top = StudentCurrLocationY
'However if the current player is yellow...
Else
'Places the current player label pointing to the opponent student
lblCurrPlayer.Top = OppStudentCurrLocationY
End If
'However, if the opponent student is the same as the current player, which is yellow...
Else
If C4Player = "Yellow" Then
'Places the current player label pointing to the logged-in student
lblCurrPlayer.Top = StudentCurrLocationY
'However if the current player is red...
Else
'Places the current player label pointing to the opponent student
lblCurrPlayer.Top = OppStudentCurrLocationY
End If
End If
End Sub
'Subroutine runs when called in form load subroutine
Sub AccountSection()
'Populates the player name labels with data and get a picture of each player
lblStudentName.Text = LoggedInStudent.Fname & " " & LoggedInStudent.Lname
picStudent.ImageLocation = RedPlayer.Username & ".jpg"
lblOppStudentName.Text = OppStudent.Fname & " " & OppStudent.Lname
picOppStudentPic.ImageLocation = YellowPlayer.Username & ".jpg"
End Sub
'Subroutine runs when called in form load subroutine
Sub MakeGrid()
'Ties the Buttons array with the button controls for dropping counters
Buttons(1) = btn1
Buttons(2) = btn2
Buttons(3) = btn3
Buttons(4) = btn4
Buttons(5) = btn5
Buttons(6) = btn6
Buttons(7) = btn7
'Ties the Group coordinates with the pictureboxes on the form
Group(1, 1) = pb1dash1
Group(1, 2) = pb1dash2
Group(1, 3) = pb1dash3
Group(1, 4) = pb1dash4
Group(1, 5) = pb1dash5
Group(1, 6) = pb1dash6
Group(2, 1) = pb2dash1
Group(2, 2) = pb2dash2
Group(2, 3) = pb2dash3
Group(2, 4) = pb2dash4
Group(2, 5) = pb2dash5
Group(2, 6) = pb2dash6
Group(3, 1) = pb3dash1
Group(3, 2) = pb3dash2
Group(3, 3) = pb3dash3
Group(3, 4) = pb3dash4
Group(3, 5) = pb3dash5
Group(3, 6) = pb3dash6
Group(4, 1) = pb4dash1
Group(4, 2) = pb4dash2
Group(4, 3) = pb4dash3
Group(4, 4) = pb4dash4
Group(4, 5) = pb4dash5
Group(4, 6) = pb4dash6
Group(5, 1) = pb5dash1
Group(5, 2) = pb5dash2
Group(5, 3) = pb5dash3
Group(5, 4) = pb5dash4
Group(5, 5) = pb5dash5
Group(5, 6) = pb5dash6
Group(6, 1) = pb6dash1
Group(6, 2) = pb6dash2
Group(6, 3) = pb6dash3
Group(6, 4) = pb6dash4
Group(6, 5) = pb6dash5
Group(6, 6) = pb6dash6
Group(7, 1) = pb7dash1
Group(7, 2) = pb7dash2
Group(7, 3) = pb7dash3
Group(7, 4) = pb7dash4
Group(7, 5) = pb7dash5
Group(7, 6) = pb7dash6
End Sub
'Subroutine runs when called in form load and btnReset_Click subroutines
Sub Terminators()
'Sets the extra seventh horizontal line of squares in theGrid to terminators
While y <> 8
theGrid(y, 7) = 3
y = y + 1
End While
'Sets x back to 1 for use later
y = 1
End Sub
'Subroutine runs when called in button click subroutines
Sub CounterPlace()
'Runs down the column to find the next blank space
While theGrid(x, y) = 0
y = y + 1
End While
'Changes the next blank space into the current player's marker and claims the square for them
If theGrid(x, 2) = 0 Then
y = y - 1
If C4Player = "Red" Then
theGrid(x, y) = 1
Group(x, y).Image = My.Resources.red
Else
theGrid(x, y) = 2
Group(x, y).Image = My.Resources.yellow
End If
Else
'If the only square left in the current row is the topmost one, the button disables after being pressed to seal off the column
y = y - 1
If C4Player = "Red" Then
theGrid(x, y) = 1
Group(x, y).Image = My.Resources.red
Else
theGrid(x, y) = 2
Group(x, y).Image = My.Resources.yellow
End If
Buttons(x).Enabled = False
End If
'Detects whether there is a winner
DetectWinner()
'If the game is still on, runs the ChangePlayer subroutine
If (Won = False) And (Draw = False) Then
ChangePlayer()
End If
End Sub
'Subroutine runs when called in CounterPlace subroutine
Sub DetectWinner()
'Declares the variable used to determine number of spaces to the left of the last-placed counter
Dim SpacestoLeft As Integer
'Declares the variable used to determine number of spaces to the right of the last-placed counter
Dim SpacestoRight As Integer
'Declares the variable used to determine number of spaces above the last-placed counter
Dim SpacesAbove As Integer
'Declares the variable used to determine number of spaces below the last-placed counter
Dim SpacesBelow As Integer
'///WIN CONDITIONS\\\
'/HORIZONTAL\
'Determines no. of spaces to left and right of last-placed coutner
SpacestoLeft = x - 1
SpacestoRight = 7 - x
'Runs along the row of the last-placed counter to see if there are four red or four yellows in a row
For HorizSquare As Integer = x - SpacestoLeft To x + SpacestoRight
If theGrid(HorizSquare, y) = 1 Then
YellowAddUp = 0
RedAddUp = RedAddUp + 1
'If there are four reds in a row horizontally...
If RedAddUp = 4 Then
'Gives the red player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
RedScore.Increase()
MsgBox("Red wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
End If
End If
If theGrid(HorizSquare, y) = 2 Then
RedAddUp = 0
YellowAddUp = YellowAddUp + 1
'Of there are four yellows in a row horizontally...
If YellowAddUp = 4 Then
'Gives the yellow player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
YellowScore.Increase()
MsgBox("Yellow wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
End If
End If
If theGrid(HorizSquare, y) = 0 Then
RedAddUp = 0
YellowAddUp = 0
End If
Next
'/VERTICAL\
'Determines no. of spaces above and below the last-placed coutner
SpacesAbove = y - 1
SpacesBelow = 7 - y
'Runs down the column of the last-placed counter to see if there are four red or four yellows in a row
For VertSquare As Integer = y - SpacesAbove To y + SpacesBelow
If theGrid(x, VertSquare) = 1 Then
YellowAddUp = 0
RedAddUp = RedAddUp + 1
'If there are four reds in a row vertically...
If RedAddUp = 4 Then
'Gives the red player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
RedScore.Increase()
MsgBox("Red wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
End If
End If
If theGrid(x, VertSquare) = 2 Then
RedAddUp = 0
YellowAddUp = YellowAddUp + 1
'If there are four yellow in a row vertically...
If RedAddUp = 4 Then
'Gives the yellow player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
YellowScore.Increase()
MsgBox("Yellow wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
End If
End If
If theGrid(x, VertSquare) = 0 Then
RedAddUp = 0
YellowAddUp = 0
End If
Next
'If a diagonal win in possible with the position of the last-placed counter...
If x < 5 Then
'/DIAGONAL BOTTOM-UP\
'Runs the Diag (Bottom-Up) Win Detection subroutine
DiagBUWin()
End If
'If a diagonal win in possible with the position of the last-placed counter...
If x > 3 Then
'/DIAGONAL TOP-DOWN\
'Runs the Diag (Top-Down) Win Detection subroutine
DiagTDWin()
End If
'If there is no winner...
If Won <> True Then
'Declares the variable used to keep track of how many blank squares there are left
Dim Blanks As Integer = 42
'Goes through the grid row-by-row, column-by-column, decrementing the blanks value when a non-blank square in encountered
For Why = 1 To 6
For x = 1 To 7
If theGrid(x, Why) <> 0 Then
Blanks = Blanks - 1
End If
Next
Next
'If there are no blanks left...
If Blanks = 0 Then
'Declares the game a draw, amends the database, sets the form up to reset
Draw = True
MsgBox("No-one wins, it's a draw")
DatabaseDetails()
lblCurrPlayer.Visible = False
btnReset.Visible = True
End If
End If
End Sub
'Subroutine runs when called in DetectWinner subroutine
Sub DiagTDWin()
'Declares the varables used to run through the diagonals
Dim v, z, a, w As Integer
'Sets the variables to their defaults
x = 1
v = x
a = x
z = x + 3
y = 1
'Runs through the diagonals to determine if there are four red or yellow counters in a row
For Why = 1 To 3
For x = 1 To 4
w = x
y = Why
If theGrid(x, y) = 1 Then
RedAddUp = 1
For v = a To z
x = x + 1
y = y + 1
If x < 8 Then
If theGrid(x, y) = 1 Then
RedAddUp = RedAddUp + 1
End If
'If there are four reds in a row diagonally...
If RedAddUp = 4 Then
'Gives the red player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
RedScore.Increase()
MsgBox("Red wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
Exit Sub
End If
End If
Next
End If
If theGrid(w, y) = 2 Then
YellowAddUp = 1
For v = a To z
w = w + 1
y = y + 1
If w < 8 Then
If theGrid(w, y) = 1 Then
YellowAddUp = YellowAddUp + 1
End If
'If there are four yellow in a row diagonally...
If YellowAddUp = 4 Then
'Gives the yellow player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
YellowScore.Increase()
MsgBox("Yellow wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
Exit Sub
End If
End If
Next
End If
Next
Next
'Resets the values to their defaults
RedAddUp = 0
YellowAddUp = 0
End Sub
'Subroutine runs when called in DetectWinner subroutine
Sub DiagBUWin()
'Declares the varables used to run through the diagonals
Dim v, z, a, w As Integer
'Sets the variables to their defaults
x = 1
v = x
a = x
z = x + 3
y = 6
'Runs through the diagonals to determine if there are four red or yellow counters in a row
For Why = 4 To 6
For x = 1 To 4
w = x
y = Why
If theGrid(x, y) = 1 Then
RedAddUp = 1
For v = a To z
x = x + 1
y = y - 1
If x < 8 Then
If theGrid(x, y) = 1 Then
RedAddUp = RedAddUp + 1
End If
'If there are four reds in a row diagonally...
If RedAddUp = 4 Then
'Gives the red player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
RedScore.Increase()
MsgBox("Red wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
Exit Sub
End If
End If
Next
End If
If theGrid(w, y) = 2 Then
YellowAddUp = 1
For v = a To z
w = w + 1
y = y - 1
If w < 8 Then
If theGrid(w, y) = 1 Then
YellowAddUp = YellowAddUp + 1
End If
'If there are four yellows in a row diagonally...
If YellowAddUp = 4 Then
'Gives the yellow player a win, pops up a messagebox, makes changes to the database and sets up the game to be reset
Won = True
YellowScore.Increase()
MsgBox("Yellow wins")
DatabaseDetails()
btn1.Enabled = False
btn2.Enabled = False
btn3.Enabled = False
btn4.Enabled = False
btn5.Enabled = False
btn6.Enabled = False
btn7.Enabled = False
lblCurrPlayer.Visible = False
btnReset.Visible = True
Exit Sub
End If
End If
Next
End If
Next
Next
'Resets the values to their defaults
RedAddUp = 0
YellowAddUp = 0
End Sub
'Subroutine runs when reset button is clicked
Private Sub btnReset_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnReset.Click
'Resets the values to their defaults
RedAddUp = 0
YellowAddUp = 0
'Resets the grid to its original blank state
For y = 1 To 7
For x = 1 To 7
theGrid(x, y) = 0
If y < 7 Then
Group(x, y).Image = Nothing
End If
Next
Next
'Resets the game state variables
Won = False
Draw = False
'Resets the x and y coords of the grid
x = 1
y = 1
'Runs the Terminators subroutine
Terminators()
'Resets the current player
C4Player = "Red"
CurrPlayer()
'Disables the counter drop buttons
btn1.Visible = False
btn2.Visible = False
btn3.Visible = False
btn4.Visible = False
btn5.Visible = False
btn6.Visible = False
btn7.Visible = False
'Enables them for later
btn1.Enabled = True
btn2.Enabled = True
btn3.Enabled = True
btn4.Enabled = True
btn5.Enabled = True
btn6.Enabled = True
btn7.Enabled = True
'Runs the Question subroutine
Question()
'Hides the reset button
lblCurrPlayer.Visible = True
btnReset.Visible = False
End Sub
'Subroutines run when their respective buttons are clicked
Private Sub btn1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn1.Click
'Sets x to the x-coord of the selected column
x = 1
'Runs the CounterPlace subroutine
CounterPlace()
End Sub
Private Sub btn2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn2.Click
x = 2
CounterPlace()
End Sub
Private Sub btn3_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn3.Click
x = 3
CounterPlace()
End Sub
Private Sub btn4_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn4.Click
x = 4
CounterPlace()
End Sub
Private Sub btn5_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn5.Click
x = 5
CounterPlace()
End Sub
Private Sub btn6_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn6.Click
x = 6
CounterPlace()
End Sub
Private Sub btn7_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn7.Click
x = 7
CounterPlace()
End Sub
'Subroutine runs when back button is clicked
Private Sub btnBack_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnBack.Click
'Shows the Connect Four menu
frmConnect4Menu.Show()
'Closes this form
Me.Close()
End Sub
'Subroutine runs when called in ChangePlayer and btnReset_Click subroutines
Sub Question()
Dim sql As String
Dim dbcomm As MySqlCommand
Dim dbread As MySqlDataReader
sql = "SELECT * FROM tblquestions WHERE SubjectID='" & C4HSubject & "' AND Difficulty='" & C4HDifficulty & "' AND Topic='" & C4HTopic & "' ORDER BY RAND() LIMIT 1;"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
While dbread.Read
'Sets the QuestionID variable to that of the selected question
QuestionID = dbread("QuestionID")
'Makes the question controls visible
grpQuestion.Visible = True
lblQuestion.Visible = True
txtAnswer.Visible = True
btnSubmit.Visible = True
'Displays the selected question
lblQuestion.Text = dbread("Question")
End While
'Closes the recordset
dbread.Close()
End Sub
'Subroutine runs when called in form load and CounterPlace subroutines
Sub ChangePlayer()
'Sets x & y back to 1 for use later
x = 1
y = 1
'Changes the current player
If C4Player = "Red" Then
C4Player = "Yellow"
CurrPlayer()
Else
C4Player = "Red"
CurrPlayer()
End If
'Hides the counter placing buttons
btn1.Visible = False
btn2.Visible = False
btn3.Visible = False
btn4.Visible = False
btn5.Visible = False
btn6.Visible = False
btn7.Visible = False
'Runs the Question subroutine
Question()
End Sub
'Subroutine runs then answer submit button is clicked
Private Sub btnSubmit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnSubmit.Click
Dim sql As String
Dim dbcomm As MySqlCommand
Dim dbread As MySqlDataReader
Dim foob As Integer = 0
'Hides the question controls
grpQuestion.Visible = False
lblQuestion.Visible = False
txtAnswer.Visible = False
btnSubmit.Visible = False
sql = "SELECT * FROM tblquestions WHERE QuestionID='" & QuestionID & "';"
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
While dbread.Read
'If the answer is correct...
If txtAnswer.Text = dbread("Answer") Then
'Display a message box
MsgBox("Correct!")
'Sets the question correct flag to true
QCorrect = True
'Makes the counter placement buttons visible
btn1.Visible = True
btn2.Visible = True
btn3.Visible = True
btn4.Visible = True
btn5.Visible = True
btn6.Visible = True
btn7.Visible = True
'However if the answer if incorrect...
Else
'Display a message box
MsgBox("Incorrect!")
'Sets the question correct flag to false
QCorrect = False
foob = 1
End If
End While
dbread.Close()
'Runs the QDatabase subroutine
QDatabase()
If foob = 1 Then
'Runs the ChangePlayer subroutine
ChangePlayer()
End If
'Blanks the answer textbox for the next question
txtAnswer.Text = ""
End Sub
'Subroutine runs when called in btnSubmit_Click subroutine
Sub QDatabase()
Dim sql As String
Dim dbcomm As MySqlCommand
Dim dbread As MySqlDataReader
If C4Player = "Red" Then
If RedPlayer.Username = LoggedInStudent.Username Then
sql = "INSERT INTO `cl51-ben`.`tblattempted` (`SubjectID`, `QuestionID`, `StudentID`, `When`, `Correct`) VALUES ('" & C4HSubject & "', '" & QuestionID & "', '" & LoggedInStudent.StudentID & "', '" & TimeOfDay & " " & DateValue(Now) & "', "
Else
sql = "INSERT INTO `cl51-ben`.`tblattempted` (`SubjectID`, `QuestionID`, `StudentID`, `When`, `Correct`) VALUES ('" & C4HSubject & "', '" & QuestionID & "', '" & OppStudent.StudentID & "', '" & TimeOfDay & " " & DateValue(Now) & "', "
End If
Else
If YellowPlayer.Username = LoggedInStudent.Username Then
sql = "INSERT INTO `cl51-ben`.`tblattempted` (`SubjectID`, `QuestionID`, `StudentID`, `When`, `Correct`) VALUES ('" & C4HSubject & "', '" & QuestionID & "', '" & LoggedInStudent.StudentID & "', '" & TimeOfDay & " " & DateValue(Now) & "', "
Else
sql = "INSERT INTO `cl51-ben`.`tblattempted` (`SubjectID`, `QuestionID`, `StudentID`, `When`, `Correct`) VALUES ('" & C4HSubject & "', '" & QuestionID & "', '" & OppStudent.StudentID & "', '" & TimeOfDay & " " & DateValue(Now) & "', "
End If
End If
If QCorrect = True Then
sql = sql & "'1');"
Else
sql = sql & "'0');"
End If
dbcomm = New MySqlCommand(sql, DBConn)
dbread = dbcomm.ExecuteReader()
'Resets the question correct flag
QCorrect = False
dbread.Close()
End Sub
'Subroutine runs when view logged-in student's profile button is clicked
Private Sub btnViewProfile_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnViewProfile.Click
'Sets viewed profile to logged-in student's
Viewing = 1
'Shows the student account form
frmStudentAccount.Show()
End Sub
'Subroutine runs when view opponent student's profile button is clicked
Private Sub btnOppViewProfile_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnOppViewProfile.Click
'Sets viewed profile to opponent student's
Viewing = 2
'Shows the student account form
frmStudentAccount.Show()
End Sub
End Class